Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

167 rows where trial = "T000737"

View and edit SQL

Suggested facets: participant, sentiment, emotion, checkback_score

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
2000 409af7e6-0d70-4ead-a614-ed40c92402cf T000737 E000972 I was thinking we may want to split up and just sort of identify   1:45 1:50 s^cs 1a neutral neutral      
2001 2449c84d-5c7d-4fd7-b93c-5710f89023e8 T000737 E000972 specific room so attentively probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then specific rooms potentially probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an I'm engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then 1:50 2:18 s^bsc^cs^e.%-- 1a+ neutral neutral      
2002 b7fce21c-3616-4c45-a3b0-351c113aa43f T000737 E000998 well yeah 1:54 1:56 s^aa 1b-1 neutral neutral      
2003 1fe2c90f-6516-4b7e-b143-bd6da353b96f T000737 E000975 okay   2:10 2:10 s^aa 1b-2 neutral neutral      
2004 2577abaa-25a2-411c-be76-4f4bf7dd8b09 T000737 E000975 so we're going to have 15 we're going to have 15 minutes total right once the timer is done | so I'd say let's take no more than five minutes to identify victims from all the rooms I have the ability to look at the tiles in each of the rooms and I'll go by as many as I can and mark them with no victim so that we don't save time going and we can save time going into rooms where there's no victims   2:23 2:46 qy^d^g|s^bsc^cc^cs 2a neutral neutral      
2005 c1195680-9d0c-411d-8798-d7e1d904b202 T000737 E000998 medic   2:19 2:21 s.%-   neutral neutral      
2006 a0a525d5-d8e8-4efa-b610-db2ac85bbefe T000737 E000975 then yeah let's try and prioritize   2:47 2:49 s^cc^co^e 2a+ positive neutral      
2007 ac5f8e01-2f9d-4ed5-b131-a7a70b59ad66 T000737 E000975 the critical victims first and by no later than maybe 10 or 11 minutes we should be   2:52 2:58 s^cs^e 2a++ neutral neutral      
2008 5e2e884d-1b82-496f-bfd0-6e4142574d16 T000737 E000975 working with the medic to create treat the critical victims and transport them   3:01 3:04 s^e 2a+++ neutral neutral      
2009 f782d4be-1b78-4d8d-aaab-deac8d038657 T000737 E000998 you guys can also move the victims without treating them is that correct | I can treat them in a central location   2:59 3:09 qy^d^g|s^cs 2b.3a neutral neutral      
2010 01d110e4-380d-4f39-95b1-0995cb1fcc61 T000737 E000975 okay so if we do c victim so we can   3:15 3:17 s^aa^cc^co.%- 3b.4a neutral neutral      
2011 ad4125c7-ea9f-4380-b7f0-66eb53ab9d21 T000737 E000972 you should probably at the very least pulling out to the hallway you should probably at the very least pull them out to the hallway 3:12 3:16 s^cs 4b.5a neutral neutral      
2012 6f22d7a1-7874-4f2d-9e33-0938d80f7bbf T000737 E000975 okay   3:21 3:21 s^aa 5b positive neutral      
2013 17960f05-f57e-4454-bb1d-f5a75c29201d T000737 E000975 that'll make it a lot easier   3:23 3:23 s^ba^e 5b+ positive neutral      
2014   T000737 E000998   yeah 3:14 3:16 s^aa            
2015 12781f9f-5e04-4859-9e87-748a48253d82 T000737 E000972 so what   3:23 3:25 qw   neutral neutral      
2016 83547f26-2765-4dc1-8ed8-8b1e0f58330b T000737 E000975 and I'd say   3:31 3:31 s.%- 6a neutral neutral 1a    
2017 830b9e71-befe-431f-a307-81ad3b8eba18 T000737 E000972 as I bled engineer outside as I put Engineer go ahead 3:25 3:30 s^co^e 6b.7a neutral neutral 2a    
2018 1b10f950-999f-400e-b061-b97467c00a73 T000737 E000975 engineer if you could identify the threat rooms I'll try not to go into those so we you know if we get blocked   3:34 3:43 s^cc^co^df 7b.8a negative fear 3a    
2019 db4665dd-eb8c-4599-9002-8c13240ac25b T000737 E000972 I have all the hall map okay I have all of them across the map I can see all of them so 3:40 3:45 s^na 8b.9a positive neutral 3b 3 3  
2020 aaae8cdf-c6f8-47a3-9080-8a0e4f8b2003 T000737 E000975 okay | which | okay great   3:48 3:50 s^aa|qw.%-|s^aa 9b positive neutral 3c    
2021 6f5d2e27-6f34-446b-9fa1-62fcd60f3e98 T000737 E000972 there's seven of them so I don't know if you want me to just list them out or just kind of Target those so I can   3:47 3:52 s^cs^e^no 9a+ neutral neutral 4a    
2022 3636fd78-e96f-4adc-8ce8-5f7de2147982 T000737 E000975 have we got   3:53 3:53 qy.%-       5a    
2023 aba46ef9-e9df-4cdc-ac7f-53521e7241cf T000737 E000972 marker on them first door put a marker on them first or 3:52 3:56 s^e 9a++ neutral neutral 4a+    
2024 9d384997-083c-43ee-9675-3ec416dc9430 T000737 E000975 yeah let's put a marker on him first   4:04 4:06 s^na 9b+.10a positive neutral 4b 3 3  
2025 9dce3267-8e31-4c92-bc4b-6438f2db40d1 T000737 E000972 okay I don't know if just would want to go after the most severe damage dreams first okay | I don't know if just would want to go after the most severe damaged rooms first 3:56 4:04 s^aa|qy^cs^no 10b.11a neutral neutral 4c.5a    
2026 a63301aa-75dd-44fb-8d3f-25542a8dfdd4 T000737 E000975 yes let's   4:15 4:16 s^aa.%- 11b-1 positive neutral 5b-1 2 2  
2027 78efbd2a-7dec-49ca-9c66-be5242824bcd T000737 E000998 I'll stay with you   4:04 4:06 s^cc 11b-2 positive neutral 5b-2 2 2  
2028 0003ed0b-67ac-49b4-818e-807eeed01d08 T000737 E000975 oh engineer this is transporter I   4:19 4:20 s 12a neutral neutral 6a    
2029 3e58638e-f064-4fe6-b285-6df395b70826 T000737 E000975 if you could please identify all the threat rooms first and I'll go my for the first five minutes and then we'll   4:23 4:29 s^cc^co^e 12a+ positive neutral 6a+    
2030 9a359b1e-3646-4ccd-8b14-50f4f037d00a T000737 E000972 okay   4:15 4:17 s^aa 12b positive neutral 6b 1 1  
2031 a518c7e6-6835-42c1-aeb0-7973d8939751 T000737 E000975 Jordan 8 meeting the critical victims coordinate meeting the critical victims 4:32 4:34 s^e 12a++ negative sadness 7a    
2032 cf46f707-623e-41c3-ad2b-9b5306e7b197 T000737 E000998 I'm trapped here   4:21 4:25 s 13a negative sadness 8a    
2033 a3aafd25-9a3f-4532-8c50-4e79b0c74e37 T000737 E000975 how are you how 4:38 4:38 qw.%-- 13b-1 neutral neutral 8b-1 2 2  
2034 ab5b4eb5-19f8-497d-b947-9be3948da3a8 T000737 E000972 I wish you location which location 4:26 4:28 qw 13b-2.14a neutral neutral 8b-2 2 2  
2035 67ea050a-8197-4ce7-a5b8-c70fa462000d T000737 E000998 SOS   4:27 4:29 s 14b.15a negative sadness 8b-3 1 1  
2036 152a76ef-f578-4149-96b4-f20a9159278f T000737 E000972 on my way   4:30 4:32 s^cc 15b positive neutral 8b-4 2 2  
2037 be698619-ef5d-4cb8-9fd6-b41d7b6e95d9 T000737 E000998 he's there for a second there's a critical alright can you stay for a second | there's a critical 4:43 4:47 qy^co|s   negative sadness 9a    
2038 a38624e7-3e5e-4b84-8b37-9bba9ebc6b51 T000737 E000975 there's fire detected near A3   4:59 5:02 s   negative fear 10a    
2039 d68c59c8-1089-4edb-93b9-e9c402db62ee T000737 E000998 there we go   4:48 5:50 s       10b 2 2  
2040 720e1068-1fad-4893-b14d-28dea9ca64bf T000737 E000975 B2 has a significant amount of rubble to be removed A2 has a significant amount of rubble to be removed 5:28 5:32 s 16a negative fear 11a    
2041 541297dc-2c33-450c-a632-3addc2a7dec3 T000737 E000972 yeah A2 yeah that's one of the ones that are marked   5:18 5:22 s^na 16b positive neutral 11b 3 3  
2042 1a3cfd73-c66d-485e-ad35-d67d394fefd3 T000737 E000975 there appears to be a victim trapped under there   5:36 5:38 s^e 16a+ negative sadness 12a    
2043 325f4929-9e30-407f-8531-230ee42bcffe T000737 E000975 are you this transporter are you able to see the marker Zone placing are you | this is Transporter | are you able to see the markers I'm placing 5:56 5:59 qy|s|qy 17a neutral fear 13a    
2044 80c2b3fa-a019-404b-93a6-2e68caa7672b T000737 E000975 on the map   6:00 6:01 s^e 17a+ neutral fear 13a+    
2045 926ef4ad-fccc-4185-883e-f6fd18cfaf40 T000737 E000998 yeah I guess I'll start treating it   5:46 5:53 s^aa^cc 17b positive neutral 13b 3 3  
2046 9c46469c-8ae7-4175-b913-7379c81f6704 T000737 E000975 it's down to five minutes one more minute to identify   6:13 6:16 s   negative fear 14a    
2047 6317c6c1-9e29-4e3c-8241-58ded4179017 T000737 E000975 and then I will approach you transporter or medic   6:19 6:22 s^cc   positive neutral 15a    
2048 7c424ba9-5822-4d89-bd55-f5f595d40165 T000737 E000975 medic where is your location   6:35 6:37 qw 18a neutral neutral 16a    
2049 1a795a0e-cf36-4882-ada4-14577c42c4e7 T000737 E000998   I'm at D4 6:24 6:26 s 18b.19a neutral neutral 16b 3 3  
2050 dc0617ec-de41-40c8-9ecf-45f1c89b7f2d T000737 E000975 before D4 okay 6:41 6:41 s^aa^m 19b neutral neutral 16c    
2051 da494265-d3fb-4ac0-8cf1-1adb9d315a31 T000737 E000975 heading towards D4   6:43 6:44 s^cc 19b+ positive neutral 16c+    
2052 dcd62394-6533-425a-b248-53f4f882d966 T000737 E000998 block we have some more rubble blocked in this location 6:46 6:50 s 20a     17a    
2053 907cd4bc-3f16-4c74-9e4d-7bd4cc5bd77a T000737 E000972 I should engineer where's your location this is Engineer | where's your location 6:50 6:53 s|qw 20b.21a neutral neutral 17b-1 2 2  
2054   T000737 E000998   I'll tag it (indecipherable) 6:50 6:57 s^cc.% 21b     17b-2 3 3  
2055 736ee6d5-e85b-4e3c-8553-9fa93d17051d T000737 E000975 engineer I am trapped in the room south of B 4   7:16 7:21 s 22a negative sadness 18a    
2056 73de87a5-3835-4ac4-8b15-1542e16f38c3 T000737 E000972 can you put marker   7:06 7:09 qy^co 22b.23a neutral neutral 18b-1 3 3  
2057 c2c02a15-f999-4170-9261-a25327d2ee69 T000737 E000975 just laid SOS block   7:28 7:29 s 23b.24a positive sadness 18b-2 3 3  
2058 b7ce381e-27b0-4de1-9cca-e7d01fddec96 T000737 E000972 I'm on my way alright I'm on my way 7:15 7:19 s^aa^cc 24b.25a positive neutral 18b-3 2 2  
2059 27fbb7e5-d9e3-4f3c-899e-b63b02a3f30b T000737 E000975 thank you   7:35 7:35 s^ft 25b positive neutral 18c    
2060 d56aae08-bfd5-4af3-97cc-e0d42a3a66bd T000737 E000975 all right moving victims in the hallway   7:46 7:47 s^cc   positive neutral 19a    
2061 95c00814-2910-41cd-b295-6b8aeb4e1901 T000737 E000975 I was close that was close 7:51 7:51 s   neutral neutral 19a+    
2062 2e99c417-504e-4061-a0a8-8eb533f2d73f T000737 E000975 here's one more critical victim in that room there's one more critical victim in that room 7:53 7:55 s 26a neutral sadness 20a    
2063 e9d1d9f2-5716-44f1-9be4-57de313639da T000737 E000998 we can treat the critical Zone I'll come back so we can treat the criticals 7:39 7:43 s^cc^df 26b positive neutral 20b 3 3  
2064 98841258-bd5d-438f-8624-bcab30c3c0bf T000737 E000998 and then because the critical is are worth a lot of points there's a lot centered around B1 and then because the criticals are worth a lot of points there's a lot centered around B1 7:44 7:50 s^df^e 26b+.27a positive neutral 21a    
2065 52b6c8b9-7756-4aad-b0c9-9bbc71cfa91e T000737 E000998 you guys want to Target that   7:50 7:54 qy^cs 27a+ positive neutral 22a    
2066 78c25952-a448-45a7-b687-0ce9321d0fff T000737 E000975 pass let's do that 8:13 8:13 s^aa^cc 27b     22b 3 3  
2067 5ba4761e-f042-410b-aa78-4df068d8b8d2 T000737 E000975 do that transporting first victim so Zone a transporting first victim so Zone a 8:16 8:20 s^cc   positive neutral 23a    
2068 47d256b6-9dd8-4e60-a056-94411bcfaa73 T000737 E000998 where is the critical   8:00 8:03 qw   neutral neutral 24a    
2069 07dc8b40-4e17-46a4-a94d-88a17d1a1ea0 T000737 E000975 coming back too   8:25 8:25 s^cc   positive neutral 24b 2 2  
2070 b0569b13-ddd2-49f2-a513-7b85283091e9 T000737 E000972 two minutes remaining we have ten minutes remaining 8:01 8:04 s   negative sadness 25a    
2071 ac55db67-8e97-45d2-9d8f-5576f15b3402 T000737 E000975 medic where's your location   8:34 8:35 qw   neutral neutral 26a    
2072 a7bc2f69-9248-40c0-a723-8581627ba965 T000737 E000998 are you still at the SOS   8:13 8:16 qy 28a neutral neutral 27a    
2073 5bf95ce5-03bd-4098-b6b5-37f792ae8aa3 T000737 E000975 I am near the SOS   8:39 8:40 s^na 28b positive neutral 27b 3 3  
2074 2470b708-e27d-40e0-a4d0-8a46e7226bf9 T000737 E000998 where's the critical   8:21 8:24 qw 29a neutral neutral 29a    
2075 3aff6dc5-0f36-49a8-b023-eae96944cb6d T000737 E000975 critical is inside this room here engineer we need you to remove the rubble   8:47 8:50 s^co 29b.30a negative fear 29b.30a 3 3  
2076 42ed2366-6738-4fd6-917c-62d7397b9ad4 T000737 E000972 SOS is that by SOS 8:29 8:31 qy 30b.31a neutral neutral 30b 2 2  
2077 277e8cf8-2397-4950-aad4-55e0b4b864af T000737 E000975 yes   8:55 8:55 s^aa 31b positive neutral 30c    
2078 4de53383-fbe2-4365-9068-b78119d5058a T000737 E000998 also take B there's a type B 8:36 8:38 s   neutral neutral 31a    
2079 38d9fa05-971a-44de-82b2-8094875acfb9 T000737 E000975 that was a type B victim the one that I picked up | okay   9:12 9:14 qy^d|s^aa 32a.33b neutral neutral 31b 3 3  
2080 37163d2f-402f-4db9-9de0-f3a9869611b6 T000737 E000998 yes   8:48 8:50 s^aa 32b.33a positive neutral 31c    
2081 80d8ee03-0cac-49eb-824a-4754087fd27e T000737 E000975 I'm transporting the B victim in the hallway if you guys can get that critical victim   9:37 9:40 s^cc^co   neutral neutral 32a    
2082 fd93aa9b-0d65-4419-a725-aef5dde8cf6a T000737 E000975 you can secured okay victim secured oh okay 9:52 9:54 s   neutral neutral 32a+ 2 2  
2083 bd436914-fea3-4999-ab57-1f1e85f7e7ef T000737 E000975 at first critical secured all moving towards b 1 alright first critical secured I'll move him towards B1 10:02 10:05 s^cc   positive neutral 32a++    
2084 d7230869-3a6b-4290-8bf0-6cb29575bfcd T000737 E000998 there should be another one   10:00 10:04 s 34a neutral neutral 33a    
2085 aba68eab-bd35-4e5b-abe4-38d181586583 T000737 E000975 for that coming back   10:31 10:32 s^cc 34b neutral neutral 33b 2 2  
2086 00ef2059-e12f-4754-8bfc-75909ef96c5f T000737 E000975 victim secured from B1 first victim secured from B1 10:34 10:35 s   positive neutral 34a    
2087 079f5b6c-3115-446d-a5fd-82245906068e T000737 E000975 engineer in the meantime can you remove the rubble from room A1 | or looks like you've already done so   10:39 10:46 qy^co|s 35a positive neutral 35a    
2088 17cf9fd2-bced-4be9-8280-cc6dcbbf3eb1 T000737 E000972 yes   10:13 10:15 s^aa 35b     35b 1 1  
2089 58c510a1-7aa5-48c0-a7f0-716fbccf5020 T000737 E000975 moving victims into hallway   10:48 10:50 s^cc   positive neutral 36a    
2090 e65d2ee9-f300-43fd-a69a-7876c47a02c9 T000737 E000975 from A1   10:52 10:52 s^e   positive neutral 36a+    
2091 0a88642b-2ff5-4483-b551-56cc0856622f T000737 E000998 that's 10 B here that's a type B here 10:36 10:40 s   neutral neutral 37a    
2092 05710beb-a710-413a-843f-6d32b3be8ea0 T000737 E000975 C other what's the other 11:14 11:14 qw   neutral neutral 37b 2 2  
2093 2e3ae9e7-5bf2-4c13-97fb-06bdafb17d30 T000737 E000998 thank you   10:47 10:49 s^ft   positive neutral 37c    
2094 a8579d8b-88b4-4708-b74e-127ed3ba779a T000737 E000975 B   11:19 11:19 s   neutral neutral      
2095 b1b795ac-731d-4331-8fa8-a86c3bab0cd7 T000737 E000972 I just like the final room open genocide just marked the final room that is a threat room so they should all be marked I just marked the final room I'm Engineer just marked the final room that is a threat room so they should all be marked 11:20 11:28 s^cc 36a negative fear 38a    
2096 fab3a841-8682-45b9-bddf-3d9044a314a0 T000737 E000975 that M1 down the hallway   11:58 11:59 qy^bu 36b.37a neutral neutral 38b 3 3  
2097 86c9e9a7-f889-497a-a4ea-0972ad9cb407 T000737 E000972 yes   11:29 11:31 s^aa 37b.38a positive neutral 38c    
2098 79c51401-9eeb-452b-ae43-e5e47a890403 T000737 E000975 okay thank you for doing that medic | can we coordinate to get more of the critical victims   12:05 12:10 s^aa^ft|qy^co 38b.39a neutral neutral 39a    
2099 e4719011-e529-4270-8934-c25a9ac3f726 T000737 E000998 yep yep yep yep yep yep | where we at | B4 | okay 10:35 11:44 s^aa|qw|qy|s^aa 39b.40a positive joy 39b-1 1 1  

Next page

Advanced export

JSON shape: default, array, newline-delimited

CSV options:

CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );