| 2001 |
2449c84d-5c7d-4fd7-b93c-5710f89023e8 |
T000737 |
E000972 |
specific room so attentively probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then |
specific rooms potentially probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an I'm engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then |
1:50 |
2:18 |
s^bsc^cs^e.%-- |
1a+ |
neutral |
neutral |
|
|
|