Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

174 rows where trial = "T000719"

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Suggested facets: participant, sentiment, emotion, checkback_score

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
6365 dc422262-7eb8-4ae0-b331-a1a3b23758d1 T000719 E000888 okay this is transporter I don't know how really good this information is but it's basically saying critical oh it's actually saying something a critical victims are likely to be in areas with the most severe damage so in places where the engineer can like knock stuff down there probably will be a lot of critical victims so they engineer I mean the medic should be with the engineer I guess   2:06 2:31 s^bsc^cs^no 1a neutral surprise      
6366 cf11e8be-a5eb-47a9-b0b2-9eeab46ec5d7 T000719 E000931 I engineer engineer here I have rooms with known damage from severe moderate its i3a E2 A2 L1 i2a and A4 so that kind of corresponds with critical victims being likely in those areas I was looking at the the map I think the best route to take would be from a to a A4 and building going wrapping around alright Engineer Engineer here I have rooms with known damage from severe moderate its i3a E2 A2 L1 i2a and A4 so that kind of corresponds with critical victims being likely in those areas I was looking at the the map I think the best route to take would be from A2 to A4 and doing then going wrapping around 2:31 3:01 s^aa^cs 1b.2a neutral neutral      
6367 2b1467a2-d7f2-4e4f-a0d9-6c3e7b5d658a T000719 E000931 towards the North and then coming down maybe transporter can go down to the middle section and identify areas where there are critical victims and then we we end on the right side so it's kind of a snake pattern   3:01 3:18 s^bs^cs^e 2a+ neutral neutral      
6368   T000719 E000888   mhm 3:13 3:15 s^b 2b          
6369 60ca3f96-a23a-4833-830f-46ba322d0c09 T000719 E000888 this is transporter | which way would you like to do so I'm going through a snake pattern   3:20 3:29 s|qw 2b+.3a neutral neutral      
6370 0d360712-2b0a-4f43-a135-320f1ad14717 T000719 E000931 yeah we I think we should start going from A1 towards A4 and then wrap towards Zone C and then you go down from Zone C and then we would go down from Zone B and then we kind of linked up close again yeah we I think we should start going from A1 towards A4 and then wrap towards Zone C and then you go down from Zone C and then we would go down from Zone B and then we kind of link up towards the end 3:24 3:38 s^cs^na 3b-1.4a neutral neutral      
6371   T000719 E000888   mhm 3:28 3:30 s^b 4b-1          
6372 99f4a885-e494-4c82-b307-d5e327a3fafd T000719 E000940 this is medic transporter I believe that you should move easily B8 B9 C8 C7 move through that corner push down to about C5 and then turn around to go down B5 B6 B5 and kind of wrap around that little B   3:37 3:57 s^cs 3b-2 positive neutral      
6373 fc038315-6ba6-482f-9476-d94c288cc0c0 T000719 E000940 block right there before basically   3:57 4:01 s^e.%- 3b-2+ positive neutral      
6374 6e0e4ff3-2e53-487c-97f7-887d9fa94a9c T000719 E000888 I'm sorry   4:00 4:03 s^fa   negative sadness      
6375 6453b675-49e4-4e41-b905-ee0358c509cb T000719 E000931 go go go   4:03 4:06 s^co^fe^j   positive joy 1a    
6376 563b164b-5ca6-4fac-bc3d-4953b524599c T000719 E000888 this is a transporter sounds good if I am able to I'm going to try and I'm going to try and locate the victims oops my bad I'm going to locate the victims try to put a block or I find some if you guys aren't there this is a transporter sounds good if I am able to I'm going to try and I'm going to try and locate the victims oops my bad I'm going to locate the victims try to put a block where I find some if you guys aren't there 4:06 4:25 s^ba^cc^fa 5a positive joy 2a    
6377 5a941645-73bd-48ce-ba4a-a15801304d0b T000719 E000931 I'm going to go ahead and start clearing high red rooms right uh I'm going to go ahead and start clearing uh high threat rooms 4:22 4:29 s^aa^cc 5b positive joy 2b 3 3  
6378 9cb692d7-f773-4af9-b3a6-c655903c2a88 T000719 E000888 the victim is a regular victim in A2 no victim (indecipherable) there's a regular victim in A2 4:32 4:39 s.%   positive neutral 3a    
6379 3cdae9ed-5ca3-446b-8605-9cd2f9e51538 T000719 E000931 critical victim in C1   4:37 4:41 s 6a positive joy 4a    
6380 c441a907-0cae-4726-bd3e-c67de35434fc T000719 E000940 this is medic coming to c 1   4:43 4:47 s^cc 6b.7a positive neutral 4b 3 3  
6381 1be2627d-e32c-4e0a-8d09-d6c792784f77 T000719 E000931 I'll stay with you   4:46 4:48 s^cc 7b positive joy 4c    
6382 afc50395-648b-4de4-8c32-23224db2d940 T000719 E000888 three   4:50 4:52 s^t1            
6383 62a1e12f-ccc4-4a53-8de7-cc7a59535583 T000719 E000931 there's to it there's two actually 4:50 4:52 s   neutral neutral 5a    
6384 8e3dcae4-b20e-4b86-b4b9-66379e25c564 T000719 E000931 AR B A or B 4:56 4:59 qr 8a neutral neutral 5a+    
6385 7b457ffa-1c52-4c15-a7df-6df40adb191a T000719 E000940 this one is B so this is map yep if you would clear the collapse room this one is B so this is med yep if you would clear the collapse room 5:01 5:10 s^aa^co 8b.9a neutral neutral 5b.6a 3 3  
6386 6621d5eb-43d3-4e9d-9e43-d3af8145bd29 T000719 E000931 I'll take I'll take it B I'll take I'll take B 5:02 5:05 s^cc 9b positive neutral 6b 2 2  
6387 64b470ae-4a39-47f8-bf05-74ca277a9577 T000719 E000888 this is   5:06 5:09 s       7a    
6388 d23427cd-fb44-45b8-9aa9-1ee19cdf047b T000719 E000888 this is transporter there's a critical victim in A4   5:09 5:13 s 10a positive neutral 7a+    
6389 ab77d4c6-c131-4704-a061-e0543c516cd8 T000719 E000940 this is medic understood   5:16 5:19 s^aa 10b positive neutral 7b 2 2  
6390 4cfb38e3-7a7f-45fd-b9c6-44e55e210f47 T000719 E000888 this is transporter critical victim and B9 this is transporter critical victim in B9 5:25 5:30 s   neutral neutral 8a    
6391 90cff24a-0dcc-4f1d-8c4b-2a7d5a3f81e0 T000719 E000940 this is medic engineer if you would move to A2 and clear the rubble please   5:37 5:43 s^co 11a positive neutral 9a    
6392 dfd6bb1d-e3ae-4795-9dd3-84e05328d148 T000719 E000931 A2 regular victims yep there are two regular victims 5:40 5:45 s^aa 11b neutral neutral 9b 3 3  
6393 722e5258-b9e3-4092-882b-ffa9afd50c3d T000719 E000888 this is transporter critical victim and C5 this is transporter critical victim in C5 5:48 5:52 s   neutral neutral 10a    
6394 8ca13498-0e97-4e4e-9857-a9fff22dd347 T000719 E000931 I'll take B   5:48 5:52 s^cc   positive neutral 10b 2 2  
6395 db3399a3-9c72-4cae-b84c-eea686930083 T000719 E000931 transporter if you could as you go around the room c c any non critical victims to put them in the corridor north side if you're already over there transporter if you could as you go around the room if you see any non critical victims to put them in the corridor north side if you're already over there 6:02 6:12 s^co 12a positive neutral 11a    
6396 79fa8301-aff6-4f46-916a-694ffd2ce28f T000719 E000888 Corner north side Corner north side | mhm 6:14 6:17 qy^bu^m|s^m 12b positive neutral 11b 2 2  
6397 50b99bd7-a115-4f17-a788-1c1eff953794 T000719 E000940 this is medic   6:13 6:16 s 13a neutral neutral 12a    
6398 601fb6d3-615b-4524-b191-3648c3630909 T000719 E000940 like if transporter would come to A2 to pick up an a victim this is medic sounds good it's move to A4 blue if Transporter would come to A2 to pick up an A victim this is Medic sounds good let's move to A4 blue 6:16 6:33 s^ba^cc^co^e 13a+.14b.15a neutral neutral 12a+    
6399 dc55d461-d81b-4947-a657-590ec2988926 T000719 E000888 this is transport I'm going to finish up the rest of the doors and then come to you and A2 mhm this is Transporter I'm going to finish up the rest of the doors and then come to you in A2 6:22 6:28 s^cc 13b.14a positive neutral 12b 3 3  
6400 d4a311fe-3883-4197-bc69-daead4108259 T000719 E000931 yep right room right here yep threat room right here 6:30 6:33 s^aa 15b positive neutral      
6401 591792bb-3d1d-4cb1-8ab9-f10c4453de9b T000719 E000888 this is transporter this is transported B1 has a critical victim as well this is Transporter this is Transporter B1 has a critical victim as well 6:33 6:40 s   neutral neutral 13a    
6402 01a7a2b6-508a-4d23-8ba6-85f73f105c56 T000719 E000888 oh this is transport again B1 also has a deceptive B1 is critical thinking oh this is transport again B1 also has a oh I just said that (indecipherable) critical victim 6:44 6:52 s^bsc^r.%   neutral neutral 14a    
6403 625ec16c-2a8a-4e25-a4d1-6e289c99f1ca T000719 E000888 this is transporter taking | A2 has an a victim correct   6:57 7:03 s^cc.%--|qy^d^g 16a neutral neutral 15a    
6404 9189db3a-5ebe-44a9-ac18-32a3fab1bcdc T000719 E000940 this is medic yes that is a dumb always put it basically right next to it this is medic yes that is A victim always put it basically right next to it 7:02 7:12 s^na 16b.17a positive neutral 16a    
6405 82f76109-894c-4145-af7e-e3b5b136f547 T000719 E000888 okay   7:04 7:06 s^aa 17b     16b 1 1  
6406   T000719 E000888   perfect 7:16 7:18 s^ba 17b+     16b+    
6407 df9e51eb-a905-438f-9b63-ea9d1a2e5cd5 T000719 E000931 this is an a victim as sorry Medic or engineer here this is a victim I'm going to run it to North Zone real quick   7:06 7:14 s^bsc^cc^fa   positive sadness 17a    
6408 429df5fb-e863-4932-b453-43447369aa4d T000719 E000940 this is medic I'm running a critical victim to North Zone C or never mind there's no can you blue and you C C8 that this is Medic I'm running a critical victim to North Zone C or never mind there's no | actually can you Blue see if you see C8 that 7:15 7:31 s^bsc^cc|qy^co 18a neutral neutral 18a    
6409 193db975-24e9-453a-b7c5-a4ed8cff34b9 T000719 E000931 no you shouldn't you can make it through   7:29 7:33 s^nd 18b positive neutral 18b 3 3  
6410 0b20d2c9-7f60-4367-8752-34833f173656 T000719 E000931 let's pick up the rest of the critical victim Zone Zone unlike let's pick up the rest of the critical victims Zone on like 7:43 7:50 s^cc^co   positive neutral 19a    
6411 66ff34e2-3f82-4ee1-bfc9-19990ff88120 T000719 E000940 this is   7:50 7:51 s   neutral neutral 20a    
6412 31694939-a2c2-4b44-92ad-0ae09e3d47ae T000719 E000940 medic | blue if you would come to B9 since it's right here   7:51 7:56 s^e|qy^co^df   negative sadness 20a+    
6413 ea6bf3cb-787d-4017-9b5a-41186674a105 T000719 E000931 the left side   7:50 7:52 s^e   neutral neutral 21b 2 2  
6414 032e2888-86c7-470f-9402-c2ea4c4e4e58 T000719 E000931 oh yeah this is a threat room as well   7:55 7:59 s 19a positive neutral 22a    
6415 5ccea923-67c1-47fb-b463-cfde5f3d4c54 T000719 E000940 yeah then it should collapse what we get in here yeah then it should collapse when we get in here 8:00 8:06 s^aa 19b positive neutral 20a++    
6416 bbd7b8f5-3d92-4d88-9293-d64612e0b445 T000719 E000888 this is green I'm do you want me to move safe victims to the South Zone Zone this is Green I'm | do you want me to move safe victims to the South Zones 8:06 8:14 s|qy^cs 20a neutral neutral 21a    
6417 86b0adb8-3b2a-4436-a05c-857aad407678 T000719 E000940 save victim search yeah that'll work whatever zone is closest to you that you feel this medic come wake C up safe victim so it yeah that'll work whatever zone is closest to you that you feel this is Medic come wake C up 8:12 8:22 s^co^na 20b positive neutral 21b 3 3  
6418 890e3900-930c-41dc-b011-446657904111 T000719 E000888 this is a green I'm going to actually go to North Zone a my bed that seems B closest this is uh Green I'm going to actually go to North Zone A my bad that seems to be closest 8:28 8:37 s^cc^df^fa   negative sadness 22a    
6419 115587e6-9bce-4a1f-8977-5c28173fb766 T000719 E000931 I put the critical victim marker right where you took it sorry this is blue   8:32 8:37 s^cc^fa   neutral neutral 23a    
6420 c984be90-6306-4d47-b953-e75960002de7 T000719 E000940 this is medic   8:57 8:59 s   neutral neutral 24a    
6421 272766cc-1dda-40b6-bf95-d74727e3a42a T000719 E000940 B engineer if we want to head into B7 Engineer if we want to head into B7 8:59 9:02 s^cs^e   neutral neutral 24a+    
6422 1ac44699-5c21-42ec-8eb5-a9b428227ac8 T000719 E000931 B7 this way   9:01 9:05 s^t1       24b 2 2  
6423 d9c6d3e3-a0d6-46ac-a4c8-ba8df098122e T000719 E000888 this is green you guys probably doing this already but if you are done getting a victim place a blank tile   9:07 9:17 s^co 21a neutral neutral 25a    
6424 0ba11dc5-d1df-4447-afdc-31e2e7615cfb T000719 E000888 just in case so we know for sure thank you   9:17 9:32 s^df^e^ft 21a+ positive neutral 25a+    
6425   T000719 E000940   alright 9:16 9:18 s^aa 21b     25b 1 1  
6426 d8221298-3f4c-4e39-a965-e89b2745480b T000719 E000931 is there anything else we need in here   9:19 9:23 qy 22a neutral neutral 26a    
6427 9b0c295b-452c-4b47-a942-b1d1e08102ff T000719 E000888 seems like we have the Zone although this critical victims still here like in b 1 seems like we have the Zone although there's critical victims still here like in B1 9:26 9:35 s 22b neutral neutral 26b.27a 2 2  
6428 3cf05e9d-43a4-49c1-8cd8-b67afea97cdf T000719 E000888 chat (indecipherable) 9:35 9:38 %            
6429 401fbbdb-5177-46a5-89f7-8bb9e837e01d T000719 E000940 this is medic blue let's go to B1   9:34 9:38 s^cc^co 23a positive joy 28a    
6430 da810437-2323-4d35-9528-0bf00263c364 T000719 E000931 all right   9:36 9:38 s^aa 23b positive neutral 28b-1 1 1  
6431 ec5d7ef6-8027-4caf-8f35-061a7936f802 T000719 E000888 and then there's B1 C4   9:39 9:45 s^e 23a+ neutral neutral 28b-2 2 2  
6432 149199b2-163a-44a8-aae3-409521cf2e31 T000719 E000888 and   9:45 9:47 s^e.%-- 23a++ neutral neutral      
6433 a63e8d38-a405-4b88-ba4e-d2d19c325eca T000719 E000940 this is medic blue I'm gonna go to the other side so that we can wake up that victim   9:46 9:51 s^cc^df 24a positive neutral 29a    
6434   T000719 E000931   all right 9:48 9:51 s^aa 24b     29b 1 1  
6435 9978635d-82a8-41af-9593-34ea74c42d7f T000719 E000888 this is green | do you guys want me to go to a next section and do the same thing   9:56 10:01 s|qy^cs 25a neutral neutral 30a    
6436 4d507d64-016b-4bab-a3a8-520063b5ce8e T000719 E000940 this is medic yes that would be greatly appreciated   10:00 10:06 s^ba^na 25b positive joy 30b 2 2  
6437 034d1cee-e29b-41aa-b754-eba8b6855937 T000719 E000931 this is Blue | can you visit E2   10:02 10:06 s|qy^co 26a neutral neutral 31a    
6438 dd558f18-c0c0-4935-a2e0-5a537bb1a4ff T000719 E000888 this is this is green | oh yeah E2 | two ways | was that e as in elephant   10:08 10:17 s|qy^bu^d|s^t1|qy^bu 26b.27a.28a positive neutral 31b.32a 2 2  
6439 ac141f6f-6709-4b40-bf5d-0418fca37156 T000719 E000931 transporter   10:06 10:09 s^e 26a+     32b 1 1  
6440 869d8c8b-52ee-4ab4-ad50-90bb8f6a8035 T000719 E000931 yeah   10:09 10:12 s^aa 27b     32b+ 1 1  
6441 8f5f3579-ed8d-4f22-aa1d-e9d90c555ffa T000719 E000931 yes sir   10:14 10:16 s^aa 28b positive neutral 32b++ 1 1  
6442 1aca37d9-c125-450f-874e-fa9cb22b2106 T000719 E000888 okay   10:17 10:19 s^aa   positive neutral 32c    
6443 994efaf2-bcfe-47da-8e14-e2a1b1af3bdb T000719 E000940 this is medic dropping off critical victim before heading back to C1   10:24 10:32 s^cc   positive neutral 33a    
6444 0434cd95-cdb2-423e-a10a-b0b25a7f5a82 T000719 E000888 E2 has a critical victim detected   10:33 10:37 s   neutral neutral 34a    
6445 6d486bfa-2b91-4bdf-b2d5-32120b139404 T000719 E000931 C1 cleared   10:38 10:41 qy^d 29a positive joy 33b-1 2 2  
6446 7557a2e8-7c70-4ad0-9173-e3a8f587f8fc T000719 E000940 it was C is it came back down yeah it was C yes it came back down yeah 10:43 10:49 s^na 29b positive neutral 33b-2 2 2  
6447 8996417c-0b9c-449b-af6b-b77692367dd1 T000719 E000931 yes I'm going to   10:42 10:46 s^aa^cc       33b-3 2 2  
6448 d3586ea6-fbda-44dc-bd41-491526b686d9 T000719 E000931 I'm gonna replace this with an okay you already got it is C from for Clear die as well I'm gonna replace this with an okay you already got it | is C4 cleared as well 10:46 10:52 s^cc|qy 30a neutral neutral 34a    
6449 bde2f85b-a999-4f48-9dc7-121fe8a6e50e T000719 E000940 this is medic I do not believe so so we should head in   10:54 10:58 s^cs^nd 30b negative neutral 34b 3 3  
6450 bf47bd24-d3d9-4817-abdb-f37adbc09dcd T000719 E000931 looks like Justin critical looks like just one critical 11:03 11:06 s   neutral neutral 35a    
6451 3085af92-3d0a-4adb-a51e-6cb87b1a26e0 T000719 E000931 you stabilize already   11:08 11:11 s   positive joy 35a+    
6452 8c44cb43-b300-44ef-98dc-846bc0e2a3c9 T000719 E000931 yep   11:15 11:17 s   positive joy 35a++    
6453 a55d5a6c-d1fe-4a75-bbef-f821ae57557c T000719 E000940 this is medic if you would replace the plaque here at C4   11:13 11:14 s^co   neutral neutral 36a    
6454 d8137ddc-0531-45dd-a40a-8e3a0b19320f T000719 E000888 offices green I'm having connect well this is Green I'm having connect 11:20 11:24 s.%--   negative sadness      
6455 b13af166-575d-4d03-936c-c37ba4a787a2 T000719 E000931 this is blue I believe we have to stabilize these two real quick   11:23 11:28 s   positive neutral 37a    
6456   T000719 E000888   (indecipherable) 11:42 11:45 %            
6457 bdec6d1c-d034-451f-b33b-5f4b572369a9 T000719 E000888 this is green | can you guys hear me   11:46 11:49 s|qy 31a negative surprise 38a    
6458 6aa6006d-2fbb-45ac-bc03-1ba6c7406675 T000719 E000940 yes   11:47 11:49 s^aa 31b-1.32a-1 positive neutral 38b-1 1 1  
6459 98eed280-7871-49aa-bb04-b1d7d94c6ef9 T000719 E000931 this is blue affirmative   11:48 11:50 s^aa 31b-2.32a-2 positive joy 38b-2 1 1  
6460 f1071af5-00af-4825-8628-bca6ca759f44 T000719 E000888 okay this is this is green I cut out for a quick second minor net lagged for quick second okay this is this is green I cut out for a quick second my internet lagged for a quick second 11:51 11:58 s^aa 32b.33a negative sadness 38c.39a    
6461 bbb27078-f0d0-4620-afbd-f8826f3b143e T000719 E000931 this is blue all good transporter happens to the best of us   11:58 12:04 s^ba 33b positive joy 39b 2 2  
6462 217e2248-6d01-4091-ba11-0d7d78c57de4 T000719 E000940 this is this is red if you would pick up this victim C and send them to C so North Zone C I'm taking this one to North Zone B   12:02 12:15 s^cc^co 34a positive neutral 40a    
6463 dfb838e7-07db-4f6b-bc82-06856e7bf334 T000719 E000931 perfect let's head down to E2 after this sorry this is blue talking to red   12:13 12:20 s^ba^cc^co^fa 34b positive joy 40b 3 3  
6464 72e87523-84cf-4985-b6bc-963c8e147d01 T000719 E000888 this is green I believe I have all the markers placed down and section EF then moving on Kingston okay this is green I believe I have all the markers placed down in section E and F then moving on Kingston okay 12:24 12:39 s^cc   positive neutral 41a    

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );