Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

192 rows where trial = "T000714"

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Suggested facets: participant, sentiment, emotion, checkback_score

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
1095 6c235714-7714-49c1-b869-a82c19d29901 T000714 E000879 okay this is medic   3:03 3:06 s.%-   neutral neutral      
1096 b4aaddad-7518-466f-80ff-d63d3f89f7c2 T000714 E000902 right this is here can I go first so we have severe rooms and B5 F2 and A3 that is likely where critical victim should be regardless of that we need to come up with a strategy on how we're going to solve the problem right this is Engineer | can I go first | so we have severe rooms in D5 F2 and A3 that is likely where critical victim will be regardless of that we need to come up with a strategy on how we're going to solve the problem 3:09 3:29 s.%-|qy|s 1a neutral neutral      
1097 2b7e9171-64e1-4022-af0a-bb294370e5a7 T000714 E000879 oh you can go you go   3:06 3:09 s^co 1b positive neutral      
1098 ca13009f-3674-4583-ba71-afcb8c80f0bd T000714 E000879 so this make yeah so like yeah 3:22 3:26 s^aa 2b neutral neutral      
1099 9528d2d4-b134-4b82-9c96-b47e1106fa21 T000714 E000920 transporter has question | but does anyone have any information regarding Security Training Facility meeting or management meeting locations   3:27 3:35 s|qy 2a.3a neutral neutral      
1100 2188b42e-6104-4ebe-9443-d015410b121e T000714 E000879 this is medic I do B5 the security B8 is project and C2 as management and   3:31 3:39 s^na.%- 3b.4a neutral neutral      
1101 2ae86066-53f8-4aeb-a102-5dcbd36584fb T000714 E000920 those three locations have two or more attendees   3:41 3:45 s 4b.5a neutral neutral      
1102 104cb113-2da3-4684-b8b9-91354ee9e1f2 T000714 E000879 okay and then so this is medic I feel like if we just go like we did last time okay and then so this is medic I feel like if we just go like we did last time left to 3:40 3:47 s^aa 5b.6a neutral neutral      
1103 3783f618-87b7-46b5-8d84-73223237e7fc T000714 E000879 right is good and then transport it when you go into the rooms instead of just looking at the thing open the door C if there's a rubble and then market so he can see it if you see a victim in there that you can easily reach try to see if you can grab them and just place them in the hallways if you can and then we that can make the whole thing faster so if you see a victim in a room C thinking just bring it out in the hallway and I can do it there right is good and then Transporter when you go into the rooms instead of just looking at the thing open the doors if there's a rubble and then mark it so he can see it if you see a victim in there that you can easily reach try to see if you can grab them and just place them in the hallways if you can and then we that can make the whole thing faster so if you see a victim in a room so if you can just bring it out in the hallway and I can do it there 4:04 4:29 s^co^df^e 6a+ positive neutral      
1104 b607c597-e11d-44c2-b0e3-277ff4186594 T000714 E000902 yeah and and this is this is engineer if you guys c a rubble just market and move along that way we can speed things up I'll because engineer the character is very slow it takes forever to get from one point to another we can get more people out that way yeah and and this is this is engineer if you guys see a rubble just mark it and move along so that way we can speed things up I'll because engineer the character is very slow it takes forever to get from one point to another we can get more people out that way 4:18 4:36 s^aa^co^df 6b-1.7a positive neutral      
1105 cd6fa679-266b-49d5-a312-cc08327549c3 T000714 E000920 transporter acknowledged   4:18 4:20 s^aa 6b-2 positive neutral      
1106 656484dd-df64-4f09-9619-92e38450a68f T000714 E000920 transporter acknowledged   4:36 4:38 s^aa 7b positive neutral      
1107 428a0ba1-460d-4d94-b281-8844a0430140 T000714 E000902 okay that's all for my and I think we can do this guy's alright okay that's all for my end I think we can do this guys 4:40 4:46 s   positive neutral      
1108 bbdc65af-28cf-4d01-9926-12d4619c920d T000714 E000879 so I think this starting with the A1 is again and see if you can bring people to always if you can and try to mark for rubble and stuff so I think just starting with the A1's again and see if you can bring people to hallways if you can and try to mark for rubble and stuff 4:40 4:48 s^bs^co   positive neutral 1a    
1109 28f0fe63-f0ee-4939-b34f-21503c646cb7 T000714 E000920 transporter here storage lunch and zoom2 and are empty   4:52 4:58 s   neutral surprise 2a    
1110 eb898c56-72be-43be-b26c-559e39e1d3bf T000714 E000920 says those events canceled   4:48 5:02 s^e   neutral surprise 3a    
1111 f37530a3-b762-44b8-b408-cc7f4190f53b T000714 E000879 engineer make sure you're on the blue   4:54 4:57 s^co 8a neutral neutral 4a    
1112 b6452bf1-6b72-426f-b61a-4c698a3263a2 T000714 E000879 we're supposed to stay on the blue tiles yeah okay   4:58 5:04 s^e 8a+ positive neutral 4a+    
1113 61a00a50-0525-4147-ad72-ea4d5ea7ff4b T000714 E000902 is it as a string to walk faster   5:06 5:11 qw^j 8b positive joy 5a    
1114 ba3c65b9-e3e9-409d-bf71-8cd15e3f72cb T000714 E000920 transporter | so we're going from left to right again we're going from critical locations | all right   5:13 5:19 s|qy^d|s^aa 9a.10b neutral neutral 6a    
1115 75ece9cc-3972-4c3d-997d-0dfca4968c5b T000714 E000879 yeah same one a A1 through for and Etc yeah same one A A1 through four and Etc 5:12 5:16 s^na 9b.10a neutral neutral 6b 3 3  
1116 263f047b-f1bb-4a0b-b323-20880b40b464 T000714 E000902 is it in your first fighting transporter you can do Recon faster than any of us this is Engineer first I think Transporter you can do recon faster than any of us 5:21 5:27 s 11a neutral neutral 7a    
1117 09f8b042-23fa-4d94-a9f1-24c7d79e1e99 T000714 E000920 transporter acknowledged   5:25 5:28 s^aa 11b positive neutral 7b 2 2  
1118 2541b373-1f42-41b0-8eaf-a995938fd204 T000714 E000902 all right A3 is a tech room   5:31 5:35 s   neutral neutral 8a    
1119 bd700054-6861-4695-af9c-94a03ea42bcc T000714 E000920 nope oop 5:45 5:45 s^fe   neutral surprise 8b 1 1  
1120 077163b0-d496-41ca-b2d7-320a5fa7bf1d T000714 E000920 it's regular victims that hallway regular victims in hallway 5:49 5:51 s   neutral neutral 9a    
1121 f00a1f96-3714-49ba-8b27-46cd19893f24 T000714 E000879 i c I see 5:46 5:48 s       9b 2 2  
1122 4a5e22a6-006a-495f-a436-aa89474fa9d2 T000714 E000920 critical victim in that room engineer   5:52 5:56 s 12a neutral neutral 10a    
1123 3f5e94b4-ee2f-49c5-95c6-a550ee71d486 T000714 E000902 A3 yes there's a there's a Kim's A3 yes there's a there's victims 5:58 6:01 s^na 12b neutral neutral 10b 3 3  
1124 c11cf130-15d1-479d-88d2-e496204ebdda T000714 E000920 transporter says   5:56 5:58 s^e 12a+ neutral neutral 11a    
1125 c9c6a3d3-f6a3-449c-862d-56e92a984923 T000714 E000920 rubble and wave exit A2 Rubble in way of exit A2 6:07 6:10 s   positive joy 11a+    
1126 8db05f51-818e-4f15-8b82-a633eae91ca0 T000714 E000920 transporter taking A2 location Transporter taking A to location 6:12 6:16 s^cc   positive neutral 11a++    
1127 f63bc38f-6229-470c-8572-3855566c33e3 T000714 E000879 this is medic | was there critical victim in here or   6:13 6:17 s|qr.%--   neutral fear 12a    
1128 0fcc1e17-0ce6-4e13-a846-f5bd6e265142 T000714 E000879 no I C engineer can you please come back this medic oh I see | engineer can you please come back | this is medic 6:17 6:21 s|qy^co|s 13a neutral neutral 13a    
1129 db0cddbb-9779-4c3e-9dc3-daeb677ca0cf T000714 E000902 I die with you yep right there with you 6:25 6:28 s^na 13b neutral neutral 13b 3 3  
1130 1c5c0f95-d276-469a-be8a-740339939953 T000714 E000879 all right you may leave   6:30 6:32 s^co   neutral neutral 13c    
1131 8aa23f32-2a5b-4170-9daf-b6805ab42471 T000714 E000879 help me that was Medic 6:33 6:35 s^e       14a    
1132 e45efacb-c626-457e-9d13-1288f4d9ff06 T000714 E000902 I do not see any other victims in A3 this is engineer   6:45 6:50 s   positive neutral 15a    
1133 15baf381-c12b-4aa1-bb2c-696ccb06f7f9 T000714 E000879 Alice medic did you see anyone in A4 or like there's Rubble A2 A4 in the way oh this is Medic | did you see anyone in A4 or | like there's Rubble at A4 in the way 7:00 7:07 s|qr.%--|s^e 14a neutral neutral 16a    
1134 c9211cbf-953a-42e7-9254-d90da1a8aa56 T000714 E000902 red just marking bad alright just mark it red 7:12 7:14 s^aa^co 14b.15a neutral neutral 16b 3 3  
1135 4d8f8a2f-c4b6-4c9e-9604-355b3f04c157 T000714 E000879 it's the top left yeah   7:07 7:10 s^aa^e 15b neutral neutral 17a    
1136 95d63243-36cb-4fd1-9a60-b00d1263ed18 T000714 E000879 B7 has a ton of rubble as well   7:11 7:15 s   negative fear 18a    
1137 ed2f55a0-a875-4462-8b34-e3177c7180a9 T000714 E000879 it doesn't look like anyone's in here   7:29 7:31 s^t1   neutral neutral 18a+    
1138 34e35d24-9b36-4b61-8e9d-c3062b75469d T000714 E000879 can you come to B7 engineer right here on the left and open this hallway   7:37 7:41 qy^co 16a neutral fear 19a    
1139 de9df73d-5ce8-4880-b396-48cb11f2c81c T000714 E000879 looks like there's people there try not to do those Corner ones as well because a lot of times you can't enter through it thank you   7:41 7:50 s^co^df^e^ft 16a+ positive neutral 20a    
1140 c8f439d7-d02a-4cd9-bccc-59317219209d T000714 E000902 can you repeat what you said okay | could you repeat what you said 7:52 7:55 s^aa|qy^br 16b.17a negative sadness 20b-1 2 2  
1141 5494ac06-85ae-4592-ae79-8e8de912c82b T000714 E000879 there's like Corners blocks and you won't be able to enter through them unless there's like area if that makes sense   7:50 7:58 s^r 17b.18a negative fear 20b-2 3 3  
1142 6fa53962-8144-4978-926a-a112240bf708 T000714 E000902 okay   7:59 8:01 s^aa 18b     20b-3 1 1  
1143 9f074d9f-bc9a-4cfe-bc33-a3ee370f8794 T000714 E000879 this is medic can you come to C8 engineer and checking for the rubble in that room this is Medic | can you come to C8 Engineer and check for the rubble in that room 8:26 8:32 s|qy^co 19a neutral neutral 21a    
1144 506805ac-a69a-43e2-92e0-21176843e55b T000714 E000879 I just mark it on the map I just marked it on the map 8:32 8:35 s^e 19a+ neutral neutral 21a+    
1145 727656c3-be76-4e9f-b0fa-9091868fea2a T000714 E000902 all right thank you   8:38 8:40 s^aa^ft 19b positive neutral 21b 2 2  
1146 21481352-baf7-47f5-b289-afc5742f7e78 T000714 E000879 once you're done with that can you come to C7 and help me with a two-person patient   8:37 8:42 qy^co 20a neutral neutral 22a    
1147 46dc4f3e-5292-47e7-8273-a80e00256505 T000714 E000902 an engineer acknowledge you can just leave critical patient then we can go ahead alright engineer acknowledge you can just leave critical patient then we can go ahead 8:46 8:53 s^aa^co 20b neutral neutral 22b 3 3  
1148 c19581e2-bb67-40c1-9223-693951cf7ff5 T000714 E000879 I must have blocked in here as well and see you then I'm also blocked in the room I'm also blocked in here as well and (indecipherable) then I'm also blocked in the room 8:49 8:55 s^e.% 21a.22b.23a negative sadness 23a    
1149 73b08cbc-53a8-4499-aec2-a2f41d2069f3 T000714 E000902 sorry   8:55 8:56 qw^br^d 21b.22a negative sadness 23b 1 1  
1150 366f1c3c-fb22-44d7-a865-b1511232c4e0 T000714 E000902 okay alright C sounds like red room I'll be right there   8:58 9:02 s^aa^cc 23b positive neutral 24a    
1151 7416b04a-a08a-46e6-aae9-d4ca6f478dd9 T000714 E000920 they picked up transporter move in they picked up Transporter moving 8:58 9:03 s^cc   positive neutral 25a    
1152 6f4ae84f-b212-48df-ab24-ea16b2c6a7c7 T000714 E000879 all right you're good thank you this is Meg all right you're good thank you this is Medic 9:09 9:12 s^ft   positive joy 26a 3 3  
1153 8f0ce6ca-878b-4b7a-9e66-446ef7c49570 T000714 E000902 I understand and a half minutes left alright there's ten and a half minutes left 9:25 9:28 s 24a negative sadness 27a    
1154 4431fd3e-41c7-4ac9-8289-20029414b950 T000714 E000920 acknowledge transporter   9:28 9:31 s^aa 24b neutral neutral 27b 2 2  
1155 92a6e70f-ba22-4a49-8d66-47d08132b879 T000714 E000879 this is medic and he comes here yeah and there's also one wall in here and broken as well this is medic | and can you come to | yeah and there's also one wall in here I need broken as well 9:44 9:50 s|qy^co.%-|s^aa^co 25a.26b neutral neutral 28a    
1156 d24a8794-a7af-4f46-b8fe-2507d3190383 T000714 E000902 yep got you yep gotcha 9:50 9:52 s^aa 25b.26a positive neutral 28b 2 2  
1157 885af668-2d82-415e-a816-04e8a092f70d T000714 E000920 transport is experiencing random lag issues apologies   9:50 9:56 s^fa 27a negative sadness 29a    
1158 4cf990d9-adf8-4658-8438-1e59b39b365a T000714 E000879 all right here yeah oh right here yeah 9:52 9:54 s^aa 27b positive neutral 29b 2 2  
1159 219aec36-f0d8-4147-b022-d0ebde23c7ee T000714 E000879 I need okay I need okay yeah 9:56 9:59 s   neutral neutral 30a    
1160 8c0210e8-6703-48f0-8b02-073aa039c0c5 T000714 E000879 I guess I forgot to clear that thank you oh yeah sorry I forgot to clear that thank you 10:27 10:30 s^fa^ft   negative fear 31a    
1161 5ddc7a30-9264-42b0-884d-161e4e3400a0 T000714 E000879 I think we're done with all the C buildings   10:30 10:33 s   positive neutral 32a    
1162 b06a3979-eea2-4966-9df0-7bd4ce5e7541 T000714 E000902 this is business engineer did you guys check out the bees because B5 was supposed to may have had critical victims let's get even this is this is Engineer | did you guys check out the B's because B5 was supposed to may have had critical victims (indecipherable) 10:35 10:47 s|qy^bsc^df.% 28a negative fear 33a    
1163 8a40dabc-6906-428d-89f8-0a00ad263923 T000714 E000879 I'm not sure | could someone come to D | this is medic   10:39 10:44 s^no|qy^co|s 28b-1.29a neutral fear 33b-1 3 3  
1164 19a1a0a1-3a46-4c0f-bd31-1fb90fa9cf56 T000714 E000902 I will come to the transport   10:50 10:54 s.%- 29b neutral fear 33b-2 2 2  
1165 f17e7286-f43d-434d-b5be-5bed7fb77384 T000714 E000920 transporter B4 critical victim   10:47 10:51 s   positive joy 34a    
1166 333808b9-7e07-4e45-8064-50cc2b097036 T000714 E000920 transporter we did not clear the   10:52 10:55 s 28b-2 negative surprise 35a    
1167 e0e8a955-666f-4ee9-9785-75e8443b664b T000714 E000920 B areas of like B3 before B5 B areas of like B3 before B5 10:55 10:59 s^e 28b-2+ negative surprise 35a+    
1168 5beebb77-a16a-47db-91e6-a94254a5d2ca T000714 E000879 we'll be coming next this medic we'll be coming next this is medic 11:55 11:59 s^cc   neutral neutral 35b 3 3  
1169 ac6d0eab-8d90-41ca-8503-59109fb91b3c T000714 E000902 medic this is engineer red E2 need me Medic this is Engineer | where do you need me 11:04 11:08 s|qw 30a neutral neutral 36a    
1170 65a87d3e-fea7-4cd7-8cf6-bf48d78a7bb3 T000714 E000879 Rubble I just marked it D3   11:01 11:04 s 30b.31a neutral neutral 36b 3 3  
1171 b0548333-b745-4def-8bdc-1729845c9c78 T000714 E000902 D3 gotcha   11:09 11:12 s^aa^m 31b positive neutral 36c    
1172 657df22c-59e1-4a80-9313-51f803b65433 T000714 E000879 and then I'll need you to come to the back for this critical patient as well   11:07 11:11 s^co   neutral neutral 36a    
1173 c20ae03e-568e-4072-8c92-5ca54899d1f3 T000714 E000879 and then come back here please   11:23 11:27 s^co   neutral fear 36a+    
1174 2c00f651-3ae0-45fd-9853-3b7c42911228 T000714 E000879 thank you this is a medic   11:28 11:30 s^ft   positive neutral 36a++    
1175 3fd493f5-f896-4530-bb0f-3799e97b0c59 T000714 E000879 other okay got it thank you further okay got it thank you 11:30 11:33 s^co^ft   positive neutral      
1176 d77314f9-78df-4b13-82c1-51e0d92b3316 T000714 E000902 is he awake   11:40 11:42 qy   neutral neutral 37a    
1177 12c8603e-2de1-4c2d-9560-9e5fa375f849 T000714 E000920 great work guys are making good time   11:37 11:40 s   positive joy 38a    
1178 f53920df-28ad-4749-95aa-bc107c809e84 T000714 E000920 transporter here to take critical   11:41 11:44 s 32a positive neutral 39a    
1179 bbb57bea-f816-4b10-9f9b-b89deb4cf76f T000714 E000879 I'm placing it right out here oops   11:40 11:44 s^cc 32b negative surprise 39a 3 3  
1180 cc8d5369-3c48-4ef8-b139-13a59d633c5f T000714 E000879 okay moving to the bees okay moving to the B's 11:45 11:48 s^cc   positive neutral 39a+ 3 3  
1181 760c9f33-145e-4c55-8cce-f206936d94d1 T000714 E000920 so it was that critical or was that a so was that critical or was that A 11:51 11:54 qr 33a neutral neutral 40a    
1182 6b7e9470-3957-4464-8e48-d2e4d67ebcc0 T000714 E000879 that was a critical I didn't mean to place that   11:50 11:53 s 33b.34a negative sadness 40b 3 3  
1183 e114549d-9126-4ac0-8baa-569776110ff9 T000714 E000920 transporter acknowledged   11:56 11:58 s^aa 34b positive neutral 40c    
1184 368d5731-3bed-4b52-a42c-cd2188129500 T000714 E000879 now that was medic I can you come to the engineer B4 oh that was Medic | I can you come to B Engineer B4 11:54 11:59 s^e|qy^co 34a+.35a neutral neutral 41a    
1185 91bd40ac-dd8a-49cb-bf3a-d32533c029fa T000714 E000902 I'm on my way   12:05 12:07 s^cc 35b positive neutral 41b-1 2 2  
1186 dab5342f-5284-486c-ac32-460c64770b92 T000714 E000902 transfer are you going to B4 Transporter are you going to B4 12:13 12:16 qy   neutral neutral 41b-2 2 2  
1187 b6883deb-28d3-4f9c-8b46-1ed13b478ea8 T000714 E000920 transporter on sight transporter on site 12:11 12:14 s   positive neutral 41b-3 2 2  
1188 e9f4ddee-971c-473f-9854-97671856bd76 T000714 E000879 thank you any little closer please thank you thank you a little closer please thank you 12:10 12:15 s^co^ft   positive neutral 41c    
1189 21fe54fb-54be-4031-a164-7d9826122fb4 T000714 E000879 and this is critical and I'll let you take it thank you   12:15 12:19 s^co^ft   positive neutral 42a    
1190 5034fe8c-96ec-4b7f-b3d3-ed521f69ec14 T000714 E000920 transporter here apologize again M having slight leg issues still so occasionally I will Hiccup transporter here apologize again am having slight lag issues still so occasionally I will Hiccup 12:23 12:29 s^fa   negative sadness 43a    
1191 d53f0bab-0166-433e-bfc5-1d9c3d5bce8e T000714 E000920 storm in my area   12:31 12:33 s^e   negative sadness      
1192 f0db81d5-81f9-4983-baff-576ce9643f79 T000714 E000879 this is medic at D1 there is Rubble | can you please help by marking SOS on the map this is medic at D1 there is Rubble | can you please help | I am marking SOS on the map 12:29 12:35 s|qy^co|s^cc 36a negative fear 44a.45a    
1193 ca62847b-a0e3-470e-ba23-470fa442fce5 T000714 E000902 this is engineer on Brooke this is Engineer en route 12:43 12:46 s^cc 36b neutral neutral 45b 2 2  
1194 08713268-8850-4d7e-a7a2-8b5c11299b10 T000714 E000920 transporter here | did we check B5 for that critical   12:44 12:48 s|qy 37a neutral neutral 46a    

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );