Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

207 rows where trial = "T000621"

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Suggested facets: participant, sentiment, emotion

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
10447 751f723b-5c24-49fc-892c-17c7bacbdd69 T000621 E000674 pass C what the hell's going on with my overlay   0:13 0:14              
10448 7223fb75-6992-4932-8231-5b59f572816a T000621 E000674 it would seem to be working   0:18 0:18              
10449 5723a9c5-def2-464a-b76b-f46304562671 T000621 E000674 all right all right   0:28 0:32              
10450 8a621a04-e518-4656-81a1-d1313a8f7840 T000621 E000674 okay we're going to go all right you tell them no chat sight no I didn't like how much living   0:48 1:06              
10451 bd720a85-3807-46a5-a0d7-a05b22b1d80f T000621 E000674 before every sentence   1:10 1:12              
10452 19f244de-7f40-4f3b-959b-479da36a4e5f T000621 E000674 please refer to your teammates with their respective Hall sight sight okay let's get ready formation one is the amount that the gravel will remain in Play Enter sight Zone building a database for two minutes you may use this time for discussions and then you can do yep all right over to you alright perfect so everybody can connect to server one again   1:14 1:39              
10453 eca66c92-bf11-44a2-ab47-ad4f4f51bde4 T000621 E000674 and same as before grab your tools by clicking on your role block   1:45 1:48              
10454 c914b4cb-e9e7-403d-9d9e-0ca08854b8b8 T000621 E000674 give me just a second   1:55 1:56              
10455 50e19859-82a8-484a-ae49-adc3d840036e T000621 E000674 one more moment   2:19 2:19              
10456 77776ee5-3ccb-4273-b20e-63c55943662f T000621 E000674 okay so I have just been informed in response that question earlier about using things in chat in Minecraft we would like you to refrain from that if you okay so just just verbal communication and B marker blocks   2:24 2:39              
10457 f7e7ad83-a930-4434-b496-c8c4396dbc54 T000621 E000674 any last minute questions before we begin Mission 1   2:42 2:44              
10458 8dc7e4d2-f29d-4894-b0b1-8721da0d2505 T000621 E000681 close transporter no questions   2:52 2:53              
10459 1a5f0181-f8e2-4c32-a26b-f78f29575e47 T000621 E000674 okay it's transporter tool question great so just keep looking at that Rubble wall we're going to go ahead and start mission 1 in 5 4 3 2 1   2:50 3:01              
10460 00b071c9-18c4-484e-98dc-11bf7a7ac7d9 T000621 E000674 okay you got two minutes to discuss and then that wall will disappear   3:04 3:07              
10461 1a6f7fd7-63fc-4932-8565-cf84d6078770 T000621 E000603 okay so I dunno room engineer knows rooms with known damage and i4a E5 and C4 are most likely to have critical victims we also know M1 D2 and I2 are dangerous and likely to have critical victims and then possibly M3 B9 and a two   3:09 3:37     negative fear      
10462 406d0bdc-230d-4254-b4e4-743a896e1950 T000621 E000674 okay so I dunno room engineer knows rooms with no damage i4a E5 C4 are most likely have critical victims we also know M1 E2 I2 are dangerous and like develop critical victims and then possibly M3 B9 agent   3:09 3:32              
10463 79de896b-052a-4871-8ba9-02262c544a57 T000621 E000674 contact with ice transporter were what area did you guys want to start at fairs   3:36 3:39              
10464 2d8b1582-6077-43c6-8134-7938cfa5b22a T000621 E000681 got it well as transporter were what area did you guys want to start at first   3:38 3:42     neutral neutral      
10465 71e8e7a6-e17a-4e95-a81f-3a9ffb35c880 T000621 E000674 so as medic I can see which meetings were meant to be happening today so which room is are being utilized by people and so I saw some overlap A2 C4 M3   3:41 3:58     neutral neutral      
10466 d066eacc-2246-403f-a97d-b6c5d0d18ec5 T000621 E000674 are all the ones that I heard overlaps but on the left side there's a K2 B9 and C4 in the middle there's D2 and E5 and on the right side there's I2 i4a and 1 M2 M3   4:01 4:16     neutral neutral      
10467 a9f53d15-e1e5-4808-bd68-fa2e75ce19fd T000621 E000603 okay   4:19 4:19     positive neutral      
10468 308821c8-fbd8-4a83-9fc6-e50ccfa64a06 T000621 E000603 it looks like just you   4:43 4:43     positive neutral      
10469 9970319a-13d8-4fc2-93fc-73734a8da032 T000621 E000681 I'm not sure I might show me the same information I notice is that there's critical victims are likely to be an area the most severe damage we have like events so we have two or more attendees at a management meeting lunch a project meeting is it's just information that I'm getting are you guys seeing that to you   4:22 4:41     neutral neutral      
10470 9b223bbb-c97a-4f60-bd78-2b6a4df1b977 T000621 E000681 that's yes I'm not sure what room is correlate with what   4:44 4:47     neutral neutral      
10471 2ccaf34c-6ea3-4700-9d00-b20f2a7ceed7 T000621 E000674 I'm not sure it will show me the same information I noticed that there's critical victims are likely to be there yet the most severe damage we have like event so we have two or more attendees at management meetings lunch project as it's just information I'm getting are you guys saying that to you it looks like just you actually yes I'm not sure what room is correlated with what if it seems like a makes up our information so   4:23 4:51     neutral neutral      
10472 1d901a83-c123-41f1-85af-12d0d724eeef T000621 E000674 you should start on the left hand side probably push through C2 when deleted my color overlay from wherever it was and drive or we shall probably move   4:52 5:03              
10473 6c0e91ba-2414-46ab-90f2-81d3ba01cd70 T000621 E000603 it seems like a mix of our information so I think we should start on the left hand side probably push through C2 and a tour C4 and a two and then move through the other rooms that you have marked as meeting rooms   4:47 5:05     neutral neutral      
10474 b03418ee-cb17-4a12-9a8f-9a5fe6d3dd2f T000621 E000681 that's good   5:10 5:10     positive neutral      
10475 c85110d8-0ea8-4742-bed2-9dc00be478d5 T000621 E000603 yep so let's start with that I think it might be worthwhile for transport to just to run across all the rooms and mark them and I'll follow medic   5:10 5:19     positive neutral      
10476 4ae51adf-3bd8-466b-ac4b-3dd10d8206c0 T000621 E000681 sounds good   5:20 5:20     positive neutral      
10477 4180288c-7ad9-4191-bd16-8dd2171248f2 T000621 E000603 let's move up the C side first   5:26 5:27     positive neutral      
10478 cbb571ff-8dec-4eb9-b330-8da0ba3a7262 T000621 E000681 got to go C sight I got it   5:28 5:29     positive neutral      
10479 5967da49-1dc7-4960-96a5-efc59902ec07 T000621 E000674 let's move up the C side first gonna go C sight   5:27 5:29     positive neutral      
10480 79b0f850-4759-4d32-8bbb-8d93cac2a32d T000621 E000681 transport here at sight C1 no victims we have a critical victim detected here c 2   5:35 5:42     negative fear      
10481 53b2b1e2-c6a8-4ab4-8a31-c2bdd452434a T000621 E000603 this is the danger room so I'll go in with you and Kinnear going with medic   5:42 5:46     negative fear      
10482 45b25f4e-8cbd-4fdd-a37d-31460ad7882e T000621 E000681 I'll go down the row here and mark the future rooms   5:47 5:49     positive neutral      
10483 62a798a7-cc86-452d-b440-545f573be144 T000621 E000674 outside C1 transporter here is not advisor   5:32 5:47              
10484 8f3ed77f-a898-4cef-95a5-6b3e2d79e8d1 T000621 E000603 we got critical and normal in here   5:55 5:57     neutral neutral      
10485 e74d39fe-857b-4244-9f54-4647c4caeb8f T000621 E000681 can you place a marker for that just in case   6:05 6:07     neutral neutral      
10486 2962edae-f986-46ef-a0b3-8c202f0fc862 T000621 E000681 sounds good   6:16 6:16     positive neutral      
10487 5a4a1c2a-c386-42a9-91ed-32fca3e56c43 T000621 E000603 all right I'll bring B back to Zone   6:16 6:18     positive neutral      
10488 b055b1f9-9866-4cd4-aae4-4bc6c3ddf81b T000621 E000674 because I have to find the ing link and I'm going to over I'm going to be like close out of them watching the whole thing while I'm doing that let's go I just put the audio innocuous they're going to need the discussion during the first 2 minutes anyways so I've got to add that audio later anyways why isn't my people   5:59 6:20              
10489 49fc9dc0-6f9e-4222-a872-b2c6e8560876 T000621 E000681 the transporter here just go on down the row of C is all the open the doors for the rooms that have victims and I'll leave markers so the close doors with the no victim marker is obviously no victim   6:20 6:32     positive neutral      
10490 84a77994-a358-4f53-af7b-ed2dd07df3d3 T000621 E000674 open the door so you didn't do it   6:24 6:28              
10491 3ee6c139-90e0-4429-9ac1-20fc710ef699 T000621 E000603 C2 is clear   6:36 6:38     positive joy      
10492 eedc246a-734b-419a-9884-16fc5c0bd93a T000621 E000674 C   6:38 6:38              
10493 7e0a8abf-2d6c-403a-a2f5-1c3eaba46987 T000621 E000681 all right so I went down this whole row transporter here went down the whole row of C6 and got B9 over here at the edges well I'll clear   6:41 6:51     positive neutral      
10494 c2c8abde-a30a-4ff9-9169-24a8cd95ab31 T000621 E000603 I'm in engineer is in C4 with critical victim whenever medic is ready we can wake him up   6:53 7:01     positive neutral      
10495 02e08dd1-ec0b-45fc-a382-d78e22a9c0a8 T000621 E000674 all right so what else you doing here hanging out bring me food I got a nice ing friend Alliance   6:43 6:57              
10496 5d7bce71-c079-407a-90d7-be005d28f840 T000621 E000603 perfect   7:03 7:03     positive neutral      
10497 6578b442-2296-4caf-96c4-080ec0bdb8f3 T000621 E000674 you stay for part of it I had to put put it whole new battery in like laptop done that with a slug   7:05 7:11              
10498 7c38c8d8-bf56-4b1c-99dc-202f33a86087 T000621 E000603 okay   7:18 7:18     positive neutral      
10499 866e7865-5307-451b-9196-4360e77d5f6a T000621 E000681 transporter here just making my way around the loop here I'm at A1 to A4 there's a few critical victims I just pass that I marked and a single regular victim   7:20 7:31     positive neutral      
10500 7881fa89-2a20-4e8f-8312-a09ce481b83e T000621 E000603 B8 has two victims   7:36 7:37     neutral neutral      
10501 cf7d24a0-35bb-487b-9509-45c733c21751 T000621 E000674 you should stop   7:41 7:42              
10502 bc93d593-294c-4164-8d47-cb554436ee2b T000621 E000603 okay   7:48 7:48     positive neutral      
10503 48e1bdb5-6416-4500-8aff-36df7f147ddc T000621 E000674 what yes that's exactly what you should not do   7:43 7:46              
10504 be4c5cf9-2f0f-4c21-af1d-5096b0f428dc T000621 E000603 and B8 I'll never mind I can take non critical to a engineer   7:54 7:58     neutral neutral      
10505 ba95c0bd-6fd2-4333-8911-0b33a2128370 T000621 E000674 blue   7:59 7:59              
10506 39cffac0-5b9a-49f7-9bdf-b94049dd1e18 T000621 E000603 don't forget we have Northern zones as well   8:11 8:13     neutral fear      
10507 8bec2869-23a0-486d-907c-a41373089f3f T000621 E000674 C is going to take yeah Toni Marie has open b as well as the color overlay yeah you mad so mad illusion we found   8:02 8:15              
10508 3bbd3217-8fe9-47ed-8f44-72829b03e1f9 T000621 E000681 I think that's most of them   8:22 8:23              
10509 090d8ced-5dbe-46b3-9001-fd6ec4d58134 T000621 E000603 engineer is clearing out B7 we got a couple victims in here   8:20 8:31     positive neutral      
10510 8c8bce1e-6677-4cff-ab17-d2aa0fb2c183 T000621 E000681 transport red A1 I can help you transport these guys   8:37 8:41     positive joy      
10511 2bdec464-8074-4514-b708-579706913266 T000621 E000681 transport will take type A   8:48 8:50     positive joy      
10512 efaa1847-dbcf-46c8-8f46-b5ebfd6234d8 T000621 E000674 tell Hugh what I told my about Friday transport interested and I'll reach out to   8:37 8:52              
10513 6e194723-be26-4a0f-a4c0-2ef7b3f55625 T000621 E000681 transporter is heading there now   9:13 9:15     positive joy      
10514 e201e321-acf8-4b5e-9dae-fc0d0520e729 T000621 E000603 engineer is an A4 just cleared out the rubble blocking two victims a critical and a non critical   9:00 9:11              
10515 0db0ee0c-2899-43b4-9dd3-9c2142d3a009 T000621 E000674 but if you want to book a karaoke room we gotta get a headcount soon and B tomorrow oh this Friday you C we do B you wow so you're not rearranging my schedule so I can hang out this weekend and what fun would that be   8:55 9:21              
10516 5671e891-695f-4d73-a4ca-3cc7e69daf26 T000621 E000603 we'll need the medic   9:22 9:22     neutral neutral      
10517 0a49ad60-bf61-44f1-805e-8977f848c0b6 T000621 E000681 actually I'm going to transport here I'm going to take these two victim critical victims back to the save zones that are in the hallway   9:26 9:33     neutral neutral      
10518 fe04933d-3003-49d9-9cf3-62ed67752f6a T000621 E000674 I'm going to go down and hang out with instead it's my birthday week dishes push you do some push ups I don't feel like we finished   9:24 9:40              
10519 d17a0b0d-6dc2-476b-8a9a-7c119953a7e2 T000621 E000603 I'll take this a back   9:44 9:45     positive joy      
10520 5132c1cb-85db-4064-ac02-75afbde04346 T000621 E000674 you sure that's the best way to do it shoulders on another day and not doing an a final map   9:45 9:50              
10521 42d94585-631f-4455-8383-430dffb1928c T000621 E000681 transporter just finished taking the two victims to the critical area where are you guys located at the moment   9:58 10:04     neutral neutral      
10522 4492d4fc-6dc7-48cb-a37f-6e143f6cdc80 T000621 E000674 are you working my shoulder exercises are already mostly in time anyone you didn't go over   9:52 9:57              
10523 9400b6fe-39ce-47a6-b818-02ed0af6cc4d T000621 E000603 near Zone a and in the north we should clear out B7 if Abel   9:59 10:11     neutral neutral      
10524 84e94c89-ab5d-429c-a8ad-724a11fbe765 T000621 E000674 how's it going tonight green   10:14 10:15              
10525 7a7de585-6d73-4cd7-87dd-ccb02666893b T000621 E000603 okay   10:17 10:17     neutral neutral      
10526 f5d01891-fe4f-44b4-aa01-b9ca7445eb11 T000621 E000681 is there anyone near B7 or so that needs transport   10:19 10:23     neutral neutral      
10527 3499a679-5796-4210-92d2-66421ca4f87c T000621 E000603 they are not quite ready yet but we can bring them outside that way medic can take care of them   10:25 10:31     negative neutral      
10528 ec12010d-3b1f-41a7-aa46-8c49a2db2505 T000621 E000674 this looks good I like that   10:26 10:27              
10529 e5cc3ed8-59cf-462b-a8d7-0ffd554a29d4 T000621 E000603 brought outside North Door of B7 in the   10:33 10:37     neutral neutral      
10530 4c21d28c-c41d-45eb-92f8-651cd2cff1d0 T000621 E000603 C8 okay   10:45 10:46     positive neutral      
10531 d2845983-610b-43f0-8adf-02c1b774a68e T000621 E000603 on my way   10:52 10:52     positive neutral      
10532 6764b38e-90a0-4d41-8f77-b174d1fefcc7 T000621 E000681 transport here I got trapped in the room of A4   10:57 11:02     negative fear      
10533 a04e4faf-80f8-4a03-923f-5ad9d05e1295 T000621 E000681 I'll put an SOS symbol to make it easier to find   11:08 11:10     positive neutral      
10534 2ee88c00-ce8e-4f24-800c-16b92b706d0c T000621 E000603 will clear that out once C8 is clear   11:02 11:08     positive neutral      
10535 64f88580-9fc7-49ca-bc29-16220b8ee394 T000621 E000674 transporter here I got trapped in the room you upload the j4 between mission to do that in three minutes is clear video files here B button getting that man die   10:54 11:13              
10536 4d3a67f4-220e-4353-b1a7-ee7d9fd4b7c1 T000621 E000603 make sure we're clearing out our markers when we clean out a room there was no one left in A4   11:22 11:28     positive neutral      
10537 abba962f-70c8-4f2e-a050-b63401478f53 T000621 E000674 make sure that's not clear that's the quickest thing I do that won't download videos   11:21 11:28              
10538 efa98322-7194-4e6d-a3db-fc16b3e8d79c T000621 E000681 F4 middle is going in there to check   11:26 11:31     neutral joy      
10539 25da219c-6dee-429a-a229-c8ff3398e46e T000621 E000603 clearing out C8 right now   11:34 11:36     positive neutral      
10540 0932706c-770b-41b9-974d-33a648cb282e T000621 E000674 clear out C8 right now   11:33 11:35              
10541 7248297a-c841-4b70-9bd9-43d5d0b7fed3 T000621 E000674 metadata is the easiest way we can amend cheese after this I don't have time I will bully   11:39 11:52              
10542 c6856376-9e08-445e-b320-77e119273c72 T000621 E000674 chat window tell her change if you help me finish first   11:54 12:00              
10543 9da564ee-a615-4274-be76-e5cca3a2fd6f T000621 E000603 C8 should be fine no Rebels covering doors are we missing anything in a   11:59 12:04     positive neutral      
10544 0fce2888-45d5-4dea-84fe-910a26d4a46c T000621 E000603 are we cleared out A2   12:05 12:06     neutral neutral      
10545 acf6354b-5118-441c-bd2f-78bde69840a8 T000621 E000674 anything and A2   12:04 12:05              
10546 2694ae18-cee4-468e-8c46-75822e0f85a5 T000621 E000681 yes   12:10 12:10              

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );