Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

1,214 rows where sentiment = "negative"

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Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
14 c4c5c5e2-830d-4569-8232-528bf5a5e947 T000604 E000607 okay so we kind of got fucked on the doors last game so what I'm thinking what I'm thinking is if we focus on the left side I think there's going to be a lot more where it's just a single door with multiple victims in it   7:18 7:31 s^cs 1a negative anger      
21 ce97fd05-3d0d-4e6c-b9fd-4c8ecf6d6fc6 T000604 E000651 there's a lot of damage on the left side like we have one c a b d yeah there's like five damaged rooms in there and that's all in the left hand side so it'll be a good place to focus   7:46 8:02 s^cs^df 3b.4a negative surprise      
29 64e8126b-929e-4dcc-a076-31764932f907 T000604 E000607 okay because zoom2 meeting got canceled both of the zoom or Zoom meeting and zoom2 okay because zoom meeting got canceled both of the zoom Zoom meeting and zoom2 8:19 8:26 s^aa^df^e 9b.10a negative surprise      
42 b066619a-5f1d-479e-b320-7cb7944f869b T000604 E000651 all the room B is mention have known damaged by the way like B6 M1 into it all the rooms you just mentioned have known damage by the way like B6 M1 M2A 9:18 9:27 s 17a negative neutral      
53 7ddab9c9-7382-4263-8f3f-8604a017e4bf T000604 E000607 yeah B2 is got critical in there   9:52 9:56 s^na 21b-1+ negative sadness 2b-1+ 3 3  
60 24fd43b5-ae67-4edb-bfc0-ffe414c0bddf T000604 E000607 yeah there's loads of critical Zone over here yeah there's loads of critical's over here 10:20 10:24 s^na 23b.24a negative neutral 6b.7a 1 1  
69 aeeadc5a-5b09-451f-aa8f-3755445df656 T000604 E000607 are all three of these critical   11:08 11:11 qy 28a negative neutral 11a    
77 689cddf9-afa7-4b4c-997f-5fb83b08e080 T000604 E000649 all right there's a critical that way this way   11:58 12:02 s^bsc   negative neutral 15a    
105 131a9051-2022-4225-bb0e-52edc90b4722 T000604 E000651 critical and normal one and D4 critical and normal one in D4 14:02 14:06 s^e   negative neutral 28a+    
110 3589e8a8-7cfd-4a58-a75a-4abc83ad4f80 T000604 E000651 A4 has Rubble I'll come back over that one F4 has Rubble I'll come back over that one 14:21 14:27 s^cc 45b.46a negative surprise 32a    
115 41ea4613-6fc7-4c10-877a-63240f53b860 T000604 E000607 medic you're locked in   14:46 14:49 s^e 48a+ negative surprise 34a+    
121 5e21fdef-a268-4749-934f-be04189c4f1e T000604 E000649 appreciated there's also a critical victim in here someone   15:03 15:11 s^co^ft 51b negative neutral 38b.39a 1 1  
147 7502733d-90c4-4e57-809b-a06f93027852 T000604 E000649 I am currently stuck in C3   16:25 16:29 s 58a negative neutral 53a    
149 f2fbf481-f91f-43f1-9612-84c42990b4b1 T000604 E000649 and there's also a critical in here   16:29 16:33 s^e   negative neutral 54a    
151 66fe8448-9e0d-4ed7-bd32-58fe9be71df2 T000604 E000607 oh shit I just realized this is going to sound   16:27 16:31 s^fe.%-   negative surprise 55a    
153 0552bd15-cbb0-45c9-a458-d5cd6ca84811 T000604 E000649 uh no not yet I did   16:38 16:42 s^ar 59b negative neutral 56b 3 3  
154 d91f3bde-29f9-433a-b024-3b7351e89663 T000604 E000607 this is going to sound really dumb I just realized all the rooms have fucking labels on them   16:32 16:40 s   negative disgust 55a+    
160 7d0f3c94-980f-4a42-8d7f-0517c698ec5b T000604 E000651 no lag Spike there dude the lag spike there 17:06 17:08 s   negative disgust      
170 ad7e0b04-7304-41db-a91d-41bba628b4c8 T000604 E000649 I am currently in D4 and I have a critical of someone could help me I am currently in D4 and I have a critical if someone could help me 17:48 17:54 s^cc^co   negative fear 63a    
172 43926418-99ba-49c2-b8f7-b96ed4e6b558 T000604 E000649 and I'm also trapped yep   17:54 17:57 s^aa 62b negative surprise 64b 3 3  
180 3dd9be12-bf61-4d03-a43a-b6043bb20583 T000604 E000607 yeah our map is fucked   18:13 18:17 s^na 65b negative anger 68b 3 3  
200 f6a22932-5f52-406e-abe0-30c9bf65e51b T000604 E000649 I'm an engineer I am trapped inside the place I was trapped before with the double doors transporter just walked past me um engineer I am trapped inside the place I was trapped before with the double doors transporter just walked past me 19:28 19:42 s 72a negative disgust 75a    
210 0641dce4-348b-4868-9add-0a40be3ff61d T000604 E000607 and then there's a critical there's a critical down this way to that they need broken into the I just got blocked in as well   20:01 20:10 s^e 77a negative sadness 79a+    
221 ead72fda-0e19-4b5e-a23b-35e8a836168b T000604 E000649 could you come in there is a critical   20:37 20:46 qy^co   negative neutral 86a    
225 2bf064ab-698e-4e3a-a2ca-501c7ee82f5d T000604 E000651 all right what kind was | trapped me in   20:43 20:48 qw.%--|s   negative joy 87b-2.88a    
250 38e6b318-b586-4421-ad2f-1e553bd3bced T000604 E000607 and then on that green hallway there is some critical Zone and then on that green hallway there is some criticals 21:52 21:56 s   negative neutral 101a    
263 56f0b796-e460-4903-809e-274430ec385e T000604 E000651 until I get locked in until I get blocked in 22:28 22:41 s 97a negative sadness 109a    
269 8b837905-be1e-4963-9bc9-1bd7568a66e7 T000604 E000651 all right I'm still oh my gosh   22:45 22:50 s^fe 101a negative surprise 112b-2.113a 1 1  
273 72b8166f-289c-420f-9e1c-6a3de0bd7761 T000604 E000651 that was like the hardest lag Spike   23:02 23:06 s   negative disgust 116b 1 1  
280 52af1bd9-36e6-45bf-9b09-6ca1112a625e T000604 E000607 yeah there's two critical Zone this side yep yeah there's two criticals this side 23:27 23:32 s^aa 104a negative neutral 118b++.119a    
286 7660eab6-355e-40bd-8d0b-bedff9ef1ee3 T000604 E000651 there's two in here one critical one normal   23:43 23:47 s   negative neutral 121a    
287 4efd7d26-1226-4ac3-86d5-72145067f90a T000604 E000651 you got 20 seconds left we can just get the critical and dip we got 20 seconds left we can just get the critical and dip 23:47 23:52 s^cs   negative neutral 122b.123a 2 2  
332 4d094a80-b1e6-459d-875b-06320869af3d T000605 E000665 notice that M1 and M3 both are hazards K2 and j4 are as well on that side   4:58 5:13 s 9b.10a negative neutral 4a    
335 18a93d56-fe7f-41a6-bbd2-9b23078956d8 T000605 E000646 okay so so M M1 is a hazard | what else   5:09 5:13 s^aa|qw 10b-1+.11a negative surprise 4b-1+.5a 3 3  
341 1a78b407-04c7-4dda-b31d-dcb077f26816 T000605 E000646 M3 also has a critical victim   5:36 5:38 s 14a negative sadness 8a+    
350 ae320747-fe36-4c99-9f2b-df822cb039ea T000605 E000683 okay M3 yellow M3 has a critical okay M3 yeah M3 has a critical 5:48 5:51 s^aa 17b.18a negative surprise 12b-1 3 3  
364 4fbb9b34-ea73-495d-91de-26ea04105590 T000605 E000665 let me just check j4 has a hazard K2 has a hazard   6:46 6:55 s 25b negative neutral 21a    
372 2bc56b6b-8b24-4f71-a9bf-912f5402b9e6 T000605 E000683 I am in K4 and yes there's Rubble here preventing me from there's two vectors to regular victims those Rubble in the way I am in K4 and yes there's Rubble here preventing me from there's two victims two regular victims but there's Rubble in the way 7:11 7:25 s^cc^na 28b.29a negative sadness 25b.26a 3 3  
384 d8e699b9-761b-4949-ac13-6fd04e72ff4a T000605 E000665 H1 H1 omigod H1 H1 oh my God 8:11 8:16 s^aa^fe^m 32b.33a negative fear 30b.31a 2 2  
397 4f8adb14-2b91-4d0c-8088-5ac26fc51fc9 T000605 E000683 medic sorry got trapped in j4   9:03 9:07 s^e^fa 38a+ negative sadness 34a+    
440 16241941-2284-44f6-afa9-7cbb1b1dfde1 T000605 E000646 I'm not getting the sound effects for the points when I put this guy down   13:15 13:19 s 54a negative sadness 60a    
442 196716f7-da02-4ab0-a274-ebd7028c505c T000605 E000646 I was over there and supposedly that was a critical guy   13:22 13:25 s 55b negative neutral 61b.62a 1 1  
451 fe48035e-5c57-4a51-9230-34b3783008be T000605 E000646 Southside Vermont I'm not sure that I could be a glitch Southside they're not I'm not sure that I could be a glitch 13:51 13:56 s^bd 59b.60a negative disgust 67b.68a 2 2  
458 f39e460e-7525-4a24-b0ee-e591052591ce T000605 E000646 yeah there was a victim who needed to go to a and not C   14:44 14:48 s^na 58b+ negative sadness 71b.73a 1 1  
463 27146db3-c67c-403f-8303-5cec589fa928 T000605 E000646 three critical Zone over here three criticals over here 14:59 15:01 qy^d 63a negative neutral 77a    
464 c24b42f9-db54-4a13-a053-63d8493a985f T000605 E000665 three critical c yeah three criticals yeah 15:04 15:06 s^aa 63b-2.64a-2 negative neutral 77b 3 3  
469 7ac8c9e4-1024-47b8-80b9-04c4a1cd1bbd T000605 E000646 is there anybody else there | also j4 j4 has a critical by the way   15:29 15:36 qy|s 65a.66a negative neutral 81a.82a    
490 00c845b7-5d45-4eef-aac6-a16908a49ec0 T000605 E000665 I think it just re arms   16:55 16:58 s 75b.76a negative neutral 94b.95a 1 1  
514 e0726192-7880-4c53-9a8d-6371421a62eb T000605 E000683 oh there's another one   18:03 18:05 s 83b negative surprise 109a    
516 9c4b2482-e364-4ba2-8aad-59c1e6b839f9 T000605 E000683 so laying down the critical and fixing okay that one's okay that one was the critical   18:28 18:34 s^cc 84a negative neutral 110a    
522 f8640d3c-2738-449e-a74f-8e437abcdbd1 T000605 E000665 we only have a few less than a minute   19:12 19:15 s 87a negative sadness 116a    
533 0089d741-0bf5-465c-8738-a542b9873f45 T000605 E000665 one second zero   19:55 19:57 s   negative sadness      
568 bb350b51-7e04-40ca-ba8f-556c607da009 T000607 E000673 this is engineer there was severe damage in i4a and C4   6:14 6:21 s 20b.21a negative sadness      
594 9065fb32-b2ed-469d-bfcb-231d8b1de37f T000607 E000679 this is a type B victim of engineer | can you help me in this room I have a critical   9:38 9:43 s|qy^co 30a negative fear 13a.14a    
624 3d9c5bea-e406-4eed-9197-8ff942500562 T000607 E000673 oh interesting this is engineer it looks like areas C just got covered by Rubble oh interesting this is engineer it looks like area C just got covered by Rubble 12:56 13:04 s 39a negative surprise 32a    
626 29d14f43-714e-4fcf-b787-6598f699f0cf T000607 E000673 this is engineer I'm sorry I could not hear what you said | could you repeat that for me please   13:27 13:32 s^fa|qy^br^co 40b.41a negative sadness 33b.34a 1 1  
630 f302a47d-5cf6-41ca-ba49-ac20bb2b73c0 T000607 E000679 engineer can I have help right here in H1   13:45 13:50 qy^co 44a negative fear 36a    
640 3ea9c1d0-f883-46db-a2d2-1a656d7bb0d7 T000607 E000679 and I will also need help in E3 clearing   14:51 14:56 s^co 47a negative neutral 41a    
642 b62471b2-f53f-4a59-ad81-3de14b354adb T000607 E000673 I've got two victims outside of G3   14:59 15:03 s   negative sadness 42a    
646 5470620d-4d9f-4278-a621-e68b510c8f81 T000607 E000673 I heard a pressure plate   15:51 15:53 s 49a negative fear      
662 12d6788a-4cd6-4a5a-b48d-8e1d5af19754 T000607 E000679 I will need help in C4   17:38 17:41 s^co 55a negative neutral 52a    
668 19e8c3bd-dda6-4e97-a1f4-c60b82474909 T000607 E000679 I would need help in room B 8   18:06 18:09 s^co 56a negative sadness 55a    
690 e1ac9b93-9516-42d6-bc47-48a4206c8285 T000607 E000673 we have this is engineer we have 30 seconds left and there are yes   20:13 20:22 s^aa 61b negative fear 66a    
718 e9643a04-fda5-49f0-876c-fff7c3d590fb T000623 E000611 can you repeat the canceled ones   6:17 6:21 qy^br^co 4b.5a negative sadness      
735 b21cf6be-1e38-488a-874f-a0182997fe0b T000623 E000611 move over here to I2   7:58 8:02 s^co   negative fear      
738 1a018b91-0ece-486e-a0e2-3d2577d1d01b T000623 E000664 and there is a critical victim in here   8:14 8:17 s^e 12a+ negative sadness 7a    
740 7b06adbe-8c04-429a-8c6f-23f929a85544 T000623 E000611 critical victim in A4   18:12 18:15 s 13a negative fear 8a    
742 5e66edc6-3ecd-4673-8f3e-4d2931fe7a3c T000623 E000671 I am blue engineer I'm so sorry for moving so slowly   8:37 8:41 s^fa   negative joy 9a    
753 442e15ff-988d-46ae-8547-a1e597c9473d T000623 E000671 C we're outside of yes hold on sorry to C we're outside of yes hold on sorry 9:36 9:47 s^aa^e^fa 17b negative neutral 12a+    
755 4a07b2f0-0203-41e5-a5a8-2a701c962a29 T000623 E000611 this one's type c   9:42 9:45 s 18a negative fear 19a    
757 6505490b-15be-473d-a28d-19781921c64d T000623 E000611 the one that's placed over there is Type C this one here is type A let's let's let's leave it here and let's clear out a few more and gets get them into the hallway for him   9:45 9:57 s^cc^co^ng 19a.20b.21a negative fear 20a.21a.22a    
791 edfd5bc9-0219-44f7-9290-fdc7ef0e4e37 T000623 E000611 I'll transport him out yeah and I'm Block B again I'll transport him out and yeah I'm blocked in again 12:13 12:21 s^aa^cc 38b.39a negative joy 41b.42a    
817 1b8fc0e5-ee64-497d-b62c-eb9af5eab2d9 T000623 E000671 not yet not yet that I'm aware | can you (indecipherable) the critical 14:27 14:36 s^ar|qy^co 48b.49a negative neutral      
829 703d4993-e720-4130-a91d-af3047620e32 T000623 E000664 I need Rubble to be clear it in sones the south I need Rubble to be clear it in Zones C South 15:25 15:32 s^co 54a negative fear 66a    
844 a255d95a-487f-4774-88f4-25544d1ef8f3 T000623 E000611 a oh that timing role just hit me a oh that timing rubble just hit me 16:34 16:38 s^fe 62a negative surprise 72a    
857 c90e2598-99e0-45b7-8ce5-aba3b14f13e7 T000623 E000671 engineer I'm heading into M1 I don't remember the clear this one this is Engineer I'm heading into M1 I don't remember if we cleared this one 17:32 17:39 s^cc   negative neutral 78a    
861 6bca1646-1e54-42a2-aba8-4c2c1fb81d48 T000623 E000671 yeah headed sorry that I'm Jack you head back to the he's back here yeah headed sorry this is the Engineer | can you head back to the I think it was E's back here 17:51 18:04 s^aa^fa|qy^co 68b.69a negative neutral 79b.80a 1 1  
886 3eb0c44d-5413-40d4-9624-758705fa862b T000623 E000611 this is medic we should we move to the eyes and the Jays because I believe we've got some critical sir enter this is medic we should we move to the I's and the J's because I believe we've got some criticals in there okay 19:45 19:52 s^cs^df 80b.81a.82b negative fear 94a+    
904 4003dcfb-8523-4817-bf55-25b8419f690a T000623 E000611 I just need to hear for this last one I just need you hear for this last one 20:44 20:47 s^co^ng 92b.93a negative fear 104b.105a 2 2  
906 8a56277f-8e2d-4dc7-a66b-21d986b4075d T000623 E000611 it's really sensitive on the two block radius   20:50 20:54 s 94a negative fear 106a    
909 b246ce1f-d904-479e-af2f-95be5f67fea1 T000623 E000611 I got blocked out   21:05 21:07 s 95a negative fear 108a    
911 9e3163a3-1e32-4e53-afb0-add791ded9c2 T000623 E000611 or block tin or blocked in 21:07 21:09 s^bsc^e 95a+ negative fear 108b 1 1  
931 53803ad1-ed53-4cf9-bd49-54997a74fec4 T000713 E000920 transporter acknowledge information that I have shows I don't know what to make of this information says two more it tells me attendees to more attendees for project meeting lunch and management meeting when I attend E4 security training and then cancel it I do not know what to make of this information transporter acknowledge information that I have shows I don't know what to make of this information says two or more it tells me attendees two or more attendees for project meeting lunch and management meeting one attendee for security training and then canceled I do not know what to make of this information 2:50 3:11 s^aa^no 3b-1.4a negative sadness      
934 40a86873-4d28-4cee-a624-a71a50d898d3 T000713 E000920 no   3:13 3:15 s^ar 5b.6a negative sadness      
939 03935666-af75-42f3-b9ce-cc56f34f9443 T000713 E000902 okay this is engineer I got information on critical rooms and rooms that are likely rooms that have more severe damage which is sight okay this is engineer I got information on critical rooms and rooms that are likely rooms that have more severe damage which is 3:38 3:49 s   negative sadness      
940 112a27c9-59e0-4b6b-afa9-7e9d74c8cbdf T000713 E000902 E2 a do I3A E2 A2 3:49 3:51 s^e   negative sadness      
949 3f6c3b47-9a3e-442f-8226-1f97e1c43453 T000713 E000879 I need help here engineer this is medic at 82 I need help here Engineer this is Medic at A2 4:40 4:45 s^co 12a negative neutral 5a    
956 9824e4a7-478c-4f21-9751-8a56f88fc6bc T000713 E000902 medic there's a critical victim in D1 this is engineer   5:11 5:16 s 15a negative neutral 9a    
967 aae92989-b82c-4f50-90c0-7907c770a99d T000713 E000879 near A4 there's a critical victim I will need a second person to help me   6:18 6:23 s^co 19a negative neutral 15a    
977 3818177d-7123-47d7-8ff1-8aa9d2c046dc T000713 E000902 yeah it's a pain   6:53 6:57 s^aa^j 22b negative joy 22b 2 2  
983 08bef960-eac4-4928-82d7-4d9669422dc8 T000713 E000879 this is Medic in B9 I need a second person   8:08 8:13 s^co   negative neutral 25a    
987 e6f254a3-02bc-481b-9d9c-9f1ac4d53583 T000713 E000920 okay I was over at the a hallway I apologize   8:11 8:15 s^aa^fa 26b.27a negative sadness 26c.27a    
988 fb83ec24-9549-4d7f-9433-f63fc57cb637 T000713 E000879 I said I should have clarified that ah sorry I should have clarified that 8:30 8:33 s^fa 27b negative sadness 27b 3 3  
995 175e7485-684c-4ce2-907c-a389e4fb01d6 T000713 E000879 I forgot there's another place up here so you can just drop them off there | you want to clear off that marker for me | thank you this is medic   9:07 9:16 s|qy^cs|s^ft 30a negative sadness 31a    
998 0d4c8745-93d6-4ab7-b41e-6f95ee598931 T000713 E000879 this is medic can you help me and C8 there's Rubble blocking the way I'm not sure if anyone's in here now this is Medic | can you help me in C8 | there's Rubble blocking the way I'm not sure if anyone's in here now 9:24 9:30 s|qy^co|s^e 31a negative sadness 33a    
1006 a4a053ed-046f-4b34-9b38-eec02e574aa7 T000713 E000879 Alice is Medic in C2 I need help there is Rubble this is Medic in C2 I need help there is Rubble 10:11 10:15 s^co 33a negative sadness 37a    
1009 d12b7eb7-0dfa-45ec-8465-7c1d6240fc47 T000713 E000879 transporter can you come to C1 or a critical victim Transporter can you come to C1 for a critical victim 10:21 10:26 qy^co^df 34a negative sadness 38a    
1011 54881534-593f-4a9b-8e63-3241c61aeaad T000713 E000920 then again we just kind of use these rooms and I realize they're all open so I apologize that there is a the marking error or the scanner error Blue Clear door hallway please acknowledge to move so I know then again we just kind of use these rooms and I realize they're all open so I apologize that there is a the marking error or the scanner error if you've cleared a hallway please acknowledge to me so I know 10:10 10:23 s^co^fa   negative sadness 39a    
1018 6ab537b8-8fe8-4dae-b417-a319163a3c69 T000713 E000879 this is this is medic I need help in C1 again that door is block this is this is medic I need help in C1 again the door is blocked 11:03 11:09 s^co 37a negative sadness 43a    
1020 7eaaae53-bd98-44f3-a3a9-40f0a7182f04 T000713 E000879 thank you sorry to make you go back and forth all the time   11:10 11:14 s^fa^ft^j 38b.39a negative joy 43c.44a    

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );