Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

87 rows where participant = "E000961"

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Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
3701 f50af501-dace-444f-9ed4-9d4f09f7c5ec T000727 E000961 this is engineer   1:53 1:56 s 1a neutral neutral      
3703 27607227-9a8f-4fa8-a038-75e25ca60641 T000727 E000961 from what I'm looking at the first critical threat areas that we see are at C1 and then right over a D2 in the beginning so because straight from some C and then make a left and then we're going to get to to the first critical zones from what I'm looking at the first critical threat areas that we see are at C1 and then right over at D2 in the beginning so we go straight from Zone C and then make a left and then we're going to get to to the first critical zones 1:57 2:15 s^e 1a+ neutral neutral      
3706 1739db0c-f835-4b09-869f-a191b25de63b T000727 E000961 definitely this is engineer do you want to hit a B1 first and then blue brag to these Hazard areas or what do you what do you guys want to do yes C1 D and then the rest are going to be i1a M1 K4 definitely this is engineer | do you want to hit up B1 first and then loop back to these Hazard areas or what do you what do you guys want to do | yes C1 D and then the rest are going to be I1A M1 K4 2:27 2:53 s|qo^cs|s^na 2b.3a.4b.5a positive neutral      
3709 448fa87b-f22c-4cbf-b9b0-337f3d5bd081 T000727 E000961 there's only one in the middle of G2 but I feel like we can get those lessons to a bit further away and then there's only one in the middle of G2 but I feel like we can get those last because they're a bit further away 2:53 2:59 s^cs^df^e 5a+ positive neutral      
3714 f416c201-cada-499c-9aca-7f79a2451866 T000727 E000961 this is engineer I like that idea too   3:27 3:30 s^ba 6b-2 positive neutral      
3722 99e1a413-3a2a-400b-98d5-a1eed9601bf5 T000727 E000961 this is engineer and A4 I only have one Hazard area this is engineer in A4 I only have one Hazard area 4:04 4:08 s   neutral neutral 4a    
3736 90df5f77-82a1-407c-b51d-fac8d5bce1a2 T000727 E000961 this is engineer in the first Hazard area there's one critical victim and one regular victim   4:57 5:04 s 11a neutral neutral 11a    
3738 686b66ab-198e-49f4-acbb-3e1a4181c041 T000727 E000961 this engineer A4 is the first Hazard area   5:08 5:11 s 12b.13a neutral neutral 11b-2 3 3  
3739   T000727 E000961   mhm 5:16 5:18 s^b 14b     11b-2+    
3752 b3454112-acc1-4545-9639-a780687855b8 T000727 E000961 this is engineer do you guys have any other places that move the clear up Rubble it this is Engineer | do you guys have any other places that I need to clear up Rubble in 6:11 6:17 s|qy 19a positive neutral 19a    
3754 c504e3f4-9ac1-4faf-b64e-36c0a68d1211 T000727 E000961 i c I see it 6:21 6:23 s^aa 20b positive neutral 19c    
3755 20f4a46c-8d54-4a8f-9118-d40f32db00e3 T000727 E000961 this is engineer there to regular victim too this is Engineer there are two regular vicims here 6:28 6:31 s   neutral neutral 20a    
3761 aa06f61d-b384-4c05-9a9f-cdaaeeba2e27 T000727 E000961 sure B7 sure 7:12 7:14 s^aa^m 23b positive neutral 24b 1 1  
3767 85718c48-dfde-42a3-af7c-f303435df801 T000727 E000961 okay   7:30 7:30 x   positive neutral 26b-2 1 1  
3768 9fe490da-0022-420d-8133-bc6dd2b710cb T000727 E000961 this is engineer there is move dictums in B7 this is engineer there is normal victims in B7 7:32 7:40 s 26a neutral neutral 27a    
3771 8c41fc34-223d-4956-b116-eafa17833a43 T000727 E000961 yep   7:47 7:49 s^aa 27b positive joy      
3781 0e5d8a69-26e9-486e-b27e-c5ef2b196dad T000727 E000961 this is engineer should I start going off clearing rehearsals building a verbal okay this is engineer | should I start going off clearing parts of the building of rubble | okay 8:51 8:58 s|qy^cs|s^aa 30a.31b neutral neutral 34a    
3788 e164e0bc-d7d4-4af5-bb0c-9b50d169bd3a T000727 E000961 this is engineer there's a critical victim in C5   9:21 9:27 s 36a neutral neutral 37a    
3789 f5ae5b1b-1ec0-4acb-858e-f842c4e20b48 T000727 E000961 yes you can get in there safely the role is cleared yes you can get in there safely the rubblee is cleared 9:33 9:37 s^na 37b positive neutral 37b 3 3  
3792 4ab3de76-1fbc-4483-84ea-b24dfd855c85 T000727 E000961 yep   9:44 9:46 s^aa 38b.39a positive joy 38b 1 1  
3794 fb749df8-5d4d-4994-b4dd-1a8a261d8b0b T000727 E000961 working with marking what 10:06 10:08 qw 40b.41a neutral surprise 39b 1 1  
3795 96f295a9-e982-41ff-aa61-faad23195ccb T000727 E000961 okay   10:11 10:13 s^aa 42b positive neutral 39b+ 1 1  
3802 304daed5-8711-4d3b-a2d8-6c7da18fc87f T000727 E000961 yes   10:57 10:59 s^aa 45b positive neutral 41b 1 1  
3812 7e0de2e0-7438-4376-90d7-6418d5ef983d T000727 E000961 this is an engineer this is engineer | could you repeat that only one more time   11:58 12:05 s|qy^co 50b.51a neutral neutral 46b 2 2  
3816 14c15fe1-ba18-4634-a0f8-19e748c04443 T000727 E000961 oh   12:10 12:12 s^b 52b neutral surprise 48b 3 3  
3817 1f7224e7-0aa4-4906-ae03-688ec7d1bf5b T000727 E000961 this is engineer I'll clear out this Rubble add Zone C and I'll come for you right now this is engineer I'll clear out this Rubble at Zone C and I'll come for you right now 12:15 12:20 s^cc 52b+.53a positive neutral 48b+.49a 3 3  
3819 5c7204de-62f3-4658-83e4-d8605d117bba T000727 E000961 this is engineer | can you repeat one more time where you're at   12:26 12:30 s|qy^br^co 54a neutral neutral 50a    
3821 c3fa8c48-8e57-460b-bfdf-ab022d70a7c6 T000727 E000961 oh   12:31 12:33 s^b   positive surprise 50c    
3832 2bfa9b51-fa58-4c81-827e-e546bec911f1 T000727 E000961 this is engineer in   13:45 13:49 s.%--   neutral neutral 58a    
3834 01ef1d6f-76dc-453b-a739-cf9ce3b97345 T000727 E000961 engineer in die A1 there is a critical victim as well as being normal victim in the path is clear of rubble this is engineer in IA1 there is a critical victim as well as a normal victim the path is clear of rubble 13:52 14:00 s 57a neutral neutral 60a    
3837   T000727 E000961   yep 14:06 14:08 s^aa 58b     61b 1 1  
3849 8f39e14e-633f-4274-b91c-ebba2a45881b T000727 E000961 this engineer could you repeat that one more time I'll die save this is engineer | could you repeat that one more time | oh I see 15:27 15:36 s|qy^br^co|s^aa 63a.64b positive neutral 67b-2 2 2  
3852 368bf948-9d1c-4d92-a12b-951a64880341 T000727 E000961 no problem   15:37 15:39 s 65b positive neutral      
3858 ccb380b7-5c24-484e-be18-b4d3ba98b128 T000727 E000961 this is it   15:59 16:01 s.%-   neutral neutral      
3861 1c16d887-c057-402f-8f9d-8a967239e974 T000727 E000961 yeah three criticals   16:12 16:14 s^aa 69b.70a positive neutral 73b 3 3  
3862 c2d2d864-e932-4cdb-839c-ad6f332edcaf T000727 E000961 yep   16:17 16:18 s^aa 71b positive neutral 73b+ 3 3  
3875 f7de4b0a-e985-4ab9-b2f4-4c7a467fc6d5 T000727 E000961 he for there are critical victims in A4 there are critical victims 17:17 17:24 s 80a positive neutral 81a    
3888 8f70c1c2-bd13-4c8a-b492-557247673250 T000727 E000961 C   18:14 18:16 s^z            
3893 6bcdc65e-ca92-486b-9f52-f4a84397f92c T000727 E000961 Engineers finish Engineer is finished 22:19 22:21 s^z            
3895 b7bde54d-8ef1-42d7-bb4d-c1edddcf50fb T000727 E000961 this is engineer can I ask you a quick question   23:10 23:14 qy^z            
3896 7895b146-2f6a-47d5-8079-cccd76a1f7e1 T000727 E000961 um for the next test am I able to expand out the game screen B more or just leave it as default   23:15 23:23 qr^z            
3897 dace03eb-9d73-4806-a80e-bab5801298e2 T000727 E000961 okay   23:26 23:28 s^aa^z            
3903 6d3014f5-3ed4-4385-b238-abb4e0f58845 T000728 E000961 b b b   1:13 1:13 x            
3904 a6e0542a-0838-42d2-b580-e715e603c2af T000728 E000961 I'm back   1:17 1:19 s^z            
3909 197bb18f-e64f-4fa8-84b5-e3fccf468a02 T000728 E000961 C   2:58 3:00 s^z            
3911 13c22f3c-2ef7-4480-9e2e-05cae05aa3df T000728 E000961 B   4:47 4:47 x            
3916 cb03ba03-8c3d-4874-9790-2fc7a67f4ed4 T000728 E000961 this is engineer right B B1 in C2 there is a hazard areas so I could probably go in there and then clear those areas out and working for you and A3 has it looks like to Hazard areas in it so I could probably loop back around and then try the markup and stare because I'm definitely too slow to deliver people this is engineer right by B1 and C2 there is a hazard areas so I could probably go in there and then clear those areas out and mark them for you and A3 has it looks like two Hazard areas in it so I could probably loop back around and then try the markup what's there because I'm definitely too slow to deliver people 5:52 6:17 s^cs^df 2a positive joy      
3923 032571d4-623b-4c87-82f5-3c15250768c3 T000728 E000961 this is engineer that sounds like a good idea   7:14 7:17 s^ba 6b-2 positive neutral      
3924 4e648842-fdfa-4c51-9577-9e52bc97f8ff T000728 E000961 this is engineer | what room are you looking at that we want to start at first | I'm assuming B1 again   7:18 7:24 s|qw|qy 7a positive neutral 1a    
3925 a6d3b676-7c0d-40d8-96f6-f6a06b7e3a1c T000728 E000961 okay   7:31 7:33 s^aa 8b positive neutral 1b 1 1  
3938 adb95ef4-fb99-44bd-b2f9-874ddf4d9c09 T000728 E000961 this is engineer E3 something this is engineer E3's open 9:07 9:10 s   neutral neutral 10a    
3946 f823c87f-2260-4577-b518-96386826b3b0 T000728 E000961 the room this is nevermind 9:39 9:43 s   neutral neutral      
3949 3708d2e0-bebe-485a-9d5e-611ca906aea2 T000728 E000961 yep   10:14 10:16 s^aa 17b positive neutral 14b 1 1  
3952 6cdb3e97-25b2-4c21-8819-2bb3cae9f6c1 T000728 E000961 does engineer window victims in this room this Engineer no victims in this room 10:32 10:35 s 18b neutral neutral 15b 3 3  
3955   T000728 E000961   yep 11:05 11:07 s^aa 19b     17b 1 1  
3956 402b0355-e8d8-4093-89f4-501cc7138087 T000728 E000961 this is engineer C8 he's clear this is engineer C8 is clear 11:12 11:16 s   neutral neutral 18a    
3958 efba11e5-7888-475a-a9c8-a13118b87423 T000728 E000961 yep   11:18 11:20 s^aa 20b positive neutral 19b 1 1  
3964 31649100-da55-4dc7-b965-ef9b91ff0bbd T000728 E000961 engineer window victims this Engineer no victims 12:48 12:51 s   neutral neutral 23a    
3965 a706aecf-dfab-4520-a814-5307a05584fd T000728 E000961 already marked   12:51 12:53 s   neutral neutral 23a+    
3966   T000728 E000961   yep 12:53 12:55 s^aa 22b     23a++    
3971 1c31b957-315f-4873-b16e-c65d8d9da8d4 T000728 E000961 this is engineer on his way back   13:14 13:18 s^cc 25b.26a neutral neutral 25b-2 2 2  
3974 4561351c-9628-48b3-8a17-8952779a2df6 T000728 E000961 this is engineer button open the vermin this is engineer but oh nevermind 13:40 14:44 s   neutral neutral 27a    
3979 32930ff1-245f-4ee4-82f8-e88bc64573ba T000728 E000961 this is a generic D4 C is clear this is Engineer D4 is clear 14:24 14:28 s   neutral neutral 30a    
3980 bd2cd701-5208-4f91-b12d-99e25da966cd T000728 E000961 this is Agent this is engineer to normal victims at the D1 this is Engi this is Engineer two normal victims at D1 14:47 14:55 s 29a neutral neutral 31a    
3982 366edb15-4a64-4d3e-b60c-790b248f5cdd T000728 E000961 D1 B1 D1 D1 15:03 15:06 s^ng^r 30b neutral neutral 31b-2 2 2  
3983 dcd50a25-a822-4488-a079-47fed4d51e50 T000728 E000961 this engineer I'm moving them outside   15:06 15:09 s^cc   neutral neutral 32a    
3984 42de018c-6818-4075-9bb6-20985dfd5d22 T000728 E000961 this is engineer I'm going to move further up to the geez this is engineer I'm going to move further up to the G's 15:25 15:30 s^cc   neutral neutral 33a    
3992 e261f18e-c11d-4794-931e-9758c08804d3 T000728 E000961 this is engineer in H2 kitchen there is a to victim to neural victims this is engineer in H2 kitchen there is a two victim two normal victims 16:05 16:16 s 34a neutral neutral 38a    
3994 4eb23501-10aa-4eb2-bd56-2320074d525c T000728 E000961 oh   16:26 16:28 s^b 35b-1 neutral neutral 38b-2 1 1  
3996 4e8709d0-02bc-47ea-9760-a83cd9991884 T000728 E000961 does engineer B directly straight from where we were this is Engineer it's directly straight from where we were 16:30 16:34 s 36a neutral neutral 39a    
3997 2eeeec3e-59a1-45a9-ad1e-5d7554fc839e T000728 E000961 this is engineer directly in front of the C the extraction area   16:35 16:40 s^e 36a+ neutral neutral 40a    
3999 4ddf5c96-65c0-4dbe-9194-ad3f8d41fdf8 T000728 E000961 absolutely   16:44 16:46 s^aa 37b positive joy 41b 1 1  
4000 71dec500-02c6-4cd0-8912-e5295841a9ef T000728 E000961 DC's engineer which door you trying to enter from this is Engineer | which door you trying to enter from 16:54 16:58 s|qw 38a neutral neutral 42a    
4003 969c632c-b97c-493e-8404-3b95838ca2a6 T000728 E000961 this is engineer this Miss Hall is pretty much clear it just me door C excuse me one door left to investigate this is engineer this Mess Hall is pretty much clear it's just three doors excuse me one door left to investigate 17:13 17:22 s^bsc   neutral neutral 44a    
4004 4d3dc37f-aba6-4336-83f3-bbc3a92df440 T000728 E000961 this is engineer the Miss Hall is clear this is Engineer the Mess Hall is cleared 17:30 17:33 s 39a positive neutral 44a+    
4010 0826dae7-81c0-4f7c-8a1b-6372ad22bf15 T000728 E000961 this is engineer I am a tie for directly parallel to the kitchen we were at medic there is one critical victim and one normal this is Engineer I am at I4 directly parallel to the kitchen we were at medic there is one critical victim and one normal 18:05 18:16 s 40a neutral neutral 49a    
4014 6e5be614-750f-40dc-a40f-017eba701f1f T000728 E000961 already all righty 18:33 18:35 s^aa 41b positive joy 51b 1 1  
4015 4f1dc411-f473-4e03-a6ff-8e06b837e16d T000728 E000961 this is engineer of the room across   18:40 18:45 s.%--   neutral neutral 52a    
4019 4a84ce12-0ec5-4fb4-9f43-2f6cc2702d6b T000728 E000961 this engineer I am there   18:56 19:00 s 42b.43a positive neutral 54b 2 2  
4021 ded81dd7-22ca-4743-8499-3ff30fe3c109 T000728 E000961 this is engineer in the room directly close press B A1 critical patient this is engineer in the room directly close across B1 critical patient 19:05 19:10 s   neutral neutral 55a    
4023   T000728 E000961   yep 19:10 19:12 s^aa 44b     56b-1 1 1  
4029 b34623ed-9bcd-4d41-8f68-983a487a0e07 T000728 E000961 is engineer j3 clear this is Engineer J3 clear 19:31 19:35 s 48a positive neutral 58c    
4034 b72f081d-f900-4b24-a5f8-d5463aeebae7 T000728 E000961 this is engineer in ko ko excuse me as engineer in L1 there is a critical patient and a regular one particular patient is B move B sight this is engineer in K oh oh excuse me as engineer in L1 there is a critical patient and a regular one regular patient is being moved outside 20:09 20:44 s^cc^bsc 51a neutral neutral 60a    
4038 9ed31aca-b8a1-4a4b-8cc5-785cea9b2092 T000728 E000961 this is engineer my bed and L1 there's a critical patient the room is clear for you guys to come in this is engineer my bad in L1 there's a critical patient the room is clear for you guys to come in 20:39 20:46 s^fa 53a negative sadness 60b-2 3 3  
4056 fcfcacc2-2848-4b18-bc46-7620d934a40d T000728 E000961 blue there we go that was my bad 22:11 22:15 s^fa            
4062 a441f06d-077e-4b4b-9def-707cb21756c8 T000728 E000961 this is engineer I finished   25:35 25:38 s^z            
4063 0f9651cd-5633-4116-a310-504a3c7f32c0 T000728 E000961 108 degrees oh my God   26:28 26:32 s^fe^z            

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );