Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

68 rows where participant = "E000698"

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Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
1287 1d5bf3ce-9afe-4c27-a257-97c636a7007e T000635 E000698 hi this is engineer and I have I know the damage of each room and I think what I want the plan to B is I can tell you guys which rooms are most severe which ones are more moderate and which ones are mild hi this is engineer and I have I know the damage of each room and I think what I want the plan to be is I can tell you guys which rooms are most severe which ones are more moderate and which ones are mild 3:32 3:55 s^bd^cs 1a neutral neutral      
1291 70d6ec7b-c1e9-435a-be5b-c853f5e362f2 T000635 E000698 and this is engineer | do we want to make a plan for where we go first and how we stick together   4:09 4:19 s|qy 2a neutral neutral      
1297 3643bcd5-2469-4da1-a32a-ee49b45d502f T000635 E000698 this is engineer I also have the threat locations and I will be marking those but in case you guys want to know beforehand so you can be aware and not get trapped right at the beginning they are at the C2 D3 and h1a those are the closest three   5:22 5:48 s^cc   positive neutral      
1300 e315cd79-63f5-4e1f-9773-43b8b76ea756 T000635 E000698 this is engineering I'll be following medic this is Engineer and I'll be following Medic 6:01 6:06 s^cc   positive neutral 1b-2.3a 2 2  
1301 bbb33398-d41f-4d26-9666-fdb3e78998e7 T000635 E000698 this is medic please mark that   6:25 6:29 s^co   neutral fear      
1302 e2ac63d7-0c88-48e8-985e-358778407b62 T000635 E000698 sorry this is engineer I meant to say this is engineer sorry this is Engineer I meant to say this is Engineer 6:33 6:39 s^bsc^e^fa   negative sadness 4a    
1305 840671bc-9746-4ae9-b0c6-dbdc65c94058 T000635 E000698 this is engineer I'll be doing that   7:33 7:39 s^cc 5b positive joy 6b 2 2  
1307 04cf8a3c-09d3-492a-8cae-112318d9bbd9 T000635 E000698 hey this is engineer I think we'll get to that later but be sure to mark it   8:02 8:12 s^am^cc^co 6b.7a positive neutral 7b.8a 2 2  
1310 faf6b938-8e41-4af3-bee2-8121c516ad23 T000635 E000698 this is engineer I am coming this is Engineer I'm coming 8:31 8:36 s^cc 8b positive neutral 9b 1 1  
1314 958e815b-fe65-419e-8bc9-ef95f603c1c2 T000635 E000698 this is engineer and yes D3 is the threat room this is Engineer and yes D3 is a threat room 9:15 9:22 s^na 10b positive neutral 12b 3 3  
1316 c4590526-e5b8-4e4c-afc8-7827a574fd3d T000635 E000698 this is engineer in medic if you get to C2 there is a critical and regular victim   9:48 9:57 s   neutral neutral 14a    
1317 cfcf06d7-d0ff-4549-8453-4617496f448f T000635 E000698 but be warned that it is block all right is a threat room but be warned that it is block oh it is a threat room 9:58 10:04 s^bsc^e^fa   negative fear 14b+    
1319 d52ade77-1fa6-492a-99f6-87102a6833db T000635 E000698 this is engineer I'm on my way   10:09 10:15 s^cc 11b positive neutral 15b 2 2  
1321 efa5f252-7be8-4793-884a-cc7d27b72665 T000635 E000698 this is engineer no I did not I've marked it this is Engineer no I did not I have marked it 10:42 10:48 s^nd 12b.13a negative neutral 16b.17a 2 2  
1326 35cb7e8e-9f5f-407c-9e00-95fefcab5bc9 T000635 E000698 this is engineer and I'm moving on to the Zone C area this is Engineer I'm moving on to the Zone C area 10:55 11:01 s^cc   positive neutral 19a    
1328 a4cff581-bd76-493e-8b92-9a89ed60651e T000635 E000698 this is engineering can transport room please help him with that this is Engineer | can Transporter please help him with that 11:05 11:12 s|qy^co 15b.16a neutral fear 20b.21a 3 3  
1335 c06e299c-6906-43c5-88a7-1148c5275c30 T000635 E000698 this is engineer | can you please repeat Where You Are   11:39 11:46 s|qy^br^co 19b.20a negative sadness 25b.26a 1 1  
1337 d23657b7-736c-43bb-8016-ac98d532215a T000635 E000698 this is engineer I'm on my way it will be a while though   11:47 11:53 s^cc^j 21b positive neutral 27b.28a 2 2  
1338 74c1eab4-3969-48c0-9a6b-7b2408510db0 T000635 E000698 this is engineer we have eight minutes left and there is also do know that there are more critical victims in i4a and E3 5 that are marked with severe damage this is Engineer we have eight minutes left and there is also do note there are more critical victims in I4A and E5 that are marked with severe damage 12:03 12:25 s   negative sadness 29a.30a    
1340 fab26041-1698-472e-9898-5f79ab8a781c T000635 E000698 this is this is engineer I'm on my way this is this is Engineer I'm on my way 12:32 12:37 s^cc 22b.23a positive neutral 31b 2 2  
1342 ee417bab-667e-4e1a-850e-d75635c72c92 T000635 E000698 this is engineer here sorry can you repeat that this is Engineer sorry | can you repeat that 12:47 12:53 s^fa|qy^br^co 24b.25a negative sadness 32b.33a 2 2  
1344 179e3541-cda7-4dc1-a770-f24675eb85de T000635 E000698 all right this is engineer and I confirm alright this is Engineer and I confirm 12:58 13:02 s^na 26b positive neutral 34b 2 2  
1350 7b027657-63fb-4b9b-a46c-f0ef4fb29a6c T000635 E000698 this is engineer and I'm on my way this is Engineer I'm on my way 13:34 13:39 s^cc 29b positive neutral 37b 2 2  
1358 29aa2121-003f-4514-955f-c08d928e9781 T000635 E000698 this is engineering I'm cleaning the area of rubble this is Engineer and I'm cleaning the E area of rubble 15:08 15:15 s^cc   positive neutral 43a    
1361 72b908db-4c5a-421a-8cbf-326b46f124ae T000635 E000698 this is engineer I am on my way | can you please mark it with an SOS signal   15:25 15:33 s^cc|qy^co 33b.34a positive neutral 44b.45a 2 2  
1369 a2c6e9d0-8c1e-48f0-adf6-af25895073c7 T000635 E000698 this is engineer I think we should start going to the more concentrated areas to optimize the amount of victims will be able to save be able to save   16:14 16:29 s^cs^df   neutral fear 49a    
1371 12c59e97-edfd-4e49-8fb2-f8d1f8f959f0 T000635 E000698 this is engineer I'm on my way   16:30 16:35 s^cc 38b positive neutral 50b 2 2  
1377 9e3e6a01-0f3e-470e-900a-99d9c06ff4aa T000635 E000698 this is engineer the South Zone C has been cleared   18:03 18:11 s   positive neutral 53b 3 3  
1380 5e0ad272-26ba-430d-89d3-77ba4362df66 T000635 E000698 this is engineer are the victims near Zone South Zone C all typed C this is Engineer | are the victims near Zone South Zone C all type C 18:16 18:26 s|qy 41a neutral neutral 56a    
1382 70e9c2f7-7785-4b5b-b6c1-c96746a5de14 T000635 E000698 this is engineer I am on my way this is Engineer I am on my way 18:38 18:45 s^cc 42b positive neutral 57b 2 2  
1384 55eeae2a-a13c-48ed-b9f9-6bc9872970fe T000635 E000698 this is engineer on my way this is Engineer I'm on my way 19:01 19:06 s^cc 43b positive neutral 58b 2 2  
1389 d47f0482-1547-483e-ba94-de7b28b1d8e2 T000635 E000698 this is engineer what zone are you guys in I want to stay close in case you guys get trapped this is Engineer | what Zone are you guys in | I want to stay close in case you get trapped 20:06 20:15 s|qw|s^df^e 45a neutral neutral 61a.62a    
1392 10447d1f-8dbd-4462-8e88-5a6e5e73d153 T000635 E000698 this is an engineer and I'm on my way this is Engineer and I'm on my way 20:19 20:25 s^cc 46b positive neutral 63b 2 2  
4585 393f2a93-ff55-41d4-a823-3f37eb07a8a6 T000636 E000698 all right this is engineer I do want to say feel free to disagree with my suggestions but I think we should when we go into buildings we should move all the the   3:51 4:06 s^cs 1a neutral fear      
4586 31f965f6-b86b-4df7-9bf4-35d116849f1d T000636 E000698 victims out and have them in grouped up in designated areas around the different parts of the map and also I think that we need to focus on more heavily populated areas because we didn't have a lot of time last time and if I recommend if you're going to a new letter for example J let me know you're going into   4:06 4:35 s^cs^df^e 1a neutral fear      
4587 7e94aefa-55e1-4e8e-84b4-c6f3a3c02d78 T000636 E000698 the J column and I'll tell you if there's any threat zones there and I don't think we should even bother entering threat zones unless I'm right next to you guys or we don't have any other options | what do you guys think   4:35 4:51 s^cs^e|qo 1a++ neutral fear      
4591 38e4fecb-35bb-4f4d-98b3-9458bb2c7756 T000636 E000698 this is engineer sorry and I agree with that and I think that transporter should also maybe stay a little closer to us and start cleaning up the victims and transporting them sooner than marking every single room   5:36 5:53 s^ba^cs^fa^na 2b positive sadness      
4594 dba720f8-c454-4d7a-941d-4d0010e5c517 T000636 E000698 this is engineer I agree maybe not always the South Hall though maybe also the North Hall whichever ones closer this is Engineer I agree maybe not always the South hall though maybe also the North hall which everyone's closer 6:08 6:19 s^aap^cs 3b positive fear 1b-1.2a 3 3  
4598 d1ef35fd-6ff0-4ca7-bdb1-4bdd9f47a60f T000636 E000698 this is engineer coming there this is Engineer coming there 7:07 7:12 s^cc 6b positive joy 5b 2 2  
4599 d6792b96-fdc4-4ae8-b461-d9c4762a928b T000636 E000698 this is engineer there are three critical victims here I suggest that we get these three right as soon as possible   7:21 7:32 s^cs 7a negative fear 6a    
4605 8c746adf-6abb-430e-aba0-a87a5de7719b T000636 E000698 this is engineer | transporter do you want to start taking out regular victims and putting them outside the door   8:23 8:33 s|qy^cs 9a neutral neutral 9a    
4615 ffa11a41-2ef0-4d5a-bd97-5f42ff19d771 T000636 E000698 this is engineer and no I did not   9:46 9:50 s^ar 15b.16a negative neutral 13b 3 3  
4618 33ce46d2-a2a7-476b-8500-ccb82af83008 T000636 E000698 this is engineer real quick I have a critical victim over in B B3 B2   9:49 10:09 s^bsc 17a neutral neutral 15a    
4621 cc843ec4-4f1a-48fa-a8c6-2704150eee37 T000636 E000698 this is an engineer and this victim doesn't seem to be waking up this is Engineer and this victim doesn't seem to be waking up 10:29 10:38 s 18a negative fear 16a    
4628 f84c91c2-1f1c-464a-9691-5fbc1ef46271 T000636 E000698 this is engineer if you guys don't have anything else for me to do I think I'm going to go into the Zone C area   11:15 11:24 s^am^cc 22a neutral neutral 20a    
4631 ce02f2b6-a999-420b-9a2b-e9353f9c2273 T000636 E000698 this is engineering yes I will this is Engineer and yes I will 11:34 11:39 s^aa 23b positive neutral 21b-2 2 2  
4633 be01b66a-372d-471a-8b3e-68c836c84735 T000636 E000698 all right this is engineer and I do i1 I got this regular B all right this is engineer and I do i1 I got this regular victim 12:04 12:10 s^aa 24b positive neutral 22b.23a 1 1  
4634 e893f51b-6875-45fd-a3b4-94a33f5ab5f7 T000636 E000698 then to I do think we should probably head over to I then alright this is Engineer and I do I one got this regular victim and two I do think we should probably head over to I then 12:04 12:17 s^aa^cs^na 24b positive neutral 24a    
4636 3e1ab68a-5c80-418b-994f-a31cb1f87298 T000636 E000698 this is engineer and no   12:29 12:35 s^ar 25b.26a negative neutral 25b 3 3  
4640 9a6eb5a4-6068-42ce-89be-163919d2629c T000636 E000698 this is engineer and we've got a critical victim in here if we want to get that   13:04 13:13 s^cs   neutral neutral 28a    
4643 9438ac9e-e0fe-4148-bdac-4880c52cf347 T000636 E000698 this is engineer and affirmative   13:23 13:27 s^aa 28b-1 positive neutral 29b-1 2 2  
4647 c188070c-9097-4d5a-89d4-227a7e9009e8 T000636 E000698 this is engineer heading on long path B Zone this is Engineer heading along the B Zone 13:40 13:46 s^cc   positive neutral      
4648 fd92564f-8383-4e75-abe1-be06a2753c78 T000636 E000698 is   13:46 13:50 qy.%--   neutral neutral      
4654 2e83fed6-24da-40a2-9205-19d2773a470c T000636 E000698 this is engineer and I've got a critical victim in the eye section however I just lost my GPS signal so I can't tell you which building this is Engineer and I've got a critical victim in the I section however I just lost my GPS signal so I can't tell you which building 14:52 15:13 s^df 31a negative sadness 32a    
4659 d5feedad-0768-4fa9-a09b-2a2e66eaac04 T000636 E000698 is engineer and yeah I think we should yeah this is engineer and yeah I think we should 15:44 15:49 s^na 32b positive neutral      
4660 f6269cb2-dd64-4dbc-941b-9b8029f07530 T000636 E000698 avoid the threat zones and just get everybody we can also die Zone I've got three regular victims avoid the threat zones and just get everybody we can also I Zone I've got three regular victims 15:49 15:59 s^cs^e 32b+ positive neutral 34b.35a 3 3  
4663 e979ae47-80a1-48f9-9260-2385f4550cc3 T000636 E000698 this is engineer and I do not know as I still do not have my map this is Engineer and I do not know as I still do not have my map 16:03 16:13 s^df^no 33b.34a negative sadness 36b-1.37a    
4676 a0305a51-3adc-430d-898a-22185be3b124 T000636 E000698 this is engineer and I've got my map back online   16:53 16:59 s   positive joy 42a    
4678 35e3dc5e-1d8f-4009-9e37-6e6e135b3cfe T000636 E000698 engineer | and he said M3   17:04 17:11 s|qy^bu 37b.38a neutral neutral 43b.45a 3 3  
4680 aed4661f-1a6d-474f-8c6f-c62e5d9bbb79 T000636 E000698 this is engineer and I cannot find that   17:17 17:26 s 39a negative sadness 46a    
4682 1ee5ed16-f0be-4952-88c5-3c5273755f24 T000636 E000698 this is engineer and there is no threat there | is that what you were asking   17:30 17:40 s|qy^bu 40b.41a neutral neutral 47b.48a 2 2  
4685 ab1ad778-48a7-4ffa-84c1-f8cc09b3ad0a T000636 E000698 this is engineer yes I can what room is that this is Engineer and yes I can | what room is that 17:45 17:50 s^aa^cc|qw 42b.43a neutral neutral 49b.50a 1 1  
4687 b4ba6842-8c46-4f90-b8c6-11874b8ee042 T000636 E000698 this is engineer confirm this is Engineer confirm 18:02 18:07 s^aa 44b positive neutral 51b 1 1  
4690 7f7d63f8-e3c6-4045-9d78-98ee9e44dfa3 T000636 E000698 this is engineering yes this is Engineer yes 18:16 18:21 s^aa 45b.46a positive neutral 52b 1 1  
4693 8341ae31-5325-4201-a4e3-fbf91f2e3009 T000636 E000698 this is engineer and i3a is a threat zone the rest of I is clear this is Engineer and I3A is a threat zone the rest of I is clear 18:28 18:38 s 47b.48a neutral neutral 53b.54a 3 3  
4697 2111d51a-5899-4691-ae61-e58e813b19cd T000636 E000698 this is engineer and I am on my way can you please repeat what is blocked this is Engineer and I am on my way | can you please repeat what is blocked 19:19 19:30 s^cc|qy^br^co 50b.51a positive neutral 56b.57a 3 3  
4704 1426041e-5559-4fc3-b2cf-d54208e6e1bb T000636 E000698 this is engineer | do you guys have any where I need to be | because I don't have anything to do at the moment   20:28 20:39 s|qy|s^df 54a neutral sadness 61a    
4706 b6f9185e-af42-4453-8e0d-cc22d52b422c T000636 E000698 engineer E5   20:46 20:50 s 55b neutral neutral 62b 3 3  

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );