Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

174 rows where participant = "E000646"

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Suggested facets: trial, sentiment, emotion, checkback_score

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
315 df11a387-cd76-47d8-98be-717633bf3582 T000605 E000646 yep   3:16 3:18 s^aa 1b          
317 fd72515a-4907-4520-8202-26675220e88e T000605 E000646 no I transporter here I think we should start along the a section and go all the way to D and E and F and whatnot but this is specifically to medic I wouldn't step in a room with like because you I think you you're able to see the rubble so you don't want to get trapped so if you C Rubble don't enter that room unless the engineer Zone already because I won't enter into that room but I will label that there's Rubble but I'm gonna I'm gonna no I transporter here I think we should start along the a section and go all the way to D and E and F and whatnot but this is specifically to medic I wouldn't step in a room with like because you I think you you're able to see the rubble so you don't want to get trapped so if you see Rubble don't enter that room unless the engineer's already because I won't enter into that room but I will label that there's Rubble but I'm gonna I'm gonna 3:21 3:52 s^ar^cc^co^cs^df 2b.3a neutral neutral      
320 bb9dbba4-af2b-432f-91f4-ea2fc8c76ab0 T000605 E000646 along medic to every single room and I would prioritize the regular victims until the engineer gets to you because   3:52 4:05 s^df^e 3a+ neutral neutral      
322 a4819833-7805-47d9-a7e6-a76b3b60a027 T000605 E000646 I think the critical victims are more so in the rubble packed rooms but I can't get out of those yeah   4:05 4:14 s^aa^e 3a++          
326 b48cb938-556c-40ce-a930-ce88b61c8de1 T000605 E000646 I've things with two or more attendees and it was a management meeting lunch or a project meeting button   4:39 4:46 s            
328 9629f286-fa94-41b1-995f-d91b6c250634 T000605 E000646 starting to die so let's you want to go from l.a. all the way to a or em all the way to a starting with so let's you want to go from L all the way to A or M all the way to A 4:46 4:54 qy 6b.7a     1b-1.2a 3 3  
331 5fb5ab8d-854b-466e-8b70-970c24ede834 T000605 E000646 okay let's let's hit em on the far right let's go all the way down okay let's let's hit M on the far right let's go all the way down 4:55 5:00 s^aa^cc^co 8b.9a positive neutral 3a    
333 a9f05cea-c11f-49ed-b2c7-ef34907e1df9 T000605 E000646 okay   5:00 5:02 s^aa 10b-1     4b-1 3 3  
335 18a93d56-fe7f-41a6-bbd2-9b23078956d8 T000605 E000646 okay so so M M1 is a hazard | what else   5:09 5:13 s^aa|qw 10b-1+.11a negative surprise 4b-1+.5a 3 3  
337 ab25c0fc-4454-47d2-acee-008a42556c54 T000605 E000646 okay so I'm going to go into M2   5:14 5:17 s^aa^cc 12b positive neutral 5c.6a    
338 2dfeb841-0b78-4c09-aedb-6ea16c534fb6 T000605 E000646 oh no I can't really do anything in there but I can pull what type of victims in there so yeah critical victim here   5:17 5:26 s^bsc^cc^e 12b+.13a     6a+.7a    
340 b13e312e-39f1-48a1-8e32-6fad8e0e6d14 T000605 E000646 there's there's no victim in M2   5:29 5:33 s       8a    
341 1a78b407-04c7-4dda-b31d-dcb077f26816 T000605 E000646 M3 also has a critical victim   5:36 5:38 s 14a negative sadness 8a+    
344 440d18b6-a033-468e-828e-bb7e3c7769d0 T000605 E000646 I'm going to the elves now let me know when somebody's healed you can leave you can leave them out in the hallway I'm going to the L's now let me know when somebody's healed you can leave you can leave them out in the hallway 5:40 5:46 s^cc^co       9a    
348 73ac13bf-1af1-4dae-ab94-d45d06afc403 T000605 E000646 nope victims no victims 5:49 5:51 s   neutral neutral 11a    
351 9c8eab22-c850-483a-a69b-52ec0df8d385 T000605 E000646 okay let me know when you see it okay let me know when he's healed 5:56 5:58 s^aa^co 18b     12b-2.13a 1 1  
354 62c55557-85fb-4174-9836-fa8cb0fa16ac T000605 E000646 okay   6:05 6:06 s^aa 19b-2 positive neutral 14b-2 1 1  
357 0d2b8ba2-25a3-4133-bd21-4374d6810233 T000605 E000646 you guys do you guys see the markers on placing do you guys do you guys see the markers I'm placing 6:11 6:14 qy       16a    
358 a0498a2f-f206-4ee3-8866-4d591b56407e T000605 E000646 okay medic make your way to the marker Zone The Other Side you said there was a critical victim here okay medic make your way to the markers on The Other Side | you said there was a critical victim here 6:16 6:22 s^aa^co|qy^bu^d 21a neutral fear 17a    
360 eb706106-cd1a-45c2-a231-cd730a23eac8 T000605 E000646 M3 something there wasn't two victims M3's empty there wasn't two victims 6:25 6:27 qy^d^m 22b.23a positive surprise 18b.19a 3 3  
362 bd57b681-c4f4-47cf-a7ae-423b3e78377b T000605 E000646 okay   6:29 6:30 s^aa 24b neutral neutral 19c    
363 b8fd33dc-b602-45d7-8e97-ec3afe98c000 T000605 E000646 there's no one in L3 and L2 you can make your way all the way down to L1 I'm going to start marking the Jace there's no one in L3 and L2 you can make your way all the way down to L1 I'm going to start marking the J's 6:33 6:42 s^cc^co 25a     20a    
365 498171ad-76de-44e2-a9d8-71baf637e09d T000605 E000646 you guys see the markers and placing now you guys see the markers I'm placing now 6:53 6:55 qy^d 26a     22a    
367 3640eb86-bb43-4dbb-84b1-9eb25cc565cb T000605 E000646 okay yeah   6:56 6:58 s^aa 27b     22c    
368 fc7fd830-f151-4540-8cdb-4edab9972bd5 T000605 E000646 there's a lot of no victims in the eye section there's a lot of no victims in the I section 6:58 7:02 s   positive neutral 23a    
369 93feab03-42e8-433b-ab0b-57d8ecee2cba T000605 E000646 okay you don't have to go you can I4 and j4 both have critical victims   7:05 7:10 s       24a    
370 f03ca369-6153-4f51-8af6-ef28950a39e4 T000605 E000646 so that should be fun   7:11 7:15 s^e   positive joy 24a+    
380 9d1a1253-ff8a-4b7d-a0ab-431ccaabb5df T000605 E000646 okay on your way down can okay on your way down can you 8:01 8:04 qy^co 32a neutral neutral 29b-1 1 1  
383 635c45e6-f7b7-4adf-afaa-6fee72f2f60e T000605 E000646 head over to H1 I'm trapped I'm currently trapped   8:04 8:09 s^e 32a+     30a    
385 cb61668d-d54e-4fda-91ce-136c9e501217 T000605 E000646 yeah I know   8:14 8:16 s^aa 33b     31b 2 2  
387 7c67361f-8493-4ed9-bd4f-658bfc6118b8 T000605 E000646 right here on this side   8:47 8:49 s^co       31b+ 2 2  
388 f6c165a9-e22c-4fa9-a235-9d5d25055dc5 T000605 E000646 yeah I'm going to take that okay you want to take that 8:52 8:54 qy^d 34a positive neutral 32a    
391 c99458b6-8a46-4151-803f-3c8507da54d8 T000605 E000646 it's an a   8:56 8:58 qy^bu 35b.36a     33b-1 3 3  
393 2804b40a-8313-4304-ba3e-6ce2fb7fbc04 T000605 E000646 okay thank you   8:58 9:00 s^aa^ft 37b positive neutral 33c    
396 6509e24a-0f8d-49b0-9bb0-cc31cf34c48d T000605 E000646 I'm going to keep I'm going to keep working I'm going to keep marking 9:08 9:11 s^cc       35a    
419 d2900d70-d6fc-40a1-8f3e-0e22e3944d65 T000605 E000646 okay transporter here the whole map is labeled | where do you guys need me now   11:56 12:01 s|qw   neutral neutral 49a.50a    
421 4eccdb3f-7238-4dee-8e8f-8d2854331902 T000605 E000646 hand me that victim and you can go   12:09 12:12 s^co 45b positive neutral 51b.52a 3 3  
422 aa353555-6d6f-4630-a84e-560a408a0467 T000605 E000646 what color or what letter   12:12 12:16 qw 46a     52a+    
424 4bd31c56-263e-450e-8b64-2e779b5594ae T000605 E000646 C | okay I'll just go across   12:16 12:19 qy^bu|s^aa^cc 47b.48a.49b positive neutral      
426 208367c8-2d34-4a93-942a-f335b0bd672e T000605 E000646 yeah you don't need you don't need you don't need a free South Zone C oh yeah whichever one you're closest to C North Zone C or South Zone C come to either because they're both trapped with rubble   12:22 12:32 s^df^ng 50b     54a    
428 7152c743-7765-4509-9f61-3aa793856122 T000605 E000646 I can C4 thing so I can see your thing so 12:33 12:36 s^e 50b+ positive neutral 54a+    
429 93dda9e9-26cf-40d3-97ff-20925a5ca09f T000605 E000646 thank you   12:37 12:39 s^ft       54c    
431 c07c7cde-ad11-402d-bf29-4c9f138d3164 T000605 E000646 alright where are we heading now   12:39 12:43 qw 51a     55b.56a 1 1  
433 9bea7c9c-62c7-44d6-9836-95d99da95e29 T000605 E000646 what   12:51 12:54 qw.%- 52a     57b 1 1  
435 29795ee4-4bc6-471f-98d5-195d200fb83b T000605 E000646 there's this dude this dude critical   12:54 12:58 qy 52a+     58a    
440 16241941-2284-44f6-afa9-7cbb1b1dfde1 T000605 E000646 I'm not getting the sound effects for the points when I put this guy down   13:15 13:19 s 54a negative sadness 60a    
442 196716f7-da02-4ab0-a274-ebd7028c505c T000605 E000646 I was over there and supposedly that was a critical guy   13:22 13:25 s 55b negative neutral 61b.62a 1 1  
444 12229569-76cc-492d-843b-7017556c08ed T000605 E000646 buttercup what is he   13:26 13:28 qw       63b 1 1  
449 6fb2cc63-5c20-4411-8a7d-dcbeb24cd97c T000605 E000646 I think one of the victims are in the wrong room   13:41 13:44 s 58a     66a    
451 fe48035e-5c57-4a51-9230-34b3783008be T000605 E000646 Southside Vermont I'm not sure that I could be a glitch Southside they're not I'm not sure that I could be a glitch 13:51 13:56 s^bd 59b.60a negative disgust 67b.68a 2 2  
458 f39e460e-7525-4a24-b0ee-e591052591ce T000605 E000646 yeah there was a victim who needed to go to a and not C   14:44 14:48 s^na 58b+ negative sadness 71b.73a 1 1  
460 a03f330f-f96e-47a6-a30c-71c2d4220052 T000605 E000646 on my way   14:51 14:53 s^cc 62b positive neutral 74b 1 1  
463 27146db3-c67c-403f-8303-5cec589fa928 T000605 E000646 three critical Zone over here three criticals over here 14:59 15:01 qy^d 63a negative neutral 77a    
465 a6b68e74-466b-4d52-b717-3e02b66fdb18 T000605 E000646 okay I am in here   15:02 15:05 s^aa 64b     78a    
468 3e34dd38-14c6-4f93-948a-13d97370da6a T000605 E000646 okay I'm on my way back to I4 yeah I'm on my way back to I4 15:26 15:29 s^cc   neutral neutral 79b.80a 3 3  
469 7ac8c9e4-1024-47b8-80b9-04c4a1cd1bbd T000605 E000646 is there anybody else there | also j4 j4 has a critical by the way   15:29 15:36 qy|s 65a.66a negative neutral 81a.82a    
471 edbed3c7-dea1-4246-bf24-c2379d6b3e56 T000605 E000646 if you guys have done that room yet   15:39 15:42 s^e 66a+     82a+    
475 2c58ac3f-8890-43ed-9511-0dd9026844b4 T000605 E000646 it's odd that there's no victim here   16:01 16:04 s       84b 3 3  
477 4b7f9ec2-127c-44f6-8fad-7a90b3427540 T000605 E000646 yeah   16:05 16:07 s^aa 67b-1 neutral neutral 85b 1 1  
478 2125684e-9dfa-4db9-95ea-27e2a3b91acd T000605 E000646 we should be good   16:07 16:09 s^e   positive joy 86a    
482 49d7c13f-f06a-46a5-ab99-ad5a1e00b5aa T000605 E000646 j4 clear | okay   16:15 16:18 qy|s^aa 70b positive joy 88b-2 3 3  
483 392e9480-3d2c-4936-9348-48178c2a4a0f T000605 E000646 let's let's go to the we can go to G3 that's closer than H1 actually now let's go to H1 it's got H1 because there's a lot more people down there let's let's go to the we can go to G3 that's closer than H1 actually no let's go to H1 it's got H1 because there's a lot more people down there 16:19 16:34 s^bsc^cc^co^df^ng 71a.72b.73a neutral neutral 89a.90b.91a    
485 ace17fb9-e03d-4112-814c-4f19f27663b9 T000605 E000646 yep let's go   16:34 16:37 s^aa^cc^co 73b     91b 1 1  
489 c3b929da-40d3-4a83-b148-c3e6654db2e6 T000605 E000646 right right in here yeah but are you ready let me out of it so try going again right right in here yeah but are you already let me out of it so try going again 16:47 16:53 s^aa^co 74b.75a     93b.94a 1 1  
491 3ceea819-ea8e-4114-b0d1-eb532738a183 T000605 E000646 okay we'll go ahead and try   16:53 16:56 s^aa^cc 76b     94c.96a    
492 4ea3c840-44d7-422c-8c23-9e4a6b75740b T000605 E000646 you can come in here medic you can get in here he's on the other side of the injured person   16:58 17:03 s^co   neutral neutral 97a    
493 0b2b08b1-cdff-42c7-999a-8020f9fb5b30 T000605 E000646 oh   17:03 17:05 s^fe       97a+    
496 6f495dea-38b4-46f5-a6c5-5ca109e9e36e T000605 E000646 I'm going to transport the critical victim   17:11 17:15 s^cc   positive neutral 99a    
498 1809a3e7-ab06-4136-98e1-2d43ef59a73c T000605 E000646 actually I'll transport the A C and C is closer but yeah actually I'll transport the A since C is closer but yeah 17:16 17:20 s^bsc^cc^e 77a     101a    
502 845ac59b-0eb3-4bf7-b4ee-f5bb2c314874 T000605 E000646 and can you change the sign of that now and that's fine and can you change the sign of that now on that side 17:28 17:34 qy^co 78a     102a    
504 807a6dfe-aad4-44ca-9760-0aeac705e157 T000605 E000646 good job all right let's go to H1   17:34 17:38 s^ba^cc^co 79a positive joy 103a    
505 4c0e9f04-0017-4f51-b47d-cc389b6bd242 T000605 E000646 that's also critical here oh no victim here   17:38 17:43 s^bsc^e 79a+     104a    
507 1f1a4102-4f58-4fba-94aa-c1e37972fb10 T000605 E000646 yep   17:43 17:45 s^aa 80b neutral neutral 105b    
508 c945ac53-ea80-4d13-a0cc-1620c77f701f T000605 E000646 okay now let's go through D3 it go through D4 come down this way and then in this room there's a regular victim oh yeah right here all right   17:46 17:58 s^aa^cc^co 81a     106a    
512 06a792ff-4719-432e-8e85-66175aa13e65 T000605 E000646 okay   18:01 18:03 s^aa 82b neutral neutral 107b 1 1  
515 f6baff1d-d996-4527-8a00-308dd89080e9 T000605 E000646 music I hear ya there's a guy here yea 18:33 18:38 s            
517 211f59e1-bcf8-44cd-9373-58871382b48d T000605 E000646 this is critical   18:47 18:50 qy 84b.85a     111a    
519 6df1cfd4-cc97-4402-9cf8-97988cf24ebd T000605 E000646 die okay 18:52 18:53 s^aa 86b     113b 1 1  
521 c4724afe-6d66-4e1d-bbb8-9d5eef72b3ca T000605 E000646 let's head over to the c section   19:04 19:07 s^cc^co       115a    
523 8e6cae11-0e84-4218-8d33-8dbe6ad77c6f T000605 E000646 yeah that's so let's just do the critical room here yeah   19:10 19:15 s^aa^cc^co 87b.88b neutral neutral 116b.117a 1 1  
525 25fe8332-6677-45b8-a2b9-28f4ea8ee8b8 T000605 E000646 right behind this wall right here   19:19 19:22 s       118a    
526 ffcdce98-4cff-4f79-90cc-02270c0610df T000605 E000646 yeah engineer can you break this wall   19:25 19:28 qy^co   neutral neutral 119a    
528 9d33c315-dccb-4d9a-9573-bfb95b6c2205 T000605 E000646 I can probably deliver him really quickly   19:37 19:40 s^cc 89b positive neutral 120b 3 3  
529 43bbbdb2-c28c-4f5b-a9f8-1f2c810c4c25 T000605 E000646 he's a door trapped can you check is the door trapped can you check 19:40 19:45 qy^co       121a    
530 6fe2779d-7088-4785-ad9a-20eee3e32785 T000605 E000646 C   19:44 19:45 qy 90a neutral neutral 121a+    
532 46478b6e-0e2c-4c3f-93d2-8d4591a3a1e4 T000605 E000646 please please please dang it Pizza the end that's ridiculous please please please dang it that's the end that's ridiculous 19:50 20:02 s^j^z            
2369 54ad27a2-3ee6-4e12-8c5b-946471ce2f34 T000606 E000646 blue question question no question no questions 1:59 2:04 s^ar^z            
2374 8095df1e-e5b9-4c14-a2bd-863d8d8b2192 T000606 E000646 I think okay I think 2:27 2:31 s^aa.%- 3b-2 neutral neutral      
2375 7784acc7-faee-45bd-b163-06d5c939140c T000606 E000646 yeah I think I'm going to Mark exactly what I did last time but we should actually go for the critical victims the first   2:33 2:41 s^aa^cc^cs 3b-2+.4a neutral neutral      
2377 60ac0c3f-ee7a-4585-87da-dc138003f037 T000606 E000646 okay   2:52 2:54 s^aa 5b neutral neutral      
2378 0cdee2cc-3032-4cab-af1d-5c3a78f3663b T000606 E000646 so what are you should I cover first the like a through C so what area should I cover first | the like A through C 2:57 3:03 qw|qy 6a negative neutral      
2380 f4c4b3f3-4305-4277-add5-54e32219e2ed T000606 E000646 okay   3:07 3:09 s^aa 7b neutral neutral      
2381 a6d5b3bc-41a2-4103-b55c-3d5132f98cb9 T000606 E000646 okay   3:13 3:15 s^aa 7b+ neutral neutral      
2382 35561f1c-6e2e-4e56-8b47-a38975448a87 T000606 E000646 yep   3:17 3:19 s^aa 7b++ positive neutral      
2385 8c50c927-c5d3-41fe-898d-5c89d8fc4854 T000606 E000646 okay sounds good   3:31 3:31 s^ba 11b-1 positive neutral      
2387 3bf3249b-a8a1-40e5-adf0-6f1643679c9a T000606 E000646 so let's start with d and I'll mark everything there and then you guys can   3:40 3:47 s^cc^co.%- 12a neutral neutral 1a    
2389 a281337e-c441-4dce-b28e-e718c8edadb1 T000606 E000646 okay and then you guys can move on to H and then go up to G   3:47 3:52 s^aa^co 13b.14a neutral neutral 2b.3a 1 1  
2392 3f95d899-a95e-495d-a90c-a2db4c231530 T000606 E000646 yep   3:53 3:55 s^aa 15b positive neutral 3c    
2393 6ec35475-9e16-4d60-acec-f6ceb1bb8c11 T000606 E000646 yeah we're H2 is in the back so we'll hit that before we go to G yeah remember H2 is in the back so we'll hit that before we go to G 3:56 4:01 s^aa^cc^co 16a neutral neutral 4a    
2395 3d4889e0-7de1-426a-bfd2-6458be3207ae T000606 E000646 h   4:05 4:07 s^m 17b neutral neutral      

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );