Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

250 rows where participant = "E000638"

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Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
4709 1dc54c3c-ec28-485c-bef6-f0d239c42a81 T000637 E000638 okay this is the medic so in half the rooms you named there's actually meetings going on so I2 i4a M1 M3 are the meetings happening on the right side of the map D2 and E5 are the meetings happening in the middle and then A2 B9 and C4 other ones happening on the lever so I'm assuming there's going to be a couple more victims than just one in those rooms and then considering the severe damage ones this was going to be a bunch of critical victims in those okay this is the medic so in half the rooms you named there's actually meetings going on so I2 i4a M1 M3 are the meetings happening on the right side of the map D2 and E5 are the meetings happening in the middle and then A2 B9 and C4 other ones happening on the other so I'm assuming there's going to be a couple more victims than just one in those rooms and then considering the severe damage ones that's probably going to be a bunch of critical victims in those 4:42 5:12 s^aa 1b.2a neutral neutral      
4710 8619722e-e13c-45b2-9280-7dec051de054 T000637 E000638 certain rooms   5:12 5:15 s^e 2a+ neutral neutral      
4712 ab851956-5e7e-4f72-9b44-9cb27b394343 T000637 E000638 yep that's right   5:18 5:22 s^aa 3b.4a positive neutral      
4713 918d856a-d222-4b47-89b9-0d0b14ca164f T000637 E000638 E5 is yep that's one of the middle   5:22 5:26 s^na 3b+.4a+ positive neutral      
4715 86f30572-4e78-4793-b2b3-fee890e2fdf9 T000637 E000638 C4 yep that's in the low side   5:27 5:31 s^na 3b++.4a++ positive neutral      
4716 515bffb0-be8f-4627-8041-959e3ad72a81 T000637 E000638 okay   5:34 5:36 s            
4719 b9bc8fc1-3151-4b04-aea7-41a092223af3 T000637 E000638 so if we're coming into the middle C said E5 was one with the severe damage so if we're coming in through the middle so you said E5 was one with the severe damage 5:37 5:43 qy^bu^d 5a neutral neutral 1a    
4721 51ff8a3c-8a5c-4f44-a187-7e3581afa9eb T000637 E000638 okay then let's just go straight for E5 up to start and then see how many we can and bring them back okay then let's just go straight for E5 up to start and then see how many we can 5:43 5:52 s^aa^cc^co 6b positive neutral 1c.2a    
4722 afc9c740-fc97-41bc-99ea-80dfc0a61646 T000637 E000638 get from there and bring them back   5:49 5:52 s^e 6b+ positive neutral      
4724 375fb376-0515-46e7-89ce-a60ec3409b80 T000637 E000638 okay I C police know project meeting you said project meeting right oh okay I see okay so project meeting | you said project meeting right 6:03 6:10 s^aa|qy^bu^d^g 7b.8a neutral neutral 3b.4a 3 3  
4726 cd52ca96-a247-4ea6-a44b-6a7d02844091 T000637 E000638 okay so i4a is on the right side it let's go to E5 then C if you can clear that out first okay so I4A is on the right side here let's go to E5 and see if we can clear that out first 6:11 6:20 s^aa^cc^co 9b neutral neutral 5b.6a 3 3  
4728 9f31b4d1-6ee5-47c2-9d52-f08a59a51d8a T000637 E000638 yeah if I there's a bunch of rubble in the way okay E5 there's a bunch of rubble in the way 6:21 6:25 s^e   negative fear 6a+    
4733 aad8ecd7-dfdf-452e-a638-ef9eff6854bf T000637 E000638 all we found okay oh we found more okay 6:43 6:47 s^aa^fe       9a    
4735 c02e1133-d8d6-471e-b17c-00d417fd7d2e T000637 E000638 okay then okay (indecipherable) thank you 6:47 6:51 s^aa^ft 10b-1     10b-1 1 1  
4738 6bcc8964-9cb8-49be-a6d6-eab021d525c8 T000637 E000638 wake me up hey so this is a type c transporter if you want to grab this one I'll bring them to you wake them up hey so these are type C Transporter if you want this one I'll bring them to you 6:57 7:04 s^co^cs 12a positive neutral 12a    
4740 8e53b320-734b-4ac1-ab5e-69be32c70308 T000637 E000638 another free there those are for you 7:04 7:09 s   neutral neutral 12a+    
4742 51bd2919-1890-453f-9d7f-1e3830e1ce08 T000637 E000638 yep everything should be good   7:09 7:13 s^na 13b.14a positive neutral 13b 3 3  
4745 5d1c4988-4f75-4faa-afe1-f3ab2a524106 T000637 E000638 yeah we'd have to go round to get to that one you want to just take check the H2 rezendes on the way here I'm not sure this engineer here but yeah we'd have to go around to get to that one | you want to just take check the H2 rooms then these over here | I'm not sure there's anyone in here but 7:16 7:29 s|qy^cs^d|s^e 15a neutral fear 15a    
4749 9bd55869-0d06-4938-9344-3861817bd2b2 T000637 E000638 yeah everything's good H2 yeah everything looks fine H2 7:29 7:33 s^aa 16b     16b 3 3  
4752 1dc2a1dc-aaa0-4157-bdbb-7e48bb89bd90 T000637 E000638 I guess I think we have the whole oh yeah H2 is clear so I think we have all of H2 and the building is clear so okay so I think we have the whole oh yeah H2 is clear so I think we have all of H2 and these rooms clear so 7:33 7:41 s^aa^bd^e^fe 16b+ positive surprise 17a    
4754 4b5079bf-888c-42ab-8113-e4003fbf1a47 T000637 E000638 it's a kitchen I believe that's all that's a kitchen I believe that's all 7:42 7:47 s^ng 17b neutral neutral 18b 3 3  
4756 ecddd872-9929-45bd-a21d-c160038814f6 T000637 E000638 oh yeah C critical victim over here engineer if you want to come home again yeah lot of rubble in the window oh yeah I see critical victim over here Engineer if you want to come get him yeah lot of rubble in the way 7:50 7:58 s^aa^cs 18a negative fear 20a    
4760 e4ebfbb7-15d3-45b0-8378-31a4041d69e8 T000637 E000638 okay so that one's type c engineer okay so that one's type C Engineer 8:05 8:12 s^aa 19b.20a neutral neutral 21b.22a 1 1  
4764 ad65b3ec-9a26-4088-a63c-d5cd52309d69 T000637 E000638 oh yeah the rubble's come back okay you're gonna have to put him down and then yeah here I'm going to do the critical oh yeah the rebels come back okay you're gonna have to put him down and then yeah here I'm going to do the critical 8:14 8:20 s^aa^cc^co 21a negative surprise 23b-1.24a 1 1  
4768 a25c4705-c940-4247-bb02-4aee86897bab T000637 E000638 okay   8:20 8:23 s^aa   positive neutral 24b    
4770 3dcecc38-fd71-406d-b99d-8cb1b6895711 T000637 E000638 we are in H1 right now   8:23 8:26 s^cc 22b.23a neutral neutral 25b 3 3  
4772 7f0e8c4b-d351-45a6-af0d-9480911e3400 T000637 E000638 we're taking thinking B comes back to their respective room zone now we're taking taking victims back to their respective rooms right now 8:26 8:31 s^cc 24a positive neutral 16a    
4774 8cd8f7cd-3c38-4600-b1a5-d64a596763a8 T000637 E000638 two A1 regular one critical   8:38 8:42 s   neutral neutral 17a    
4775 d14ba58e-c967-4dbc-935d-6692ecb78f65 T000637 E000638 okay engineer going to come with me we can clear out these D rooms I'm right behind you okay Engineer if you want to come with me we can clear out these D rooms I'm right behind you 8:45 8:52 s^cs 25a positive neutral 18a    
4777   T000637 E000638   yep 8:52 8:55 s^aa 26b     18c    
4778 702c75e7-ab20-495b-8490-01b48ab4dabf T000637 E000638 yep oh to victim Zone here okay two victims in here okay 8:55 8:59 s 27a negative surprise 19a    
4781 4c10b46a-c39c-43a3-b599-b35bf42821bc T000637 E000638 none in here none in here 9:02 9:06 s       21a    
4782 67c4c1cb-0114-4cf0-b974-7f4b26e51e84 T000637 E000638 hey baby A B (indecipherable) this is A 9:07 9:15 s^t1   neutral neutral 21b 1 1  
4785 fc29efca-2e1f-4cf4-9e6a-2c1985df6d14 T000637 E000638 hey   9:16 9:16 x   neutral neutral      
4786 a9080358-73c6-434c-88ba-1461ca89a6ae T000637 E000638 I have the victim Zone timed up over there you can see them it's okay engineer floor to come in here with me D3 those are critical need some of the Wake move I have the victims that are tagged over there you can see them | Engineer if you want to come in here with me D3 there's a critical I need someone to wake them up 9:17 9:30 s|qy^co^df 28a.29a negative surprise 23a.24a    
4791   T000637 E000638   perfect 9:34 9:38 s^ba 30b     24c    
4792 8a36bedd-f299-4093-bafa-53a4aea53083 T000637 E000638 search   9:38 9:38 x   positive joy      
4794 b81ff267-924a-4650-9157-5a0bf1d0d4ff T000637 E000638 there's another one here so I'm going to grab this one if you could get the critical to the B   9:39 9:45 s^cc^co 31a positive neutral 27a    
4795 6144538c-142c-4128-a4f9-6d80f09f6d69 T000637 E000638 clear so the one you have is critical yep   9:45 9:49 s^e^na 32b neutral neutral 27a+    
4797 3a83d7df-44eb-4ef6-a7ad-581bc984fcd5 T000637 E000638 okay this is B of the toggle player for you okay this is B I'll put a tag over there for you 9:53 9:57 s^aa^aa^cc 33b.34a positive neutral 28b 2 2  
4799 e85e7e88-3256-4806-b2b4-2f58ac15b5c9 T000637 E000638 okay so we've cleared out all these rooms I'm saying okay so we've cleared out all of these rooms I'm saying 9:59 10:06 qy^d 35a positive neutral 29a    
4802 d82e5525-db5b-423f-b10a-cd0820659fee T000637 E000638 we are going to go chat yeah will check that yeah 10:06 10:11 s^cc^na 36b positive neutral 31b-1 2 2  
4804 3be57048-03c3-4f72-a7dd-4ac6e9718b98 T000637 E000638 perfect   10:11 10:15 s^ba 36b+ positive neutral 31c    
4805 c3e83586-5789-4330-9bc6-ac86c90d1e35 T000637 E000638 I'm going to start at looking into C rooms alright I'm gonna start looking into C rooms 10:17 10:21 s^cc   positive neutral 32a    
4806 0d01a0b3-8826-4dde-b95d-c9034f75a039 T000637 E000638 no okay there a victim here | no okay 10:24 10:28 qy^t1|s^t1   positive neutral 33a    
4808 4d013cf8-ad43-4a5a-91ee-759c0a4db4a6 T000637 E000638 all right here I'm right here with you and wake them up   10:29 10:35 s^cc^co 37b-1 neutral neutral 32b-1.35a 2 2  
4811 4f576b97-0956-4b53-86aa-a0e06e79e18e T000637 E000638 yeah there's a bunch of rubble in the world yeah there's a bunch of rubble in the way 10:35 10:40 s^na 38b negative fear 37a    
4812 87c1894c-80ef-4250-8710-24060e89bdd2 T000637 E000638 there's two victim Zone icon this guy and can reach the window there's two victims I got this guy I can't reach (indecipherable) 10:41 10:49 s^cc.%   neutral neutral 38a    
4813 12d0d500-fb3c-44c5-ba54-6a27b2a013ad T000637 E000638 also this is a b   10:49 10:52 s 39a neutral neutral 38a+    
4816   T000637 E000638   yeah 10:52 10:54 s^aa 40b     38c    
4818 0ff7f012-8fe1-4c01-8878-b795a8087e19 T000637 E000638 this is   10:56 10:58 s 41b     39b-1.40a.41a    
4819 5e4b0273-6e3a-4ed0-a73a-aa12928ce2bd T000637 E000638 the one I have is a c type there's a distance critical or I'm going the wrong way the one I have is a c type this one's critical oh I'm going the wrong way 10:58 11:05 s^e^t1 41b+.42a negative sadness      
4820 424fa9e6-3493-46d1-9f83-c4c35c9baa00 T000637 E000638 oh yeah we could we could just move all the victims before stabilizing them into the B room and then I can just do them all at the end if you think that would be quicker   11:05 11:19 s^ba^cs 43b.44a positive joy      
4824 e59d3a46-fdb1-4769-81c2-34e23f4744a2 T000637 E000638 because you do have a lot of speed so if you bring all the victims into one area I can just go through and then check all of them because you do have a lot of speed so if you bring all the victims into one area I can go through and check all of them 11:20 11:28 s^df^e 44a+ positive joy 41a+.42a    
4826 a39216d3-15ce-4a02-90fe-fdf8bb977752 T000637 E000638 yeah that is a good point yeah   11:31 11:34 s^ba 45b positive neutral 43b 3 3  
4827 8c067fc1-d784-4c76-b662-d6c5cfd016fe T000637 E000638 engineer   11:35 11:37 s.%   neutral neutral 44a    
4828 e70b0f3e-f97a-4d5d-8ddd-9094a6b1d4ee T000637 E000638 oh there's a lot of rubble here so I have no idea there's a victim inside there's a lot of rubble here so I have no idea if there's a victim inside 11:38 11:44 s 46a negative surprise 44a+    
4831 2ef12579-9b9c-4c2e-b793-fc80c07d203c T000637 E000638 C5 yes C5 11:49 11:51 s^aa 47b     45b 2 2  
4832 449fbd86-9b1d-46df-b299-930b03f76fa1 T000637 E000638 yeah I'm in the room right next to you okay here I'm coming to you   11:51 11:56 s^na^cc 47b+ positive neutral 45b+.46a 2 2  
4835 52cde64b-fe46-4cf6-8a27-17be0c460c00 T000637 E000638 you for to wake them up there we go D4 wake them up there we go 11:56 12:06 s^co   positive neutral 47a.48a    
4836 3f3e0959-732b-4c8d-83e4-515ab279d528 T000637 E000638 hey if you just check C5 for me I have no idea what's going on   12:01 12:05 qy 48a neutral neutral      
4839 d7b4e0f3-7b17-4203-bdab-9684f692bddc T000637 E000638 this is a c i put a tag on the map for your transporter if you can come grab C whenever you can this is a C I put a tag on the map for you Transporter if you can come grab C whenever you can 12:06 12:14 s^co 49a positive neutral 49a.50a    
4841 49bd9b13-c898-47b7-9c3f-a4c3bcc72b7c T000637 E000638 C5 Red Dot C5 there's a critical victim Zone on C5 right outside C5 there's a critical victim Zone (indecipherable) 12:15 12:20 s^ng.% 50b.51a neutral neutral 51a    
4844 a95cc716-6672-4cb0-a31f-00bf7cf266cf T000637 E000638 perfect perfect 12:25 12:29 s^ba 52b positive neutral 52b 2 2  
4845 10542bbc-048f-457b-959c-44c845dab58d T000637 E000638 check C6   12:30 12:34 s^co   neutral neutral 53a    
4846 a60b791e-a367-4e6c-aa7a-3815b4f32831 T000637 E000638 yep screams clear too yup this room's clear too 12:43 12:48 s   positive neutral 52b+ 2 2  
4847 8d06fea6-22b6-4233-8f45-3598c95fb69e T000637 E000638 so (indecipherable) C7 12:49 12:53 s   positive joy      
4849 90754866-ac1d-4420-8c62-2e200e724690 T000637 E000638 clear clear 13:05 13:08 s   neutral neutral      
4850 2f9c1667-0d80-4d1c-aee3-3dca6b4caec9 T000637 E000638 okay okay let's just finish all this C rooms there's only two more and then we can go work on those ones okay let's just finish out these C rooms there's only two more and then we can go work on those ones 13:13 13:21 s^aa^cc^co 53b.54a positive neutral 54b.55a    
4853 5ed753a6-f7bd-4fa0-8f53-3469f228960a T000637 E000638 oh I hear a sound fire Maybe   13:24 13:29 s^am 55a neutral surprise 56a    
4855 60a0f333-5221-4869-86cd-5c42f66413a2 T000637 E000638 so we do have rooms on the other side of the map so we don't have to always go back to the you know aye yi yi ok so we do have rooms on the other side of the map so we don't have to always go back to the you know 13:29 13:36 s^aa^fe 56b neutral neutral 57a    
4856 5615ff5d-df0a-4f8f-9c03-dfedf868c0e3 T000637 E000638 floor side the does an a zone right here the other side there's there's an A Zone right here 13:36 13:54 s^e 56b+ neutral neutral      
4858 ac5caf40-bea4-4e4e-8983-230da46ce499 T000637 E000638 okay Pi enter Zone E1 and others to victim Zone here let's wake him up okay yeah there's only one that I brought there's two victims in here let's wake them up 13:45 13:50 s^cc^co^na 57b     58b.59a 1 1  
4861 3742b9ba-482c-49c0-9d5e-8dac3772f1b3 T000637 E000638 so here you got the C and then this guy's a so he's right here I can just drop them off   13:50 13:57 s^cc   positive neutral 62a    
4864 f7d5ab46-3b60-4d86-97eb-cab60cdd2f04 T000637 E000638 oh yeah except okay and you were stuck in B9 oh yeah except okay Engineer we're stuck in B9 13:57 14:04 s^aa 58b-1.59b.60a negative sadness 62b-2.63a 1 1  
4868 50d6e817-c55f-44dc-a874-1dec836e7ec7 T000637 E000638 oh it's a beauty oh no it is it is it is yeah my Red Dot shows yeah oh is it B | oh no it is it is yeah my rader shows it 14:04 14:12 qy|s^na 60a+.61b negative surprise 63a+.64a 2 2  
4873 8e60dc50-b2bb-4aa4-b083-e56efb256e3f T000637 E000638 yeah you know stabilize I'm over here yeah A let's stabilize them while we're here 14:16 14:22 s^aa^cc^co 62b.63a positive neutral 65b.66a 1 1  
4876 4e22955a-03d9-46c6-978e-5db54ca5c47d T000637 E000638 perfect perfect 14:23 14:26 s^ba 64b-1 positive neutral 67b-1    
4878 8c3e8d0d-1662-45de-aec5-cc045aa47e31 T000637 E000638 okay yeah and B just drop off a okay yeah let me just drop off A perfect 14:29 14:34 s^aa^cc 65b.66a positive neutral 68b.69a 1 1  
4880 1d4ba45a-11f5-42c3-9faa-6158330027e3 T000637 E000638 yes we don't have to go all the way back now for the player yeah that's what I was trying to say we don't have to go all the way back now for the 14:36 14:42 s^na.%- 67b neutral neutral 70b.71a 1 1  
4884 d9ab1cf5-75eb-49b3-8ed3-0917ae9c0875 T000637 E000638 yeah I'm here putting them off yep I'm here clean them up 14:45 14:48 s^aa^co 68b-2 positive neutral 72b-2 2 2  
4887 680e5bf9-75d7-4b7d-85ec-6a93d463658a T000637 E000638 okay   14:53 14:56 s^aa 69b positive neutral 73b 1 1  
4889 286bb34e-ed93-4f95-9395-737dbb1d2515 T000637 E000638 oh I'm stuck again and you could come back yeah B8 yeah I'ma put Red Zone Zone this room so we don't go back in here oh I'm stuck again Engineer if you could come back yeah B8 yeah I'm putting a threat sign in this room so we don't go back here 15:08 15:18 s^aa^cc^co^df 70a.71b negative sadness 75a.76a    
4892 3adeb084-cfc4-4e66-b717-7a83aebd5869 T000637 E000638 right behind you engineer just walked past me right behind you Engineer just walked past me 15:22 15:26 s 72a negative sadness 78b.79a 1 1  
4894 8c652f9e-83df-4e25-8914-ebe104c76da9 T000637 E000638 I've b a b a B8 B8 15:26 15:30 s 73b.74a neutral neutral 80b.81a 3 3  
4901 7531eb93-7917-47ea-b1fd-89e6eaee468b T000637 E000638 yeah I'm coming over yeah I'm coming one moment 15:44 15:48 s^aa^cc 77b positive neutral 83b-2 2 2  
4903 8d9b46ac-9213-4122-b4df-8ecedc70bbca T000637 E000638 okay yeah then enter if you want to go do that then really quickly okay yeah then engineer if you want to go do that then really quickly 15:52 15:57 s^co 78b neutral neutral 84b.85a 1 1  
4907 6d994452-1b0c-4cfa-aa0d-819f71eb444d T000637 E000638 this is a green icon (indecipherable) 16:06 16:09 %   neutral neutral      
4909 b36b8a2f-ebb2-4840-92f5-3e7afee476c0 T000637 E000638 yep I'm on my room oh I think it's the threat room I'm stuck in here again there's a different room yep I'm on my | is this a threat room | oh I think it's a threat room I'm stuck in here again there's a different room 16:10 16:20 s^aa^cc|qy|s^aa^no 81b.82a.83b negative sadness 87b.88a.89a 2 2  
4910 704edfd1-499c-43d1-aef7-192a3b786e0b T000637 E000638 I have no idea   16:20 16:22 s^no^e 83b+ negative sadness      
4913 69c8a76a-05e9-4e36-9b20-bf05c70bf5c3 T000637 E000638 I came in here and let me help you let me heal him I came in here to here let me ok here let me heal him for you you can just take him out 16:23 16:29 s^cc^co^df^e 83b+.84a positive joy 89a    
4914 df55cb51-22f1-439a-9442-b7a7baedcbf0 T000637 E000638 that's the type A that's the type A yep that's a type A that's a type A yup right here 16:29 16:35 s^na 84a+.85b.86a positive joy 89b-1.90a 2 2  
4917 ddbd6938-4678-47d7-b59b-35c02a5afb5e T000637 E000638 thank you sir yeah I'm just going to drop a load of a threat tags on the rooms that are threads (indecipherable) thank you sir yeah I'm just going to drop a load of a threat tags on the rooms that are threats 16:36 16:46 s^aa^cc^ft 87b positive joy 89c.90a    
4918 764a0296-3950-4225-b363-8f00f6c45eb1 T000637 E000638 oh nice enough oh nice I didn't see that 16:46 16:51 s^fe   positive joy 90a+    
4920 3cc024a0-0315-4a88-ab8d-394450ad4784 T000637 E000638 and this one's clear   16:52 16:55 s   neutral neutral 91a    
4922 b397f534-3669-4ad0-89e8-2a74f43e5e12 T000637 E000638 okay this is   16:56 17:00 s.%-            
4925 0e77519f-4c4e-4add-9e55-8fadc5479410 T000637 E000638 Isabel is clear now A is let's clear them out 17:01 17:06 s^cc^co 88b positive joy 93b 1 1  
4926 6fe80579-4df8-4704-b59b-19d7158a6bea T000637 E000638 blue marker boom alright 17:06 17:08 s^fe       93b+    
4927 e9a31232-842d-4372-956a-cbce81f35eb3 T000637 E000638 I got you   17:09 17:12 s^cc 89b.90a positive neutral 93b++    
4930 63d7c60e-df54-4c27-8e9e-40962d513aa4 T000637 E000638 okay so one of those at a time okay no no there's an A type 17:24 17:29 s^nd 91b neutral neutral 96b.97a 1 1  

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );