Data license: CC-BY-4.0

original_uuid
Original UUID of the ASR utterance. This can be null if the utterance was manually added by an annotator.
trial
Trial ID
participant
Participant ID
asr_text
ASR transcription
corrected_text
Manually corrected transcription, if the ASR transcription is incorrect.
start_timestamp
Start timestamp
stop_timestamp
Stop timestamp
dialog_acts
Dialog acts identified.
adjacency_pairs
Adjacency pair annotations.
sentiment
Sentiment label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
emotion
Emotion label. Can be null if (i) the trial wasn't annotated for sent/emo or (ii) if the audio of the utterance is not clear enough to assign a label.
background_noise
Annotations describing background noise during an utterance, if any.

171 rows where participant = "E000604"

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Suggested facets: trial, sentiment, emotion, checkback_score

Link rowid ▼ original_uuid trial participant asr_text corrected_text start_timestamp end_timestamp dialog_acts adjacency_pairs sentiment emotion clc_label checkback_score background_noise
10009 3389e07a-59f3-442d-afc4-429d5366736e T000613 E000604 you better now than ever better now than ever 0:01 0:04 s^z            
10010 f54af268-fdd0-4eb1-aa82-7f761915bc3e T000613 E000604 it is C over 2 by the way right It is server 2 by the way, right? 1:20 1:24 qy^bu^d^g^z            
10013 a535aab4-0741-45c3-9034-9a7f628700e6 T000613 E000604 gotcha   1:36 1:38 s^aa^z            
10024 43cbb84b-d440-4b0a-8fd8-0d6fa9fb3de6 T000613 E000604 okay so you want to do the same like style where we start in that top right corner I think the best way to go about is like even if it takes a little bit of time at the beginning for you two to get victims out yourselves if I'm running around and just marking doors I think we can save a lot of time not looking into rooms okay | so you want to do the same like style where we start in that top right corner | I think the best way to go about is like even if it takes a little bit of time at the beginning for you two to get victims out yourselves if I'm running around and just marking doors I think we can save a lot of time not looking into rooms 3:46 4:06 fg|s|s^cs 1b-2.2a neutral neutral      
10027 fab1783a-4ccc-4bf3-92a6-77040e2f0551 T000613 E000604 right   4:16 4:18 s^aa   positive neutral      
10030 fa653051-ff03-4049-9019-c55bcb86b671 T000613 E000604 okay medic what what did you say the meeting rooms were outside of the I4 okay medic what what did you say the meeting rooms were outside of the I4? 4:25 4:31 qy^bu 4a neutral neutral      
10031 b6e1c4fb-feac-4253-9004-ea0a62e16b69 T000613 E000604 are you said alright you said 4:35 4:37 s^aa   neutral neutral      
10032 64194e7b-d621-4565-b813-08210c7eeafd T000613 E000604 M1 M3 okay   4:42 4:45 s^e^m   neutral neutral      
10034 0915513a-4050-4e33-ab4b-19593d15a1f2 T000613 E000604 D2 E5 okay   4:49 4:53 s^aa^m   positive neutral      
10038 df67a925-7466-4246-88a7-ff7da0545edb T000613 E000604 okay you have that information available later correct okay we'll just we'll start on the right and work our way left okay you have that information available later correct? okay we'll just we'll start on the right and work our way left 4:57 5:05 s^co 5a positive neutral 1a    
10041 96c36afc-9eb5-4c5c-9d0f-93c78d4815b7 T000613 E000604 okay   5:05 5:07 s^aa 6b positive neutral      
10042 93ce0446-926d-4fa1-b3d2-ae8411f02db9 T000613 E000604 go team go   5:09 5:12 s 7a positive joy 2a    
10046 384a7200-c5ca-4539-a4d5-3255a9ad957f T000613 E000604 and then we do I think we should have some sort of system for marking like when we get a victim out   5:16 5:23 s^cs 8a neutral neutral 4a    
10050 4740425f-2bac-49f3-90eb-a90271b02c7e T000613 E000604 yes yep you're right   5:28 5:31 s^aa 9b.10a positive joy 4c    
10052 7ae22b8c-8740-46c9-ac8c-65fb3a96e6d4 T000613 E000604 cool beans   5:34 5:38 s   positive joy 5b 1 1  
10056 ec37e6e5-c906-4b85-a9fd-914bc8e42f2d T000613 E000604 your dad's you're totally good that's the game plan you are that.. you're totally good that's the game plan 5:40 5:44 s^na 11b positive joy 7b 3 3  
10057 63fffc73-44cf-4811-938f-74681cbef222 T000613 E000604 nice   5:46 5:48 s^aa   positive joy 7b+   Laughter
10062 31222f64-5b88-4f15-a822-9cf0a61c8b1a T000613 E000604 that's why I'm thinking like I don't want to waste time   6:00 6:05 s 12b negative disgust 9b 3 3  
10063 aa52567d-eda7-4860-a303-6b415ba89c3a T000613 E000604 looking through empty room so I don't want you guys to have to waste time looking through empty rooms this most of them are empty looking through empty room so I don't want you guys to have to waste time looking through empty rooms because most of them are empty 6:06 6:12 s^df 12b+.13a negative disgust 10a    
10069 a5d462b9-896b-47d2-8405-7358609f5753 T000613 E000604 okay   6:37 6:40 b   neutral neutral      
10077 4477fd72-5880-4d58-a792-8f71dcc8f108 T000613 E000604 all the rooms on the green and blue are marked okay all the rooms on the green and blue are marked 6:59 7:06 s   neutral neutral 15a    
10078 8dd76f1e-b4a4-4394-acda-3982eff4083b T000613 E000604 other victims to grab   7:06 7:09 s^e   neutral neutral 16a    
10081 08cf6971-1456-43a5-a19d-f38184d782e6 T000613 E000604 Muhammad L3 occur I'm an (all?) freek 7:21 7:24 %            
10085 cf4eadb7-86cb-443e-afea-8493b0db4037 T000613 E000604 okay yeah   7:31 7:33 s^aa 18b-1 neutral neutral 18b-2 1 1  
10088 dcb81569-e801-47fb-8e3b-aeec33b3cfd3 T000613 E000604 okay I'm right at the door   7:37 7:41 s   positive neutral 19b-2 3 3  
10105 790fb3e6-b5c8-44a9-be11-7117f799ae87 T000613 E000604 just a K4 K just a K4 8:45 8:48 s   neutral neutral 31b-2 2 2  
10107 f69fe53f-5b50-4515-a0be-42050b44f421 T000613 E000604 I'm also on the way I can take a victim if needed   8:51 8:56 s^cs 23a neutral neutral 32a    
10111 9d497136-67c2-447f-b36f-5eb3d5eec201 T000613 E000604 oh yep I've also cleared out   8:56 9:01 s^t1   neutral neutral 32c.33a    
10116 058cc248-fd2e-472d-8934-51a86a9b0512 T000613 E000604 I have A   9:13 9:16 s.%- 24b-2 neutral neutral 36a    
10117 8c6b95a1-1620-49ac-b275-3ea14794810c T000613 E000604 because that's the floor this one because that's the furthest one 9:16 9:18 s^e 24b-2+ neutral neutral 36a+    
10119 2fb32ece-9a2e-4232-88bf-434d0c355499 T000613 E000604 okay there is nothing and in the meeting room and E3 like you said but there's a critical and E3 just next door okay there is nothing in the meeting room and E3 like you said but there's a critical in E3 just next door 9:19 9:27 s 25a positive neutral 36c.37a    
10121 728799bb-8345-42c5-825a-b27561f89b65 T000613 E000604 or I'm sorry B   9:30 9:34 s^fa   negative sadness 37b-2 2 2  
10123 c4c66345-5ece-49d5-b2a8-7bfed91fc125 T000613 E000604 English - 9:34 9:36 %   neutral neutral      
10133 79d06151-8e40-4854-bbd3-c43f1dba6f6d T000613 E000604 okay also just to confirm I4 is completely clear correct okay okay also just to confirm I4 is completely clear correct? okay 9:58 10:06 qy^bu^d   neutral neutral 43a    
10152 da5bb678-1493-469a-8f7b-09ac7bcda987 T000613 E000604 okay I have most marked now you guys should just tell me what to do like guide me where you need me to run victims   11:38 11:48 s^co 37a neutral neutral 52a    
10156 564e44f1-c894-4de2-9d80-61a4a8e1713a T000613 E000604 cracked critical and E3 cracked critical in E3 11:52 11:56 s   positive neutral 54a    
10159 b87c0bb8-553f-4580-b650-98923c103749 T000613 E000604 if you guys are done with the right section   11:57 12:00 qy.%-   neutral neutral 56a    
10161 b61aeea4-61f7-4be8-9cbc-0b1a4f61d3af T000613 E000604 there was an a victim in critical and E3 but that's it there was an a victim in critical and E3 but that's it 12:08 12:13 s^nd 39b negative neutral 58a    
10162 fcce3a16-b269-4337-81f4-353e69a7079d T000613 E000604 correct   12:14 12:16 s^aa   positive neutral 58b-1 1 1  
10164 20b109b6-c566-4c3f-b911-8cbe033ee081 T000613 E000604 critical and C4   12:19 12:22 s^e   negative sadness 58b-2+    
10166 cea02db2-8dc3-43fc-9f27-7008fb2c0b1c T000613 E000604 okay so medic can I meet you at E3   12:24 12:28 s^cs 40b.41a neutral neutral 61a    
10169 b2bd8641-7e15-45d9-8e9e-f0fb66e44110 T000613 E000604 oh my gosh I like elastic area   12:32 12:35 s^fe   negative disgust 63a    
10172 6b4b4046-cec8-4e06-b673-86eb9a68c0a9 T000613 E000604 oh I'm sight engineer we need you at E3 there's Rubble oh I'm sorry, engineer we need you at E3 there's Rubble 12:38 12:42 s^fa 42b.43a negative surprise 65a    
10177 24f2e738-1c7e-4232-959b-833d4504614b T000613 E000604 I guess position-wise where are you to engineer I guess position-wise where are you two? engineer? 12:54 12:58 qw 44a neutral neutral 67a    
10180 2ddac78f-1856-453b-8710-e7558f12abff T000613 E000604 got it I will be there   13:00 13:03 s^cc 45b positive joy 67c    
10184 a7623858-6d6d-4f64-b24c-f64fcc4b7334 T000613 E000604 follow green it is E3 yes so both follow green, it is E3, yes, so both 13:16 13:24 s^co 46b neutral neutral 71b 3 3  
10187 1c14e1d8-811e-4495-bc0e-135606b93051 T000613 E000604 I'm sorry medic we need your E3 as well I'm sorry medic we need you at E3 as well 13:25 13:29 s^co^fa   positive sadness 73a    
10191 18bdd81b-0b35-412b-9a80-d71a9d2a2706 T000613 E000604 yes   13:40 13:42 s^aa   positive joy 74b 1 1  
10196 77fa3654-86fb-42e3-b4a9-e86cf7752d73 T000613 E000604 C4 okay medic you should go with I will take that person C4? |okay medic you should go with, I will take that person 13:47 13:54 qy^bu^d|s^co   neutral neutral 75b-1.76a 3 3  
10199 4ddaba41-a3b3-42fd-a6c0-1a3ca889576a T000613 E000604 I know it's confusing maybe this corner here   13:55 14:00 s^am   negative disgust 77b-1 3 3  
10201 1069ffc6-fc9a-4b5a-bfb8-87151c3187ac T000613 E000604 yes and get up   14:02 14:05 s^aa   positive neutral 77b-3 2 2  
10203 04a0acb4-598e-4867-b75e-5f5dcf82b168 T000613 E000604 oh shoot engineer while you're here can you clear this to get to Zone C   14:05 14:10 qy   negative surprise 78a    
10205 59821710-73ec-48ac-8038-e346aa0cb950 T000613 E000604 sure um not sure 14:11 14:14 s^no   neutral neutral 79b 2 2  
10207 124ff31a-9a86-46eb-8050-7944c9236d7c T000613 E000604 correct C2 and C4 should be the next   14:17 14:21 s^na   positive neutral 81b 3 3  
10212 de0e09f7-7609-4327-8eb5-3dd082ddd34c T000613 E000604 you can get through this way engineer or whichever way you're going you're good both ways will get you there I can point you in the right direction you can get through this way engineer or whichever way you're going you're good both ways will get you there. I can point you in the right direction 14:23 14:35 s^cs   positive joy 83b 3 3  
10216 a9897394-9a6a-47aa-9f65-fa056f2ee8cd T000613 E000604 that's a tool   14:45 14:48 s   neutral neutral 85a    
10219 edfb4adc-5fb3-4425-bd99-d3c3804e5c40 T000613 E000604 if you leave them outside the door I can also drop them right Council room them if you leave them outside the door I can also drop them right can still run them 15:02 15:07 s^cs   neutral neutral 86b 3 3  
10233 b763d671-0007-4193-9c8b-5f89998ea98f T000613 E000604 where are you guys I can run people as well   15:48 15:52 qw   neutral neutral 94a    
10237 ae488dd3-dab2-4318-bfdf-3d02908c63b2 T000613 E000604 I'm   16:00 16:02 s.%-   neutral neutral      
10239 661ff662-3123-4cad-a8a9-83a4740d3a3c T000613 E000604 I am right behind you   16:03 16:05 s   neutral neutral 97b 3 3  
10240 9766fd86-0b67-49a6-91e8-bf173afd12ef T000613 E000604 okay   16:06 16:08 s^aa   neutral neutral 97b+    
10245 50495226-0917-4050-9a57-981b42b195b7 T000613 E000604 okay all doors are marked   16:18 16:21 s   neutral neutral 101a    
10249 fc9f9b2e-95a7-4819-b67c-933d9d5cef59 T000613 E000604 okay so just to confirm we have the entire right third completed and the middle completed as well   16:31 16:39 qy^bu^d   neutral neutral 104a    
10251 4a3a9506-9399-4c9a-8d8d-01591e8417bb T000613 E000604 what zones do we have completed the right and the middle are we now just working on the left what zones do we have completed the right and the middle? are we now just working on the left? 16:40 16:46 qy^r   neutral neutral 105a    
10253 0ce0b672-f363-4a2e-ba62-27be52d6f612 T000613 E000604 okay   16:48 16:50 s^aa   neutral neutral 105c    
10257 038e52d4-e4dd-48ca-b16c-a64b7b3927ec T000613 E000604 engineer where did you say you were going in   16:59 17:03 qw   neutral neutral 108a    
10258 a4aaedc4-8e6f-4650-9d05-910de69c567b T000613 E000604 okay   17:04 17:06 s^aa   neutral neutral 108b 1 1  
10261 23333c7e-f9e3-47ad-891f-25e898a32452 T000613 E000604 okay okay yeah just Mark both of these and head to the Next Room   17:08 17:12 s^co   neutral neutral 110b 3 3  
10274 626c90e0-df64-4e7d-99d7-7e011a70a0b6 T000613 E000604 I think you guys should leave it out and Mark it and move on to the next one I can move it   18:04 18:10 s^cs   neutral neutral 117a    
10277 4aaaa00f-6024-4dac-bb36-d58872d51008 T000613 E000604 okay got it   18:11 18:14 s^aa   neutral neutral 117c    
10282 d5bd98bb-8d52-40c2-808b-8ebbda909e7c T000613 E000604 time-wise are you guys closer to B8 or A2   18:23 18:29 qr   neutral neutral 120a    
10285 b1f906d5-5583-482a-8bc6-d21bda29cc6d T000613 E000604 all right let's go to A2 there's a regular and a critical   18:31 18:35 s   neutral neutral 120c.121a    
10289 b2772f8d-3fc9-4e39-b468-abec7ec1f2ba T000613 E000604 engineer check A1 in case there's Rubble there because we don't need you for   18:42 18:48 s^co^df   neutral neutral 123a    
10294 2ef1fbb4-a560-4ab8-99e3-e4958fa6cd04 T000613 E000604 okay both you guys take those I will run this critical   18:55 18:59 s^cc   neutral neutral 123c.125a    
10301 d76341d6-ecf8-468b-9f81-8aae4e55ff4b T000613 E000604 all right engineer here engineer or engineer drop it I can dig B I think engineer move to A4 all right engineer here engineer or engineer drop it I can take B I think engineer move to A4 19:16 19:23 s^co   positive neutral 129a    
10303 28ee2e40-cf12-4049-bd63-c936e9e734ee T000613 E000604 yes there is a critical that's the top left corner   19:23 19:29 s^na   negative neutral 130a    
10305 b7aba2d3-0e70-4ba1-a44b-74a144b50a81 T000613 E000604 yeah   19:30 19:32 s^aa   negative sadness 131b    
10308 ff2092ea-a416-4305-8086-1331739fffd4 T000613 E000604 yep so   19:38 19:41 s^aa.%--   neutral neutral 133b 1 1  
10310 6af53a66-cb20-4144-b2a9-4c3f37758edd T000613 E000604 here there are two good teams here at A4   19:45 19:49 s   negative anger 134b 3 3  
10312 b4c7b003-7d9e-4dcb-b8df-8db83df29ebb T000613 E000604 you can you can move around here engineer   19:50 19:54 s   neutral neutral 136a    
10319 766951ab-899f-41d7-96a5-d93b09017178 T000613 E000604 okay yeah give a shot on this   20:11 20:18 s^na.%-   neutral neutral 140b 2 2  
10324 37fa8ee9-830d-4d30-8175-5bb377ad0b81 T000613 E000604 would you say it was A what type is that   20:20 20:25 qy^bu^d   neutral neutral 143a    
10329 82685926-16b5-4d03-a6d4-b5c19db1f05c T000613 E000604 yeah we can do so much better than that oh ohh we can do so much better than that oh 20:30 20:37 z            
10331 57a79d4c-14a3-4be7-b50e-2eefa6e6bc9d T000613 E000604 my reward   20:45 20:48 z            
10336 e1e6ad06-bb58-494e-929c-4dc125ce7e22 T000613 E000604 so you said section B mission one reflection   21:12 21:19 z            
10338 8b16d58f-0f60-4d70-947a-5de03ac2f993 T000613 E000604 this is transporter I'm done as well   25:13 25:17 z            
10654 9ccc2dad-6f86-4542-af65-a1d9928e6071 T000614 E000604 transporter is here   2:55 3:03              
10659 949e7e7b-892c-4104-94e2-feeccc4c9ad6 T000614 E000604 okay I think we should start out with the I rooms because you guys need to go into those to search through all of them I think by the time you guys are done with those eight rooms I can Mark almost every single one of the rooms here medic I think the best plan would be to drop the victims outside the door or if they're in the safe place just mark them and leave them and then run on to the next one just keep getting everybody safe and I will be moving them as fast as possible   6:32 6:58     neutral neutral      
10661 f1a94ff3-fa2a-4c9d-9857-d8f4689f4110 T000614 E000604 pass   7:03 7:03              
10664 d53f63ba-f6f0-46e8-82d7-4f06db5ac550 T000614 E000604 medic do you know where the technical exchange meeting and lunch and management meetings or   7:15 7:20     neutral neutral      
10666 9da24caf-14b7-4d11-9996-7a4294144706 T000614 E000604 B6 F4 at the management meeting   7:22 7:30     neutral neutral      
10672 a7f10b41-e7dc-4030-b48a-3f892eb07b84 T000614 E000604 okay those are likely to more attendees so I will remember those but I'll mark them that's going to B after we'd clear that first third yeah I guess like I think last time I spend a lot of time just like walking around and standing around definitely use me to run victims especially long distances versus you doing them yourself yes so call for me and then say like victim and I3 red E2 move   7:34 8:03     negative sadness      
10673 5c844cf0-0d3e-4b80-972a-0edfb2d2df9d T000614 E000604 or whatever you guys are   8:04 8:05     neutral neutral      
10674 ee35743d-dc99-4fab-9d40-8e5af1873428 T000614 E000604 say it again   8:08 8:09     negative sadness      
10676 1222b102-82e3-4985-8035-46870a29b304 T000614 E000604 yes   8:11 8:11              
10678 67c44478-fdd5-49cc-bd0a-9f951c6a940f T000614 E000604 I should be okay as I'm not going into any of the buildings   8:20 8:23     positive neutral      
10679 db78bae7-9d26-4bca-8a65-78704fce7029 T000614 E000604 you're totally good I think that's the point   8:33 8:36     positive neutral      
10694 d18b5579-e8df-4e35-a706-f29ef9138957 T000614 E000604 nope drop the move on I can got the a I am actually right next door so   10:51 10:54     negative neutral      
10696 13d4dedd-f086-4132-9dbc-2daec447a05e T000614 E000604 okay all the first and second thirds are marked   10:57 11:02     neutral neutral      
10698 47843280-3d92-4cd4-a5ee-00ea6512b128 T000614 E000604 go to the middle section there's about 45 criticals so we know there's points there   11:15 11:20     positive neutral      

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CREATE TABLE utterance (
                original_uuid TEXT UNIQUE,
                trial TEXT NOT NULL,
                participant TEXT NOT NULL,
                asr_text TEXT,
                corrected_text TEXT,
                start_timestamp TEXT NOT NULL,
                end_timestamp TEXT NOT NULL,
                dialog_acts TEXT,
                adjacency_pairs TEXT,
                sentiment TEXT,
                emotion TEXT,
                clc_label TEXT,
                checkback_score INTEGER,
                background_noise TEXT,
                FOREIGN KEY(participant) REFERENCES participant(id)
                FOREIGN KEY(trial) REFERENCES trial(id)
                FOREIGN KEY(emotion) REFERENCES emotion(id)
                FOREIGN KEY(sentiment) REFERENCES sentiment(id)
                FOREIGN KEY(checkback_score) REFERENCES checkback_score(value)
            );