# participant

id: E000622
team: TM000201
playername: RED_ASIST_2
sex: Male
ethnicity: White/Caucasian
english_proficiency: Professional Working Proficiency
time_in_us: Native (All my life)
highest_education_level: Some college/currently enrolled
mc_prof_1: Most of my video game play is either competitive, or is meant to help me train
mc_prof_2_1: 90
mc_prof_3: Mouse + keyboard
mc_prof_4_1: 70
mc_prof_4_2: 79
mc_prof_4_3: 86
mc_prof_4_4: 92
mc_prof_4_5: 96
mc_prof_4_6: 84
mc_prof_4_7: 100
mc_prof_4_8: 93
mc_prof_6: Highly experienced
mc_prof_7: Expert
mc_prof_8_1: Most days of a week
mc_prof_8_2: Most days of a week
mc_prof_8_4: More than once a week
mc_prof_8_5: More than once a week
mc_prof_8_6: More than once a week
mc_prof_9_1: 9
mc_prof_9_2: 8
mc_prof_9_3: 14
mc_prof_9_4: 11
mc_prof_5:
I play mostly for the social parts of gaming such as socializing with other players, building relationships, or engaging in teamwork to accomplish shared goals.


id: E000607
team: TM000202
playername: GREEN_ASIST2
sex: Male
ethnicity: White/Caucasian
english_proficiency: Native or Bilingual Proficiency
time_in_us: Native (All my life)
highest_education_level: Some college/currently enrolled
mc_prof_1: All of my video game play is non-competitive
mc_prof_2_1: 97
mc_prof_3: Gamepad; controller (e.g., Xbox or Playstation controller)
mc_prof_4_1: 100
mc_prof_4_2: 80
mc_prof_4_3: 80
mc_prof_4_4: 95
mc_prof_4_5: 85
mc_prof_4_6: 100
mc_prof_4_7: 100
mc_prof_4_8: 100
mc_prof_6: Highly experienced
mc_prof_7: Advanced
mc_prof_8_1: Most days of a week
mc_prof_8_2: More than once a week
mc_prof_8_4: No more than once a month
mc_prof_8_5: No more than once a week
mc_prof_8_6: No more than once a month
mc_prof_9_1: 12
mc_prof_9_2: 12
mc_prof_9_3: 13
mc_prof_9_4: 10
mc_prof_5:
I play mostly for the feeling of being immersed in a game by elements such as role-playing, customizing my character or world, or discovering new parts of a game


id: E000651
team: TM000202
playername: BLUE_ASIST2
sex: Male
ethnicity: White/Caucasian
english_proficiency: Professional Working Proficiency
time_in_us: Native (All my life)
highest_education_level: Some college/currently enrolled
mc_prof_1: Most of my video game play is either competitive, or is meant to help me train
mc_prof_2_1: 100
mc_prof_3: Gamepad; controller (e.g., Xbox or Playstation controller)
mc_prof_4_1: 70
mc_prof_4_2: 80
mc_prof_4_3: 80
mc_prof_4_4: 90
mc_prof_4_5: 90
mc_prof_4_6: 84
mc_prof_4_7: 90
mc_prof_4_8: 90
mc_prof_6: Highly experienced
mc_prof_7: Advanced
mc_prof_8_1: Most days of a week
mc_prof_8_2: Most days of a week
mc_prof_8_4: Most days of a week
mc_prof_8_5: Most days of a week
mc_prof_8_6: No more than once a week
mc_prof_9_1: 15
mc_prof_9_2: 15
mc_prof_9_3: 15
mc_prof_9_4: 10
mc_prof_5:
I play mostly for achievements such as maximizing scores, mastering game mechanics, advancing in progression systems, and succeeding in competitions


# utterance

original_uuid: c4c5c5e2-830d-4569-8232-528bf5a5e947
trial: T000604
participant: E000607
start_timestamp: 7:18
end_timestamp: 7:31
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: negative
emotion: anger
asr_text:
okay so we kind of got fucked on the doors last game so what I'm thinking what I'm thinking is if we focus on the left side I think there's going to be a lot more where it's just a single door with multiple victims in it


original_uuid: afc8d49a-7d10-4fb9-820d-eedaee49ec6b
trial: T000604
participant: E000649
start_timestamp: 7:32
end_timestamp: 7:47
dialog_acts: s^df^j^na
adjacency_pairs: 1b-2.2a
sentiment: positive
emotion: joy
asr_text:
yeah that's that's a good idea because I kept as medic I kept getting in situations where I was just kind of Trapped in a room and waiting for engineer to make the painful Trek across the map to come rescue me


original_uuid: ce97fd05-3d0d-4e6c-b9fd-4c8ecf6d6fc6
trial: T000604
participant: E000651
start_timestamp: 7:46
end_timestamp: 8:02
dialog_acts: s^cs^df
adjacency_pairs: 3b.4a
sentiment: negative
emotion: surprise
asr_text:
there's a lot of damage on the left side like we have one c a b d yeah there's like five damaged rooms in there and that's all in the left hand side so it'll be a good place to focus


original_uuid: b779bc04-0149-4632-a618-8e5424404b65
trial: T000604
participant: E000649
start_timestamp: 8:57
end_timestamp: 9:17
dialog_acts: qw|s^df^e
adjacency_pairs: 15a
asr_text:
what was the other information because I have one two three four five six I have six rooms where were meetings were not cancelled where there was planned meetings and that is B2 B6 D4 F4 i2a and M1

corrected_text:
what was the other information | because I have one two three four five six I have six rooms where where meetings were not cancelled where there was planned meetings and that is B2 B6 D4 F4 i2a and M1


original_uuid: 6a0d3e8f-dc81-4c94-a1d6-d44ac316c87b
trial: T000604
participant: E000607
start_timestamp: 9:29
end_timestamp: 9:39
dialog_acts: s^cs
adjacency_pairs: 19a
sentiment: neutral
emotion: neutral
asr_text:
and I case yeah if we want to just start out doing the same strategy before here on the left side like leftmost and then just work back

corrected_text:
and in that case yeah if we want to just start out doing the same strat before here on the left side like leftmost and then just work back


original_uuid: 953276ba-5b43-4bfd-8082-cc4065969400
trial: T000604
participant: E000649
start_timestamp: 9:44
end_timestamp: 9:51
dialog_acts: s^co^df
adjacency_pairs: 20b.21a
sentiment: neutral
emotion: neutral
clc_label: 1b.2a
asr_text:
make sure to look at B2 and B6 when you have the chance because I have a feeling there's going to be critical in there


original_uuid: b2278154-ab57-496c-9950-109baecd38cf
trial: T000604
participant: E000607
corrected_text: B6 is com B6 is completely covered up by gravel Engineer again there's criticals in there yup sorry
start_timestamp: 10:04
end_timestamp: 10:16
dialog_acts: s^aa^fa
adjacency_pairs: 22a
clc_label: 4a
asr_text:
B6 is can be six is completely covered up by gravel engineer if you want to come up here and there's critical Zone there yep sorry


original_uuid: 0a057d47-abba-4f27-bccb-34eb24ffcd75
trial: T000604
participant: E000607
start_timestamp: 12:36
end_timestamp: 12:46
dialog_acts: s^df|qy^cs
adjacency_pairs: 33b+.34a
clc_label: 17a
asr_text:
another option you could do is since we don't need it right now do you want to put just like the SOS marker is down

corrected_text:
another option you could do is since we don't need it right now | do you want to put just like the SOS markers down


original_uuid: d7c107b1-b96f-46cc-9408-7d238974b298
trial: T000604
participant: E000607
start_timestamp: 17:16
end_timestamp: 17:31
dialog_acts: s^cs
adjacency_pairs: 61a
sentiment: neutral
emotion: neutral
clc_label: 61a
asr_text:
if you guys want to go into the middle if you see where I'm putting down all the SOS markers in here there's a critical behind at barrier if you want it TT mint

corrected_text:
if you guys want to go into the middle if you see where I'm putting down all the SOS markers in here there's a critical behind at barrier if you want to double team it


original_uuid: e02d270b-6e52-4e47-a6fe-525a3f08f2c6
trial: T000604
participant: E000607
start_timestamp: 19:01
end_timestamp: 19:12
dialog_acts: s^aa^cs
adjacency_pairs: 70b.71a
clc_label: 73b.74a
asr_text:
okay and then if y'all wanted then rotate into that big Center Brown room I can I know where that is to be able to meet y'all there


original_uuid: f6a22932-5f52-406e-abe0-30c9bf65e51b
trial: T000604
participant: E000649
start_timestamp: 19:28
end_timestamp: 19:42
dialog_acts: s
adjacency_pairs: 72a
sentiment: negative
emotion: disgust
clc_label: 75a
asr_text:
I'm an engineer I am trapped inside the place I was trapped before with the double doors transporter just walked past me

corrected_text:
um engineer I am trapped inside the place I was trapped before with the double doors transporter just walked past me


original_uuid: 0641dce4-348b-4868-9add-0a40be3ff61d
trial: T000604
participant: E000607
start_timestamp: 20:01
end_timestamp: 20:10
dialog_acts: s^e
adjacency_pairs: 77a
sentiment: negative
emotion: sadness
clc_label: 79a+
asr_text:
and then there's a critical there's a critical down this way to that they need broken into the I just got blocked in as well


original_uuid: 447957c6-67a8-4364-8912-303a64d070f8
trial: T000604
participant: E000607
start_timestamp: 22:37
end_timestamp: 22:43
dialog_acts: qw|qy.%-|s^aa^cc
adjacency_pairs: 98b.99a
clc_label: 110b.111b
asr_text:
which one did I just pick up | was the one I just picked up | okay I'll take the C then come back for the B


original_uuid: fd282025-b74f-447f-b219-61e05bd3e119
trial: T000605
participant: E000665
start_timestamp: 3:08
end_timestamp: 3:15
dialog_acts: s^df
adjacency_pairs: 1a+
asr_text:
I don't think there's any point in telling you exactly which ones they are because you'll forget immediately


original_uuid: 62746d01-b18d-4417-baa5-234ce0ab9a77
trial: T000605
participant: E000665
start_timestamp: 3:17
end_timestamp: 3:23
dialog_acts: s|qr^cs
adjacency_pairs: 2a
asr_text:
I can try it at Market do you want me to go and Mark those or do you want me to like help and clear rubble and stuff

corrected_text:
I can try and mark it | do you want me to go and Mark those or do you want me to like help and clear rubble and stuff


original_uuid: fd72515a-4907-4520-8202-26675220e88e
trial: T000605
participant: E000646
start_timestamp: 3:21
end_timestamp: 3:52
dialog_acts: s^ar^cc^co^cs^df
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
no I transporter here I think we should start along the a section and go all the way to D and E and F and whatnot but this is specifically to medic I wouldn't step in a room with like because you I think you you're able to see the rubble so you don't want to get trapped so if you C Rubble don't enter that room unless the engineer Zone already because I won't enter into that room but I will label that there's Rubble but I'm gonna I'm gonna

corrected_text:
no I transporter here I think we should start along the a section and go all the way to D and E and F and whatnot but this is specifically to medic I wouldn't step in a room with like because you I think you you're able to see the rubble so you don't want to get trapped so if you see Rubble don't enter that room unless the engineer's already because I won't enter into that room but I will label that there's Rubble but I'm gonna I'm gonna


original_uuid: bb9dbba4-af2b-432f-91f4-ea2fc8c76ab0
trial: T000605
participant: E000646
start_timestamp: 3:52
end_timestamp: 4:05
dialog_acts: s^df^e
adjacency_pairs: 3a+
sentiment: neutral
emotion: neutral
asr_text:
along medic to every single room and I would prioritize the regular victims until the engineer gets to you because


original_uuid: a4819833-7805-47d9-a7e6-a76b3b60a027
trial: T000605
participant: E000646
start_timestamp: 4:05
end_timestamp: 4:14
dialog_acts: s^aa^e
adjacency_pairs: 3a++
asr_text:
I think the critical victims are more so in the rubble packed rooms but I can't get out of those yeah


original_uuid: 4d069e03-2c2d-4410-8fbe-a29eefc59d69
trial: T000605
participant: E000683
start_timestamp: 4:10
end_timestamp: 4:36
dialog_acts: s^aa^ba
adjacency_pairs: 3b-1+.4a.5b
sentiment: positive
emotion: surprise
asr_text:
yeah that makes sense yeah I have I just I have knowledge that there were meetings going on at the time of the disaster and most meetings were being held on the right on the East right side of the map okay


original_uuid: b48cb938-556c-40ce-a930-ce88b61c8de1
trial: T000605
participant: E000646
start_timestamp: 4:39
end_timestamp: 4:46
dialog_acts: s
asr_text:
I've things with two or more attendees and it was a management meeting lunch or a project meeting button


original_uuid: 2dfeb841-0b78-4c09-aedb-6ea16c534fb6
trial: T000605
participant: E000646
start_timestamp: 5:17
end_timestamp: 5:26
dialog_acts: s^bsc^cc^e
adjacency_pairs: 12b+.13a
clc_label: 6a+.7a
asr_text:
oh no I can't really do anything in there but I can pull what type of victims in there so yeah critical victim here


original_uuid: 440d18b6-a033-468e-828e-bb7e3c7769d0
trial: T000605
participant: E000646
start_timestamp: 5:40
end_timestamp: 5:46
dialog_acts: s^cc^co
clc_label: 9a
asr_text:
I'm going to the elves now let me know when somebody's healed you can leave you can leave them out in the hallway

corrected_text:
I'm going to the L's now let me know when somebody's healed you can leave you can leave them out in the hallway


original_uuid: a0498a2f-f206-4ee3-8866-4d591b56407e
trial: T000605
participant: E000646
start_timestamp: 6:16
end_timestamp: 6:22
dialog_acts: s^aa^co|qy^bu^d
adjacency_pairs: 21a
sentiment: neutral
emotion: fear
clc_label: 17a
asr_text:
okay medic make your way to the marker Zone The Other Side you said there was a critical victim here

corrected_text:
okay medic make your way to the markers on The Other Side | you said there was a critical victim here


original_uuid: b8fd33dc-b602-45d7-8e97-ec3afe98c000
trial: T000605
participant: E000646
start_timestamp: 6:33
end_timestamp: 6:42
dialog_acts: s^cc^co
adjacency_pairs: 25a
clc_label: 20a
asr_text:
there's no one in L3 and L2 you can make your way all the way down to L1 I'm going to start marking the Jace

corrected_text:
there's no one in L3 and L2 you can make your way all the way down to L1 I'm going to start marking the J's


original_uuid: 2bc56b6b-8b24-4f71-a9bf-912f5402b9e6
trial: T000605
participant: E000683
start_timestamp: 7:11
end_timestamp: 7:25
dialog_acts: s^cc^na
adjacency_pairs: 28b.29a
sentiment: negative
emotion: sadness
clc_label: 25b.26a
asr_text:
I am in K4 and yes there's Rubble here preventing me from there's two vectors to regular victims those Rubble in the way

corrected_text:
I am in K4 and yes there's Rubble here preventing me from there's two victims two regular victims but there's Rubble in the way


original_uuid: dd41a3ac-848f-4133-b604-8bcf636676f1
trial: T000605
participant: E000683
start_timestamp: 9:44
end_timestamp: 9:52
dialog_acts: s^cc^co
sentiment: neutral
emotion: neutral
clc_label: 40b.41a
asr_text:
this one is hold on the one behind you is type B I'll take care of him you take care of the critical illness


original_uuid: 8af4aed2-8e98-4885-99c2-5eaa5d3ccdf3
trial: T000605
participant: E000665
start_timestamp: 10:38
end_timestamp: 10:48
dialog_acts: s^cc^co^na
adjacency_pairs: 42b.43a
sentiment: positive
emotion: neutral
clc_label: 43b.44a
asr_text:
yeah let's just go down go down the aisle and get all the critical zone or well all the victims already got some of the others

corrected_text:
yeah let's just go down go down the aisle and get all the criticals or well all the victims we already got some of the others


original_uuid: 208367c8-2d34-4a93-942a-f335b0bd672e
trial: T000605
participant: E000646
start_timestamp: 12:22
end_timestamp: 12:32
dialog_acts: s^df^ng
adjacency_pairs: 50b
clc_label: 54a
asr_text:
yeah you don't need you don't need you don't need a free South Zone C oh yeah whichever one you're closest to C North Zone C or South Zone C come to either because they're both trapped with rubble


original_uuid: 392e9480-3d2c-4936-9348-48178c2a4a0f
trial: T000605
participant: E000646
start_timestamp: 16:19
end_timestamp: 16:34
dialog_acts: s^bsc^cc^co^df^ng
adjacency_pairs: 71a.72b.73a
sentiment: neutral
emotion: neutral
clc_label: 89a.90b.91a
asr_text:
let's let's go to the we can go to G3 that's closer than H1 actually now let's go to H1 it's got H1 because there's a lot more people down there

corrected_text:
let's let's go to the we can go to G3 that's closer than H1 actually no let's go to H1 it's got H1 because there's a lot more people down there


original_uuid: c945ac53-ea80-4d13-a0cc-1620c77f701f
trial: T000605
participant: E000646
start_timestamp: 17:46
end_timestamp: 17:58
dialog_acts: s^aa^cc^co
adjacency_pairs: 81a
clc_label: 106a
asr_text:
okay now let's go through D3 it go through D4 come down this way and then in this room there's a regular victim oh yeah right here all right


original_uuid: 6c9faca6-fa6c-4d03-a37b-693329b23823
trial: T000607
participant: E000679
start_timestamp: 4:01
end_timestamp: 4:31
dialog_acts: s^e
adjacency_pairs: 1a+
sentiment: neutral
emotion: neutral
asr_text:
it's right next to the room we started in there should be a meeting as well as up in B9 which is the top side and your Zone a and then C4 as well which is about halfway up the left side of the map and then there's a lot of meetings going on on the right side in the green section as well as M3 so blue top right and M1 which is also on the right side

corrected_text:
which is right next to the room we started in there should be a meeting as well as up in B9 which is the top side and your Zone a and then C4 as well which is about halfway up the left side of the map and then there's a lot of meetings going on on the right side in the green section as well as M3 so blue top right and M1 which is also on the right side


original_uuid: 8b1d530b-23d0-481c-a6e5-f3004edd6ff2
trial: T000607
participant: E000656
start_timestamp: 4:30
end_timestamp: 4:39
dialog_acts: s|qw|s^df^e
adjacency_pairs: 1b.2a
asr_text:
this is transporter | does it say what the meetings are | because on my screen I've got a list of meetings that have been canceled and not canceled


original_uuid: a800df98-5521-453b-bc60-40b55ff7c513
trial: T000607
participant: E000673
start_timestamp: 5:05
end_timestamp: 5:16
dialog_acts: s|qy
adjacency_pairs: 7a
asr_text:
I this is engineer I have rooms with known damage so I have severe damage in i4a where there any meetings in there

corrected_text:
I this is engineer I have rooms with known damage so I have severe damage in i4a | were there any meetings in there


original_uuid: a789537c-ef10-4c1f-a899-8836d88bc2d9
trial: T000607
participant: E000656
start_timestamp: 5:51
end_timestamp: 6:09
dialog_acts: s^cs^df
adjacency_pairs: 18a.19a
sentiment: neutral
emotion: surprise
asr_text:
this is transporter the storage reorganization is also been cancelled so this is transporter I think we should focus on the management meeting lunch and project meeting as those are the ones that the most attendees


original_uuid: 625f43d4-2b5a-4f3e-8aff-29cc031cabdc
trial: T000607
participant: E000656
start_timestamp: 7:30
end_timestamp: 7:37
dialog_acts: s^no
sentiment: neutral
emotion: neutral
clc_label: 7a
asr_text:
transporter here I haven't been going in the room so I don't actually know how many there are when I check them


original_uuid: 49d7e27f-e0f2-4743-bbc6-603ed8a1b1b6
trial: T000607
participant: E000673
start_timestamp: 13:37
end_timestamp: 13:47
dialog_acts: s^fa^na
adjacency_pairs: 42b.43a
clc_label: 34c.35a
asr_text:
yes on the south Zone C where the critical conditioner it got covered in rubble so I cleared it out I apologize


original_uuid: 328bd082-eb2a-4ea5-88e5-cf45eeaed2c6
trial: T000607
participant: E000656
start_timestamp: 14:11
end_timestamp: 14:21
dialog_acts: s^co
adjacency_pairs: 45a
clc_label: 38a
asr_text:
I've checked most areas at this point so I'm be sure to let me know if you need me to come transport someone or something


original_uuid: 49aabfb0-64c0-4940-b368-5b8d49d4e4ca
trial: T000607
participant: E000679
start_timestamp: 16:43
end_timestamp: 16:57
dialog_acts: s^cs
adjacency_pairs: 52a
clc_label: 48a
asr_text:
is medic transporter if you C unsaved victims but can move them closer to a zone that they can be saved there and then easily moved in that would be helpful

corrected_text:
this is Medic Transporter if you see unsaved victims but can move them closer to a zone that they can be saved there and then easily moved in that would be helpful


original_uuid: 115739bb-45fe-4311-bbf7-6ddc40d8ce56
trial: T000607
participant: E000656
start_timestamp: 18:36
end_timestamp: 19:04
dialog_acts: s^ar^cc
adjacency_pairs: 57b.58a.59a
clc_label: 57a
asr_text:
this is transporter I have not I will go ahead and do that this is transporter there is a regular victim behind some Rubble


original_uuid: 686eea0f-d038-4f1f-af1f-bb604fb4b550
trial: T000623
participant: E000671
corrected_text: this is engineer I just have one | are we allowed to share like the information that we got from
start_timestamp: 3:59
end_timestamp: 4:05
dialog_acts: s^z|qy^z
asr_text:
this is engineer I just have one | are we allowed to share like the information that we got from our


original_uuid: 34d9122d-2004-44ff-83b2-3be338aa1cda
trial: T000623
participant: E000611
start_timestamp: 4:47
end_timestamp: 5:09
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: joy
asr_text:
this is medic I got in my mission critical information I received the location of rooms with critical most likely critical victims they are A2 B9 C4 D2 E5 I2 i4a M1 and M3


original_uuid: 4c1e43bf-2136-4d1e-af23-16aeee159a47
trial: T000623
participant: E000671
start_timestamp: 5:09
end_timestamp: 5:30
dialog_acts: s^aa
adjacency_pairs: 1b.2a
asr_text:
this is engineer and I have the area with the most known damage which are likely to be there to push critical victims and I have i4a E5 and C4 is the most severe M1 D2 I2 as moderate and M3 B9 and A2 is mild

corrected_text:
ok this is engineer and I have the area with the most known damage which are likely to be the areas with critical victims and I have i4a E5 and C4 is the most severe M1 D2 and I2 as moderate and M3 B9 and A2 is mild


original_uuid: eb324893-60e0-43f2-844f-264ca7f7d79e
trial: T000623
participant: E000664
start_timestamp: 5:49
end_timestamp: 6:19
dialog_acts: s^cs
adjacency_pairs: 4a
asr_text:
okay and this is transporter and in my critical Mission I have two more two or more attendees and management meeting and a lunch meeting and a project meeting and 1 and 10 B in the facility meeting security training meeting and Human Resources meeting and cancelled storage you're going to say ssion Zoom meeting and zoom2 from office so we should mostly be

corrected_text:
okay and this is transporter and in my critical Mission I have two more two or more attendees and management meeting and a lunch meeting and a project meeting and 1 attendee in the facility meeting security training meeting and Human Resources meeting and cancelled storage you're going to say ssion Zoom meeting and zoom2 from office so we should mostly be looking


original_uuid: bc37bb70-fb85-4242-9c52-df8d42304fe1
trial: T000623
participant: E000664
start_timestamp: 6:19
end_timestamp: 6:31
dialog_acts: s^aa^e
adjacency_pairs: 5b
asr_text:
King in the management and lunch area and yes in the storage you're going to save session and the zoom meeting and the zoom2 from the office

corrected_text:
looking in the management and lunch area and yes in the storage you're going to save session and the zoom meeting and the zoom2 from the office


original_uuid: c534d4a6-05a9-4012-aebb-89d6b5a01073
trial: T000623
participant: E000671
start_timestamp: 6:59
end_timestamp: 7:08
dialog_acts: s^e
adjacency_pairs: 9a+
sentiment: neutral
emotion: fear
clc_label: 2a
asr_text:
and then me and medic will trail behind like looking for critical victims and regular meetings as well


original_uuid: 6505490b-15be-473d-a28d-19781921c64d
trial: T000623
participant: E000611
start_timestamp: 9:45
end_timestamp: 9:57
dialog_acts: s^cc^co^ng
adjacency_pairs: 19a.20b.21a
sentiment: negative
emotion: fear
clc_label: 20a.21a.22a
asr_text:
the one that's placed over there is Type C this one here is type A let's let's let's leave it here and let's clear out a few more and gets get them into the hallway for him


original_uuid: eb4d02b8-8814-4a00-88a3-dd062f5d17e0
trial: T000623
participant: E000611
start_timestamp: 11:38
end_timestamp: 11:47
dialog_acts: s^cc
adjacency_pairs: 33a
clc_label: 35a.36a
asr_text:
I've got two victims in B8 one critical one on critical I'm moving the non critical out into the hallway I'm blocked in


original_uuid: 85cd3c71-61d1-4cf7-9689-309e677fe995
trial: T000623
participant: E000671
asr_text: I found a critical in C2 and then there's this one tool hallway
start_timestamp: 14:48
end_timestamp: 15:01
dialog_acts: s
clc_label: 61a.62a
corrected_text:
I found a critical in C2 and then here (indecipherable) here then there's this one (indecipherable) hallway


original_uuid: 0f3e0ba7-4725-4209-ad49-a0bbf8e10d05
trial: T000623
participant: E000611
start_timestamp: 16:57
end_timestamp: 17:08
dialog_acts: s^aa^bsc^co^df
adjacency_pairs: 64a.65b.66a.67a
sentiment: neutral
emotion: neutral
clc_label: 75b.76a
asr_text:
yeah if you place a type c on that one over there they're my got it I got it I thought you were somewhere that you weren't

corrected_text:
yeah if you place a type c on that one over there nevermind I got it I got it I thought you were somewhere that you weren't


trial: T000623
participant: E000671
start_timestamp: 19:35
end_timestamp: 19:45
dialog_acts: s^bd^co^na
adjacency_pairs: 76b.77a
corrected_text:
I believe so I'm gonna have Transporter check out like the back row but I'm pretty sure the back row is entirely cleared and if it is then we're all good


original_uuid: 3eb0c44d-5413-40d4-9624-758705fa862b
trial: T000623
participant: E000611
start_timestamp: 19:45
end_timestamp: 19:52
dialog_acts: s^cs^df
adjacency_pairs: 80b.81a.82b
sentiment: negative
emotion: fear
clc_label: 94a+
asr_text:
this is medic we should we move to the eyes and the Jays because I believe we've got some critical sir enter

corrected_text:
this is medic we should we move to the I's and the J's because I believe we've got some criticals in there okay


original_uuid: bf83991d-4e03-4682-b170-c45494fb43a1
trial: T000623
participant: E000611
start_timestamp: 21:17
end_timestamp: 21:29
dialog_acts: s^co^df^fa^nd
adjacency_pairs: 96a
clc_label: 109a.110a
asr_text:
move this victim type B to here so that I can be moved out when we have to move out the die C do you help me here with this this one here and then we'll move them out Taylor sorry

corrected_text:
move this victim type B to here so that can be moved out when we have to move out the un no you help me here with this this one here and then we'll move them out together sorry


original_uuid: f9858206-25e9-425d-b390-b7e69266a6ec
trial: T000713
participant: E000879
start_timestamp: 2:16
end_timestamp: 2:27
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
this is medic something I realized is I think we can move the victims even when you're in critical condition so we might be able to go through them and put them in an area together

corrected_text:
this is medic something I realized is I think we can move the victims even when they're in critical condition so we might be able to go through them and put them in an area together


original_uuid: cebbd4a1-11d8-4581-a99a-5738b5bfa75d
trial: T000713
participant: E000920
start_timestamp: 2:17
end_timestamp: 2:26
dialog_acts: s^co^df
adjacency_pairs: 2a
sentiment: neutral
emotion: neutral
asr_text:
transporter if you do move victim from a place please remove the marker so I don't go there to try and pick them up


original_uuid: 39117ff2-7ecd-4f20-8902-2d5a62b35c9e
trial: T000713
participant: E000879
start_timestamp: 2:40
end_timestamp: 2:57
dialog_acts: s
adjacency_pairs: 3a
sentiment: neutral
emotion: neutral
asr_text:
to start off I have a meeting room information of where people are most likely will be and just I'm just going to start off with the left side but A2 A4 and C8 A2 A4 and C8 will most likely have victims in there


original_uuid: 53803ad1-ed53-4cf9-bd49-54997a74fec4
trial: T000713
participant: E000920
start_timestamp: 2:50
end_timestamp: 3:11
dialog_acts: s^aa^no
adjacency_pairs: 3b-1.4a
sentiment: negative
emotion: sadness
asr_text:
transporter acknowledge information that I have shows I don't know what to make of this information says two more it tells me attendees to more attendees for project meeting lunch and management meeting when I attend E4 security training and then cancel it I do not know what to make of this information

corrected_text:
transporter acknowledge information that I have shows I don't know what to make of this information says two or more it tells me attendees two or more attendees for project meeting lunch and management meeting one attendee for security training and then canceled I do not know what to make of this information


original_uuid: 911863c7-6843-48cd-b30d-c5fd7a1c1e2f
trial: T000713
participant: E000879
start_timestamp: 3:24
end_timestamp: 3:34
dialog_acts: s^aa
adjacency_pairs: 6b.7a
sentiment: neutral
emotion: neutral
asr_text:
okay this is medic for the security one I have a meeting at E2 for security training E2 so that was most likely similar to that


original_uuid: 03935666-af75-42f3-b9ce-cc56f34f9443
trial: T000713
participant: E000902
start_timestamp: 3:38
end_timestamp: 3:49
dialog_acts: s
sentiment: negative
emotion: sadness
asr_text:
okay this is engineer I got information on critical rooms and rooms that are likely rooms that have more severe damage which is sight

corrected_text:
okay this is engineer I got information on critical rooms and rooms that are likely rooms that have more severe damage which is


original_uuid: db5d02f7-be01-443e-bc02-e7a8dae08c7c
trial: T000713
participant: E000879
start_timestamp: 3:57
end_timestamp: 4:12
dialog_acts: s^cc^co^cs
adjacency_pairs: 9a
sentiment: positive
emotion: neutral
clc_label: 1a
asr_text:
this is medic so I think our best bet is to just start with the left side for some kind of scope through it and we can go through I'll if you see anyone I'll go into that room make sure you leave a marker if you see someone and I'll go to that and help let's head out

corrected_text:
this is medic so I think our best bet is to just start with the left side first and try to scope through it and we can go through I'll if you see anyone I'll go into that room make sure you leave a marker if you see someone and I'll go to that and oh let's head out


original_uuid: 627d0418-b573-4945-8f37-a1a39b8afdcd
trial: T000713
participant: E000920
start_timestamp: 4:02
end_timestamp: 4:11
dialog_acts: s^aa^bs
adjacency_pairs: 9b.10a
sentiment: positive
emotion: neutral
clc_label: 1b.2a
asr_text:
transporter acknowledged it appears that the side starting with a is where the most damage has been done given the information provided


original_uuid: e4e3a9d9-bc98-4d95-b4fc-c59989077685
trial: T000713
participant: E000920
start_timestamp: 4:14
end_timestamp: 4:21
dialog_acts: s^cc
adjacency_pairs: 11a
sentiment: positive
emotion: joy
clc_label: 3a
asr_text:
I'm going to run through and I'm going to quickly Mark doors with victim starting on the line of a through a4a


original_uuid: ed75e51a-c26c-4065-aed8-81a34aa71754
trial: T000713
participant: E000879
start_timestamp: 6:08
end_timestamp: 6:16
dialog_acts: s^cs^df
adjacency_pairs: 18a
sentiment: positive
emotion: neutral
clc_label: 14a
asr_text:
whenever I can I might just move people into the hallway and then Mark them so you can move them faster


original_uuid: e732d959-22f3-4372-b75f-8bd375dab7a4
trial: T000713
participant: E000879
start_timestamp: 6:41
end_timestamp: 6:49
dialog_acts: s|qy^co|s^co
adjacency_pairs: 21a
sentiment: positive
emotion: joy
clc_label: 17a.18a.19a
asr_text:
welcome back transporter I just left this block that victim was an a victim | can you take that | and then engineer help me take the second one


original_uuid: 823859a2-b75d-4fef-8137-e6708a149f81
trial: T000713
participant: E000920
asr_text: transporter use A2 did this transporter you stated that there was another person to pick up an a
start_timestamp: 7:59
end_timestamp: 8:07
dialog_acts: qy^bsc^d|s|qy^bu^d
adjacency_pairs: 25a
sentiment: neutral
emotion: neutral
clc_label: 26a
corrected_text:
Transporter you stated | this is Transporter | you stated that there was another person to pick up at A


original_uuid: 175e7485-684c-4ce2-907c-a389e4fb01d6
trial: T000713
participant: E000879
start_timestamp: 9:07
end_timestamp: 9:16
dialog_acts: s|qy^cs|s^ft
adjacency_pairs: 30a
sentiment: negative
emotion: sadness
clc_label: 31a
asr_text:
I forgot there's another place up here so you can just drop them off there | you want to clear off that marker for me | thank you this is medic


original_uuid: 0d4c8745-93d6-4ab7-b41e-6f95ee598931
trial: T000713
participant: E000879
start_timestamp: 9:24
end_timestamp: 9:30
dialog_acts: s|qy^co|s^e
adjacency_pairs: 31a
sentiment: negative
emotion: sadness
clc_label: 33a
asr_text:
this is medic can you help me and C8 there's Rubble blocking the way I'm not sure if anyone's in here now

corrected_text:
this is Medic | can you help me in C8 | there's Rubble blocking the way I'm not sure if anyone's in here now


original_uuid: 54881534-593f-4a9b-8e63-3241c61aeaad
trial: T000713
participant: E000920
start_timestamp: 10:10
end_timestamp: 10:23
dialog_acts: s^co^fa
sentiment: negative
emotion: sadness
clc_label: 39a
asr_text:
then again we just kind of use these rooms and I realize they're all open so I apologize that there is a the marking error or the scanner error Blue Clear door hallway please acknowledge to move so I know

corrected_text:
then again we just kind of use these rooms and I realize they're all open so I apologize that there is a the marking error or the scanner error if you've cleared a hallway please acknowledge to me so I know


original_uuid: c61daf18-00ff-4020-b801-efdc9cb0676d
trial: T000713
participant: E000902
start_timestamp: 11:29
end_timestamp: 11:36
dialog_acts: qy^co|s|qy^co
adjacency_pairs: 44a
sentiment: neutral
emotion: neutral
clc_label: 49a
asr_text:
good good you're good you're green lever transporter this is engineer good evening Rubble Rubble son

corrected_text:
could could you could you could you leave | Transporter this is Engineer | could you leave a Rubble sign


original_uuid: 22c577b5-618b-4fb6-bc7c-4941e7f46179
trial: T000713
participant: E000879
start_timestamp: 16:15
end_timestamp: 16:24
dialog_acts: s^cs
adjacency_pairs: 57a
sentiment: positive
emotion: neutral
clc_label: 62a
asr_text:
this is medic I think if you find a victim you have access to you might be able to move them and if you move them into a center hallway I could probably cure them all at once


original_uuid: b4aaddad-7518-466f-80ff-d63d3f89f7c2
trial: T000714
participant: E000902
start_timestamp: 3:09
end_timestamp: 3:29
dialog_acts: s.%-|qy|s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
right this is here can I go first so we have severe rooms and B5 F2 and A3 that is likely where critical victim should be regardless of that we need to come up with a strategy on how we're going to solve the problem

corrected_text:
right this is Engineer | can I go first | so we have severe rooms in D5 F2 and A3 that is likely where critical victim will be regardless of that we need to come up with a strategy on how we're going to solve the problem


original_uuid: 9528d2d4-b134-4b82-9c96-b47e1106fa21
trial: T000714
participant: E000920
start_timestamp: 3:27
end_timestamp: 3:35
dialog_acts: s|qy
adjacency_pairs: 2a.3a
sentiment: neutral
emotion: neutral
asr_text:
transporter has question | but does anyone have any information regarding Security Training Facility meeting or management meeting locations


original_uuid: 3783f618-87b7-46b5-8d84-73223237e7fc
trial: T000714
participant: E000879
start_timestamp: 4:04
end_timestamp: 4:29
dialog_acts: s^co^df^e
adjacency_pairs: 6a+
sentiment: positive
emotion: neutral
asr_text:
right is good and then transport it when you go into the rooms instead of just looking at the thing open the door C if there's a rubble and then market so he can see it if you see a victim in there that you can easily reach try to see if you can grab them and just place them in the hallways if you can and then we that can make the whole thing faster so if you see a victim in a room C thinking just bring it out in the hallway and I can do it there

corrected_text:
right is good and then Transporter when you go into the rooms instead of just looking at the thing open the doors if there's a rubble and then mark it so he can see it if you see a victim in there that you can easily reach try to see if you can grab them and just place them in the hallways if you can and then we that can make the whole thing faster so if you see a victim in a room so if you can just bring it out in the hallway and I can do it there


original_uuid: b607c597-e11d-44c2-b0e3-277ff4186594
trial: T000714
participant: E000902
start_timestamp: 4:18
end_timestamp: 4:36
dialog_acts: s^aa^co^df
adjacency_pairs: 6b-1.7a
sentiment: positive
emotion: neutral
asr_text:
yeah and and this is this is engineer if you guys c a rubble just market and move along that way we can speed things up I'll because engineer the character is very slow it takes forever to get from one point to another we can get more people out that way

corrected_text:
yeah and and this is this is engineer if you guys see a rubble just mark it and move along so that way we can speed things up I'll because engineer the character is very slow it takes forever to get from one point to another we can get more people out that way


original_uuid: bbdc65af-28cf-4d01-9926-12d4619c920d
trial: T000714
participant: E000879
start_timestamp: 4:40
end_timestamp: 4:48
dialog_acts: s^bs^co
sentiment: positive
emotion: neutral
clc_label: 1a
asr_text:
so I think this starting with the A1 is again and see if you can bring people to always if you can and try to mark for rubble and stuff

corrected_text:
so I think just starting with the A1's again and see if you can bring people to hallways if you can and try to mark for rubble and stuff


original_uuid: ba3c65b9-e3e9-409d-bf71-8cd15e3f72cb
trial: T000714
participant: E000920
start_timestamp: 5:13
end_timestamp: 5:19
dialog_acts: s|qy^d|s^aa
adjacency_pairs: 9a.10b
sentiment: neutral
emotion: neutral
clc_label: 6a
asr_text:
transporter | so we're going from left to right again we're going from critical locations | all right


original_uuid: de9df73d-5ce8-4880-b396-48cb11f2c81c
trial: T000714
participant: E000879
start_timestamp: 7:41
end_timestamp: 7:50
dialog_acts: s^co^df^e^ft
adjacency_pairs: 16a+
sentiment: positive
emotion: neutral
clc_label: 20a
asr_text:
looks like there's people there try not to do those Corner ones as well because a lot of times you can't enter through it thank you


original_uuid: 5494ac06-85ae-4592-ae79-8e8de912c82b
trial: T000714
participant: E000879
start_timestamp: 7:50
end_timestamp: 7:58
dialog_acts: s^r
adjacency_pairs: 17b.18a
sentiment: negative
emotion: fear
clc_label: 20b-2
asr_text:
there's like Corners blocks and you won't be able to enter through them unless there's like area if that makes sense


original_uuid: b06a3979-eea2-4966-9df0-7bd4ce5e7541
trial: T000714
participant: E000902
start_timestamp: 10:35
end_timestamp: 10:47
dialog_acts: s|qy^bsc^df.%
adjacency_pairs: 28a
sentiment: negative
emotion: fear
clc_label: 33a
asr_text:
this is business engineer did you guys check out the bees because B5 was supposed to may have had critical victims let's get even

corrected_text:
this is this is Engineer | did you guys check out the B's because B5 was supposed to may have had critical victims (indecipherable)


original_uuid: 961e88ce-7559-4ea7-bf8d-302824ea0a67
trial: T000714
participant: E000879
start_timestamp: 15:01
end_timestamp: 15:11
dialog_acts: s^co
adjacency_pairs: 45a
sentiment: negative
emotion: fear
clc_label: 58a
asr_text:
at i1a there is rubble and I need help is by a at the back door to the back and it's the first Green Room on the left

corrected_text:
at i1a there is rubble and I need help it is by a at the back the back and it's the first Green Room on the left


original_uuid: 87a5b7cf-3ff2-410d-b9a0-56445bc0fd32
trial: T000714
participant: E000879
asr_text: have to go around and there's one door in there now look at the other room so I'll get that
start_timestamp: 15:22
end_timestamp: 15:29
dialog_acts: s^cc^co^e
adjacency_pairs: 48a
sentiment: neutral
emotion: neutral
clc_label: 60a
corrected_text:
you have to go around and there's one door in there I'm gonna look at the other room while you get that


original_uuid: 7dd1478e-9ec4-455b-b5f5-63c3e898bb00
trial: T000714
participant: E000879
start_timestamp: 15:58
end_timestamp: 16:05
dialog_acts: s
adjacency_pairs: 50a
sentiment: neutral
emotion: neutral
clc_label: 65a
asr_text:
if you see some remember you can pick them up and put them in the hallway and I can assess them this is medic


original_uuid: 3caa7c66-7662-4dda-8bd1-76a912309758
trial: T000714
participant: E000902
start_timestamp: 17:54
end_timestamp: 18:04
dialog_acts: s^cc^co
adjacency_pairs: 58b.59a
sentiment: neutral
emotion: neutral
clc_label: 77b.78a
asr_text:
j4 B you can transport there's a regular patient in j4 but there is also critical one that is asleep a medic I'm on route to your way

corrected_text:
j4 you can transport there's a regular patient in j4 but there is also critical one that is asleep and medic I'm on route to your way


original_uuid: 0d16c439-8bca-4148-a0d2-3e3ef7e49d9b
trial: T000714
participant: E000920
start_timestamp: 18:46
end_timestamp: 18:55
dialog_acts: s^bsc^co
adjacency_pairs: 62a
sentiment: negative
emotion: fear
clc_label: 83a
asr_text:
transporter here right at j4 and up transporter indicating the engineer is needed a j4 door locked in

corrected_text:
transporter here right at j4 and nope transporter indicating the engineer is needed at j4 door locked in


original_uuid: 8ba155a8-5969-40c7-bf96-57ba8597a036
trial: T000714
participant: E000920
start_timestamp: 19:37
end_timestamp: 19:47
dialog_acts: s^fa^fe^z|qy^j^z
clc_label: 89a
asr_text:
if C points short because I didn't make it in I apologize this was transporter anyone want a critical patient I hear the tasty this time of year

corrected_text:
50 points short because I didn't make it in I apologize this was transporter | anyone want a critical patient I hear their tasty this time of year


original_uuid: 95ce71fe-9c42-46df-a395-07ab1c35cedb
trial: T000714
participant: E000920
start_timestamp: 24:04
end_timestamp: 24:13
dialog_acts: s^z|qr^z
asr_text:
transporter here it says how familiar are you with this game | are you referring to what we just did or Minecraft in general


original_uuid: 1d5bf3ce-9afe-4c27-a257-97c636a7007e
trial: T000635
participant: E000698
start_timestamp: 3:32
end_timestamp: 3:55
dialog_acts: s^bd^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
hi this is engineer and I have I know the damage of each room and I think what I want the plan to B is I can tell you guys which rooms are most severe which ones are more moderate and which ones are mild

corrected_text:
hi this is engineer and I have I know the damage of each room and I think what I want the plan to be is I can tell you guys which rooms are most severe which ones are more moderate and which ones are mild


original_uuid: d70a94c5-a10f-4d98-a804-b60e02581041
trial: T000635
participant: E000654
start_timestamp: 4:19
end_timestamp: 5:03
dialog_acts: s^cs
adjacency_pairs: 2b.3a
sentiment: positive
emotion: neutral
asr_text:
honestly what seemed to be working best last time when we just did like the intro one was transported are going ahead marking room is whether they have a victim or they don't have victim I think if you kind of go ahead and label all that and made it easy for engineer and I it's a go through and he went around cleared Rubble if there was rubble and then if there was a critical victim he was able to help me


original_uuid: 7e5ce1bf-435c-4140-ac95-938715c2e4a2
trial: T000635
participant: E000677
start_timestamp: 5:02
end_timestamp: 5:24
dialog_acts: s^cc^na|qy^co
adjacency_pairs: 3b.4a
sentiment: positive
emotion: neutral
asr_text:
this is transport I'm on board with doing that I'll go off to the farthest reach from where we are and label eyes I go medic if you can just as you're removing people Mark the rooms as empty but I would be I'd be most helpful

corrected_text:
this is Transport I'm on board with doing that I'll go off to the farthest reach from where we are and label as I go | Medic if you can just as you're removing people Mark the rooms as empty but that would be that'd be most helpful


original_uuid: 3643bcd5-2469-4da1-a32a-ee49b45d502f
trial: T000635
participant: E000698
start_timestamp: 5:22
end_timestamp: 5:48
dialog_acts: s^cc
sentiment: positive
emotion: neutral
asr_text:
this is engineer I also have the threat locations and I will be marking those but in case you guys want to know beforehand so you can be aware and not get trapped right at the beginning they are at the C2 D3 and h1a those are the closest three


original_uuid: c1e8d95e-5ee8-4874-9a6a-222a8f47c360
trial: T000635
participant: E000654
start_timestamp: 7:19
end_timestamp: 7:37
dialog_acts: s|qy^co^df
adjacency_pairs: 5a
sentiment: neutral
emotion: fear
clc_label: 6a
asr_text:
this is medic engineer if you wouldn't mind there is rubble and A3 if you could just clear path through the middle column of it to make sure that there are no victims

corrected_text:
this is Medic | Engineer if you wouldn't mind there is Rubble in A3 if you could just clear a path through the middle column of it to make sure there are no victims


original_uuid: 175653f0-18c5-4f09-bf4a-60507c1660dc
trial: T000635
participant: E000654
start_timestamp: 8:22
end_timestamp: 8:34
dialog_acts: s^co
adjacency_pairs: 8a
sentiment: negative
emotion: fear
clc_label: 9a
asr_text:
this is medic there is a critical victim in A4 and Rubble that needs to be cleared in sight of A4 as well


original_uuid: a02de515-00b6-4af1-9ab3-e85cfa1da3f4
trial: T000635
participant: E000654
start_timestamp: 8:58
end_timestamp: 9:12
dialog_acts: s^co
adjacency_pairs: 9a
sentiment: neutral
emotion: fear
clc_label: 11a
asr_text:
this is a medic transporter if you don't mind grabbing this save block it is type A or actually you grab their critical F1 that's fine just make sure to mark it as critical

corrected_text:
this is Medic Transporter if you don't mind grabbing this safe block it is type A or actually you grab the critical that's fine just make sure to mark it as critical


original_uuid: 74c1eab4-3969-48c0-9a6b-7b2408510db0
trial: T000635
participant: E000698
start_timestamp: 12:03
end_timestamp: 12:25
dialog_acts: s
sentiment: negative
emotion: sadness
clc_label: 29a.30a
asr_text:
this is engineer we have eight minutes left and there is also do know that there are more critical victims in i4a and E3 5 that are marked with severe damage

corrected_text:
this is Engineer we have eight minutes left and there is also do note there are more critical victims in I4A and E5 that are marked with severe damage


original_uuid: 7aa5c50c-3dbd-409e-b2ea-5bcc09244e75
trial: T000635
participant: E000654
start_timestamp: 12:29
end_timestamp: 12:38
dialog_acts: s^co
adjacency_pairs: 22a
sentiment: negative
emotion: sadness
clc_label: 31a
asr_text:
this is medic I am trapped in room B8 and there is also a critical victim that I need help with inside a B8


original_uuid: 279688ad-9e81-41d1-80c3-22849ea90b0c
trial: T000635
participant: E000677
start_timestamp: 12:41
end_timestamp: 12:52
dialog_acts: s^cc^co
adjacency_pairs: 23b.24a
sentiment: neutral
emotion: neutral
clc_label: 32a
asr_text:
this is transporter or engineer once you get him go on and clear other data and I'll transport the people back

corrected_text:
this is Transporter Engineer once you get him go on and clear other data and I'll transport the people back


original_uuid: 338c0d69-bc5b-4522-b0b4-63c405bbe83b
trial: T000635
participant: E000677
start_timestamp: 12:54
end_timestamp: 13:04
dialog_acts: s^cc^co^e
adjacency_pairs: 25b.26a
sentiment: neutral
emotion: neutral
clc_label: 33b.34a
asr_text:
this is transporter I was just telling you I was going to join with him until you go off and clear other information


original_uuid: f63c6c2a-7760-42c9-b412-9bada50316aa
trial: T000635
participant: E000677
start_timestamp: 13:08
end_timestamp: 13:21
dialog_acts: s^bsc|qy^co
adjacency_pairs: 27a
sentiment: neutral
emotion: fear
clc_label: 35a.36a
asr_text:
transporter could you are not transport that's me this is transporter medic could you come to Zone a and remind me what victim type I have

corrected_text:
Transporter could you I mean not Transporter that's me this is Transporter | Medic could you come to Zone A and remind me what victim type I have


original_uuid: 9ccc512c-0d3e-49da-97b3-b765b83e0f23
trial: T000635
participant: E000654
start_timestamp: 13:55
end_timestamp: 14:11
dialog_acts: s^co
adjacency_pairs: 30a
sentiment: neutral
emotion: fear
clc_label: 38a
asr_text:
this is medic transporter if you would come to the Ms and the elves on the far right side of the map there are a lot of critical victims that I will need help with

corrected_text:
this is Medic Transporter if you would come to the M's and the L's on the far right side of the map there are a lot of critical victims that I will need help with


original_uuid: 660da663-010b-4d9e-b7ee-64b20c5e1011
trial: T000635
participant: E000677
start_timestamp: 14:11
end_timestamp: 14:23
dialog_acts: s^cc^e
adjacency_pairs: 30b+
sentiment: positive
emotion: neutral
clc_label: 39a
asr_text:
I am bringing along a victim as well that I don't have a tight Bond I'm going to leave him in right outside Zone C


original_uuid: 78494c88-b1e3-4c76-912a-29d65784d895
trial: T000635
participant: E000654
asr_text: this is medic I already placed him outside through that hole there was an die mark them as critical
start_timestamp: 16:07
end_timestamp: 16:17
dialog_acts: s
adjacency_pairs: 37b
sentiment: positive
emotion: neutral
clc_label: 48b
corrected_text:
this is Medic I already placed him outside through that hole there was and I marked them as critical


original_uuid: a2c6e9d0-8c1e-48f0-adf6-af25895073c7
trial: T000635
participant: E000698
start_timestamp: 16:14
end_timestamp: 16:29
dialog_acts: s^cs^df
sentiment: neutral
emotion: fear
clc_label: 49a
asr_text:
this is engineer I think we should start going to the more concentrated areas to optimize the amount of victims will be able to save be able to save


original_uuid: 5a8f5d30-8eed-41d6-b2a3-2350587cd8a5
trial: T000635
participant: E000654
start_timestamp: 16:44
end_timestamp: 16:59
dialog_acts: s
adjacency_pairs: 39a
sentiment: neutral
emotion: neutral
clc_label: 51a
asr_text:
this is medic transporter whenever you get that victim to Zone B there's a critical that has been marked safe outside of room M3 ready for transport

corrected_text:
this is Medic Transporter whenever you get the victim to Zone B there is a critical that has been marked safe outside of room M3 ready for transport


original_uuid: da1002c4-02f7-4138-bf14-6fdb0f8c0320
trial: T000635
participant: E000677
start_timestamp: 17:20
end_timestamp: 17:35
dialog_acts: s^cc^df|s^e
sentiment: negative
emotion: fear
clc_label: 52a.53a
asr_text:
this is transport I'm bringing two regular victims to Southern Zone C to be marked also engineer outside Southern Zone C there's Rubble

corrected_text:
this is Transport I'm bringing two regular vicfims to Southern Zone C to be marked | also Engineer outside Southern Zone C there's rubble


original_uuid: 650fca44-477d-4acc-af87-07b8ee21e6f4
trial: T000635
participant: E000677
start_timestamp: 18:27
end_timestamp: 18:51
dialog_acts: s^bsc^nd
adjacency_pairs: 41b.42a
sentiment: negative
emotion: sadness
clc_label: 56b.57a
asr_text:
this is transport - they're not typed at all they're waiting they're awaiting a tape also to engineer transport and medic are both stuck in room K3 K2 SOS is marked

corrected_text:
this is transport - they're not typed at all they're waiting they're awaiting a type also to Engineer Transport and Medic are both stuck in room K3 or K2 SOS is marked


original_uuid: 1ccaa859-d7a9-4ff2-9d73-636905a9d7cd
trial: T000720
participant: E000888
start_timestamp: 5:48
end_timestamp: 6:19
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
this is green same thing critical victims are likely be in the areas with most severe damage it's just saying that there's going to be like two or more intend he's for like Security Training Facility meetings manager meetings one of these for zoom2 meetings project meetings human resource meetings and canceled meetings are storage reorganization lunch and zoom from office but I'm not really sure how to tell that

corrected_text:
this is green same thing critical victims are likely be in the areas with most severe damage it's just saying that there's going to be like two or more attendees for like Security Training Facility meetings manager meetings one of these for zoom2 meetings project meetings human resource meetings and canceled meetings are storage reorganization lunch and zoom from office but I'm not really sure how to tell that um yeah


original_uuid: 3c5f7d70-013e-4699-add0-a074f9c94594
trial: T000720
participant: E000940
start_timestamp: 6:10
end_timestamp: 6:33
dialog_acts: s^cs^na
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
this is red I believe I have the same thing as you have however I would like to say for green I believe that we should stick with the same strategy of you running through and identifying spots however if there's a critical victim don't stop to announce it just keep going through


original_uuid: b6fb360f-e0c2-4ab8-b74a-ca78ceab4085
trial: T000720
participant: E000888
start_timestamp: 6:44
end_timestamp: 7:00
dialog_acts: s|qy^cs^df
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
this is Green | do you want me to then transport victims because you can leave them if you you can leave victims if you want me to do that


original_uuid: cdaf9934-04bf-4fd8-a4ac-afce17ab7aa8
trial: T000720
participant: E000931
start_timestamp: 7:02
end_timestamp: 7:23
dialog_acts: s^cs
adjacency_pairs: 3b.4a
sentiment: positive
emotion: neutral
asr_text:
this is blue I have a suggestion green you can run through the building marking identifying each critical and you know victim in each room as red and I go around you can start once you've already identified everything the building you can start bringing non critical victims towards the closest zones


original_uuid: 9fdc959e-af29-4e67-87a7-51ba0392e1a5
trial: T000720
participant: E000888
start_timestamp: 7:28
end_timestamp: 7:41
dialog_acts: s^ba^co^df
adjacency_pairs: 4b.5a
sentiment: positive
emotion: neutral
asr_text:
this is green that sounds good just let me know if I can be of transporting like assistance because I also think that transporting save victims

corrected_text:
this is green that sounds good just let me know if I can be of transporting like assistance because I also think that transporting safe victims


original_uuid: e9f5016a-5aa5-445c-ac8d-bf0d6aad6945
trial: T000720
participant: E000888
start_timestamp: 7:41
end_timestamp: 7:54
dialog_acts: s^co^e
adjacency_pairs: 4b+.5a+
sentiment: positive
emotion: neutral
asr_text:
I think like if there's a lot of save victims in an area I guess and you guys can carry them all just let me know and I'll come over

corrected_text:
I think like if there's a lot of safe victims in an area I guess and you guys can't carry them all just let me know and I'll come over


original_uuid: a5b15c8b-5d76-48cd-917f-6b443592bc17
trial: T000720
participant: E000940
start_timestamp: 7:48
end_timestamp: 8:06
dialog_acts: s^ba^cc^co
adjacency_pairs: 5b.6b
sentiment: positive
emotion: joy
asr_text:
this is red sounds good blue we should leave some victims right outside with a plaque and noting blue if you would work your way over here please this is red that's all good

corrected_text:
this is red sounds good blue we should leave some victims right outside with a plaque denoting blue if you would work your way over here please this is red that's all good


original_uuid: dc8bc475-d58c-478c-997e-8c90803c3499
trial: T000720
participant: E000931
start_timestamp: 9:15
end_timestamp: 9:25
dialog_acts: s^cc^df
adjacency_pairs: 10a
sentiment: positive
emotion: neutral
clc_label: 4a
asr_text:
this is blue I'm going to put the critical victim in the hallway and Dino that way the transporter can grab them and put them in there

corrected_text:
this is blue I'm going to put the critical victim in the hallway and denote that way the transporter can grab them and put them in there


original_uuid: dd284869-029a-40e4-9f57-51c71c4014ac
trial: T000720
participant: E000940
start_timestamp: 9:34
end_timestamp: 9:45
dialog_acts: s^co
adjacency_pairs: 12b
sentiment: neutral
emotion: neutral
clc_label: 6b
asr_text:
this is this is red just keep moving through the complex and once you finished like wrap back around and start picking them up


original_uuid: 9c5b530e-c437-4492-95fe-c0534f130026
trial: T000720
participant: E000931
start_timestamp: 11:02
end_timestamp: 11:20
dialog_acts: s^aa^ba^j
adjacency_pairs: 15b.16a
sentiment: positive
emotion: joy
clc_label: 14a
asr_text:
this is blue affirmative Soldier I appreciate your tenacity and enthusiasm in the mission I believe that we will win this is blue up reporting from C2 I have regular and a a critical victim in this room I believe


original_uuid: 9789e284-ae6d-4481-887b-90feca2fb711
trial: T000720
participant: E000888
start_timestamp: 11:18
end_timestamp: 11:27
dialog_acts: s^fa^no
adjacency_pairs: 17a
sentiment: negative
emotion: neutral
clc_label: 15a
asr_text:
this is green I have a safe of victim that doesn't have a marker on it apologies I just don't know where to put them


original_uuid: 0e827f23-c7b9-41ce-9353-3403b727df42
trial: T000720
participant: E000940
start_timestamp: 12:57
end_timestamp: 13:09
dialog_acts: s^cc^co
adjacency_pairs: 27b.28a
sentiment: negative
emotion: fear
clc_label: 23b
asr_text:
this is red we've actually got quite a few critical victims here if you wouldn't mind helping us take these guys we are currently at B5


original_uuid: 1170c69b-83ad-4703-bc30-bdc2575fddbe
trial: T000720
participant: E000888
start_timestamp: 13:20
end_timestamp: 13:30
dialog_acts: s^aa^df^fa^fe
adjacency_pairs: 31b.32a
sentiment: negative
emotion: surprise
clc_label: 26a
asr_text:
oh critical oh I see sorry this is green I was always thinking that there should be a c marker by looking my bad

corrected_text:
oh critical oh I see sorry this is green I was always thinking that there should be a c marker but I should have been looking my bad


original_uuid: 53c294d6-0fdf-42c1-8fa6-c7390a21de17
trial: T000720
participant: E000931
start_timestamp: 13:42
end_timestamp: 13:48
dialog_acts: s^co
adjacency_pairs: 33a
sentiment: positive
emotion: neutral
clc_label: 26a
asr_text:
this is also blue we put three critical patients right outside B5 if you could just go ahead and run them all


original_uuid: b4213f0b-281e-4a19-a8e8-5386388f1b77
trial: T000720
participant: E000940
start_timestamp: 14:02
end_timestamp: 14:12
dialog_acts: s^cc^e
adjacency_pairs: 34b+
sentiment: positive
emotion: neutral
clc_label: 27b+
asr_text:
Roo the he's I'm grabbing this last C victim while you move there so we are finished with the a block

corrected_text:
through the E's I'm grabbing this last C victim while you move there so we are finished with the A block


original_uuid: 4d674764-1010-4d16-8dcb-587994375f75
trial: T000720
participant: E000931
start_timestamp: 14:16
end_timestamp: 14:22
dialog_acts: s|qy^co
adjacency_pairs: 35a
sentiment: neutral
emotion: neutral
clc_label: 28a
asr_text:
this is blue transported could you go ahead and go towards the middle and start identifying those rooms while we make our way there

corrected_text:
this is blue | transporter could you go ahead and go towards the middle and start identifying those rooms while we make our way there


original_uuid: decaf111-85d6-46a9-9cc4-640d5108fbf8
trial: T000720
participant: E000931
start_timestamp: 14:27
end_timestamp: 14:33
dialog_acts: s|qy^co
adjacency_pairs: 36b.37a
sentiment: neutral
emotion: neutral
clc_label: 28b-2.29a
asr_text:
Zone C in between the North and South Zone C | could you identify how many victims and where they are


original_uuid: 031b8025-fed4-480d-b04d-9356b7b3c9a7
trial: T000720
participant: E000888
start_timestamp: 17:20
end_timestamp: 17:35
dialog_acts: s^cc
sentiment: positive
emotion: joy
clc_label: 48a
asr_text:
this is green we got this we are capable we were very loved logic minded folks I'm going to start putting markers down every door I kind of memorize where this is

corrected_text:
this is green we got this we are capable we are very logic minded folks I'm going to start putting markers down every door I kind of memorized where this is


original_uuid: 2d926930-cdde-4b57-8695-081ec4690142
trial: T000720
participant: E000931
start_timestamp: 18:57
end_timestamp: 19:04
dialog_acts: s^cs
adjacency_pairs: 53a
sentiment: positive
emotion: neutral
clc_label: 54a
asr_text:
this is blue red I recommend we just hop drop these in the hallway let transporter take care of it and head over to j4 at across the hall


original_uuid: e5a64852-d403-4965-af81-aeded384b99a
trial: T000720
participant: E000940
start_timestamp: 20:36
end_timestamp: 20:46
dialog_acts: s^cc
sentiment: positive
emotion: neutral
clc_label: 64a
asr_text:
this is red I'll take care of these ones here and then to know what they are after saving them if they are not B moving


original_uuid: cc08868a-07fb-4329-aa62-9adfd912f433
trial: T000720
participant: E000931
start_timestamp: 20:46
end_timestamp: 20:54
dialog_acts: s|qy^co
adjacency_pairs: 57a
sentiment: positive
emotion: fear
clc_label: 65a
asr_text:
this is blue | transporter could you go ahead and take those victims over there that he just healed up


original_uuid: abd5e6fb-c42c-40be-a5f3-d86134d0b89c
trial: T000720
participant: E000888
start_timestamp: 21:15
end_timestamp: 21:23
dialog_acts: s^aa^cc
adjacency_pairs: 59b
sentiment: positive
emotion: neutral
clc_label: 67b
asr_text:
bottom okay this is green absolutely I am in the top section so it's going to take me a little bit but I'm coming


original_uuid: 1297b99b-9903-4067-be48-bdeb0b9766a8
trial: T000720
participant: E000940
start_timestamp: 21:35
end_timestamp: 21:53
dialog_acts: s^cc
adjacency_pairs: 60b-2.61a-2
sentiment: neutral
emotion: neutral
clc_label: 70a
asr_text:
this is red there should be a critical patient right in the hallway between K1 L1 area this is right I've also got a critical patient we're down to 30 seconds so I will also transport this victim

corrected_text:
this is red there should be a critical patient right in the hallway between K1 L1 area this is red I've also got a critical patient we're down to 30 seconds so I will also transport this victim


original_uuid: 96a63e38-ae55-4cd1-87c8-28dc5d4540ee
trial: T000720
participant: E000931
start_timestamp: 21:58
end_timestamp: 22:07
dialog_acts: s^j
adjacency_pairs: 62a
sentiment: positive
emotion: joy
clc_label: 71a
asr_text:
blue just wanted to say in these final seconds I'm very proud of you all we may not have completed the entire assignment however this is much better than our first


original_uuid: 103bb279-e2ca-411b-81cb-4c8316615ed1
trial: T000720
participant: E000940
start_timestamp: 22:05
end_timestamp: 22:24
dialog_acts: s^fe^na
adjacency_pairs: 62b.63a
sentiment: positive
emotion: joy
clc_label: 72a
asr_text:
this is red yeah we were over by one but we have more of the critical patients than we did last time this is red out

corrected_text:
this is red yeah we're over by one but we have more of the critical patients than we did last time this is red ow


original_uuid: 172a6633-42da-4a1d-a279-1cd590e96eee
trial: T000724
participant: E000954
start_timestamp: 4:53
end_timestamp: 5:07
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
green I have a suggestion for the rooms I'd still like to mark them if you guys could leave the marker Zone the doors but move to victim out of boards in the hallways and Markham and then I'll take care of transporting so I can get rid of all the rooms

corrected_text:
green I have a suggestion for the rooms I'd still like to mark them if you guys could leave the markers on the doors but move the victim out of the hallways and mark them and then I'll take care of transporting so I can get rid of all the rooms


original_uuid: 6afe0547-2400-4116-9496-3d8a991b2937
trial: T000724
participant: E000954
start_timestamp: 5:11
end_timestamp: 5:29
dialog_acts: s^cc^co^r
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
green I'm going to mark off rooms but leave those markers on the door and just move each victim out of the room and leave them in the hallway for me Arkham

corrected_text:
green I'm going to mark off rooms but leave those markers on the door and just move each victim out of the room and leave them in the hallway for me mark them


original_uuid: 6d144b09-c74d-4ab9-8b98-f6d1877b4b7a
trial: T000724
participant: E000947
start_timestamp: 5:22
end_timestamp: 5:46
dialog_acts: s^cs^df^na
adjacency_pairs: 3b.4a
sentiment: neutral
emotion: neutral
asr_text:
yeah I think the hallway kind of assembly one it's going to help a lot the I've got on the the mission of information that I got I think F2 and E3 it's like the brownish kind of denser section of rooms we should try to focus early on because there's blast time it seemed like that we didn't actually get that far

corrected_text:
yeah I think the hallway kind of assembly line is going to help a lot the I've got on the the mission of information that I got I think F2 and E3 it's like the brownish kind of denser section of rooms we should try to focus early on because there's last time it seemed like that we didn't actually get that far


original_uuid: 5c60ce4a-d387-4106-a55c-36c001e5e695
trial: T000724
participant: E000954
start_timestamp: 5:40
end_timestamp: 6:01
dialog_acts: s^aa|qy.%--
adjacency_pairs: 4b+.5a
sentiment: neutral
emotion: neutral
asr_text:
green copy that I have information on the number of attendees for a specific trainings or meetings do you guys have description of rooms that say if there are meeting room are

corrected_text:
green copy that I have information on the number of attendees for a specific trainings or meetings | do you guys have description of rooms that say if there are meeting room or


original_uuid: c0dcc813-6e74-4e82-be91-7bbca77f3ee4
trial: T000724
participant: E000955
asr_text: I heard so this is red two security training is B5 facilities meeting is K4 + V last one
start_timestamp: 5:59
end_timestamp: 6:10
dialog_acts: s^aa|qw^br
adjacency_pairs: 7b.8a
sentiment: neutral
emotion: neutral
clc_label: 1b.2a
corrected_text:
heard so this is red two security training is B5 facilities meeting is K4 | and what was the last one


original_uuid: 8b3a071b-3f76-4f9a-9299-ce549cf5d872
trial: T000724
participant: E000954
start_timestamp: 6:25
end_timestamp: 6:42
dialog_acts: s^aa^no
adjacency_pairs: 10b.11a
sentiment: neutral
emotion: neutral
clc_label: 3b
asr_text:
green two or more I'll save one attendee and canceled rooms but I don't know if all type of information

corrected_text:
green two or more I also have one attendee in canceled rooms but I don't know if we'll have time for that information


original_uuid: d0b43f43-0909-41d4-9eb8-90c0dc97bf7c
trial: T000724
participant: E000947
start_timestamp: 6:35
end_timestamp: 6:57
dialog_acts: s^bs^df^na
adjacency_pairs: 11b.12a
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
blue speaking here yeah I definitely think near like E3 F2 I think we should try to do the middle section first because way it's found in it from based on what you guys just said there's a there's a ton of critical Zone in that area

corrected_text:
blue speaking here yeah I definitely think near like E3 F2 I think we should try to do the middle section first because the way it sounded from based on what you guys just said there's a there's a ton of critical Zone in that area


original_uuid: be118b59-b28a-4291-aa0b-193de73a67ad
trial: T000724
participant: E000947
start_timestamp: 7:00
end_timestamp: 7:16
dialog_acts: s^cc^co
adjacency_pairs: 14b.15a
sentiment: neutral
emotion: neutral
clc_label: 5b.6a
asr_text:
e will start at A4 or this is blue so E4 at the top the brown transporter should be able to mark a bunch of stuff by the time we get up there but I do think that will there should be a lot of critical Zone up there hopefully so

corrected_text:
E we'll start at E4 oh this is blue so E4 at the top the brown transporter should be able to mark a bunch of stuff by the time we get up there but I do think that will there should be a lot of criticals up there hopefully so


original_uuid: 4837c6f4-595c-4c58-ad12-c349a077175e
trial: T000724
participant: E000947
start_timestamp: 7:32
end_timestamp: 7:41
dialog_acts: s^aa^cc^co
sentiment: positive
emotion: neutral
clc_label: 7a
asr_text:
blue I'm with you right here red let's start on E3 which is going to be yeah this room right here that your room

corrected_text:
blue I'm with you right here red let's start on E3 which is going to be yeah this room right here (indecipherable)


original_uuid: 461eb651-41f3-4745-b059-3e02be9b6236
trial: T000724
participant: E000955
start_timestamp: 8:28
end_timestamp: 8:46
dialog_acts: s^aa^ba^co
adjacency_pairs: 20b.21a
sentiment: neutral
emotion: neutral
clc_label: 13c.14a
asr_text:
all right sounds great so we have another critical victim and C1 tried checking B5 so if you can good B5 had two or more people

corrected_text:
all right sounds great so we have another critical victim in C1 try checking B5 so if you can good B5 had two or more people


original_uuid: 396c15c9-baa6-4d63-bacb-c079ae4afc2d
trial: T000724
participant: E000954
asr_text: green commit Delta Area Head Southwest we have a lot of critical victims in the southwest corner
start_timestamp: 9:06
end_timestamp: 9:12
dialog_acts: s^aa^co
adjacency_pairs: 22b.23a
sentiment: negative
emotion: fear
clc_label: 16b.17a
corrected_text:
Green copy when you're done with the area head Southwest we have a lot of critical victims in the southwest corner


original_uuid: f21b3728-0c11-4bd7-b4ba-6e7563090546
trial: T000724
participant: E000947
start_timestamp: 9:15
end_timestamp: 9:24
dialog_acts: s^aa^cc^co
adjacency_pairs: 23b-1.24a
sentiment: positive
emotion: neutral
clc_label: 18b.19a
asr_text:
okay blue speaking red let's just cut and started Bond here I want to go to try to get all of the critical Zone and focus those

corrected_text:
okay blue speaking red let's just cut and start down here I want to go to try to get all of the critical Zone and focus those


original_uuid: d9dc70cc-7b70-4c8a-80db-1aef69400bd4
trial: T000724
participant: E000954
start_timestamp: 10:10
end_timestamp: 10:16
dialog_acts: s^cc
sentiment: neutral
emotion: neutral
clc_label: 27a
asr_text:
green I just picked up two victims in that middle ground there that were not marked on the zoom in their critical

corrected_text:
green I just picked up two victims in that middle ground there that were not marked I'm assuming they're critical


original_uuid: dda53d9f-3082-45d1-9c90-647262e695da
trial: T000724
participant: E000954
start_timestamp: 10:27
end_timestamp: 10:35
dialog_acts: s^co^df^no
adjacency_pairs: 34a
sentiment: negative
emotion: fear
clc_label: 29a
asr_text:
green make sure you're marking the victim to the type of mystery I don't know which one I just picked up some having to navigate different Zone

corrected_text:
Green make sure you're marking the victim with their type I just I don't know which one I just picked up some having to navigate different Zones


original_uuid: 974f4615-fd85-43e0-8aef-f8223b8f2a9b
trial: T000724
participant: E000947
start_timestamp: 11:31
end_timestamp: 11:38
dialog_acts: s^aa^co|qy^cc^co
adjacency_pairs: 40b.41a
sentiment: neutral
emotion: neutral
clc_label: 36b.37a
asr_text:
yeah here click clear | can you can you clear the guy behind you I'm sitting behind you clear him and then I clear the rubble


original_uuid: ad405fbf-0f19-4818-9808-a7c01673b14d
trial: T000724
participant: E000954
start_timestamp: 11:41
end_timestamp: 11:48
dialog_acts: s^cc^co
adjacency_pairs: 43a
sentiment: neutral
emotion: neutral
clc_label: 40a
asr_text:
green tell me when you guys are going to close to clearing out of the comes I'll go clear all mark on the rooms on the east side and then come back for these

corrected_text:
Green tell me when you guys are getting close to clearing out of the victims I'll go clear all mark on the rooms on the east side and then come back for these


original_uuid: f07af069-4f11-430e-8d1e-f458ac31c6ba
trial: T000724
participant: E000947
asr_text: I work close to Don we worked our way down this Hall so I did something oh yeah I'm I'm here
start_timestamp: 11:51
end_timestamp: 12:01
dialog_acts: s^na|qy.%--|s^aa^cc
adjacency_pairs: 43b-2.44b.45a
sentiment: neutral
emotion: neutral
clc_label: 40b-2.41b
corrected_text:
yeah if we we're close to done we worked our way down this Hall | oh did something | oh yeah I'm I'm here


original_uuid: fd9275b1-2b30-4238-ad3c-868212f3ced2
trial: T000724
participant: E000947
asr_text: blue speaking work medic do you want to wrap around and do D3 there's a threat room there as well
start_timestamp: 12:09
end_timestamp: 12:17
dialog_acts: s|qy^cs
adjacency_pairs: 46a
sentiment: neutral
emotion: neutral
clc_label: 43a
corrected_text:
blue speaking we're | medic do you want to wrap around and do D3 there's a threat room there as well


original_uuid: 58c7f50d-ade6-4f5e-b1e7-e6d4407a71c5
trial: T000724
participant: E000947
start_timestamp: 12:42
end_timestamp: 12:50
dialog_acts: s^na|qy^co
adjacency_pairs: 48b.49a
sentiment: positive
emotion: neutral
clc_label: 48b.49a
asr_text:
yeah that was I think that was a critical that we got can you can argue on that section transporter can you confirm

corrected_text:
yeah that was I think that was a critical that we got | can you can are you on that section transporter can you confirm


original_uuid: db3ca8b6-3507-4e2a-81a6-ff85b9ab78f3
trial: T000724
participant: E000947
start_timestamp: 13:01
end_timestamp: 13:09
dialog_acts: s|qy^d|s^e
sentiment: neutral
emotion: neutral
clc_label: 51a
asr_text:
there's tons of cleared victim Zone like the C hallway you know what I mean transporter like the long north-south hallway here

corrected_text:
there's tons of cleared victims on like the C hallway | you know what I mean | transporter like the long north-south hallway here


original_uuid: 60ab296b-d856-4c55-b59a-e54e175dd730
trial: T000724
participant: E000947
start_timestamp: 13:33
end_timestamp: 13:43
dialog_acts: s^co
adjacency_pairs: 53a
sentiment: neutral
emotion: neutral
clc_label: 56a
asr_text:
blue transporter if you're done marking the right side let us know if you find any more critical oh there are some cool on left side too


original_uuid: f58a2eac-d6cc-49e2-9171-7b8a1986e894
trial: T000724
participant: E000954
start_timestamp: 13:39
end_timestamp: 14:15
dialog_acts: s^aa^cc
adjacency_pairs: 53b.54a
sentiment: positive
emotion: neutral
clc_label: 56b
asr_text:
Green Copy their three rooms in a Southeast corner with critical victims and I have just finished marking the last room heading to finish Southwest clear E2 B

corrected_text:
Green Copy there three rooms in the Southeast corner with critical victims and I have just finished marking the last room heading to finish Southwest clearings


original_uuid: 158dc45b-25c3-483d-bfa8-a2f8206b93ba
trial: T000724
participant: E000947
start_timestamp: 14:05
end_timestamp: 14:16
dialog_acts: s^cc|qy|s^ar
adjacency_pairs: 56a.57a
sentiment: positive
emotion: surprise
clc_label: 57b+.58a
asr_text:
yeah I'll help you stabilize these medic I'm right with you oh is it we already get this room I know they're back get back get back here

corrected_text:
yeah I'll help you stabilize these medic I'm right with you | oh is it we already get this room | oh no they're back here back here back here


original_uuid: 2efe6789-be68-4b46-b99c-9478d43f6a92
trial: T000724
participant: E000947
start_timestamp: 14:18
end_timestamp: 14:30
dialog_acts: s^aa^cc^co^df
adjacency_pairs: 58b.59a
sentiment: negative
emotion: fear
clc_label: 59b-1.60a
asr_text:
yep let me know when soon as you close icon from the hallway because I'm like super slow okay all right all right there's going to be another one in the hallway to clear the one that I just picked up

corrected_text:
yep let me know when soon as you clear so I can come in from the hallway because I'm like super slow okay all right all right there's going to be another one in the hallway to clear the one that I just picked up


original_uuid: 8c06e5b8-21db-4d21-9899-3a31f391c0fb
trial: T000724
participant: E000947
start_timestamp: 14:36
end_timestamp: 14:58
dialog_acts: s^bsc^cc^co^e
adjacency_pairs: 60a+
sentiment: neutral
emotion: surprise
clc_label: 61a+
asr_text:
I'll just try to head across the hall let me clear the rubble for you you're all so I'll set that one there for you there's an end there's a critical in here as well let me know when you go in that room and I'm just going to double-check this next room open up this is the end of hallway door mom

corrected_text:
just straight across the hall let me clear the rubble for you here I'll set that one there for you there's an end there's a critical in here as well let me know when you go in that room and I'm just going to double-check this next room up oh this is the end of hallway nevermind


original_uuid: b6eb6e6c-9ec9-4d46-96fe-9e06bddf5dda
trial: T000724
participant: E000947
start_timestamp: 15:07
end_timestamp: 15:24
dialog_acts: s^cc|qy|s^aa^cc
adjacency_pairs: 62b.63b
sentiment: negative
emotion: surprise
clc_label: 62b.63a
asr_text:
I got him okay I'll mark SOS for for transporter here as well there should there's going to be three victims near that SOS in the aisle transporter oh did it fall okay yeah I'm getting it in two seconds

corrected_text:
okay I'll mark SOS for for transporter here as well there should there's going to be three victims near that SOS in the aisle transporter | oh did it fall | okay yeah I'm getting it in two seconds


original_uuid: 2eac2468-bc85-429f-b8dc-534438922867
trial: T000724
participant: E000954
corrected_text: copy that I have one marked victim that was wrong I'm skipping them and moving on to the other ones
start_timestamp: 15:20
end_timestamp: 15:25
dialog_acts: s^aa^cc
adjacency_pairs: 65a
sentiment: negative
emotion: neutral
clc_label: 65a
asr_text:
I'll B that I have one marked victim that was wrong I'm skipping them and moving on to the other ones


original_uuid: 997fd1bb-af4d-41c2-b1dc-8396771e4d4b
trial: T000724
participant: E000947
start_timestamp: 15:39
end_timestamp: 15:47
dialog_acts: s^ba^cc^co
adjacency_pairs: 67b-1.68a
sentiment: negative
emotion: fear
clc_label: 67b.68a
asr_text:
that's okay we did J2 so there's there's critical in this next hallway over and on the far left side of the map we've got five minutes so we got to we got to start moving

corrected_text:
that's okay we did J so there's there's critical in this next hallway over and on the far left side of the map we've got five minutes so we got to we got to start moving


original_uuid: 3106173e-d4fa-4ae3-9de1-527a91d987da
trial: T000724
participant: E000947
start_timestamp: 15:47
end_timestamp: 15:59
dialog_acts: s^cc^co
sentiment: negative
emotion: fear
clc_label: 69a
asr_text:
it's called clear those and then come with me medic look to your right and we're going to go in this hallway and there should be there's some critical towards the bottom ish of that hallway well they should be marked so

corrected_text:
let's clear those and then come with me medic look to your right and we're going to go in this hallway and there should be there's some critical towards the bottom ish of that hallway well they should be marked so


original_uuid: a0751c34-30a8-4326-8ae4-e8c17663b922
trial: T000724
participant: E000947
start_timestamp: 16:14
end_timestamp: 16:23
dialog_acts: s^cc^na|qy^d
adjacency_pairs: 70b.71a
sentiment: positive
emotion: neutral
clc_label: 72a
asr_text:
yep keep we're going to keep going down the hall here yeah I'm going to Mark these for you transporter | you know the far like green hallway on the right that we were by


original_uuid: 10422632-42be-4686-b5a4-d780dd5a7379
trial: T000724
participant: E000947
start_timestamp: 16:29
end_timestamp: 16:37
dialog_acts: s^aa|qy
adjacency_pairs: 72b.73a
sentiment: neutral
emotion: neutral
clc_label: 74b.75a
asr_text:
all right did you get all of the ones that were in the C hallway like the long hallway over there icon left side

corrected_text:
all right | did you get all of the ones that were in the C hallway like the long hallway over there on the left side


original_uuid: 7b1a2bb7-1c64-44cd-8827-1ae517e55dde
trial: T000724
participant: E000947
start_timestamp: 16:44
end_timestamp: 16:50
dialog_acts: s^aa^cc^co
sentiment: neutral
emotion: neutral
clc_label: 76a
asr_text:
okay I'm with you medic there should be one critical here and then we got a book at the other side of the map

corrected_text:
okay I'm with you medic there should be one critical here and then we gotta book it to the other side of the map


original_uuid: 72ba41d7-3871-443b-b79c-683f087750fa
trial: T000724
participant: E000947
start_timestamp: 16:51
end_timestamp: 16:56
dialog_acts: s^cs^df
adjacency_pairs: 75a
sentiment: negative
emotion: fear
clc_label: 77a
asr_text:
we might want to take one of these with us whenever we go down to because we're running a little time

corrected_text:
we might want to take one of these with us whenever we go down too because we're running a little low on time


original_uuid: 011353ae-c405-4340-a702-8dd27b5b7e8b
trial: T000724
participant: E000947
start_timestamp: 17:09
end_timestamp: 17:15
dialog_acts: s^aa^cs
adjacency_pairs: 78b.79a
sentiment: neutral
emotion: neutral
clc_label: 80a
asr_text:
okay there's another critical down here if you want to clear him and then I can set them in the hall the bottom yeah


original_uuid: fb882973-a8f8-4a31-b66a-5a4e24af7226
trial: T000724
participant: E000947
start_timestamp: 17:36
end_timestamp: 17:42
dialog_acts: s^na|qy
adjacency_pairs: 83b-1
sentiment: negative
emotion: fear
clc_label: 85a.86a
asr_text:
yeah there's a lot of stabilize victims that need transport | is there anything we can do to help you transporter


original_uuid: c7828b28-9ed6-4a45-a783-d0829e22109f
trial: T000724
participant: E000954
start_timestamp: 17:46
end_timestamp: 17:54
dialog_acts: s^cc
adjacency_pairs: 85b
sentiment: neutral
emotion: neutral
clc_label: 87a
asr_text:
green it all before left side I'll go to check so I'm going to mark this voices any place I still have victims

corrected_text:
Green before left side I'll double check so I'm going to mark this voices any places still have victims


original_uuid: 0aaac348-c17b-4edc-8514-92044c4a131a
trial: T000724
participant: E000947
start_timestamp: 18:43
end_timestamp: 18:53
dialog_acts: s^aa^cc^co^fe
adjacency_pairs: 90a.91b.92a
sentiment: positive
emotion: surprise
clc_label: 94a
asr_text:
well yo three critical in B5 if you can get to me there's a lot of points like 150 points B5 yellow need to focus B5 right now

corrected_text:
oh yo three criticals in B5 if you can get to me there's a lot of points like 150 points B5 yeah we need to focus B5 right now


original_uuid: 5cf2ef66-745b-4913-ab0c-b0c72cc7abf7
trial: T000724
participant: E000947
start_timestamp: 19:02
end_timestamp: 19:12
dialog_acts: s^co
adjacency_pairs: 95a
sentiment: neutral
emotion: neutral
clc_label: 98a
asr_text:
we might have time bolt will need to transport a you'll need to be ready for these three critical if we want to catch them in before Tom it's going to be really close if they're there at B5

corrected_text:
we might have time but will need to Transporter you'll need to be ready for these three critical if we want to cash them in before time it's going to be really close they're there at B5


original_uuid: 9972ca5b-e326-48bb-8920-4dbd347876c3
trial: T000724
participant: E000954
start_timestamp: 19:15
end_timestamp: 19:20
dialog_acts: s^cc^co
adjacency_pairs: 97a
sentiment: negative
emotion: fear
clc_label: 100a
asr_text:
green we have two minutes left this unit time what you guys put out in the hallway I'll pick it up and you guys had to B5

corrected_text:
Green we have two minutes left there's not enough time what you guys put out in the hallway I'll pick it up and you guys head to B5


original_uuid: 86aec1c4-81e9-4e55-9d5d-dab68084abbe
trial: T000724
participant: E000947
start_timestamp: 19:25
end_timestamp: 19:31
dialog_acts: s^aa^cc^co
adjacency_pairs: 97b.98a
sentiment: positive
emotion: neutral
clc_label: 100b.101a
asr_text:
yep yeah just drop that patient in the hallway medic and transporter can get him and then we're going to go straight to B5 B

corrected_text:
yep yeah just drop that patient in the hallway Medic and Transporter can get him and then we're going to go straight to B5 because there's


original_uuid: 40352677-8a5e-4782-b1d6-be9886feba94
trial: T000724
participant: E000947
start_timestamp: 19:40
end_timestamp: 19:55
dialog_acts: s^aa^cc^co^df
adjacency_pairs: 99b.100a
sentiment: positive
emotion: anger
clc_label: 104a
asr_text:
okay let's just go straight over go straight over don't worry about the last critical C3 over here just go straight over straight over there's three critical on B5 that we need to try to get just focus any critical patients transporter if you can resolve the red B1 floor more at this point

corrected_text:
okay let's just go straight over go straight over don't worry about the last critical there's three over here just go straight over straight over there's three critical in B5 that we need to try to get just focus any critical patients Transporter if you can cause they'll be worth a lot more at this point


original_uuid: 4fc7f68d-1b8c-4f73-9523-179bdc4deed2
trial: T000724
participant: E000947
start_timestamp: 19:57
end_timestamp: 20:04
dialog_acts: s^co^df
adjacency_pairs: 101b.102a
sentiment: neutral
emotion: neutral
clc_label: 106a
asr_text:
yep try to get the B5 to once you transport those because we're going to have three over here that need transport


original_uuid: 08db3c2a-e630-44c9-be23-b67513b583c8
trial: T000724
participant: E000947
start_timestamp: 20:24
end_timestamp: 20:33
dialog_acts: s^co
adjacency_pairs: 106b
sentiment: positive
emotion: anger
clc_label: 111b
asr_text:
don't worry about that one right now we need to get these three critical Focus these critical this is 150 points right here just clear them and then


original_uuid: 8d2b7276-89a3-4592-873e-b2af12b5c002
trial: T000724
participant: E000947
start_timestamp: 20:33
end_timestamp: 20:39
dialog_acts: s^co^cc
adjacency_pairs: 107a
sentiment: positive
emotion: anger
clc_label: 112a
asr_text:
as soon as you clear Mi put them in the hall just clear the next one go get them transported there in the hall I'm as soon as he clears I'm putting a little

corrected_text:
as soon as you clear em I'll put them in the hall just clear the next one go get them Transporter there in the hall I'm as soon as he clears I'm putting them in the hall


original_uuid: 7e8a0b7e-bfdd-42b1-999e-f44e969dc0ff
trial: T000724
participant: E000954
start_timestamp: 20:35
end_timestamp: 20:43
dialog_acts: s^cc^co
adjacency_pairs: 108a
sentiment: negative
emotion: fear
clc_label: 113a
asr_text:
green 45 seconds so medic you take the third victim and engineer grab second victim and I'll pick them up halfway


original_uuid: c477bd0e-8765-4fa0-a137-9f1bf343b128
trial: T000724
participant: E000947
start_timestamp: 20:48
end_timestamp: 21:02
dialog_acts: s^aa|qw|qr|s^aa^cc
adjacency_pairs: 108b-2.109a.110b
sentiment: positive
emotion: fear
clc_label: 114a.115a
asr_text:
yeah which way which way did you go you go north or south South okay yep I'm going to drop this on off I'm heading south right now I'm I'm straight at about 2 b in the long hallway here you go transporter

corrected_text:
yeah | which way which way did you go | you go north or south | South okay yep I'm going to drop this on off I'm heading south right now I'm I'm straight at about to be in the long hallway here you go transporter


original_uuid: f65dbb0d-a667-4601-968b-500b1c29abe7
trial: T000724
participant: E000947
start_timestamp: 21:02
end_timestamp: 21:14
dialog_acts: s^ba^cs
adjacency_pairs: 111a
sentiment: positive
emotion: fear
clc_label: 119a
asr_text:
nice we can try to get that last one L1 you guys are gonna have to do it I'm way too slow there's one there's another one more still near L1


original_uuid: 5d82300f-57aa-4301-b7d6-056a8e7e05e0
trial: T000730
participant: E000974
start_timestamp: 3:09
end_timestamp: 3:24
dialog_acts: s|qw
adjacency_pairs: 1a
sentiment: neutral
emotion: surprise
asr_text:
okay so transporter here I have cancelled meetings activities have been cancelled in this storage reorganization room the lunch room and zoom2 from office | so what what room is are those medic


original_uuid: 0aca4ca9-2fed-4aed-976b-dea2908bf560
trial: T000730
participant: E000974
start_timestamp: 4:35
end_timestamp: 4:51
dialog_acts: s^aa^cs
adjacency_pairs: 18b
sentiment: positive
emotion: neutral
asr_text:
C2 Okay so we've got a lot of victims because we've got C2 and E5 both have four victims combined we could focus a lot of our efforts there first

corrected_text:
C2 Okay so we've got a lot of victims uh we've got C2 and E5 both have four victims combined we could focus a lot of our efforts there first


original_uuid: 152faea8-d2ff-44e5-af3e-afc2acffaabc
trial: T000730
participant: E000950
start_timestamp: 5:06
end_timestamp: 5:18
dialog_acts: s^na
adjacency_pairs: 20b.21a
sentiment: neutral
emotion: neutral
asr_text:
yeah so the meetings on the left side B Phi and C 2 are on the left side so it is one of the crucial one to start with yeah

corrected_text:
yeah so the meetings on the left side B5 and C2 are on the left side so it is one of the crucial one to start with yeah


original_uuid: 6b24caf4-0854-40af-85da-22fb8d3f4fa0
trial: T000730
participant: E000965
start_timestamp: 5:17
end_timestamp: 5:45
dialog_acts: s^aa
adjacency_pairs: 21b-2.22a
sentiment: neutral
emotion: neutral
asr_text:
all right I have yet so my C I have a list of severe moderate mild known damages B5 is severe F2 E3 those are severe B8 is moderate C2 is moderate D4 is moderate and the mild or L2 K4 and M1 and then I have a few rooms that are critical here C2 is a danger room so look out for C2

corrected_text:
all right I have yea so my I have a list of severe moderate mild known damages B5 is severe F2 E3 those are severe B8 is moderate C2 is moderate D4 is moderate and the mild are L2 K4 and M1 and then I have a few rooms that are critical here C2 is a danger room so look out for C2


original_uuid: bb878b3a-46c4-4aea-8dc9-0c27230c73c2
trial: T000730
participant: E000965
start_timestamp: 7:02
end_timestamp: 7:12
dialog_acts: s^cc|qy^co
adjacency_pairs: 27a
sentiment: neutral
emotion: neutral
clc_label: 4a.5a
asr_text:
and then I think D4 I'm going to check D4 | are you or are you able to check D2 and D1 for me like clear out the rubble in here


original_uuid: 0a2f8cf9-fc3d-44f4-8447-b3a4ab762cd7
trial: T000730
participant: E000965
start_timestamp: 7:48
end_timestamp: 8:02
dialog_acts: s^aa^co^cs
adjacency_pairs: 30b.31a
sentiment: positive
emotion: neutral
clc_label: 8b.9a
asr_text:
all right yeah just map out map out the rest of this floor then medic if you want to start if you're here you want to start working on decide with me we got for patients on Dee

corrected_text:
all right yeah just map out map out the rest of this floor then Medic if you want to start if you're here you want to start working on D side with me we got four patients on D


original_uuid: cbc344b3-f160-4baf-819c-4bab51dd85af
trial: T000730
participant: E000965
start_timestamp: 8:17
end_timestamp: 8:45
dialog_acts: s^aa^cc^co
adjacency_pairs: 33b
sentiment: positive
emotion: neutral
clc_label: 10b-2
asr_text:
yeah we're going to go over here to D and then we're going to clear out D4 C because we got four patient Sunday then we can come up through go down to a and then work our way back ground and like a loop

corrected_text:
yeah we're going to go over here to D and then we're going to clear out D first because we got four patients on D then we can come up through go down to A and then work our way back around and like a loop


original_uuid: 510b88da-0ccc-4189-b67e-8151334e8e76
trial: T000730
participant: E000965
start_timestamp: 9:48
end_timestamp: 9:57
dialog_acts: s^co^e
sentiment: neutral
emotion: neutral
clc_label: 16a
asr_text:
that is a critical room room forwarding and then so is C7 so once we clear C make sure you stay out of the C rooms


original_uuid: ca34cddf-24e6-4295-8e27-46aff79d5318
trial: T000730
participant: E000965
start_timestamp: 10:48
end_timestamp: 11:02
dialog_acts: s
sentiment: positive
emotion: neutral
clc_label: 21a
asr_text:
and then the only ones that are have patience on them is C2 which we're going to clear now there's two patients in here one critical and one regular

corrected_text:
and then the only ones that are have patients on them is C2 which we're going to clear now there's two patients in here one critical and one regular


original_uuid: 2fd457e6-198f-434e-a8eb-f5c876a28f0a
trial: T000730
participant: E000965
corrected_text: we're going to label them outside so we don't get trapped in here because this is a critical room
start_timestamp: 11:31
end_timestamp: 11:36
dialog_acts: s^cc^df
adjacency_pairs: 53a
sentiment: positive
emotion: neutral
clc_label: 25a
asr_text:
we're going to label a mouse at medic so we don't get trapped in here because this is a critical room


original_uuid: 91c2895a-34fd-4e8f-9d66-253187dc393d
trial: T000730
participant: E000965
start_timestamp: 13:19
end_timestamp: 13:28
dialog_acts: s^aa^cc^co
adjacency_pairs: 63b
sentiment: positive
emotion: neutral
clc_label: 36a
asr_text:
all right and then we can come back down here there's one in B7 here medic that we can clear real quick


original_uuid: 3acaff68-7e6b-42cd-a643-31092e3f944b
trial: T000730
participant: E000965
start_timestamp: 13:50
end_timestamp: 14:00
dialog_acts: s^cc
adjacency_pairs: 65a
sentiment: negative
emotion: fear
clc_label: 39a
asr_text:
and then transporter this is engineer I'm going to leave the B right outside of a we lost signal on the map

corrected_text:
and then transporter this is engineer I'm going to leave the B right outside of oh we lost signal on the map


original_uuid: 0816f490-bed8-4b2a-86f9-393c86517003
trial: T000730
participant: E000974
start_timestamp: 13:51
end_timestamp: 14:07
dialog_acts: s^cc
adjacency_pairs: 66a
sentiment: neutral
emotion: neutral
clc_label: 40a
asr_text:
okay I've got a regular I'm going to bring 20 I'm in trap room that's along the west side of the map should be an a room I'm Market outside with a critical dictum marker

corrected_text:
okay I've got a regular I'm going to bring into oh I'm in trap room that's along the west side of the map should be an A room I've marked it outside with a critical victim marker


original_uuid: 985eefe3-a472-46a2-bb3b-668c48074103
trial: T000730
participant: E000965
start_timestamp: 14:17
end_timestamp: 14:31
dialog_acts: s^aa^co
adjacency_pairs: 66b.67a
sentiment: negative
emotion: fear
clc_label: 40b.41a
asr_text:
close victim marker right I'm assuming you guys also lost signal to your map so just described locations if you do get trapped remember the C birds are clear stay out of C rooms we know there's two

corrected_text:
critical victim marker alright I'm assuming you guys also lost signal to your map so just describe locations if you do get trapped remember the C rooms are clear stay out of C rooms we know there's two


original_uuid: 814b9996-72f0-412b-bf2f-1d54d2730a56
trial: T000730
participant: E000965
start_timestamp: 14:45
end_timestamp: 14:59
dialog_acts: s^aa|qy|s^aa|qy
adjacency_pairs: 69b.70a.71a
sentiment: positive
emotion: neutral
clc_label: 43b.44a.45a
asr_text:
okay were you on like the A's section okay all right I'll be over there in a second medic did you grab that B that we that I set down outside of the C roots

corrected_text:
okay | were you on like the A's section | okay all right I'll be over there in a second | Medic did you grab that B that we that I set down outside of the C rooms


original_uuid: 40e06d70-400f-460b-b60b-acf429a1a864
trial: T000730
participant: E000965
start_timestamp: 14:59
end_timestamp: 15:08
dialog_acts: s^aa^cc^cs
adjacency_pairs: 72b.73a
sentiment: positive
emotion: joy
clc_label: 45c.46a
asr_text:
okay all right yeah I just want to pick him up I'm going to get a here where I'm going to get transport out of a room

corrected_text:
okay all right yeah If you just want to pick him up I'm going to get a here where I'm going to get transport out of A room


original_uuid: 86510a40-3f22-4cf0-822f-8a656b1ac07d
trial: T000730
participant: E000974
start_timestamp: 15:04
end_timestamp: 15:10
dialog_acts: s^ft|qw|s
adjacency_pairs: 74a.75a
sentiment: positive
emotion: joy
clc_label: 47a.48a
asr_text:
thank you there's a critical in there as well just to your right as you enter them this is transporter medic where's your pass what is your position oh I've C you

corrected_text:
thank you there's a critical in there as well just to your right as you enter there this is Transporter | Medic where's your pass what is your position | oh I see you


original_uuid: 3c64fd76-8c26-4a43-aa45-3f896f24ac52
trial: T000730
participant: E000965
start_timestamp: 15:33
end_timestamp: 15:42
dialog_acts: s^aa^cc
adjacency_pairs: 78a.79b
sentiment: positive
emotion: neutral
clc_label: 50a
asr_text:
I'm clearing out the rest of the library that are transported was in there is a critical in here yeah

corrected_text:
all right I'm clearing out the rest of the library that our Transporter was in there is a critical in here yeah


original_uuid: 50f68132-a098-44bf-a241-4cc0c2c841f2
trial: T000730
participant: E000974
start_timestamp: 16:02
end_timestamp: 16:14
dialog_acts: s^cc^co|qw
adjacency_pairs: 85a
sentiment: neutral
emotion: neutral
clc_label: 56a
asr_text:
okay let's review our information here this is transporter critical | what where's the where the critically damaged buildings right now that we haven't uncovered


original_uuid: f32bc9e2-8917-4534-a50b-08511730e14c
trial: T000730
participant: E000965
start_timestamp: 16:21
end_timestamp: 16:40
dialog_acts: s^cc^co
adjacency_pairs: 85b.86a
sentiment: positive
emotion: joy
clc_label: 56b.57a
asr_text:
severe we need to clear out to B5 and B4 still we still have got two victims in there that we need to get out A2 we need to clear out but other than that we are on the west side of the map that's right over here medic


original_uuid: dd4b5848-4f6f-44b8-8525-c6e4d3a5e707
trial: T000730
participant: E000965
start_timestamp: 16:43
end_timestamp: 16:59
dialog_acts: s^cc^cs
adjacency_pairs: 87a.88a
sentiment: positive
emotion: neutral
clc_label: 58b.59a
asr_text:
but if you want to grab that I'm going to break this Rubble for you all right and then medic if you want to come straight right here to B5 right in front of us and I can break this Rubble yeah there's three critical Zone here so

corrected_text:
and then if you want to grab that I'm going to break this Rubble for you all right and then medic if you want to come straight right here to B5 right in front of us and I can break this Rubble yeah there's three criticals in here so


original_uuid: 9f70d7df-33ea-4468-94cc-b8415ecad615
trial: T000730
participant: E000965
start_timestamp: 17:27
end_timestamp: 17:40
dialog_acts: s^aa^cc^cs
adjacency_pairs: 91a
sentiment: positive
emotion: neutral
clc_label: 61c.62a
asr_text:
all right so all the Hall of them outside of B5 role critical Zone in the medic if you want to loop around to B4 with me we're going to clear that room as well

corrected_text:
all right so all the all of them outside of B5 are all criticals and then Medic if you want to loop around to B4 with me we're going to clear that room as well


original_uuid: ffcde95a-1963-4141-b488-0b7ecf0ea708
trial: T000730
participant: E000965
start_timestamp: 17:45
end_timestamp: 18:00
dialog_acts: s^cs
sentiment: positive
emotion: neutral
clc_label: 63a
asr_text:
and then we just need to go to A2 and I should be the last one we need to player all right and then we can come down to A2 are over here

corrected_text:
and then we just need to go to A2 and that should be the last one we need to clear all right and then we can come down to A2 while we're over here


original_uuid: a4b78ef8-e981-4570-93c8-fd4ca9ce2ec8
trial: T000730
participant: E000965
start_timestamp: 18:08
end_timestamp: 18:21
dialog_acts: s^cc^co
adjacency_pairs: 92b.93a
sentiment: positive
emotion: joy
clc_label: 64b.65a
asr_text:
we are currently outside of A2 we do have a critical with us if you want to come and take the from us A2 is all clear so we are good to go we can move on to the next


original_uuid: 28cd6203-7a8f-4200-acbf-4549311806b1
trial: T000730
participant: E000965
start_timestamp: 18:26
end_timestamp: 18:31
dialog_acts: s^cs
adjacency_pairs: 93a+
sentiment: positive
emotion: neutral
clc_label: 66a
asr_text:
if you want to meet me halfway and then grab that critical for green and then yeah just go over to C


original_uuid: 79a3592b-dd1d-4ca4-b667-604cf4d2b852
trial: T000730
participant: E000965
start_timestamp: 19:39
end_timestamp: 19:46
dialog_acts: s^cc
sentiment: positive
emotion: neutral
clc_label: 76a
asr_text:
so now I'm going to see if there's any under this Rubble over here while you're doing that at a time

corrected_text:
so now I'm going to see if there's any under this Rubble over here while you're doing that outta time


original_uuid: 2449c84d-5c7d-4fd7-b93c-5710f89023e8
trial: T000737
participant: E000972
start_timestamp: 1:50
end_timestamp: 2:18
dialog_acts: s^bsc^cs^e.%--
adjacency_pairs: 1a+
sentiment: neutral
emotion: neutral
asr_text:
specific room so attentively probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then

corrected_text:
specific rooms potentially probably going for more critical victims on my screen I can see the rooms with no damage and severe moderate and mild and it says note on that critical damage or critical victims are most likely to be in areas with the most severe damage so I think that's an I'm engineer by the way I forgot to press with that I think that we should probably Target those rooms first so we're going to need at least two people one of which being myself to clear the rubble and then


original_uuid: 2577abaa-25a2-411c-be76-4f4bf7dd8b09
trial: T000737
participant: E000975
start_timestamp: 2:23
end_timestamp: 2:46
dialog_acts: qy^d^g|s^bsc^cc^cs
adjacency_pairs: 2a
sentiment: neutral
emotion: neutral
asr_text:
so we're going to have 15 we're going to have 15 minutes total right once the timer is done | so I'd say let's take no more than five minutes to identify victims from all the rooms I have the ability to look at the tiles in each of the rooms and I'll go by as many as I can and mark them with no victim so that we don't save time going and we can save time going into rooms where there's no victims


original_uuid: f782d4be-1b78-4d8d-aaab-deac8d038657
trial: T000737
participant: E000998
start_timestamp: 2:59
end_timestamp: 3:09
dialog_acts: qy^d^g|s^cs
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
you guys can also move the victims without treating them is that correct | I can treat them in a central location


original_uuid: 1b10f950-999f-400e-b061-b97467c00a73
trial: T000737
participant: E000975
start_timestamp: 3:34
end_timestamp: 3:43
dialog_acts: s^cc^co^df
adjacency_pairs: 7b.8a
sentiment: negative
emotion: fear
clc_label: 3a
asr_text:
engineer if you could identify the threat rooms I'll try not to go into those so we you know if we get blocked


original_uuid: 6f5d2e27-6f34-446b-9fa1-62fcd60f3e98
trial: T000737
participant: E000972
start_timestamp: 3:47
end_timestamp: 3:52
dialog_acts: s^cs^e^no
adjacency_pairs: 9a+
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
there's seven of them so I don't know if you want me to just list them out or just kind of Target those so I can


original_uuid: 3e58638e-f064-4fe6-b285-6df395b70826
trial: T000737
participant: E000975
start_timestamp: 4:23
end_timestamp: 4:29
dialog_acts: s^cc^co^e
adjacency_pairs: 12a+
sentiment: positive
emotion: neutral
clc_label: 6a+
asr_text:
if you could please identify all the threat rooms first and I'll go my for the first five minutes and then we'll


original_uuid: 079f5b6c-3115-446d-a5fd-82245906068e
trial: T000737
participant: E000975
start_timestamp: 10:39
end_timestamp: 10:46
dialog_acts: qy^co|s
adjacency_pairs: 35a
sentiment: positive
emotion: neutral
clc_label: 35a
asr_text:
engineer in the meantime can you remove the rubble from room A1 | or looks like you've already done so


original_uuid: b1b795ac-731d-4331-8fa8-a86c3bab0cd7
trial: T000737
participant: E000972
start_timestamp: 11:20
end_timestamp: 11:28
dialog_acts: s^cc
adjacency_pairs: 36a
sentiment: negative
emotion: fear
clc_label: 38a
asr_text:
I just like the final room open genocide just marked the final room that is a threat room so they should all be marked

corrected_text:
I just marked the final room I'm Engineer just marked the final room that is a threat room so they should all be marked


original_uuid: fc3d805e-5642-45b8-b140-c39dbd186f47
trial: T000737
participant: E000972
start_timestamp: 16:05
end_timestamp: 16:13
dialog_acts: s^cc
sentiment: negative
emotion: fear
clc_label: 71a
asr_text:
I have two victims here only one was identified as the one I pick up his b the other one was not identified yet

corrected_text:
I have two victims here only one was identified as the one that I picked up is B the other one was not identified yet


original_uuid: 09ca967f-0292-4fef-9f9c-8d62a3b49c1e
trial: T000738
participant: E000972
start_timestamp: 3:02
end_timestamp: 3:27
dialog_acts: s^cs
adjacency_pairs: 3a
sentiment: positive
emotion: neutral
asr_text:
five room is listed as severe I think this time what I should do I'll make sure to mark all the rooms that are threat rooms first off and then I'm going to start navigating to severe marker rooms that are marked severe damage so that I can go through and clear out rubble and identify that those are because those rooms are more likely to have critical victims

corrected_text:
so I have rooms listed as severe I think this time what I should do I'll make sure to mark all the rooms that are threat rooms first off and then I'm going to start navigating to severe marker rooms that are marked severe damage so that I can go through and clear out rubble and identify that those are those rooms are more likely to have critical victims


original_uuid: 1d8e720a-8fbf-49eb-aef7-a3e8064957ad
trial: T000738
participant: E000998
asr_text: I've got a list of meetings where they were located does anybody else have that sort of information
start_timestamp: 3:25
end_timestamp: 3:32
dialog_acts: s^aa|qy
adjacency_pairs: 3b.4a
sentiment: neutral
emotion: neutral
corrected_text:
okay I've got a list of meetings where they were located | does anybody else have that sort of information


original_uuid: a51f5110-628c-4c7b-ba22-31aa2c16d159
trial: T000738
participant: E000975
start_timestamp: 3:33
end_timestamp: 3:53
dialog_acts: s^na
adjacency_pairs: 4b-2.5a
sentiment: neutral
emotion: neutral
asr_text:
yeah I have there's a security training two or more people facilities meeting two more people management meeting two or more 1210 D4 the zoom meeting 1210 D4 the project meeting one for their human resources and the storage reorganization the lunch and the zoom2 from Office where cancelled

corrected_text:
yeah I have there's a security training two or more people facilities meeting two more people management meeting two or more one attendee for the zoom meeting one attendee the project meeting one for the human resources and the storage reorganization the lunch and the zoom2 from Office where cancelled


original_uuid: cacd36e8-14b3-4809-ae19-d9e03da632bf
trial: T000738
participant: E000998
start_timestamp: 3:57
end_timestamp: 4:03
dialog_acts: s^cs^e
adjacency_pairs: 6a
sentiment: neutral
emotion: neutral
clc_label: 1a
asr_text:
already project management meetings I think maybe we should prioritize those there were two victims in each

corrected_text:
security project management meetings I think maybe we should prioritize those there were two victims in each


original_uuid: ccdfe16a-0b09-43e2-a8c4-49c22d41e6ab
trial: T000738
participant: E000972
start_timestamp: 3:59
end_timestamp: 4:07
dialog_acts: s^na
adjacency_pairs: 6b-2
sentiment: positive
emotion: neutral
clc_label: 1b-2
asr_text:
yes I know B5 is marked as severe damage and C2 and the other one that you mentioned are marked with moderate damage


original_uuid: dbb9a76c-dadf-4bf9-a015-7459d67fd7e7
trial: T000738
participant: E000998
start_timestamp: 4:18
end_timestamp: 4:36
dialog_acts: s|qy^d^g|s^e
adjacency_pairs: 8a+.9a
sentiment: neutral
emotion: neutral
clc_label: 1b-4+
asr_text:
C2 B5 is severe damage | so storage reorganization facilities and zoom2 were all canceled right | that's F2 K4 and L2


original_uuid: 092e6722-4101-45f7-a0e7-3912662a9f8f
trial: T000738
participant: E000972
start_timestamp: 4:41
end_timestamp: 4:52
dialog_acts: qy.%--|qw|s^aa
adjacency_pairs: 12a
sentiment: neutral
emotion: neutral
clc_label: 3a.4a
asr_text:
are you guys planning to head which were you planning to hit first this is i c okay I see C2 which was one that was marked is a threat zone the other two are not

corrected_text:
are you guys planning to head | which were you planning to hit first | this is i see okay I see C2 which was one that was marked is a threat zone the other two are not


original_uuid: 2c3544f8-eb30-4688-828d-403926ce49e5
trial: T000738
participant: E000972
start_timestamp: 4:59
end_timestamp: 5:09
dialog_acts: qy^bu^g|s^am^cc^na
adjacency_pairs: 13a.14b
sentiment: positive
emotion: neutral
clc_label: 5b-2.7a
asr_text:
you did say B5 correct just one it was the room you're heading to First OK I will join you because it's our chat severe damage so maybe Rubble on the way

corrected_text:
did you say B5 correct | just one it was the room you're heading to First OK I will join you because it's marked with severe damage so maybe Rubble on the way


original_uuid: 6ca59c37-a3e9-4b28-87e7-9e8a0bff8c97
trial: T000738
participant: E000998
asr_text: red fork on you clear now B8 or two victims in there as well we go check that out engineer
start_timestamp: 6:22
end_timestamp: 6:31
dialog_acts: s^cc|qy^co
adjacency_pairs: 17a
sentiment: neutral
emotion: fear
clc_label: 14a.15a
corrected_text:
we'll work on clearing out B8 there were two victims in there as well | you want to go check that out engineer


original_uuid: 7c21224e-a691-4b2d-bede-27d89cb60bcf
trial: T000738
participant: E000975
start_timestamp: 11:08
end_timestamp: 11:21
dialog_acts: s^cc^ft
sentiment: negative
emotion: sadness
clc_label: 35c.37a
asr_text:
thank you there's apparently I'm getting message that those currently 11 stabilize victims that need transport I'm going to try and identify those

corrected_text:
thank you there's apparently I'm getting message that there's currently 11 stabilized victims that need transport I'm going to try and identify those


original_uuid: d051290d-f211-4f72-abb7-916b9dd1f948
trial: T000738
participant: E000998
start_timestamp: 13:50
end_timestamp: 14:06
dialog_acts: s^co
adjacency_pairs: 45a.46b
sentiment: negative
emotion: fear
clc_label: 46a
asr_text:
this one is engineer you just pass me the super close to me there's this one's block by rubble and there's a victim in here to you know right come back turn around I'm right here


original_uuid: 8fa86123-2d2c-44ca-b272-6eeab5b0e943
trial: T000738
participant: E000998
asr_text: I've got two regular C here I'm going to treat them a building hallway and then I'll move to L1
start_timestamp: 17:33
end_timestamp: 17:39
dialog_acts: s^cc
sentiment: positive
emotion: neutral
clc_label: 66b+.67a
corrected_text:
I've got two regulars here I'm going to treat them then move them into the hallway and then I'll move to L1


original_uuid: 86385f8b-b356-4b0c-8dbd-644b559eee1f
trial: T000738
participant: E000975
start_timestamp: 17:49
end_timestamp: 18:00
dialog_acts: s^cs
adjacency_pairs: 58a
sentiment: positive
emotion: neutral
clc_label: 70a
asr_text:
medic I have after we get this one but the remaining time there's two more regulars on the North side towards Zone C we could get that to get some remaining points


original_uuid: 179e630b-1923-4c03-ab8f-d3396b0693e8
trial: T000738
participant: E000972
start_timestamp: 17:47
end_timestamp: 17:54
dialog_acts: s^e
adjacency_pairs: 58b
sentiment: positive
emotion: neutral
clc_label: 70b
asr_text:
I'll save you can get to M1 fast we have the one critical in here something that'll be 50 points for that one

corrected_text:
I was saying if you can get to M1 fast we have the one critical in here and that'll be 50 points for that one


original_uuid: 6bed7b43-76f6-40de-88c1-e271ca50dc1e
trial: T000606
participant: E000665
start_timestamp: 2:20
end_timestamp: 2:36
dialog_acts: s^aa
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
left side all right I got a lot of Hazards in the GF any area and that usually indicates a lot of critical victims which are worth more points so

corrected_text:
left side all right I got a lot of Hazards in the G F and E area and that usually indicates a lot of critical victims which are worth more points so


original_uuid: 7784acc7-faee-45bd-b163-06d5c939140c
trial: T000606
participant: E000646
start_timestamp: 2:33
end_timestamp: 2:41
dialog_acts: s^aa^cc^cs
adjacency_pairs: 3b-2+.4a
sentiment: neutral
emotion: neutral
asr_text:
yeah I think I'm going to Mark exactly what I did last time but we should actually go for the critical victims the first


original_uuid: 445eb3f8-e035-48fd-a3a6-86fae06e406c
trial: T000606
participant: E000665
start_timestamp: 2:40
end_timestamp: 2:58
dialog_acts: s^cs^df
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: neutral
asr_text:
I don't think you should go all over the place I think you should like just stick to one area at first that's where we will be because we can't keep up with you and if you go everywhere you won't be transporting victims back it's much faster for you to stay in the area that we are and transport victims back after scanning


original_uuid: 32e4275e-94b3-40f6-8b47-b790eba73716
trial: T000606
participant: E000665
start_timestamp: 3:01
end_timestamp: 3:31
dialog_acts: s^cs|qw^bu|s^aa^e
adjacency_pairs: 6b.7a.8a.9b.10a
sentiment: neutral
emotion: neutral
asr_text:
I suggest we go straight down the middle get the DH and then the E F G sections you scan those and while you're scanning we're going to be like going through the area I'm going to stick with the medic and then after that you come back you help us transport victims and then we move on to the west side | was it the west side is where they victims were | yes then we go on to the west side


original_uuid: 2e707066-c615-4d66-89af-8427e29e3b86
trial: T000606
participant: E000646
start_timestamp: 4:09
end_timestamp: 4:21
dialog_acts: s^aap^cc^co
adjacency_pairs: 17b+.18a
sentiment: negative
emotion: neutral
clc_label: 5b.6a
asr_text:
I don't think yeah I don't think h1a h1a doesn't connect to H2 but let's do D and then H1 h1a and then go around to H2 just like you said yeah


original_uuid: ea22d825-7695-4b3c-bddf-79adc9c17b0a
trial: T000606
participant: E000646
start_timestamp: 4:39
end_timestamp: 4:47
dialog_acts: s^co^df
sentiment: neutral
emotion: neutral
clc_label: 8a
asr_text:
hit the critical victim first so we can free some cuz I think we'll be trapped with rubble or something yeah


original_uuid: 6c253419-d173-4f6e-925a-daa890e51bfb
trial: T000606
participant: E000646
start_timestamp: 6:29
end_timestamp: 6:36
dialog_acts: s^aa^co|qy
sentiment: neutral
emotion: neutral
clc_label: 20b.21a.22a
asr_text:
okay there's no one in H2 so you guys can move to G after you finish there | is everything good here


original_uuid: fd5593cd-5655-448a-9089-38bb7bf9edfd
trial: T000606
participant: E000665
start_timestamp: 14:49
end_timestamp: 14:57
dialog_acts: s^cc^df
adjacency_pairs: 69a
sentiment: negative
emotion: neutral
clc_label: 80a
asr_text:
I'm gonna put one outside for transported to come to collect and continue scanning because I can't I can't keep up with you guys


original_uuid: 47e0762e-5bd8-42ca-a158-2e07bca8f0ec
trial: T000671
participant: E000853
start_timestamp: 4:22
end_timestamp: 4:43
dialog_acts: qw|s^ba^fa^m|qy^d|s^aa
adjacency_pairs: 2a.3b
sentiment: neutral
emotion: neutral
asr_text:
which role are you I'm sorry medic okay another way transporter I got like number of people in a meeting approximately so and you know where they are okay okay

corrected_text:
which role are you | I'm sorry medic okay no worry transporter I got like number of people in a meeting approximately so | and you know where they are | okay okay


original_uuid: 41ed89db-7832-4905-bdad-72fd90d409e5
trial: T000671
participant: E000855
start_timestamp: 4:39
end_timestamp: 4:49
dialog_acts: s^cc
adjacency_pairs: 4a
sentiment: neutral
emotion: neutral
asr_text:
and this is engineer I got a rooms with a severe damage moderate damage and moderate damage so I'm going to go ahead and clear the

corrected_text:
and this is engineer I got the rooms with the severe damage moderate damage and moderate damage so I'm going to go ahead and clear the


original_uuid: 599ab50c-8a63-49b7-a283-c160ba53367c
trial: T000671
participant: E000855
start_timestamp: 4:49
end_timestamp: 5:02
dialog_acts: s^aa^cc^df^e
adjacency_pairs: 4a+
sentiment: neutral
emotion: neutral
asr_text:
the severe damage Blue Room first because he says the critical button at the victims are likely to be in areas with the most severe damage so I'm going to go okay yeah

corrected_text:
the severe damage rooms first because it says the critical will be at the victims are likely to be in areas with the most severe damage so I'm going to go okay yeah


original_uuid: 4dd60dd6-0525-4abe-a5b0-e20c86fcf24c
trial: T000671
participant: E000853
start_timestamp: 5:47
end_timestamp: 6:07
dialog_acts: s^cs|qw.%--
adjacency_pairs: 10b.11a
sentiment: positive
emotion: neutral
asr_text:
storage reorganization was canceled so there shouldn't be anyone at that meeting was there if it was a project meeting a lunch or management meeting there would be two or more people in there so prioritize those rooms and rooms | which rooms were the project lunch and oh okay


original_uuid: 90eb25c0-854a-4c39-9f77-b7add95d2ee4
trial: T000671
participant: E000853
start_timestamp: 6:31
end_timestamp: 6:55
dialog_acts: s^co|qy.%-|s^aa^cc^co
adjacency_pairs: 16a
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
I3 here yeah critical victim so it'll need to be the rubble the rubble and need to be clear do you think all right you two can take care of the critical victim since it'll be both you and was there any other a different room I'm gonna check the rooms in this Hall player C which C what the conditions are

corrected_text:
I3 here yeah critical victim so it'll need to be the rubble the rubble seeds to be cleared | do you think | all right you two can take care of the critical victim since it'll be both you and was there any other a different I'm gonna check the rooms in this Hall to see which see what the conditions are


original_uuid: 3a5781de-31c0-4399-9c10-9e468aaa2fea
trial: T000671
participant: E000853
start_timestamp: 7:13
end_timestamp: 7:26
dialog_acts: s^aa|qy^d^g|s^aa^cc|qw^br
adjacency_pairs: 21a.22b.23a
sentiment: neutral
emotion: neutral
clc_label: 7b.8a.9a
asr_text:
all right they were all | this is a critical victim | okay all right I am taking one with me and then I go check | what was what were the rooms you wanted me to check


original_uuid: ff26f4f9-fcd6-4b33-b43c-30fada11beec
trial: T000671
participant: E000853
start_timestamp: 9:17
end_timestamp: 9:31
dialog_acts: s^aa^cc
adjacency_pairs: 39b-2.40a
sentiment: positive
emotion: neutral
clc_label: 27b-2.28a
asr_text:
I'm right by here too as well so if engineer does is busy I'm Yours well there are some Rubble rooms you're here okay on my way and I can save this

corrected_text:
I'm right by here too as well though if engineer does is busy I'm here as well there are some Rubble rooms you're here okay on my way and I can take this


original_uuid: cbffb392-6979-41d9-95e2-ad2e829d2730
trial: T000671
participant: E000858
start_timestamp: 9:37
end_timestamp: 9:52
dialog_acts: s^aa^cc
adjacency_pairs: 41a+.42b.43b.44a
sentiment: positive
emotion: sadness
clc_label: 29a.30b.31b
asr_text:
I does it type c yeah I did not realize that okay what okay okay and this guy was type A I'll get that to you oh yeah

corrected_text:
alright there's a type c yeah I did not realize that okay what okay okay and this guy was type A I'll get that to you oh yeah


original_uuid: 43db1952-ea4c-4785-bac5-bab7f95df70e
trial: T000671
participant: E000853
start_timestamp: 13:04
end_timestamp: 13:12
dialog_acts: s
adjacency_pairs: 74a
sentiment: negative
emotion: surprise
clc_label: 63a
asr_text:
okay oh there's two victims actually in this room there's a critical and a regular victim and I'm trapped


original_uuid: a127712d-8203-43ac-90be-14a3cd228e9c
trial: T000671
participant: E000853
start_timestamp: 13:22
end_timestamp: 13:31
dialog_acts: s^aa^cs
adjacency_pairs: 78b.79a
sentiment: neutral
emotion: neutral
clc_label: 65b.66a
asr_text:
all right well there's two victims in my room so if you want to do this room just because there's a critical enter regular points

corrected_text:
all right well there's two victims in my room so if you want to do this room just because there's a critical and a regular points


original_uuid: 52059496-943b-4703-931f-e6a63925958a
trial: T000671
participant: E000853
start_timestamp: 13:55
end_timestamp: 14:15
dialog_acts: s^e|qw^t1|s^fe^nd.%--|qw|qy|s
adjacency_pairs: 81a.82a.83a
sentiment: positive
emotion: joy
clc_label: 71a.72a.73a.74a
asr_text:
something against me | oh wait wait where am I | oh God I got so confused all right oh you don't there's not you don't need to clear the rubble here there behind the rubble so it doesn't I don't think they | where's the medic | is he okay | I'm a transport


original_uuid: 5c4b0837-f3c2-4323-8951-62c5bb2268da
trial: T000671
participant: E000853
start_timestamp: 16:01
end_timestamp: 16:10
dialog_acts: s^cc^df
sentiment: neutral
emotion: neutral
clc_label: 90a
asr_text:
I'll go check the K4 now and run down the M side as well because I just haven't tracked over there at all

corrected_text:
I'll go check the K4 now and run down the M side as well because I just haven't checked over there at all


original_uuid: f19e2214-b1a4-41c8-a3c1-37e1a2fb5c41
trial: T000671
participant: E000858
start_timestamp: 16:31
end_timestamp: 16:43
dialog_acts: qy^cs^df|s^aa
adjacency_pairs: 105a
sentiment: neutral
emotion: neutral
clc_label: 93a
asr_text:
for if we're going to do another round do you guys want to try going left room I just so we can keep it all in like a c in vicinity instead of running all over the place yeah

corrected_text:
(indecipherable) if we're going to do another round do you guys want to try going left to right just so we can keep it all in like a certain vicinity instead of running all over the place | yeah mhm


original_uuid: e432bb13-8b77-46e7-9136-918c0a9d9f9f
trial: T000671
participant: E000853
corrected_text: yeah sounds good okay and after L3 I can go pick up the victim from L3 there's a victim in L1
start_timestamp: 16:43
end_timestamp: 16:56
dialog_acts: s^aa^ba^cc
adjacency_pairs: 105b-1.106a
sentiment: positive
emotion: neutral
clc_label: 93b.94a.95a
asr_text:
yeah sounds good okay and after L3 I can go pick up the victim from L3 there's a little bit them in one


original_uuid: 7fcd5751-ddae-4c2b-b744-3fedbdd34d9e
trial: T000671
participant: E000853
start_timestamp: 18:57
end_timestamp: 19:08
dialog_acts: s^cc
sentiment: neutral
emotion: neutral
clc_label: 116a
asr_text:
oh totally save die over this guy it's a regular victim down in h all right I'll go to back to M1 now

corrected_text:
oh totally stepped over this guy it's a regular victim down in H all right I'll go to back to M1 now


original_uuid: 9467fa86-b5e8-4412-b06b-661b6d58c532
trial: T000671
participant: E000858
asr_text: medic here I need that that regular B know the victim is trapped
start_timestamp: 19:54
end_timestamp: 20:05
dialog_acts: s^ar^co^bsc
adjacency_pairs: 144b.145a
sentiment: negative
emotion: fear
clc_label: 125a
corrected_text:
medic here I need that that regular victim no no the victim is trapped so the Medic or the Engineer wants to


original_uuid: a84f0333-f7eb-4a40-9aae-06d4cec472d0
trial: T000715
participant: E000762
start_timestamp: 2:52
end_timestamp: 3:01
dialog_acts: s^cc
adjacency_pairs: 3a
sentiment: neutral
emotion: neutral
asr_text:
I've got some information on where people were that's kind of hard to tell where it actually is like according to the map let me I'll try to figure out


original_uuid: d9ddfdb5-c74e-4472-b09f-f26ad1607f58
trial: T000715
participant: E000914
start_timestamp: 3:05
end_timestamp: 3:15
dialog_acts: s^cs
adjacency_pairs: 4a
sentiment: neutral
emotion: neutral
asr_text:
I also have info about that important rooms I like severe room C like with damages and stuff so I guess as we approach them

corrected_text:
I also have info about that important rooms or like severe rooms like with damages and stuff so I guess as we approach them


original_uuid: bb2b0d01-fd9c-4397-a2ef-00dfc7b08b14
trial: T000715
participant: E000762
start_timestamp: 3:15
end_timestamp: 3:25
dialog_acts: s^am^cs^na
adjacency_pairs: 5b.6a
sentiment: positive
emotion: neutral
asr_text:
yeah okay so yeah maybe we'll start in like eight and G right and then according to myself there might be some people I feel like over and B

corrected_text:
yeah okay so yeah maybe we'll start in like H and G right and then according to myself there might be some people I feel like over in B


original_uuid: 8a71d32f-d76f-4ddb-b90f-90b33933df12
trial: T000715
participant: E000914
start_timestamp: 3:44
end_timestamp: 3:52
dialog_acts: s^cs^na
adjacency_pairs: 9b-2.10a
sentiment: neutral
emotion: neutral
asr_text:
I think we're most of the damages are is where most of the critical victim will probably be I could read those

corrected_text:
I think where most of the damages are is where most of the critical victim will probably be I could do those


original_uuid: 09373119-160f-414d-91c2-2507cb0b5f6b
trial: T000715
participant: E000924
start_timestamp: 4:14
end_timestamp: 4:29
dialog_acts: s^aa^bsc
adjacency_pairs: 16b+.17a
sentiment: neutral
emotion: neutral
asr_text:
okay so H1 C2 B like pretty quick I guess in general it's not too many people or not too much damage system B quick like patients but yeah it's a A4 is seems like it's going to be a like let's go check on those time

corrected_text:
okay so H1 going to be pretty quick I guess in general it's not too many people or not too much damage so it's going to be quick like patients but yeah it's a A4 is seems like it's going to be a like it's going to take the most time


original_uuid: 70369f10-63d5-4303-b365-e81b3086ffd5
trial: T000715
participant: E000924
start_timestamp: 4:56
end_timestamp: 5:23
dialog_acts: s^na|qy^bu^d|s^co^df^na
adjacency_pairs: 20b-1.21a.22b
sentiment: neutral
emotion: sadness
clc_label: 1b-1.2a
asr_text:
sure if you want it yeah if you want to do that b okay wait you said H1 was fine yeah there's there's the others just people oh yeah there's blockage yeah you keep going all the way down M2 do this cuz I can't really do much like as I'm waiting at the very beginning you don't need to clear anything else

corrected_text:
sure if you want it yeah if you want to do that real quick | wait you said H1 was fine | okay yeah yeah there's there's just people oh yeah there's blockage yeah you keep going all the way down M2 do this cuz I can't really do much like as I'm waiting at the very beginning you don't need to clear anything else


original_uuid: 3f52ceed-1bce-40bd-a4e1-81e4bbd21cfa
trial: T000715
participant: E000914
asr_text: I mean you guys can close it should be let me know if there's anything in there no like turn back
start_timestamp: 4:59
end_timestamp: 5:06
dialog_acts: s^aa^co
adjacency_pairs: 21b
sentiment: neutral
emotion: neutral
clc_label: 2b-1
corrected_text:
I mean you guys can it should be yeah let me know if there's anything in there and I'll like turn back


original_uuid: d90731e2-0448-44ab-9c7a-8be902f5c7c0
trial: T000715
participant: E000924
start_timestamp: 5:33
end_timestamp: 5:59
dialog_acts: s|qy^d|s^cc^fe^no
adjacency_pairs: 24a.25b.26a
sentiment: negative
emotion: fear
clc_label: 6a.7a.8a
asr_text:
okay cool alright and then you can go start with the room is critical and G2 okay I'm coming we don't know it's dangerous in here help you have to dangerous it was a it was a rebel

corrected_text:
okay cool alright and then you can go start with the uh | it was a critical in D2 | okay I'm coming we don't know if it's dangerous in here oop yeah it's dangerous it was a it was a Rubble


original_uuid: c8995df8-4eaf-406f-b51d-77442784a522
trial: T000715
participant: E000924
start_timestamp: 6:44
end_timestamp: 7:12
dialog_acts: qy^t1|s^cc^co^ba^na|qr|s^cc^co^ba^na
adjacency_pairs: 29b.30b.31a.32a
sentiment: neutral
emotion: neutral
clc_label: 12a.13a.14a.15a
asr_text:
wait why can't I hit this guy okay you're great you're trying to grab zone is trying to think that you're good you're good yeah alright then Saudis got that okay we're pretty much clear in this cold quadrant others nothing there I've got cool okay does it need to be healed or know it wasn't safe okay we're good all right um I'm just making my way towards let's start making our way up to a close I think A3

corrected_text:
wait wait why can't I get this guy | okay you're you're trying to grab it so it's trying to think that you're good you're good yeah alright then so D's got that okay we're pretty much clear in this whole quadrant oh there's nothing there I've got cool okay | does it need to be healed or no | it wasn't safe okay we're good all right um I'm just making my way towards let's start making our way up to a close I think A's where


original_uuid: be24e024-ea25-41dd-ada9-9ff82a173945
trial: T000715
participant: E000924
start_timestamp: 7:12
end_timestamp: 7:20
dialog_acts: s^e
adjacency_pairs: 32a+
sentiment: negative
emotion: sadness
clc_label: 18a
asr_text:
are like books going to B I know that there's gonna be some people in this room here it's blocked off okay

corrected_text:
are like books going to be I know that there's gonna be some people in this room here it's blocked off okay


original_uuid: 753e40af-eb8a-4c0f-be96-deaf52fadd41
trial: T000715
participant: E000762
start_timestamp: 7:40
end_timestamp: 7:47
dialog_acts: qy^co|s^cc
adjacency_pairs: 38a
sentiment: neutral
emotion: neutral
clc_label: 21a
asr_text:
and then engineer when you get here can you transport this other guy just like outside this room and then you can put them down | I'll come back and get them


original_uuid: 985b44d3-9dd6-43dd-bdf3-ffb98d5b9119
trial: T000715
participant: E000924
start_timestamp: 7:50
end_timestamp: 8:07
dialog_acts: s^cc^co^na
adjacency_pairs: 40a
sentiment: neutral
emotion: fear
clc_label: 22a
asr_text:
those are done critical here I'm probably gonna get back to him but it doesn't matter it's critical need help C if there's anybody else in this room

corrected_text:
yeah cool alright those are done critical here I'm probably gonna get back to him but it doesn't matter it's critical need help C if there's anybody else in this room


original_uuid: e20785e4-69c2-46e4-a965-ad4d9eee3c28
trial: T000715
participant: E000762
start_timestamp: 8:03
end_timestamp: 8:11
dialog_acts: s^co^ft
adjacency_pairs: 41a
sentiment: positive
emotion: neutral
clc_label: 23a.24a
asr_text:
yeah if you could just get that guy like right then put him like out the outside the door thinking I forgot which letter this moves

corrected_text:
yeah if you could just get that guy like right then put him like out outside the door thank you I forgot which letter this was


original_uuid: 74905adf-646e-4d6b-a5ae-ea14df043357
trial: T000715
participant: E000924
start_timestamp: 8:22
end_timestamp: 8:33
dialog_acts: s^cc|qy^co
adjacency_pairs: 42a
sentiment: neutral
emotion: neutral
clc_label: 27a
asr_text:
well that's a b i could transport this guy real quick one waiting and then engineer is coming can you help me in in the middle room there that I've marked a critical patient

corrected_text:
well that's a b i could transport this guy real quick while I'm waiting | and then engineer is or can someone can you help me in in the middle room there that I've marked a critical patient


original_uuid: 9f927b03-f98f-4d88-91b0-075c0c887da0
trial: T000715
participant: E000924
start_timestamp: 8:36
end_timestamp: 8:48
dialog_acts: s^cc^ba^nd
adjacency_pairs: 43a.44b.45a
sentiment: positive
emotion: joy
clc_label: 28a.29a
asr_text:
green hasn't removed any markers we're putting down good ones right here no no you can keep the no victim that's fine if you get closer okay there we go

corrected_text:
green hasn't removed any markers we're putting down good ones right here no no you can keep the no victim that's fine if you get closer okay wait okay there we go


original_uuid: 4fd27701-53a1-4ad0-9e58-8847285184d8
trial: T000715
participant: E000924
start_timestamp: 8:48
end_timestamp: 8:58
dialog_acts: s^cc^co
adjacency_pairs: 46a
sentiment: neutral
emotion: neutral
clc_label: 30a
asr_text:
all right I'll move the guy if you want to start at check A3 & a forum will start making your way up to like the bigger areas where the people are

corrected_text:
all right I'll move the guy if you want to start at check A3 and A4 start making your way up to like the bigger areas where the people are


original_uuid: 0a7f13ba-bb3e-4141-9383-e42106024d4b
trial: T000715
participant: E000924
start_timestamp: 9:00
end_timestamp: 9:26
dialog_acts: s^cc^na
adjacency_pairs: 47b-1
sentiment: positive
emotion: neutral
clc_label: 31b-1
asr_text:
it's yeah should be a yellow should be an a yellow move it should be move we got two criticals I'm coming towards A3

corrected_text:
A2 yeah it should be an A yeah it should be an A they're all removed should be removed got two criticals I'm coming towards A3


original_uuid: 0fb678ba-d019-450c-8627-47f91f40b1d5
trial: T000715
participant: E000924
start_timestamp: 9:52
end_timestamp: 10:10
dialog_acts: s^cc^co^bsc^fa|qy^d|s^aa|qy^co|s
adjacency_pairs: 49a
sentiment: negative
emotion: sadness
clc_label: 39a.40a.50a
asr_text:
let's gonna put a thing down here and come back Rubble they're blocking all right let's tackle A2 or A4 sorry but you're in there okay can you open the room that you're good

corrected_text:
just gonna put a thing down here and come back Rubble there blocking all right let's tackle A2 or A4 sorry | oh you're in there | okay | can you open the room | you're good


original_uuid: 55802c93-14a5-491f-b0b1-34d2fa8c2d4d
trial: T000715
participant: E000924
start_timestamp: 10:29
end_timestamp: 10:38
dialog_acts: s^cc^df
sentiment: neutral
emotion: neutral
clc_label: 54a
asr_text:
I guess I'll put this up side with the within a tag so the transporter can just come like come along and just grab them as we like delivery room outside

corrected_text:
I guess I'll put this outside with the with an a tag so the transporter can just come like come along and just grab them as we like deliver them outside


original_uuid: c2a6cdf0-4c7e-4fb1-a1aa-c36ad3e13dcc
trial: T000715
participant: E000924
start_timestamp: 11:51
end_timestamp: 11:58
dialog_acts: s^df^e|qy^co|s^aa
adjacency_pairs: 56b+.57a
sentiment: negative
emotion: fear
clc_label: 67a.68a
asr_text:
because you have limited uses in general so we got to be careful | can you come in here engineer and help | okay


original_uuid: 5bb7cd60-cd27-478c-bbce-fa6906b540c2
trial: T000715
participant: E000762
start_timestamp: 11:59
end_timestamp: 12:07
dialog_acts: s^co
adjacency_pairs: 58a
sentiment: neutral
emotion: neutral
clc_label: 69a
asr_text:
engineer when you get a chance on like the top part of the map like North Zone C there's like a bunch of debris that needs to be clear for I can die block save anyone

corrected_text:
engineer when you get a chance on like the top part of the map like North Zone C there's like a bunch of debris that needs to be cleared before I can save anyone


original_uuid: a0328e75-395f-444b-abe9-c6e1a5464bc4
trial: T000715
participant: E000924
start_timestamp: 12:07
end_timestamp: 12:19
dialog_acts: s^ba^cc^co^na
sentiment: negative
emotion: sadness
clc_label: 70a
asr_text:
all right you're good all right let's get these out it's critical and then you get the other one we're going to yeah we're actually good they didn't block us off that was critical

corrected_text:
all right you're good all right let's get out it's critical and then you get the other one we're going to yeah we're actually good they didn't block us off that one's critical


original_uuid: 129c0b9b-e4e4-4372-8904-595feb5e7b73
trial: T000715
participant: E000924
start_timestamp: 12:27
end_timestamp: 12:39
dialog_acts: s^aa^cc^co^fe
adjacency_pairs: 59b.60a.61a
sentiment: positive
emotion: surprise
clc_label: 72b.73a.74a
asr_text:
yeah but I can check real quick gets an a if you get up on block the rubble in there let's see if there's a person oh shit yeah

corrected_text:
yeah I can check real quick it's an A cool if you could un-block the rubble in there let's see if there's a person oh shit yeah yeah


original_uuid: dbd53b3b-f081-4689-a96d-4a59bc182f60
trial: T000715
participant: E000924
start_timestamp: 12:40
end_timestamp: 12:55
dialog_acts: s^cc^na|qy^co.%--|s^ba^df
adjacency_pairs: 62b.63a
sentiment: positive
emotion: neutral
clc_label: 76a.77a
asr_text:
yeah I do that in real quick can you just in here there's a rubble thing I just want to see if there's a victim in here we're good we're good we're good we don't need to waste any more durability okay

corrected_text:
yeah I can do that in real quick | can you just | in here there's a rubble thing I just want to see if there's a victim in here we're good we're good we're good we don't need to waste any more durability okay


original_uuid: be7422c1-48dc-41c0-b75d-54fd5cd9096e
trial: T000715
participant: E000924
start_timestamp: 13:08
end_timestamp: 13:29
dialog_acts: s^cc^cs
adjacency_pairs: 65a
sentiment: neutral
emotion: neutral
clc_label: 82a
asr_text:
just do it in here okay I deleted the door water when you start making our way to the other side of the map we got 26 minutes there's meetings on the other side the map we should probably start heading towards as well if we want to maximize points we'd eat we're missing a lot of critical Zone

corrected_text:
just going in here okay I deleted the door when you start making our way to the other side of the map we got 6 minutes there's meetings on the other side the map we should probably start heading towards as well if we want to maximize points we need we're missing a lot of criticals


original_uuid: 923db6e8-7725-4fee-a746-7921443097d4
trial: T000715
participant: E000924
start_timestamp: 13:46
end_timestamp: 14:17
dialog_acts: s^cc^co^df^fe^no
adjacency_pairs: 70b.72b.73a
sentiment: positive
emotion: disgust
clc_label: 87b.88a
asr_text:
there's a rubble in the room I don't know if there's anything in there but let me move this critical in help I got wait oh my God close my God I'm glitching oh Jesus Christ okay yeah we needed a move we need a like quickly go over to the eye holes because there's a bunch of meetings that were over there if we want to maximize points let's just make sure we have everything that's outside before we move over there

corrected_text:
there's a rubble in the room I don't know if there's anything in there but let me move this critical in oop I got wait oh I got oh my God I'm glitching oh Jesus Christ okay yeah maybe we need to like quickly go over to the I halls because there's a bunch of meetings that were over there if we want to maximize points let's just make sure we have everything that's outside before we move over there


original_uuid: 1392ce8b-dbc4-4750-b062-94e28a5a158b
trial: T000715
participant: E000924
start_timestamp: 14:30
end_timestamp: 14:34
dialog_acts: s^cc^co^df^na
adjacency_pairs: 75b-2
sentiment: neutral
emotion: neutral
clc_label: 90b-2
asr_text:
yeah we need to start heading that area because there's a lot of there should be a lot of people there


original_uuid: c62808e2-1e28-4ed5-bda1-2267b565b850
trial: T000715
participant: E000924
start_timestamp: 14:53
end_timestamp: 15:01
dialog_acts: s^co.%
adjacency_pairs: 77a
sentiment: neutral
emotion: neutral
clc_label: 94a
asr_text:
it's clear clear oh yeah just quickly go along here on the side and just double-check the hall teaser to

corrected_text:
it's clear clear oh yeah just quickly go along here on this side and just double-check the (indecipherable)


original_uuid: 92d94d97-85f5-4802-ae12-ad233d37b111
trial: T000715
participant: E000924
asr_text: all the safe there's a regular human C there's a person hiding nope we're good
start_timestamp: 15:01
end_timestamp: 15:08
dialog_acts: qy^d|s^aa^cc
sentiment: positive
emotion: surprise
clc_label: 95a.96a
corrected_text:
oh that's safe | okay oop there's a rubble in here let me see if there's a person hiding nope we're good


original_uuid: 4cb24be1-cd6e-4ab1-a5d6-7f1f059f747c
trial: T000715
participant: E000924
start_timestamp: 15:10
end_timestamp: 15:23
dialog_acts: s^t1
adjacency_pairs: 78a
sentiment: neutral
emotion: sadness
clc_label: 97a
asr_text:
I didn't actually check around the corner here for this one number good okay yeah we're missing a lot of critical Zone

corrected_text:
I didn't actually check around the corner here alright now we're good okay yeah we're missing a lot of criticals


original_uuid: 836c3ce9-ea19-44e6-9b3c-0603d9023d0d
trial: T000715
participant: E000924
start_timestamp: 15:32
end_timestamp: 15:55
dialog_acts: s^na|qy^d^m|s^cc^co^df^fa
adjacency_pairs: 80b.81a.82b.83b.84a
sentiment: neutral
emotion: neutral
clc_label: 102b.103a.104a
asr_text:
I'm still in C someone in here critical in here.zip open S you get the other ones are B but Allah will gather guy that's critical and then swims B and we'll take this on our way to I because we need to really get over there we want points we got three minutes left

corrected_text:
yeah I'm still in C | is someone in here critical in here | okay yep sorry no you're good all the other ones are B but all the oh grab that guy that's critical we'll take this on our way to I because we need to really get over there if we want points we got three minutes left


original_uuid: 0847c369-f8ec-4fea-a6ea-8f1a8fe29d58
trial: T000715
participant: E000924
start_timestamp: 16:26
end_timestamp: 16:37
dialog_acts: s^cc^co
adjacency_pairs: 89a.90a
sentiment: negative
emotion: anger
clc_label: 115a
asr_text:
yes we're all the victims are now we just need a rush on getting them out this one's a dangerous but I'm going in engineer can follow

corrected_text:
alright yea we know where all the victims are now we just need to rush on getting them out this one's a dangerous but I'm going in engineer can follow


original_uuid: 5fcd338d-f368-4099-833f-07f8fc535019
trial: T000715
participant: E000924
start_timestamp: 16:41
end_timestamp: 16:57
dialog_acts: s^aa^cc^co
adjacency_pairs: 91a.92b.93a
sentiment: positive
emotion: neutral
clc_label: 118a
asr_text:
that one's a and then it's critical to take the critical one this one's a I'm gonna lie just outside yeah yeah that's where I was going to do

corrected_text:
this one's A and this is critical take the critical one this one's A I'm gonna leave this outside yeah yeah that's what I was going to do


original_uuid: 772bcfba-0740-4f4d-a5ef-adfe1314fdf6
trial: T000715
participant: E000924
start_timestamp: 16:58
end_timestamp: 17:12
dialog_acts: s^cc^co|qy^d|s^aa
adjacency_pairs: 94a.95b
sentiment: positive
emotion: fear
clc_label: 120a.121a
asr_text:
okay then there's J2 Glenn here let me see there's another guy that's just the critical okay I need help in here

corrected_text:
okay then there's J2 critical here let me see there's another guy that's just the critical okay I'm gonna need help in uh okay | you're here | okay


original_uuid: 65e1656b-7c51-48fc-be24-3af328866c03
trial: T000715
participant: E000924
start_timestamp: 17:15
end_timestamp: 17:27
dialog_acts: s^aa^cc^co
adjacency_pairs: 96a
sentiment: neutral
emotion: fear
clc_label: 121c.122a
asr_text:
all right I'll get I'll just put outside critical there all right um critical and dangerous here so come with me energy actually we need you to open it up

corrected_text:
all right I'm good I'll just put it outside alright critical there all right um critical and dangerous here so come with me engineer actually we need you to open it up


original_uuid: 22224f06-476f-41d0-9bc8-a1c9ba9b3274
trial: T000715
participant: E000924
start_timestamp: 17:29
end_timestamp: 17:40
dialog_acts: s^bsc^co^fe
adjacency_pairs: 97a.98a
sentiment: negative
emotion: surprise
clc_label: 123b.124a
asr_text:
I don't see the critical in here oh he's in the back of your help sorry well there's a lot oh my God there's three in here all right commit here

corrected_text:
okay I don't see the critical in here oh he's in the back of here sorry well there's a lot oh my God there's three in here all right come in here


original_uuid: 0aee4efb-5277-43de-8ffc-48f80bd4150b
trial: T000715
participant: E000924
start_timestamp: 17:42
end_timestamp: 17:58
dialog_acts: s^co
adjacency_pairs: 99b-2.100a-2.101b.102a
sentiment: positive
emotion: neutral
clc_label: 125a
asr_text:
all right next one I hear one more little bit more okay it's dangerous all right the other all critical

corrected_text:
all right next one IA over here one more little bit more okay it's dangerous all right the yeah they're all critical


original_uuid: ea622d6a-5882-4603-85e1-5ae1b3d04b6e
trial: T000715
participant: E000924
start_timestamp: 17:58
end_timestamp: 18:11
dialog_acts: s^aa^cc^co|qy^d^g|s^aa^cc
adjacency_pairs: 103a.104b
sentiment: neutral
emotion: neutral
clc_label: 126b.127a
asr_text:
never going to get the we got J2 right okay we just didn't put the all clear window move that but the clear okay all right j3

corrected_text:
yeah we're going to put them out all critical there get the | we got J2 right | okay we just didn't put the all clear going to remove that but the all clear okay all right j3


original_uuid: ed3baac3-6a6e-41b9-a476-9641b8ed1d53
trial: T000715
participant: E000924
start_timestamp: 18:13
end_timestamp: 18:34
dialog_acts: s^aa^cc^co^no
adjacency_pairs: 105b.106a.107b-1.108b
sentiment: neutral
emotion: neutral
clc_label: 128b.129a
asr_text:
I don't know I'm assuming Sheila he put markers on the ones that had them and C Machine ran down the whole hallway so it's alright let's go to K2 B got 50 points yeah I'm going to K4 right now all right I'm here yeah this is a b

corrected_text:
I don't know I'm assuming she only put markers on the ones that had them and assuming she ran down the whole hallway so it's alright let's go to K oh we got 50 points yeah I'm going to K4 right now all right I'm here yeah this is a b


original_uuid: 7e610243-4eb4-4e0e-845c-e6a568f2e6d2
trial: T000715
participant: E000924
start_timestamp: 18:46
end_timestamp: 19:05
dialog_acts: s^cc^co^fe
adjacency_pairs: 111a
sentiment: positive
emotion: joy
clc_label: 132a
asr_text:
I grab the grab the critical and put them outside to close out there and then B on door oh wait we have a thing right here yeah we have a minute we have 20 seconds ah time went by so quickly I think I can get this critical in hopefully

corrected_text:
I grab the grab the critical and put them outside critical's out there and then oh wait we have a thing right here yeah we have a minute we have 20 seconds ah time went by so quickly I think I can get this critical in hopefully


original_uuid: a2afbec1-17cf-43c0-9af5-ecec4f262e04
trial: T000715
participant: E000924
start_timestamp: 19:05
end_timestamp: 19:22
dialog_acts: s^fe^na^z
clc_label: 133a
asr_text:
seven six five four three two yes okay not bad oh all right so that we can do B little bit more efficient about it but that's not bad we did okay yeah

corrected_text:
seven six five four three two yes okay not bad oh all right so that we get to be a little bit more efficient about it but that's not bad we did okay yeah


original_uuid: 175c21fd-2e64-444e-8667-a66341624ca7
trial: T000716
participant: E000924
start_timestamp: 5:33
end_timestamp: 5:53
dialog_acts: s^aa^cc^co
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay so let's see what we have so I got some stuff in B5 and B8 have of meetings that's towards the top side and C 2 has management meeting okay well

corrected_text:
okay so let's discuss what we have so I got some stuff in B5 and B8 have of meetings that's towards the top side and C2 has management meeting okay well


original_uuid: 2d43749e-1bea-497b-a82d-e056ad24d8b8
trial: T000716
participant: E000914
start_timestamp: 5:57
end_timestamp: 6:14
dialog_acts: s^aa^cs
adjacency_pairs: 3b-1.4a.5b.6a
sentiment: positive
emotion: neutral
asr_text:
we can as I'm thinking if like transporter wants to run ahead and grab like to non critical patients but them in like maybe like the walkway or something yeah exactly and make it easier and make before you go in each room you can ask if it's like a dangerous room or not I can tell you

corrected_text:
we can I'm also thinking if like transporter wants to run ahead and grab like to non critical patients but them in like maybe like the walkway or something yeah exactly and make it easier and like before you go in each room you can ask if it's like a dangerous room or not I can tell you


original_uuid: 76617f83-aa06-4a7d-b466-3de66bbf166b
trial: T000716
participant: E000924
start_timestamp: 6:15
end_timestamp: 6:41
dialog_acts: s^cs^df^na^no|qr
adjacency_pairs: 6b-1+.7a.8b-1.10a
sentiment: neutral
emotion: neutral
asr_text:
well then you do have to run together yeah yeah that worked really well or just a Zone B is as well just make it easy on you just because I need just run along the hallway yeah all right so D4 is also a big meeting I don't know how dangerous that it was D4 fall at all or no

corrected_text:
well then you do have to run together yeah yeah that worked really well or just A's and B's as well just to make it easy on you just because I need to just run along the hallway yeah all right so D4 is also a big meeting I don't know how dangerous that it | was D4 fall at all or no


original_uuid: 302a9070-7d94-49d8-9dc9-ea7bc9f03030
trial: T000716
participant: E000762
start_timestamp: 6:18
end_timestamp: 6:31
dialog_acts: s^aa^co
adjacency_pairs: 7b.8a
sentiment: neutral
emotion: neutral
asr_text:
okay and also I liked like when you guys went into room and then we put the critical patients outside like if I wasn't with you so that I could get it easier yeah yeah I guess just put everyone outside yeah

corrected_text:
okay and also I liked like when you guys went into room and then we put the critical patients outside like if I wasn't with you so that I could get it easier yeah yeah I guess just put everyone outside yeah


original_uuid: 90e9e2d2-fd99-4696-90c5-95de6c730a72
trial: T000716
participant: E000924
start_timestamp: 6:46
end_timestamp: 7:11
dialog_acts: s^aa^cs|qy^cs
adjacency_pairs: 11b.12b.13b-2.14a
sentiment: neutral
emotion: neutral
asr_text:
I got D4 E3 and F2 those are up there in the gray office okay and then meetings on the radar K4 L2 and M1 so C I guess we can start on the left we do we want to get the D like lunch meeting and then and then head over to the left

corrected_text:
okay D4 E3 and F2 those are up there in the gray rooms okay and then meetings on the radar K4 L2 and M1 so I guess we can start on the left we | do we want to get the D like lunch meeting and then and then head over to the left


original_uuid: b31acfb8-afc5-4755-9979-afa00b1c3e2b
trial: T000716
participant: E000924
start_timestamp: 7:11
end_timestamp: 7:38
dialog_acts: s^aa^cc^co^df^e|qy^bu^d^m|s^aa^cc^co
adjacency_pairs: 14a+.15b-2.16a
sentiment: positive
emotion: neutral
asr_text:
well that's kind of I guess we just start on the left because then it'll get easier for constantly like flip-flopping so let's just start on the left and then go from there C2 and A3 C2 Scott the management meeting so as we start there

corrected_text:
well that's kind of yeah I guess we can just start on the left because then it'll get easier for constantly like flip-flopping so let's just start on the left and then go from there | C2 and A3 | okay let's C2's got the management meeting so guess we start there


original_uuid: 9755786e-810b-47e1-86f4-f89fbe703661
trial: T000716
participant: E000914
start_timestamp: 7:34
end_timestamp: 7:41
dialog_acts: s^cs^df
adjacency_pairs: 17a
sentiment: neutral
emotion: neutral
clc_label: 2a
asr_text:
our guys have you guys want to start in one of the other rooms that doesn't if there is anything and then because it'll take me a minute take

corrected_text:
I guess if you guys want to start in one of the other rooms that doesn't if there is anything and then because it'll take me a minute to


original_uuid: 13c5c2f9-81e7-43d2-bb22-e78d09bd89ce
trial: T000716
participant: E000924
start_timestamp: 8:19
end_timestamp: 8:43
dialog_acts: qy^bu^d|s^ba^cc^cs^df^na
adjacency_pairs: 21a.22b.23b.24a
sentiment: positive
emotion: neutral
clc_label: 7a
asr_text:
critical in here yep if you want to put that outside and I'll get the other oh yeah I guess you have we can leave them outside and I can just treat him icon was critical and then extra ground don't wait setting up the wrong thing you're good you're good I just hitting it with the wrong item

corrected_text:
critical in here | yep if you want to put that outside and I'll get the other oh yeah I guess you have we can leave them outside and I can just treat him the one was critical and then extra oh wait oh wait setting up the wrong thing you're good you're good I just hitting it with the wrong item


original_uuid: da5adb2c-9c7a-4e1c-9544-925300b69373
trial: T000716
participant: E000914
start_timestamp: 8:30
end_timestamp: 8:52
dialog_acts: s^co|qy|s^aa^cc^co^bsc^df
adjacency_pairs: 23a.24b.25a
sentiment: neutral
emotion: neutral
clc_label: 7b+.8a
asr_text:
yesterday's game it's gonna come to A2 with your done or actually B4 Turner stairs critical in there coming in I know

corrected_text:
you'll have to do that one alright | do you need me | okay let's go to come to A2 once you're done or actually B4 cause there's critical in there coming in I know


original_uuid: 1b96d3a8-2f24-45c3-8e36-5d9bae609804
trial: T000716
participant: E000924
start_timestamp: 9:33
end_timestamp: 9:42
dialog_acts: s^cc
adjacency_pairs: 28a
sentiment: neutral
emotion: neutral
clc_label: 15a
asr_text:
I'm leaving the critical I'm just putting it next to the critical sign okay we're good so these a victim type


original_uuid: 8395cc3f-331f-4e51-8e27-f5b76f35669b
trial: T000716
participant: E000924
start_timestamp: 10:32
end_timestamp: 10:56
dialog_acts: s|qy^co|s^aa^cc^co
adjacency_pairs: 34b.35a
sentiment: neutral
emotion: neutral
clc_label: 25b.26a
asr_text:
what's up T B7 up can you clear and here B8 is our next we should go to B8 next yeah should be more critical there's just some basic J2 people in here so B and an a

corrected_text:
that one's empty B7 oh | can you clear | and here B8 is our next we should go to B8 next yeah should be more critical there's just some basic basic people in here so B and an A


original_uuid: 3fd68ff1-0a96-4e1a-8c03-845b3ca660a7
trial: T000716
participant: E000924
start_timestamp: 11:49
end_timestamp: 12:08
dialog_acts: s^aa^cc^co
adjacency_pairs: 41b.42a
sentiment: positive
emotion: neutral
clc_label: 33a
asr_text:
I can't see I'm looking through here I don't really see any patients actually that you can take a look with me that one's empty okay I think we're good over here alright let's start heading towards a search heading towards Addie's

corrected_text:
I can't see I'm looking through here I don't really see any patients actually yeah you can take a look with me that one's empty okay I think we're good over here alright let's start heading towards start heading towards D's


original_uuid: 3067baa0-1999-416e-8f63-18821551690f
trial: T000716
participant: E000924
start_timestamp: 12:08
end_timestamp: 12:16
dialog_acts: s^cc^df^e
adjacency_pairs: 43b.44a
sentiment: neutral
emotion: neutral
clc_label: 35a
asr_text:
I'm more focused on getting the critical because it's maximizing points right down will double-check this area

corrected_text:
I'm more focused on getting the critical because it's maximizing points right now we'll double-check this area


original_uuid: c1da3bc3-f005-4361-9774-4e106835367a
trial: T000716
participant: E000762
start_timestamp: 12:17
end_timestamp: 12:27
dialog_acts: s^cc^df
adjacency_pairs: 44b
sentiment: neutral
emotion: neutral
clc_label: 35b
asr_text:
yeah I double-check the critical Zone then I'll meet you guys over there for now I'm just leaving the A C because they're kind of far away from where I am

corrected_text:
yeah I'll double-check the critical Zone then I'll meet you guys over there for now I'm just leaving the A's because they're kind of far away from where I am


original_uuid: ac5441b3-cf6d-49e8-b781-6889e4150b73
trial: T000716
participant: E000924
start_timestamp: 12:58
end_timestamp: 13:20
dialog_acts: s^co^df^no|qy|s|qw.%--
adjacency_pairs: 47b-1.48a.49a
sentiment: negative
emotion: disgust
clc_label: 39b-1.40a
asr_text:
aren T I don't know if you have to destroy that because there's nothing like their D4 is lunch okay wait no D4 should be have a bunch of people in it there's a backs but why is it is it like that it's like they're meeting on lunch in okay but no one's in these that's kind of red

corrected_text:
we're in D I don't know if you have to destroy that cause there's nothing there uh D4 is lunch okay wait D4 should have a bunch of people in it there's a back wait why | is it lying | it says there's meeting on lunch in okay but no one's in these that's kind of | why is it


original_uuid: 8ba255bd-4b5f-4698-8954-84ee613d404a
trial: T000716
participant: E000924
start_timestamp: 13:27
end_timestamp: 13:43
dialog_acts: s^cc^na|qw|s^aa^cc
adjacency_pairs: 52b.53b.54a.55b
sentiment: positive
emotion: neutral
clc_label: 42b-2.43b
asr_text:
and some tea yeah this one's empty this one's empty okay H1 is empty and h1a all right I'm going to work but D1 okay I'm coming all right

corrected_text:
yeah this one's empty this one's empty okay H1 is empty and h1a all right I'm going to | where what | D1 okay I'm coming all right


original_uuid: 289ad7e1-d578-497f-b215-a1252941ac94
trial: T000716
participant: E000924
start_timestamp: 13:55
end_timestamp: 14:13
dialog_acts: s|qy|s
adjacency_pairs: 56a.57b.58a
sentiment: neutral
emotion: neutral
clc_label: 44a.45b.46a
asr_text:
this one's a B I think most of the critters are going to be over here in K2 it would save K4 L2 M1 any of those have critical I'm over in the green area

corrected_text:
this one's a B cool I think most of the criticals are going to be over here in K2 it K4 L2 M1 | any of those have critical | I'm over in the Green area


original_uuid: 9789cea2-6e13-4dd2-b38d-09fd4f20b7c3
trial: T000716
participant: E000924
start_timestamp: 14:14
end_timestamp: 14:24
dialog_acts: s^aa^cc^co^df
adjacency_pairs: 59a
sentiment: positive
emotion: neutral
clc_label: 46a
asr_text:
critical you E5 okay let's just go let's just go in the ground area because it looks like there's a bunch of crickets and up there yeah let's go up there

corrected_text:
critical E5 okay let's just go let's just go in the Brown area because it looks like there's a bunch of crit crits in up there yeah let's go up there


original_uuid: 41197fc3-d6e7-4752-9a6d-6b0087b5a579
trial: T000716
participant: E000762
start_timestamp: 14:20
end_timestamp: 14:32
dialog_acts: s^cc^na|qy
adjacency_pairs: 59b.60a
sentiment: neutral
emotion: neutral
clc_label: 46b.47a
asr_text:
yeah I found a few critical Zone and some regular victims I believe there's only two critical so I'm going to move on and just will sign into door is there anyone else need to be transported

corrected_text:
yeah I found a few critical Zone and some regular victims I believe there's only two criticals so I'm going to move on and do some more signage | oh is there anyone else who needs to be transported


original_uuid: e5fc27c4-76b8-407e-8471-ca92cd594605
trial: T000716
participant: E000924
start_timestamp: 14:49
end_timestamp: 15:02
dialog_acts: s|qy^d^g|qw|s
sentiment: neutral
emotion: surprise
clc_label: 50a
asr_text:
sometimes it just doesn't it takes twice to do it okay cool there's a critical over here 80 where is it over here

corrected_text:
sometimes it just doesn't it takes twice to do it okay cool | there's a critical over here right | where is it | oh right here


original_uuid: 3303a5d2-7540-42f1-86ac-39af8c60a49c
trial: T000716
participant: E000924
start_timestamp: 15:44
end_timestamp: 16:07
dialog_acts: s^aa^cc^co
adjacency_pairs: 64a.65a
sentiment: positive
emotion: disgust
clc_label: 56a.57a
asr_text:
the one you go to the B so that's that area I guess it kind of gets confusing as all those stairs lead to the same spot all right let's go to the green area we have six minutes and we're doing a little bit better this time all right let's head over to here cause there's a couple of meetings in this area K4 L2 M1

corrected_text:
the one you got is a B alright so that's that area I guess it kind of gets confusing as all those stairs lead to the same spot all right let's go to the Green area we have six minutes I think we're doing a little bit better this time all right let's head over to here cause there's a couple of meetings in this area K4 L2 M1


original_uuid: 6571670f-465a-4b0b-80d1-09429a57c11e
trial: T000716
participant: E000924
start_timestamp: 16:16
end_timestamp: 16:29
dialog_acts: s^aa^ba^e
adjacency_pairs: 67a
sentiment: negative
emotion: anger
clc_label: 59a.60a
asr_text:
it might have the most critical Zone help GPS signal lost reconnecting help there's a I got trapped in here yeah that's not good

corrected_text:
it might have the most criticals oop GPS signal lost reconnecting oop there's a I got trapped in here yeah that's not good


original_uuid: 8916f36d-6a39-494f-9d0a-86943aec8f6e
trial: T000716
participant: E000924
asr_text: oh this is critical in here at this critical in here right here right here yo yo engineer over here
start_timestamp: 16:48
end_timestamp: 16:56
dialog_acts: s^co
adjacency_pairs: 72a
sentiment: negative
emotion: fear
clc_label: 69a
corrected_text:
oh there's a critical in here there's critical in here right here right here yo yo engineer over here


original_uuid: a4cc0ac6-5c9e-450e-9fa1-4864ff255878
trial: T000716
participant: E000924
start_timestamp: 16:58
end_timestamp: 17:18
dialog_acts: s^ba^bsc^co^na
adjacency_pairs: 73b.74a
sentiment: positive
emotion: neutral
clc_label: 70b.71a
asr_text:
okay all right goodbye yeah that's fine let's still mark them as we go this one there's a wall here if you can if you can go through the wall there and there's a wall here oh wait no there's not

corrected_text:
okay all right good yeah that's fine let's still mark them as we go this one there's a wall here if you can if you can go through the wall there and there's a wall here oh wait no there's not


original_uuid: 75533b99-2d2d-4d7c-ab75-2d4b535fb722
trial: T000716
participant: E000924
start_timestamp: 17:20
end_timestamp: 17:36
dialog_acts: s^ba^cc^na
adjacency_pairs: 75b-1.76a-1
sentiment: positive
emotion: neutral
clc_label: 74b-1.75a
asr_text:
kept cook good yeah yeah that's where we're going oh yeah I see him I see him I see him there in the other side some say

corrected_text:
okay cool good yeah yeah that's where we're going oh yeah I see him I see him I see him there in the other side this one's A


original_uuid: 1eae8c4b-8fdf-41cf-ae58-a19ac922144e
trial: T000716
participant: E000924
start_timestamp: 17:46
end_timestamp: 18:00
dialog_acts: s^aa^cc^co^df^ft
adjacency_pairs: 78a.79b
sentiment: neutral
emotion: neutral
clc_label: 78c.79a
asr_text:
okay thank you all right let's go to the other side the green now I'm just going to quickly check this and we're good let's just get clear it's critical as are all our points we got five more left and get four minutes to get them

corrected_text:
okay thank you all right let's go to the other side the green aisle I'm just going to quickly check this and we're good yeah yeah let's just get crits criticals are all our points we got five more left and get four minutes to get them


original_uuid: 657be2bf-aae2-4bc6-8ca8-af5c354e1c32
trial: T000716
participant: E000924
start_timestamp: 18:02
end_timestamp: 18:46
dialog_acts: s^aa|qy^d|s^j|qy^d|s
sentiment: positive
emotion: neutral
clc_label: 83a.84a
asr_text:
so you got dropped on the stairs outside critical Zone outside up there we go map sup OK another one over here you wait this is critical in here out back here

corrected_text:
yep | oh you got dropped on | my head alright this guy's outside critical's outside oh there we go map's up ok another one over here you | wait it says that there's a critical in here | oh back here


original_uuid: c1ebbd93-0073-4d98-a2b4-ccdf974c45f6
trial: T000716
participant: E000924
start_timestamp: 18:37
end_timestamp: 19:01
dialog_acts: qy^d^g|s^ba^na
adjacency_pairs: 81a.82b.83b.84
sentiment: neutral
emotion: neutral
clc_label: 87a
asr_text:
you destroy the signs as you grab them right yeah no you're good you're good this one's B yeah just B and this one was B the both under B this one's B in the this one's are critical all right

corrected_text:
you're destroying the signs as you grab them right | yeah no you're good you're good this one's B yeah just B and this one was B the both of them are B this one's B and the this one's are critical okay all right


original_uuid: 1e693f9f-551b-4459-adb6-2d7dbb3f2e5c
trial: T000716
participant: E000924
start_timestamp: 19:02
end_timestamp: 19:15
dialog_acts: s^cc^co^df
adjacency_pairs: 85b.86a.87b
sentiment: neutral
emotion: neutral
clc_label: 90a
asr_text:
yeah I think there's a bunch in the end M1 should have some critical Zone there's a couple critical die outside that we want to grab the floor were before the timer runs out I'm at I'm at M3 I'm at M3

corrected_text:
yeah I think there's a bunch in the M M1 should have some criticals there's a couple criticals outside that we want to grab them before we're before the timer runs out I'm at I'm at M3 I'm at M3


original_uuid: 3b07f00f-276a-44ad-8ab8-ea96028fce32
trial: T000716
participant: E000924
start_timestamp: 19:28
end_timestamp: 19:41
dialog_acts: s^df^na
sentiment: negative
emotion: surprise
clc_label: 94b-2.95a
asr_text:
because she's on the other side so I can tell ya all these rooms are like grab a block you have 2/3 yeah that's what I figured there'd be a critical here

corrected_text:
cause she's on the other side so I can't yeah all these rooms are like gravel blocked you have the yeah that's what I figured there'd be a critical here yeah


original_uuid: 49f0e42d-8d1f-4ae7-957f-d9e950ca5d71
trial: T000716
participant: E000924
start_timestamp: 19:51
end_timestamp: 20:12
dialog_acts: s^cc^co^df^m|qw|s^aa
adjacency_pairs: 93b-2.94a-2
sentiment: neutral
emotion: neutral
clc_label: 100b.101a
asr_text:
M1 M1 and then we'll go L1 and then we need to help her with carrying bodies because we don't have a lot left there is there's no no we die there are people in M1 are you at engineer

corrected_text:
M1 M1 and then we'll go L1 and then we need to help her with carrying bodies because we don't have a lot left there is there's no no we there are people in M1 | where you at engineer | okay


original_uuid: 568010e2-f8e7-4d1a-a136-04d260e965c1
trial: T000716
participant: E000924
start_timestamp: 20:15
end_timestamp: 20:29
dialog_acts: s^cc^df^j^na|qr
adjacency_pairs: 95b.96a.97a
sentiment: positive
emotion: joy
clc_label: 103b.104a
asr_text:
oh yeah we definitely are because we're focusing on getting them out I'm getting ready for you because you're like stupid fast are you coming from the bottom or the top two M1

corrected_text:
oh yeah we definitely are because we're focusing on getting them out and ready for you because you're like stupid fast | are you coming from the bottom or the top two M1


original_uuid: db40d3c9-3540-436f-92b8-dd4171221902
trial: T000716
participant: E000924
start_timestamp: 20:29
end_timestamp: 20:42
dialog_acts: qy^bu|s^ba^cc|qy
adjacency_pairs: 98a.99b
sentiment: negative
emotion: surprise
clc_label: 105b.106a.107a
asr_text:
are you in M1 L1 Indians oh wait I die the map is yeah I'm coming to open then you get your critical in here

corrected_text:
are you in M1 | L1 in this oh wait I the map is yeah I'm coming to L1 then you're good | is there critical in here


original_uuid: f12d5057-6128-41dc-a37a-71153c592484
trial: T000716
participant: E000924
start_timestamp: 20:51
end_timestamp: 21:14
dialog_acts: s^aa^cc^co|qy
adjacency_pairs: 102a.103b.104a
sentiment: positive
emotion: joy
clc_label: 111c.112a.113a
asr_text:
okay yeah I'll just you can just come grab this after try and describe that critical one Mike sometimes it just doesn't go all the way there you go all right so we have one more critical let's go to let's go grab the one did you get the one from j4

corrected_text:
okay yeah I'll she she can just come grab this after try yeah and just grab that critical oh my sometimes it just doesn't go all the way go right so we have one more critical let's go to let's go grab the one | did you get the one from j4


original_uuid: 0535aba6-5da4-4520-8814-f956c3842e06
trial: T000716
participant: E000924
start_timestamp: 21:18
end_timestamp: 21:32
dialog_acts: s^aa^cc^co|qw
adjacency_pairs: 105b.106b
sentiment: positive
emotion: joy
clc_label: 115b.116a
asr_text:
okay alright so we just need to go through the rooms now we have 50 seconds to get as many people in one critical | or are you critical

corrected_text:
okay alright so we just need to go through the rooms now we have 50 seconds to get as many people and one critical | where are you critical


original_uuid: 7174dcb0-2d27-4849-8473-4931aed5274e
trial: T000716
participant: E000762
start_timestamp: 21:38
end_timestamp: 21:49
dialog_acts: s^e^no
adjacency_pairs: 107a
sentiment: positive
emotion: neutral
clc_label: 120b.121a
asr_text:
I know I don't know where it is there's no victim okay medic there's literally no victims in the hall where you are I like 70 things I'll go through

corrected_text:
I know I don't know where it is there's no victim okay medic there's literally no victims in the hall where you are I like seven little things I'll go through


original_uuid: 79d1a395-7ec8-467d-aded-998c5ff972c3
trial: T000716
participant: E000924
start_timestamp: 21:33
end_timestamp: 22:14
dialog_acts: s|qy|s
adjacency_pairs: 107b.108a
sentiment: neutral
emotion: neutral
clc_label: 122a.123a
asr_text:
nothing we're close to a perfect score but we'll see we'll see okay I think they are they in the Seas they block out they have to be in the seas

corrected_text:
aw dang we're close to a perfect score but we'll see we'll see okay I think they | are they in the C's | I think they have to be in the C's


original_uuid: 42ee1b74-fdbe-472d-959d-7e5f438f5531
trial: T000723
participant: E000954
start_timestamp: 2:42
end_timestamp: 3:05
dialog_acts: s^bsc^fa
sentiment: neutral
emotion: neutral
asr_text:
this is green I have information on where critical victims are most likely to B meaning Brown says two or more attendees are sorry red yellow one of these and green is canceled meaning if that's related to a room or a zone that will see what's more likely to have a victim in it

corrected_text:
this is green I have information on where critical victims are most likely to be meaning Brown says two or more attendees are sorry red yellow one of these and green is canceled meaning if that's related to a room or a zone that will see what's more likely to have a victim in it


original_uuid: 7e69d4b0-bf21-477c-93ac-aad74a6be2bf
trial: T000723
participant: E000955
start_timestamp: 3:05
end_timestamp: 3:22
dialog_acts: s
adjacency_pairs: 1a
sentiment: positive
emotion: neutral
asr_text:
this is red my notice says that critical victims are most likely to be in areas with severe damage so I'm guessing like more damaged in the building is more critical people


original_uuid: d9b932f6-0810-45d0-b5aa-db0655a1b6e7
trial: T000723
participant: E000947
start_timestamp: 3:09
end_timestamp: 3:31
dialog_acts: s^df^na|qw
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
this is blue same deal I got information regarding where critical victims are more likely to B I guess it since we're going to try to deduce down where they are you guys remember what or is it showing up on the screen for me but uh block what are the rooms that it's telling you guys are mother most likely for critical victim has to be in

corrected_text:
this is blue same deal I got information regarding where critical victims are more likely to be I guess it since we're going to try to deduce down where they are because remember what or is it showing up on the screen for me but uh | like what are the rooms that it's telling you guys are mother most likely for critical victim has to be in


original_uuid: df37b28c-a615-4e86-97f0-80ea55076dbb
trial: T000723
participant: E000947
start_timestamp: 3:54
end_timestamp: 4:22
dialog_acts: s^aa^cs^df|qr^bs^d|qy^bu^g
adjacency_pairs: 3b+.4a
sentiment: neutral
emotion: neutral
asr_text:
okay so I have A2 for me being a room with severe damage so I think A2 being kind of out of the way and then in the corner there I think we should try to focus on that early because there's there's likely to be critical victims in that room you guys have E2 or i3a for like a room or I guess it seems like yours are more like Regional or like color-coded is that all right

corrected_text:
okay so I have A2 for me being a room with severe damage so I think A2 being kind of out of the way and then in the corner there I think we should try to focus on that early because there's there's likely to be critical victims in that room | do you guys have E2 or i3a for like a room or I guess it seems like yours are more like Regional or like color-coded | is that right


original_uuid: 187957d9-4815-4824-840d-aba7aebf46fd
trial: T000723
participant: E000954
start_timestamp: 4:32
end_timestamp: 4:42
dialog_acts: s^aa^bs^co
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: neutral
asr_text:
green just go ahead green I don't have any information on my map as opposed to which rooms but it sounds like you guys move in kind of left to right


original_uuid: ccefb06d-3717-4fb2-8e51-c9051d3536d2
trial: T000723
participant: E000947
start_timestamp: 4:43
end_timestamp: 5:06
dialog_acts: s^cc^co^df
adjacency_pairs: 6b+.7a
sentiment: neutral
emotion: neutral
asr_text:
um A2 is likely going to have damage and I'm not going to get there in time so you guys can check like A1 or B1 you guys can check the rooms near it but you guys are going to get to A2 like a whole you know 30 seconds before I will I'm not there's Rubble all building room and clear it so I would just check some side rooms while I get there I'll let you know when I'm close I'm like only right now passing you on sight

corrected_text:
um A2 is likely going to have damage and I'm not going to get there in time so you guys can check like A1 or B1 you guys can check the rooms near it but you guys are going to get to A2 like a whole you know 30 seconds before I will I'm not there's Rubble I'll be in the room to clear it so I would just check some side rooms while I get there I'll let you know when I'm close I'm like only right now passing you on sight


original_uuid: f5de8c3f-6af8-42a7-9e96-251a0d063f2d
trial: T000723
participant: E000955
start_timestamp: 6:16
end_timestamp: 6:27
dialog_acts: s^aa^cs^df
adjacency_pairs: 10a
sentiment: positive
emotion: neutral
clc_label: 8a
asr_text:
all right green I see that you've been tagging engineer I think we should go to A4 cuz there's a critical in A4


original_uuid: 3057685e-fe04-45c9-9d19-b9d3b3c57dad
trial: T000723
participant: E000955
start_timestamp: 6:32
end_timestamp: 6:48
dialog_acts: s^ft
adjacency_pairs: 11a.12b
sentiment: neutral
emotion: neutral
clc_label: 9a
asr_text:
there is a lot of rubble there is two there's two critical there's A1 normal victim this is the medic and the critical thank you

corrected_text:
there is a lot of rubble there is two there's two critical there's a one normal victim this is the medic and the critical thank you


original_uuid: c9f755c5-1c37-4ea3-8783-a8e5f37cbd6c
trial: T000723
participant: E000947
start_timestamp: 6:27
end_timestamp: 6:34
dialog_acts: s^cc^co^df
adjacency_pairs: 13a
sentiment: neutral
emotion: neutral
clc_label: 10a
asr_text:
let's go and chat with you about because this is a threat room so there might be Rubble on the Block on the way out

corrected_text:
let's go ahead and transport these out because this is a threat room so there might be Rubble on the to block us on the way out


original_uuid: 6dcf22d2-f526-4b09-bab7-b9964b264caa
trial: T000723
participant: E000954
start_timestamp: 6:52
end_timestamp: 7:00
dialog_acts: s^cc^df
sentiment: neutral
emotion: neutral
clc_label: 11a
asr_text:
green I'm actually going through the Northeast C8 room to get to the other Zone I may get stuck with rubble just confirming


original_uuid: a5777411-5be8-4ff3-a069-bd348729e272
trial: T000723
participant: E000947
start_timestamp: 6:52
end_timestamp: 7:12
dialog_acts: s^aa^e|qy^cs|s^cc^df^na
adjacency_pairs: 15a
sentiment: neutral
emotion: neutral
clc_label: 13a
asr_text:
I can just leave him here actually yeah do you want to leave them the hall and transporter can can you come yeah well will mark an SOS down here C it's a little bit easier C on the map there's two victims that have already been clear down here just underneath B9 Lon transporter

corrected_text:
I can just leave him here actually yeah | do you want to leave them in the hall and transporter can can you get him | yeah we'll we'll mark an SOS down here so it's a little bit easier so on the map there's two victims that have already been cleared down here just underneath B9 Transporter


original_uuid: fd8f4e5b-aa80-4f99-aaa3-8c86a7bd7402
trial: T000723
participant: E000955
start_timestamp: 7:58
end_timestamp: 18:14
dialog_acts: s^cs^df
adjacency_pairs: 19b.20a
sentiment: neutral
emotion: neutral
clc_label: 17b.18a
asr_text:
if you can search transporting people I think we should start like stockpiling some people over here near this SOS so then we can start getting some points on the board

corrected_text:
if you can start transporting people I think we should start like stockpiling some people over here near this SOS so then we can start getting some points on the board


original_uuid: 0ee749e0-a9e6-47fa-a247-01b20d0490ce
trial: T000723
participant: E000947
start_timestamp: 7:47
end_timestamp: 7:57
dialog_acts: s^aa^co
adjacency_pairs: 20b.21a
sentiment: positive
emotion: neutral
clc_label: 19b.20a
asr_text:
yeah I'll kind of want to get to E2 there's critical victims there as well as well as C5 here if you want to come down here medic at C5

corrected_text:
yeah I kind of want to get to E2 there's critical victims there as well as well as C5 here if you want to come down here medic at C5


original_uuid: aba6c251-f783-4e85-8146-867eb99633da
trial: T000723
participant: E000947
start_timestamp: 8:06
end_timestamp: 8:17
dialog_acts: s^ba^cc
adjacency_pairs: 22a
sentiment: positive
emotion: neutral
clc_label: 22a
asr_text:
this isn't a threat room so you should be good I'm going to clear rubble and C1 that should be the next room on a close

corrected_text:
this isn't a threat room so you should be good I'm going to clear rubble in C1 that should be the next room on our list


original_uuid: 7ff9b611-022f-4161-9650-2cd2cfce0e9c
trial: T000723
participant: E000947
start_timestamp: 8:24
end_timestamp: 8:41
dialog_acts: s^nd
adjacency_pairs: 23b
sentiment: neutral
emotion: neutral
clc_label: 23b
asr_text:
no I can C threat rooms but not it looks like D2 is a threat room K4 is a threat room C1 we've already worked our way to more than half of the red rooms though it looks like

corrected_text:
no I can see threat rooms but not it looks like D2 is a threat room K4 is a threat room C1 we've already worked our way to more than half of the threat rooms though it looks like


original_uuid: 4afd4b74-8b92-45e3-9978-af64df79360d
trial: T000723
participant: E000947
start_timestamp: 8:59
end_timestamp: 9:11
dialog_acts: s^aa^cc^na
adjacency_pairs: 24b.25a
sentiment: neutral
emotion: neutral
clc_label: 24b.25a
asr_text:
yeah transporter I'm putting some more victims in the hall here near Zone C on the bottom middle there's a couple here in this threat room that I was clear now

corrected_text:
okay yeah transporter I'm putting some more victims in the hall here near Zone C on the bottom middle there's a couple here in this threat room that I was clearing out


original_uuid: 3f50f874-663c-4e2b-aaec-74a57221f4be
trial: T000723
participant: E000947
start_timestamp: 9:42
end_timestamp: 9:50
dialog_acts: s
sentiment: neutral
emotion: neutral
clc_label: 31a
asr_text:
I went down and then around but if you're still up near C8 you can I think you can get through there too


original_uuid: 2dff8bfd-522f-4cfc-85b5-093df3148660
trial: T000723
participant: E000947
start_timestamp: 10:18
end_timestamp: 10:30
dialog_acts: s^aa^cc
adjacency_pairs: 34b.35a
sentiment: positive
emotion: neutral
clc_label: 35b.36a
asr_text:
yeah I can grab that secondary yep yeah transporter will have a couple here in this intersection of sort of the e.g. section or at

corrected_text:
yeah I can grab that secondary yep yeah transporter we'll have a couple here in this intersection of sort of the E G section we're at


original_uuid: 0d4aba07-b50b-4774-84e7-d9417b1c6812
trial: T000723
participant: E000954
start_timestamp: 11:46
end_timestamp: 11:55
dialog_acts: s^co
adjacency_pairs: 47a
sentiment: negative
emotion: neutral
clc_label: 46a
asr_text:
green clear comms I need you to clear Rubble engineer on Zone C North I can't drop Medics that comes off


original_uuid: f1234da0-5366-4d25-9b8a-77df386fdd99
trial: T000723
participant: E000955
start_timestamp: 12:18
end_timestamp: 12:32
dialog_acts: s^ba^co
adjacency_pairs: 49a
sentiment: neutral
emotion: neutral
clc_label: 49a
asr_text:
coulomb I just got this thing that says it should it looks like you should rethink your coordinate strategy that should help with covering more ground trying

corrected_text:
cool I just got this thing that says it should it looks like you should rethink your coordinate strategy that should help with covering more ground trying


original_uuid: d27e19e4-5de8-4278-b147-f3aeec9e85d6
trial: T000723
participant: E000955
start_timestamp: 12:36
end_timestamp: 12:45
dialog_acts: s^cs
adjacency_pairs: 49a++
sentiment: neutral
emotion: neutral
clc_label: 50a
asr_text:
if you're not too sure what you should do talk to the transport an engineer they should know locations of victims that could be civilized

corrected_text:
if you're not too sure what you should do talk to the Transporter Engineer they should know locations of victims that could be stabilized


original_uuid: 2bcc5573-f069-4d22-b3e9-554b59f8e1c6
trial: T000723
participant: E000947
start_timestamp: 12:37
end_timestamp: 12:44
dialog_acts: s^aa^cc|qy
adjacency_pairs: 51b.52a
sentiment: positive
emotion: neutral
clc_label: 52b.53a
asr_text:
I'm clearing out this Rubble right now for a transporter real quick is that good transport is enough

corrected_text:
yeah I'm clearing out this Rubble right now for Transporter real quick | is that good Transporter is enough


original_uuid: 6afe0e02-2d94-467c-a8b9-b111cd38ce52
trial: T000723
participant: E000947
start_timestamp: 13:11
end_timestamp: 13:18
dialog_acts: s^aa^co
adjacency_pairs: 58a
sentiment: neutral
emotion: sadness
clc_label: 57b
asr_text:
I'm going to have to I think I don't know other Rubble fell behind us right can stabilize the critical

corrected_text:
I'm going to have to I think I don't know other Rubble fell behind us alright go ahead and stabilize the critical


original_uuid: 37707400-55e2-49d3-be0f-9473a2c0f969
trial: T000723
participant: E000954
start_timestamp: 13:41
end_timestamp: 13:58
dialog_acts: s^cc^co^df
adjacency_pairs: 60a.61b.62a
sentiment: neutral
emotion: neutral
clc_label: 60a.59b.61a
asr_text:
green hair makes you guys are clearing a marker search for victims I'm trapped in a room by the way green northwest corner I went in here because I saw markers showing victims but they were actually taken out in a marker is not cleared just me

corrected_text:
green here make sure you guys are clearing your markers for victims I'm trapped in a room by the way green northwest corner I went in here because I saw markers showing victims but they were actually taken out the markers not cleared just me


original_uuid: f2d18867-f069-40de-808d-94f3f503ff5d
trial: T000723
participant: E000954
start_timestamp: 14:18
end_timestamp: 14:29
dialog_acts: s^cc^co
adjacency_pairs: 65a
sentiment: positive
emotion: neutral
clc_label: 64a
asr_text:
green hair make sure we clear a marker to I'll clear my SOS Zone Zone C North when I get there but I'm going to be heading to South Zone C to move any victims in that area

corrected_text:
green here make sure we clearing markers too I'll clear my SOS on Zone C North when I get there but I'm going to be heading to South Zone C to move any victims in that area


original_uuid: fe9944a4-5354-4c7d-bb2f-359f12a4e3c4
trial: T000723
participant: E000947
start_timestamp: 16:37
end_timestamp: 16:48
dialog_acts: s^aa^cc
adjacency_pairs: 77b.78a.79b
sentiment: positive
emotion: neutral
clc_label: 82b.83a
asr_text:
yep he's sending me here from the okay I'm putting a victim out in the hall transporter of L1 like in this Green Hall there yeah

corrected_text:
yep he's sending me here from the okay I'm putting a victim out in the hall transporter of I1 like in this Green Hall there yeah


original_uuid: 36148258-fb72-4db7-bbe3-004470fcab86
trial: T000723
participant: E000947
start_timestamp: 17:52
end_timestamp: 17:58
dialog_acts: s^cs^df
adjacency_pairs: 87b.88a
sentiment: neutral
emotion: neutral
clc_label: 97b.98a
asr_text:
it might be faster for me to leave this guy and then come back up because we haven't we have more critical Xin J2

corrected_text:
it might be faster for me to leave this guy and then come back up because we haven't we have more criticals in J2


original_uuid: 0469a5a5-3672-4b20-8f6f-2b890e6d246c
trial: T000723
participant: E000947
start_timestamp: 18:13
end_timestamp: 18:28
dialog_acts: s^aa^cc^co
adjacency_pairs: 91a.92b
sentiment: neutral
emotion: neutral
clc_label: 100a.101a
asr_text:
I'm going to clear this and then J2 there are some more criticals in here okay there's ways back here made medic

corrected_text:
I'm going to clear this and then J2 there are some more criticals in here okay there's ways back here me and medic


original_uuid: 2e1a0522-899c-4e43-a8d1-3e1c7517a9d8
trial: T000727
participant: E000887
start_timestamp: 1:15
end_timestamp: 1:30
dialog_acts: x
asr_text:
and situational awareness for example if you are transporting started everything please refer to your teammates with your assessment call sign all right let's get ready to start question mark please note that the ground Blue Block


original_uuid: 27607227-9a8f-4fa8-a038-75e25ca60641
trial: T000727
participant: E000961
start_timestamp: 1:57
end_timestamp: 2:15
dialog_acts: s^e
adjacency_pairs: 1a+
sentiment: neutral
emotion: neutral
asr_text:
from what I'm looking at the first critical threat areas that we see are at C1 and then right over a D2 in the beginning so because straight from some C and then make a left and then we're going to get to to the first critical zones

corrected_text:
from what I'm looking at the first critical threat areas that we see are at C1 and then right over at D2 in the beginning so we go straight from Zone C and then make a left and then we're going to get to to the first critical zones


original_uuid: 8d2a3a1f-e3a7-47f2-b261-3c19978dfa0c
trial: T000727
participant: E000887
start_timestamp: 2:13
end_timestamp: 2:24
dialog_acts: s^aa
adjacency_pairs: 1b+.2a
sentiment: neutral
emotion: sadness
asr_text:
okay this is transporter says that there's B1 is like a big project meeting so there might was probably going to be a lot of


original_uuid: 1739db0c-f835-4b09-869f-a191b25de63b
trial: T000727
participant: E000961
start_timestamp: 2:27
end_timestamp: 2:53
dialog_acts: s|qo^cs|s^na
adjacency_pairs: 2b.3a.4b.5a
sentiment: positive
emotion: neutral
asr_text:
definitely this is engineer do you want to hit a B1 first and then blue brag to these Hazard areas or what do you what do you guys want to do yes C1 D and then the rest are going to be i1a M1 K4

corrected_text:
definitely this is engineer | do you want to hit up B1 first and then loop back to these Hazard areas or what do you what do you guys want to do | yes C1 D and then the rest are going to be I1A M1 K4


original_uuid: 448fa87b-f22c-4cbf-b9b0-337f3d5bd081
trial: T000727
participant: E000961
asr_text: there's only one in the middle of G2 but I feel like we can get those lessons to a bit further away
start_timestamp: 2:53
end_timestamp: 2:59
dialog_acts: s^cs^df^e
adjacency_pairs: 5a+
sentiment: positive
emotion: neutral
corrected_text:
and then there's only one in the middle of G2 but I feel like we can get those last because they're a bit further away


original_uuid: 8ae2226f-9ea7-4972-9e17-af4dbbf811dd
trial: T000727
participant: E000934
start_timestamp: 2:59
end_timestamp: 3:20
dialog_acts: s^cs
adjacency_pairs: 5b-2.6a
sentiment: negative
emotion: sadness
asr_text:
so this is medic I also have some ideas about this I was thinking more along the lines of engineer goes and clear that the threat areas well I have transporter come with me and Mark down the critical

corrected_text:
so this is Medic I also have some ideas about this I was thinking more along the lines of Engineer goes and clears the the threat areas while I have transporter come with me and Mark down the critical


original_uuid: f94c3cf7-6602-48b7-8ddb-db5e16c57f4a
trial: T000727
participant: E000934
start_timestamp: 3:20
end_timestamp: 3:40
dialog_acts: s^cs^df^e
adjacency_pairs: 6a+
sentiment: neutral
emotion: neutral
asr_text:
Tim's doors and so I'm thinking we start from a side and we list you know whichever room is that some of us have in some of us don't have because I have some that aren't listed on your guys's

corrected_text:
victim's doors and so I'm thinking we start from A side and we list you know whichever room is that some of us have in some of us don't have because I have some that aren't listed on your guys's


original_uuid: 755211bd-cef6-464e-a4c4-1848bbddf86c
trial: T000727
participant: E000934
asr_text: where's this first Hazard area could you could you stay there to this critical victim for me
start_timestamp: 5:01
end_timestamp: 5:14
dialog_acts: qw|qy^co
adjacency_pairs: 11b.12a.13b.14a
sentiment: neutral
emotion: sadness
clc_label: 11b-1.12a
corrected_text:
where is this first Hazard area | could you could you stay there to take this critical victim for me


original_uuid: 2296a3b3-3c23-4f6c-8dc9-aa925e7dd840
trial: T000727
participant: E000934
start_timestamp: 6:58
end_timestamp: 7:08
dialog_acts: s^cc|qy^co
adjacency_pairs: 23a
sentiment: negative
emotion: sadness
clc_label: 23a.24a
asr_text:
okay engineer I'm going to come and check out there's an a4a room and then there's a B7 room | could you check out B7


original_uuid: 0b4f5ecf-a9c8-4d99-a8d9-92ccb85ee0c2
trial: T000727
participant: E000934
start_timestamp: 8:22
end_timestamp: 8:30
dialog_acts: s^cc
adjacency_pairs: 29a
sentiment: neutral
emotion: sadness
clc_label: 31a
asr_text:
I'm not particularly fast transporter shopping marking some of the non critical victims for you to transport

corrected_text:
I'm not particularly fast Transporter so I'll be marking some of the non critical victims for you to transport


original_uuid: c7cff6c3-434c-414a-bfba-d931460ccb0d
trial: T000727
participant: E000934
start_timestamp: 9:11
end_timestamp: 9:31
dialog_acts: s^aa^cc^co|qy|s^aa
adjacency_pairs: 34b.35a.36b.37a
sentiment: negative
emotion: sadness
clc_label: 36b.37a
asr_text:
just bring them to the zone and I can just stabilize them there understood this is a is it a rubble room can I get in there definitely okay

corrected_text:
just bring them to the zone and I can just stabilize them there understood | is the uh is it a rubble room can I get in there | okay


original_uuid: 82d7893d-9909-4001-b6c8-7884c2c47f70
trial: T000727
participant: E000934
start_timestamp: 9:54
end_timestamp: 10:05
dialog_acts: qy^co
adjacency_pairs: 40a.41b.42a
sentiment: neutral
emotion: neutral
clc_label: 39a
asr_text:
engineer could you start marking down the victims as well working down the victims or I guess just if they're critical or non-critical

corrected_text:
engineer could you start marking down the victims as well marking down the victims or I guess just if they're critical or non-critical


original_uuid: 6956e97c-a15b-45bc-ba45-c2259eecb3d9
trial: T000727
participant: E000934
asr_text: make sure this marker I'm going to need you to carry one of these once engineer get to
start_timestamp: 10:58
end_timestamp: 11:05
dialog_acts: s^aa^cc^co
adjacency_pairs: 46b.47a
sentiment: neutral
emotion: neutral
clc_label: 42b.43a
corrected_text:
okay just mark them I'm going to need you to carry one of these guys right here once engineer gets you


original_uuid: c40dc98b-9227-40a2-9e99-4a72d45012ca
trial: T000727
participant: E000934
start_timestamp: 11:15
end_timestamp: 11:34
dialog_acts: qy^co.%|s^co
adjacency_pairs: 48b.49a
sentiment: negative
emotion: joy
clc_label: 44b
asr_text:
promise I can you take this one to C the remaining one on the ground another one that you picked up is shoot him down real quick he's B M2 B

corrected_text:
(indecipherable) can you take this one to C the remaining one | the one that you picked up is shoot here put him down real quick he's B take him to B


original_uuid: 01ef1d6f-76dc-453b-a739-cf9ce3b97345
trial: T000727
participant: E000961
start_timestamp: 13:52
end_timestamp: 14:00
dialog_acts: s
adjacency_pairs: 57a
sentiment: neutral
emotion: neutral
clc_label: 60a
asr_text:
engineer in die A1 there is a critical victim as well as being normal victim in the path is clear of rubble

corrected_text:
this is engineer in IA1 there is a critical victim as well as a normal victim the path is clear of rubble


original_uuid: 84b97fb7-142d-4c83-a4af-6bc0f78f2d60
trial: T000727
participant: E000934
start_timestamp: 14:04
end_timestamp: 14:29
dialog_acts: s^aa^cc
adjacency_pairs: 59b
sentiment: negative
emotion: sadness
clc_label: 62b
asr_text:
okay I'll get them in a second I can't enter I A1 engineer okay transporter the one on the left is a


original_uuid: 27729ae0-7f7f-4dbb-a678-2dddfc008461
trial: T000727
participant: E000934
start_timestamp: 15:55
end_timestamp: 16:05
dialog_acts: qy|s^fe|qy^co
adjacency_pairs: 69a.70b.71a
sentiment: negative
emotion: sadness
clc_label: 73a.74a
asr_text:
are there three critical victims in this room oh my god did you have a role as them engineer will transporter gets his stuff done

corrected_text:
are there three critical victims in this room | oh my god | could you help me grab them engineer while transporter gets his stuff done


original_uuid: 8c8c1ee0-3ebb-4781-abf1-7c13093ba65b
trial: T000727
participant: E000934
asr_text: could you get that last one why do other things appreciate it door in July oh I see I see I see
start_timestamp: 16:38
end_timestamp: 16:54
dialog_acts: qy^cc^co|s^ft|qy^bu^d^m|s^na
adjacency_pairs: 76a.77b.78a.79b
sentiment: positive
emotion: neutral
clc_label: 78a.79a
corrected_text:
could you get that last one while I do other things | appreciate it | four in Zone A | I see I see I see


original_uuid: 0b455ff0-ae6f-48a7-959a-2699b2b251bd
trial: T000727
participant: E000887
start_timestamp: 16:38
end_timestamp: 16:48
dialog_acts: s^cc^na
adjacency_pairs: 76b.77a
sentiment: neutral
emotion: neutral
clc_label: 78b
asr_text:
yeah I can go grab that last one while you save all these other ones that are in the zones there's Warren Zone a or now

corrected_text:
yeah I can go grab that last one while you save all these other ones that are in the zones there's four in Zone A right now


original_uuid: 0b6b9793-1991-48e1-86ec-a6a8055e7a0f
trial: T000727
participant: E000934
start_timestamp: 17:21
end_timestamp: 17:45
dialog_acts: s^aa^cc^co^fe
adjacency_pairs: 81b.82a.83a
sentiment: negative
emotion: sadness
clc_label: 82a
asr_text:
K4 he said my God we need to go there now I don't have time to bring together a place okay it's not as if you can exactly Rouse them without me there

corrected_text:
A4 he said oh my God we need to go there now we don't have time to bring these guy's to the right place okay it's not as if you can exactly Rouse them without me there


original_uuid: 3ed20016-dfbe-418c-8b2c-cfdaf3e94137
trial: T000728
participant: E000887
start_timestamp: 5:36
end_timestamp: 5:48
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay is assist transporter said that two or more attendees and red font like security training so I guess B1 in it's going to have the most people

corrected_text:
okay this is transporter said that two or more attendees in red font like security training so I guess B1 in it's going to have the most people


original_uuid: cb03ba03-8c3d-4874-9790-2fc7a67f4ed4
trial: T000728
participant: E000961
start_timestamp: 5:52
end_timestamp: 6:17
dialog_acts: s^cs^df
adjacency_pairs: 2a
sentiment: positive
emotion: joy
asr_text:
this is engineer right B B1 in C2 there is a hazard areas so I could probably go in there and then clear those areas out and working for you and A3 has it looks like to Hazard areas in it so I could probably loop back around and then try the markup and stare because I'm definitely too slow to deliver people

corrected_text:
this is engineer right by B1 and C2 there is a hazard areas so I could probably go in there and then clear those areas out and mark them for you and A3 has it looks like two Hazard areas in it so I could probably loop back around and then try the markup what's there because I'm definitely too slow to deliver people


original_uuid: d2a71b0e-799e-4edf-8964-47aa631c0c0d
trial: T000728
participant: E000934
start_timestamp: 6:21
end_timestamp: 6:49
dialog_acts: qy|s^cs
adjacency_pairs: 3b.4a.5b.6a
sentiment: neutral
emotion: neutral
asr_text:
would you like to say something | so this is medic and I've I've been thinking of some things based on our last performance my new thoughts are I would like to take advantage of the fact that the transporter can transport non critical people and so my line of thought is that the transporter would take


original_uuid: c7d07a27-b6ba-41ca-8de4-97733cddeffa
trial: T000728
participant: E000934
start_timestamp: 6:49
end_timestamp: 7:08
dialog_acts: s^e
adjacency_pairs: 6a+
sentiment: neutral
emotion: neutral
asr_text:
any and all victims to Zone C it's in the middle of Zone a and Zone B and then I can diagnose them there and take them to their respective zones meanwhile that's happening engineer and I will be going to the rubble filled rooms and engineer can help me Rouse the critical victims


original_uuid: 3ee7a408-876d-4d07-9d90-cfb60e2366c0
trial: T000728
participant: E000934
start_timestamp: 7:08
end_timestamp: 7:32
dialog_acts: qy|s^aa^cs
adjacency_pairs: 6a++.7b.8a
sentiment: neutral
emotion: neutral
asr_text:
there's a sound all right all righty I would this is medic I would like to sweep from left to right again that worked pretty well last time we just needed more efficiency

corrected_text:
does this sound all right | all righty I would this is medic I would like to sweep from left to right again that worked pretty well last time we just needed more efficiency


original_uuid: 4e648842-fdfa-4c51-9577-9e52bc97f8ff
trial: T000728
participant: E000961
start_timestamp: 7:18
end_timestamp: 7:24
dialog_acts: s|qw|qy
adjacency_pairs: 7a
sentiment: positive
emotion: neutral
clc_label: 1a
asr_text:
this is engineer | what room are you looking at that we want to start at first | I'm assuming B1 again


original_uuid: 4e699e25-9fdf-458e-a6ee-13d5bb6c9461
trial: T000728
participant: E000934
start_timestamp: 8:48
end_timestamp: 9:08
dialog_acts: s^cc^co^na
adjacency_pairs: 11b
sentiment: neutral
emotion: sadness
clc_label: 7a
asr_text:
let's get out of here engineer yes we intend for you to grab both those victims if you can do that really quickly


original_uuid: c06324a3-4b76-4c8c-afb4-991d7f9ded39
trial: T000728
participant: E000934
start_timestamp: 15:29
end_timestamp: 15:36
dialog_acts: s
adjacency_pairs: 31a
sentiment: neutral
emotion: neutral
clc_label: 34a
asr_text:
transporter I've taken the liberty of organizing them in the directions in which they'll go in front of Zone C


original_uuid: 582112d9-94c2-42eb-8a65-fdf4349ef3ae
trial: T000728
participant: E000934
start_timestamp: 16:13
end_timestamp: 16:28
dialog_acts: s^aa^fe
adjacency_pairs: 34b.35a
sentiment: positive
emotion: surprise
clc_label: 38b-1
asr_text:
H2 kitchen we're having trouble locating that on the map GPS signal lost oh dear God okay kitchen kitchen


original_uuid: 969c632c-b97c-493e-8404-3b95838ca2a6
trial: T000728
participant: E000961
start_timestamp: 17:13
end_timestamp: 17:22
dialog_acts: s^bsc
sentiment: neutral
emotion: neutral
clc_label: 44a
asr_text:
this is engineer this Miss Hall is pretty much clear it just me door C excuse me one door left to investigate

corrected_text:
this is engineer this Mess Hall is pretty much clear it's just three doors excuse me one door left to investigate


original_uuid: 0826dae7-81c0-4f7c-8a1b-6372ad22bf15
trial: T000728
participant: E000961
start_timestamp: 18:05
end_timestamp: 18:16
dialog_acts: s
adjacency_pairs: 40a
sentiment: neutral
emotion: neutral
clc_label: 49a
asr_text:
this is engineer I am a tie for directly parallel to the kitchen we were at medic there is one critical victim and one normal

corrected_text:
this is Engineer I am at I4 directly parallel to the kitchen we were at medic there is one critical victim and one normal


original_uuid: b72f081d-f900-4b24-a5f8-d5463aeebae7
trial: T000728
participant: E000961
start_timestamp: 20:09
end_timestamp: 20:44
dialog_acts: s^cc^bsc
adjacency_pairs: 51a
sentiment: neutral
emotion: neutral
clc_label: 60a
asr_text:
this is engineer in ko ko excuse me as engineer in L1 there is a critical patient and a regular one particular patient is B move B sight

corrected_text:
this is engineer in K oh oh excuse me as engineer in L1 there is a critical patient and a regular one regular patient is being moved outside


original_uuid: fe38cdd6-ebea-4709-a251-8e4111a8a0c8
trial: T000729
participant: E000974
start_timestamp: 2:41
end_timestamp: 3:09
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
all right this is transporter so they I get a critical Mission saying that there's two or more attendees at the lunch in the management meeting so if we could like I don't know coordinate to somehow figure out whether it is because I think it might be the B are or is it B yeah B5 and B6 look like dining areas or maybe something like that


original_uuid: f8e40dd0-83bd-446f-9a5a-3699de162b01
trial: T000729
participant: E000965
start_timestamp: 3:06
end_timestamp: 3:32
dialog_acts: s
adjacency_pairs: 2a
sentiment: negative
emotion: neutral
asr_text:
this is engineer I have information on rooms that are known to be damaged i3a E2 and A2 or severely damaged L1 i2a and A4 have moderate damage and then F2 h1a and then C8 have mild damage it's most likely that critical victims are in those severely damaged rooms


original_uuid: 44bb68b7-05d9-4d2b-9f27-833667d5a2d7
trial: T000729
participant: E000950
start_timestamp: 3:33
end_timestamp: 3:45
dialog_acts: s^aa|qw^br
adjacency_pairs: 2b-2.3a
sentiment: neutral
emotion: neutral
asr_text:
okay so the the map the the management meeting is h1a please don't need push not have and the other one you were mentioning was

corrected_text:
okay so the the map the the management meeting is h1a based on the information I have | and the other one you were mentioning was


original_uuid: 8510e05d-d401-439a-97e9-3eb9166dbfae
trial: T000729
participant: E000965
start_timestamp: 4:35
end_timestamp: 5:02
dialog_acts: s^cs^df^e
adjacency_pairs: 13a+
sentiment: positive
emotion: neutral
asr_text:
I think we should start on the side of a because that's the side that has a severe damage room there are a few rooms that are in critical and critical condition I can read them off while we're walking over there C1 D2 G2 B9 the entrance to A4 G2 K4 M1 and I'm E5 i1 all are severely damaged

corrected_text:
I think we should start on the side of a because that's the side that has a severe damage room there are a few rooms that are in critical in critical condition I can read them off while we're walking over there C1 D2 G2 B9 the entrance to A4 G2 K4 M1 and M E5 i1 all are severely damaged


original_uuid: 55bfccd8-bfca-4053-8633-7efd84e93527
trial: T000729
participant: E000974
start_timestamp: 4:59
end_timestamp: 5:22
dialog_acts: s^cc|qy
adjacency_pairs: 14a.15a
sentiment: neutral
emotion: neutral
clc_label: 1a
asr_text:
I'm going to start flying off some rooms over here this is transporter is everybody over in this D area

corrected_text:
I'm going to start flagging off some rooms over here this is transporter | is everybody over in this D area


original_uuid: 25436419-8db7-4cff-8034-e81814d4a358
trial: T000729
participant: E000965
start_timestamp: 5:09
end_timestamp: 5:17
dialog_acts: s^cc^co
adjacency_pairs: 14b+
sentiment: neutral
emotion: neutral
clc_label: 1b+
asr_text:
and then just flag them off and then we can start working through our way actually we can start working over here


original_uuid: e85b49c2-662c-46d4-88b9-a0f7350a8dd1
trial: T000729
participant: E000965
start_timestamp: 5:25
end_timestamp: 5:39
dialog_acts: s^na
adjacency_pairs: 15b.16a
sentiment: positive
emotion: neutral
clc_label: 2a
asr_text:
yes I die D2 right here has a critical patient in it's also as that door that we have a critical and a normal patient in here Medic in D2

corrected_text:
yes uh D2 right here has a critical patient in it's also as that door that we have a critical and a normal patient in here Medic in D2


original_uuid: 06df203e-5556-4cc9-924e-1959d978153a
trial: T000729
participant: E000965
start_timestamp: 6:01
end_timestamp: 6:14
dialog_acts: s^cc^co
sentiment: neutral
emotion: neutral
clc_label: 6a
asr_text:
and then if transport a you just want to take your time to go along rooms and look what's in them and see what is going on my eye help medic with any critical is that are here

corrected_text:
and then if transport a you just want to take your time to go along rooms and look what's in them and see what is going on while I help medic with any criticals that are here


original_uuid: 07b037bb-5953-4b8c-84a3-3981ecd2008d
trial: T000729
participant: E000965
start_timestamp: 6:59
end_timestamp: 7:05
dialog_acts: s^cc^co
sentiment: neutral
emotion: neutral
clc_label: 8a
asr_text:
then I just marked the patient there I said mild side he's a critical if you want to take a motor to Zone C

corrected_text:
then I just marked the patient there I set him outside he's a critical if you want to take him over to Zone C


original_uuid: dd722313-3d8b-413c-8267-7510d7d0acd4
trial: T000729
participant: E000965
start_timestamp: 7:10
end_timestamp: 7:33
dialog_acts: s^aa^cc^co^na
adjacency_pairs: 21b.22b.23a.24b-1
sentiment: positive
emotion: neutral
clc_label: 10a.11a
asr_text:
all right we're here we just move on to the next one medic we move on to this room and I can hear that one is no in it not in it the dissection all right we have there's one in there that isn't working for some reason it's not functioning yes

corrected_text:
all right we're here we just move on to the next one medic we move on to this room right hear that one is no in it not in it the D section all right we have there's one in there that isn't working for some reason it's not functioning yes


original_uuid: 0d2d1a11-9a9c-4d9c-ac66-a4946a942e5e
trial: T000729
participant: E000974
start_timestamp: 7:17
end_timestamp: 7:24
dialog_acts: s
adjacency_pairs: 22a
sentiment: positive
emotion: neutral
clc_label: 12a
asr_text:
this is transporter I think we're all good for this left half of the Earth the dissection I think we can move to either a true C

corrected_text:
this is transporter I think we're all good for this left half of the or the D section I think we can move to either H or C


original_uuid: c87a473e-0580-4b59-bb54-d0823e9a4942
trial: T000729
participant: E000965
start_timestamp: 8:41
end_timestamp: 8:56
dialog_acts: s^aa^cc^co|qy.%-|s^aa
adjacency_pairs: 35a.36a.37b-1
sentiment: neutral
emotion: neutral
clc_label: 23a.24a
asr_text:
all right and then you want to take that critical back let me break that all right this room is clear cleared clear door | was the entire | okay C5 has a critical


original_uuid: c209012e-df80-49b1-a1b3-97cf58afe838
trial: T000729
participant: E000965
start_timestamp: 9:03
end_timestamp: 9:12
dialog_acts: s^co
sentiment: neutral
emotion: neutral
clc_label: 27a
asr_text:
I think I have to be like a right next to him for you to pick it try taking it like putting it back in your area all right

corrected_text:
I think I have to be like a right next to him for you to pick it try taking it like putting it back in there you go all right


original_uuid: 014f34cc-cbca-4383-b810-60007de552ec
trial: T000729
participant: E000965
start_timestamp: 9:13
end_timestamp: 9:20
dialog_acts: s^cc
adjacency_pairs: 38a
sentiment: neutral
emotion: neutral
clc_label: 28a
asr_text:
and then I'm gonna put them right outside of C5 the critical for you transport this is this an engineer


original_uuid: 1e02b4b5-8dbf-4c7a-96a2-029a6ba48463
trial: T000729
participant: E000965
start_timestamp: 11:36
end_timestamp: 11:43
dialog_acts: s^cc^cs^e
adjacency_pairs: 59a+
sentiment: neutral
emotion: neutral
clc_label: 44a
asr_text:
up here if you can do B1 there's a critical and B1 we can take care of that and then transport if you want to go through b


original_uuid: 51d06f4e-e151-4638-8062-28c9d1ce2b80
trial: T000729
participant: E000974
start_timestamp: 11:52
end_timestamp: 12:06
dialog_acts: s^bsc^na
adjacency_pairs: 61b.62a
sentiment: neutral
emotion: neutral
clc_label: 46a
asr_text:
yeah the top or A4 King Chris's office yeah I on the map it looks different than it does here that's weird


original_uuid: 62abc2db-69ea-4434-96c3-e63bd9f560b3
trial: T000729
participant: E000965
start_timestamp: 12:11
end_timestamp: 12:22
dialog_acts: s^cc^co^df
adjacency_pairs: 65a
sentiment: neutral
emotion: neutral
clc_label: 48a
asr_text:
and then let me clear out Rubble here so we can get patient we have a regular and as well as a critical victim in here


original_uuid: 67ced0e1-791c-4190-87ea-c0c4892e615d
trial: T000729
participant: E000965
start_timestamp: 12:43
end_timestamp: 12:53
dialog_acts: s^cc^co^df
adjacency_pairs: 68b.69a
sentiment: neutral
emotion: neutral
clc_label: 53b.54a
asr_text:
I'm going to break it right now hold on don't come in because I don't want the thing to trigger and I'm pretty sure this is the critical that I just put down


original_uuid: a50e9df9-c318-49c8-9571-0af387bf095b
trial: T000729
participant: E000965
start_timestamp: 13:22
end_timestamp: 13:30
dialog_acts: s.%-
sentiment: neutral
emotion: neutral
clc_label: 59c.60a
asr_text:
all right clear the rubble out of B7 so you should be able to get to all the victims in there it seems that we only have left in A2 we haven't gone through A2 yet and then

corrected_text:
all right I cleared the rubble out of B7 so you should be able to get to all the victims in there it seems that we only have left in A2 we haven't gone through A2 yet and then


original_uuid: 4a34640d-0142-47cc-a901-2aa97a1abe7c
trial: T000729
participant: E000974
start_timestamp: 13:41
end_timestamp: 14:01
dialog_acts: s^aa^cc^co
adjacency_pairs: 73a
sentiment: negative
emotion: surprise
clc_label: 61a
asr_text:
this is transporter the critical zone for critical South zone is closed off by Rubble I'm going to start delivering it to the North Zone oh both both have been closed off yeah you're going to need a break a path through do the critical zone drop off

corrected_text:
this is transporter the critical zone for critical South zone is closed off by Rubble I'm going to start delivering it to the North Zone oh both both have been closed off yeah you're going to need a break a path through through the critical zone drop off


original_uuid: 6de3e8c3-33a8-47d4-8b19-e22be2a9578a
trial: T000729
participant: E000974
start_timestamp: 14:51
end_timestamp: 15:08
dialog_acts: s^bsc^cc^na
adjacency_pairs: 80b
sentiment: negative
emotion: disgust
clc_label: 66b
asr_text:
that's that's a critical yeah I'm gonna die this is transporter I'm going to begin mapping out the E are H Harrier G area

corrected_text:
that's that's a critical yeah I'm gonna this is transporter I'm going to begin mapping out the E er H er area G area


original_uuid: df3da8b9-8009-429f-b88a-6d3972a03cc5
trial: T000729
participant: E000974
start_timestamp: 16:21
end_timestamp: 16:32
dialog_acts: s^aa^cc^co
adjacency_pairs: 88b.89a
sentiment: neutral
emotion: sadness
clc_label: 74b.75a
asr_text:
it's this is transported that still closed off yeah medic if you can drop him all I'll take it to the North Zone pretty quickly

corrected_text:
it's this is Transporter that's still closed off yeah medic if you can drop him I'll take it to the North Zone pretty quickly


original_uuid: 087895ed-0acd-4ddc-be01-2be2ac9a71dd
trial: T000729
participant: E000965
asr_text: yeah it would be faster playing this broke a hole right to it right there you go it should be open
start_timestamp: 16:26
end_timestamp: 16:36
dialog_acts: s^df^na
adjacency_pairs: 90a+
sentiment: neutral
emotion: neutral
clc_label: 76a
corrected_text:
yeah it would be faster cause I can just break a hole right to it right there you go it should be open


original_uuid: a4808015-5654-40c4-93ee-ca0a00486904
trial: T000729
participant: E000965
start_timestamp: 16:49
end_timestamp: 16:59
dialog_acts: s
sentiment: positive
emotion: neutral
clc_label: 77a
asr_text:
all right so the entirety of C A and B are all clear so we should be able to stay off the left side of the map


original_uuid: 5de5ee77-bacf-44a5-9457-174efb8fe257
trial: T000729
participant: E000974
start_timestamp: 18:31
end_timestamp: 18:46
dialog_acts: s
adjacency_pairs: 101a
sentiment: neutral
emotion: neutral
clc_label: 86a
asr_text:
there's a critical B Transport of those critical in E2 and then a critical and G2 but no other victims in the EF or G or h

corrected_text:
there's a critical this is Transporter there's a critical in E2 and then a critical in G2 but no other victims in the E F or G or H


original_uuid: 5655a558-b0d4-40f4-860b-2d1d7e13fde2
trial: T000631
participant: E000696
start_timestamp: 2:15
end_timestamp: 2:34
dialog_acts: s^aa
adjacency_pairs: 4b+
asr_text:
all right according to the information I have M1 is some moderate room and M3 is mild in M1 we could find a victim Trouble game with critical damage

corrected_text:
alright according to the information I have M1 is a moderate room and M3 is mild and M1 we could find a victim so it's probably with critical damage


original_uuid: 1a8d4874-b648-4c99-a297-503417f07cc4
trial: T000631
participant: E000702
start_timestamp: 2:34
end_timestamp: 2:47
dialog_acts: s|qw
adjacency_pairs: 5a
sentiment: neutral
emotion: neutral
asr_text:
it says in mindful that two or more attendees and it has three bullet points that says management meeting lunch and project meeting so how do I know where those are

corrected_text:
it says in mine full that two or more attendees and it has three bullet points that says management meeting lunch and project meeting | so how do I know where those are


original_uuid: 1fe919a9-12b5-4bd9-a136-84d47bc01669
trial: T000631
participant: E000702
asr_text: okay you never pick them up and place them outside oh have blocked engineer we need help at j4
start_timestamp: 7:56
end_timestamp: 8:07
dialog_acts: s^aa|qy|s^co
adjacency_pairs: 44b-2.45a.46a-1
sentiment: negative
emotion: sadness
clc_label: 37b-2.38a.39a
corrected_text:
okay | you need help picking them up and placing them outside | oh we're blocked engineer we need help at j4


original_uuid: ec66659f-03b4-48e0-b61e-ef251b7a8cd3
trial: T000631
participant: E000689
start_timestamp: 8:14
end_timestamp: 8:23
dialog_acts: s|s^co^df^e^na
adjacency_pairs: 49b.50a
clc_label: 43a
asr_text:
I need I need I need someone to come in and help me wake up the critical stairs three critical Zone here

corrected_text:
I need | I need I need the I need someone to come and help me wake up the criticals there's three criticals in here


original_uuid: 85b7d500-b87d-49e8-af39-119bf16834cd
trial: T000631
participant: E000696
start_timestamp: 11:16
end_timestamp: 11:23
dialog_acts: s^cc
sentiment: negative
emotion: sadness
clc_label: 77a
asr_text:
this is the engineer I will be with you guys shortly I am having difficulty with the internet together

corrected_text:
this is the engineer I will be with you guys shortly I am having difficulty with the internet once again


original_uuid: 951c928d-0073-4d3a-8f56-b3940a981ec3
trial: T000631
participant: E000702
start_timestamp: 12:27
end_timestamp: 12:37
dialog_acts: s^cc^fe
adjacency_pairs: 78a
clc_label: 87a.88a
asr_text:
I just thought of something I can drop off this oh no I'm completely there you go medic I placed one guy outside

corrected_text:
wait I just thought of something I didn't drop off this oh I completely there you go Medic I placed one guy outside


original_uuid: 9246c6a9-48f8-40f7-af84-cb00ccd76ffe
trial: T000631
participant: E000689
asr_text: can you bake it right in front of your infant this one right
start_timestamp: 13:35
end_timestamp: 13:42
dialog_acts: s^co^na|qy^co|s
adjacency_pairs: 87a+.88b-1
clc_label: 101a
corrected_text:
break break through it yeah break it | can you break it right in front of you | right in front of you this one right here


original_uuid: 08b72ff8-0cee-495b-9225-37720a7a675d
trial: T000631
participant: E000689
start_timestamp: 16:11
end_timestamp: 16:21
dialog_acts: s^cc^co^df
adjacency_pairs: 111a
sentiment: positive
emotion: neutral
clc_label: 124a
asr_text:
all right we're going to do is we're going to transport these last few and break the gravel in front of c and get them in before we run out of time because we're running long time


original_uuid: cfecd3b3-2ad1-418c-94a2-bb77bd3e4272
trial: T000631
participant: E000689
start_timestamp: 16:37
end_timestamp: 16:52
dialog_acts: qy^co|s^co^na
adjacency_pairs: 115a.116b.117a
clc_label: 129a.130a.131a
asr_text:
transport you can just transport the the B patient or B A I don't want to confront the save I need help waking up this page enter

corrected_text:
Transporter you can just transport the B patient or the victim | I need yeah the one that's in front is safe I need I need help waking up this patient though


original_uuid: d6c49482-1d2f-45da-9c56-54a652860c3e
trial: T000631
participant: E000696
start_timestamp: 18:25
end_timestamp: 18:35
dialog_acts: s^aa^cc^df
adjacency_pairs: 135b.136a
clc_label: 153b.154a
asr_text:
okay I'm getting the red it's clear this I'm not even gonna put myself for you guys are because my internet's going to go insane

corrected_text:
okay I'm getting there let's do this I'm even gonna put myself where you are because my internet's gonna go insane


original_uuid: 393f2a93-ff55-41d4-a823-3f37eb07a8a6
trial: T000636
participant: E000698
start_timestamp: 3:51
end_timestamp: 4:06
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: fear
asr_text:
all right this is engineer I do want to say feel free to disagree with my suggestions but I think we should when we go into buildings we should move all the the


original_uuid: 31f965f6-b86b-4df7-9bf4-35d116849f1d
trial: T000636
participant: E000698
start_timestamp: 4:06
end_timestamp: 4:35
dialog_acts: s^cs^df^e
adjacency_pairs: 1a
sentiment: neutral
emotion: fear
asr_text:
victims out and have them in grouped up in designated areas around the different parts of the map and also I think that we need to focus on more heavily populated areas because we didn't have a lot of time last time and if I recommend if you're going to a new letter for example J let me know you're going into


original_uuid: 7e94aefa-55e1-4e8e-84b4-c6f3a3c02d78
trial: T000636
participant: E000698
start_timestamp: 4:35
end_timestamp: 4:51
dialog_acts: s^cs^e|qo
adjacency_pairs: 1a++
sentiment: neutral
emotion: fear
asr_text:
the J column and I'll tell you if there's any threat zones there and I don't think we should even bother entering threat zones unless I'm right next to you guys or we don't have any other options | what do you guys think


original_uuid: eef56806-582d-407e-9313-f81be828cbce
trial: T000636
participant: E000654
start_timestamp: 4:47
end_timestamp: 5:16
dialog_acts: s^ba^cs
adjacency_pairs: 1b.2a
sentiment: positive
emotion: neutral
asr_text:
this is medic a lot that sounds good the designated areas I don't know if like we like room I don't know if you meant like grouping them up by like their letter or what but like all what I think was working best is I'll just bring them into like the main hall Zone the North and the South and make sure I Mark the victims and then also a thought I had was last time engineering I went left and transported went right I think we should just follow the

corrected_text:
this is medic a lot that sounds good the designated areas I don't know if like we like room I don't know if you meant like grouping them up by like their letter or what but like all what I think was working best is I'll just bring them into like the main halls from the North and the South and make sure I Mark the victims and then also a thought I had was last time engineering I went left and transporter went right I think we should just follow the


original_uuid: eed09ffb-bb0a-4372-aaf9-8443ffec732d
trial: T000636
participant: E000654
start_timestamp: 5:16
end_timestamp: 5:32
dialog_acts: s^df^e
adjacency_pairs: 2a+
sentiment: positive
emotion: neutral
asr_text:
transporter and sure like the first room we'll all be there but the transporter is so quick that the transporter will be able to start marking rooms ahead of us and I think it will be good for us to kind of follow the path of C the transporter instead of splitting up

corrected_text:
transporter and sure like the first room we'll all be there but the transporter is so quick that the transporter will be able to start marking rooms ahead of us and I think it will be good for us to kind of follow the path of the transporter instead of splitting up


original_uuid: 38e4fecb-35bb-4f4d-98b3-9458bb2c7756
trial: T000636
participant: E000698
start_timestamp: 5:36
end_timestamp: 5:53
dialog_acts: s^ba^cs^fa^na
adjacency_pairs: 2b
sentiment: positive
emotion: sadness
asr_text:
this is engineer sorry and I agree with that and I think that transporter should also maybe stay a little closer to us and start cleaning up the victims and transporting them sooner than marking every single room


original_uuid: 1ddcc478-1f64-4378-85e4-b5972e2781a4
trial: T000636
participant: E000677
start_timestamp: 5:49
end_timestamp: 6:04
dialog_acts: s^cs
adjacency_pairs: 3a
sentiment: neutral
emotion: neutral
clc_label: 1a
asr_text:
this is transport I was going to suggest that we take victims out of rooms or that I take victims that are in a regular State and leave them on the South Hall

corrected_text:
this is Transporter I was going to suggest that we take victims out of rooms that I take victims that are in a regular state and leave them on the South hall


original_uuid: dba720f8-c454-4d7a-941d-4d0010e5c517
trial: T000636
participant: E000698
start_timestamp: 6:08
end_timestamp: 6:19
dialog_acts: s^aap^cs
adjacency_pairs: 3b
sentiment: positive
emotion: fear
clc_label: 1b-1.2a
asr_text:
this is engineer I agree maybe not always the South Hall though maybe also the North Hall whichever ones closer

corrected_text:
this is Engineer I agree maybe not always the South hall though maybe also the North hall which everyone's closer


original_uuid: d6792b96-fdc4-4ae8-b461-d9c4762a928b
trial: T000636
participant: E000698
start_timestamp: 7:21
end_timestamp: 7:32
dialog_acts: s^cs
adjacency_pairs: 7a
sentiment: negative
emotion: fear
clc_label: 6a
asr_text:
this is engineer there are three critical victims here I suggest that we get these three right as soon as possible


original_uuid: 7505b127-e648-4ebe-881a-ee2c6d6d7e18
trial: T000636
participant: E000654
start_timestamp: 7:40
end_timestamp: 7:52
dialog_acts: s^bsc^cc
adjacency_pairs: 7b-2.8a
sentiment: positive
emotion: neutral
clc_label: 7a
asr_text:
this is medic all of them have been stabilized and are in a safe space c State and I will bring them out into the Hall

corrected_text:
this is Medic all of them have been stabilized and are in a safe space safe state and I will bring them out to the hall


original_uuid: 8c746adf-6abb-430e-aba0-a87a5de7719b
trial: T000636
participant: E000698
start_timestamp: 8:23
end_timestamp: 8:33
dialog_acts: s|qy^cs
adjacency_pairs: 9a
sentiment: neutral
emotion: neutral
clc_label: 9a
asr_text:
this is engineer | transporter do you want to start taking out regular victims and putting them outside the door


original_uuid: d2b9032c-56a7-4920-8091-fa7a0469078b
trial: T000636
participant: E000654
start_timestamp: 9:03
end_timestamp: 9:20
dialog_acts: s|qy^co.%--|s^co
adjacency_pairs: 13a
sentiment: neutral
emotion: fear
clc_label: 12a
asr_text:
this is medic again | whenever you are grabbing the safe victim would you mind coming into A3 with me so that I can | or actually engineer is here so medic you can continue transport


original_uuid: 409b31e8-4046-4b5b-99c6-e389fff9a277
trial: T000636
participant: E000654
corrected_text: this is Medic to Engineer | did you see anymore victims in that room you just came out of A3
start_timestamp: 9:31
end_timestamp: 9:39
dialog_acts: s|qy
adjacency_pairs: 15a
sentiment: neutral
emotion: neutral
clc_label: 13a
asr_text:
this is medic to engineer did you see any more victims in that room that you just came out of the three


original_uuid: 3c25c93e-8040-408b-9158-097087002cbf
trial: T000636
participant: E000654
start_timestamp: 10:46
end_timestamp: 10:57
dialog_acts: s^cc
adjacency_pairs: 21a
sentiment: negative
emotion: fear
clc_label: 19a
asr_text:
this is medic the transporter again don't forget in West hallway there is a critical I will actually grab him and bring him to the South hallway for you

corrected_text:
this is Medic to Transporter again don't forget in West hallway there is a critical I will actually grab him and bring him to the South hallway for you


original_uuid: f84c91c2-1f1c-464a-9691-5fbc1ef46271
trial: T000636
participant: E000698
start_timestamp: 11:15
end_timestamp: 11:24
dialog_acts: s^am^cc
adjacency_pairs: 22a
sentiment: neutral
emotion: neutral
clc_label: 20a
asr_text:
this is engineer if you guys don't have anything else for me to do I think I'm going to go into the Zone C area


original_uuid: 65fb441f-772d-4d27-85ee-bcb73f3b0e38
trial: T000636
participant: E000654
start_timestamp: 11:15
end_timestamp: 11:26
dialog_acts: s|qy^co
adjacency_pairs: 22b-1.23a
sentiment: neutral
emotion: neutral
clc_label: 21a
asr_text:
this is medic to engineered | can you come back to the C area to room C3 and help me with this critical victim

corrected_text:
this is Medic to Engineer | can you come back to the C area to room C3 and help me with this critical victim


original_uuid: e893f51b-6875-45fd-a3b4-94a33f5ab5f7
trial: T000636
participant: E000698
asr_text: then to I do think we should probably head over to I then
start_timestamp: 12:04
end_timestamp: 12:17
dialog_acts: s^aa^cs^na
adjacency_pairs: 24b
sentiment: positive
emotion: neutral
clc_label: 24a
corrected_text:
alright this is Engineer and I do I one got this regular victim and two I do think we should probably head over to I then


original_uuid: d40c1628-081b-46a1-acba-e2eb8e875e6f
trial: T000636
participant: E000654
start_timestamp: 12:24
end_timestamp: 12:38
dialog_acts: s^cc
adjacency_pairs: 27a
sentiment: positive
emotion: neutral
clc_label: 26a
asr_text:
this is medic I am headed over to the eye area and transporter in the South hallway I have to save marker victims for you already

corrected_text:
this is medic I am headed over to the I area and transporter in the South hallway I have two safe marked victims for you already


original_uuid: 9b45e391-fee5-492a-ae01-e4edbf363c0d
trial: T000636
participant: E000654
start_timestamp: 13:45
end_timestamp: 14:02
dialog_acts: s^e
adjacency_pairs: 30a
sentiment: positive
emotion: joy
asr_text:
this is medic it's a transporter this is actually working really quick having these victims place where you place them so if you feel that if you also feel that this was quick

corrected_text:
this is medic to uh transporter this is actually working really quick having these victims place where you place them so if you feel that if you also feel that this was quick


original_uuid: 2e83fed6-24da-40a2-9205-19d2773a470c
trial: T000636
participant: E000698
start_timestamp: 14:52
end_timestamp: 15:13
dialog_acts: s^df
adjacency_pairs: 31a
sentiment: negative
emotion: sadness
clc_label: 32a
asr_text:
this is engineer and I've got a critical victim in the eye section however I just lost my GPS signal so I can't tell you which building

corrected_text:
this is Engineer and I've got a critical victim in the I section however I just lost my GPS signal so I can't tell you which building


original_uuid: 5948442c-4822-4e80-86c2-3c59ee76acce
trial: T000636
participant: E000677
start_timestamp: 15:01
end_timestamp: 15:12
dialog_acts: s^co
adjacency_pairs: 31b
sentiment: neutral
emotion: neutral
clc_label: 32b.33a
asr_text:
this is transport the sight have doors on them but for now if we can use core cardinal directions that will work easier

corrected_text:
this is Transport the sign have doors on them but for now if we can use cardinal directions that'll work easier


original_uuid: c848ba75-bcd7-4888-aecd-316848917d84
trial: T000636
participant: E000677
start_timestamp: 15:16
end_timestamp: 15:27
dialog_acts: s^cs
adjacency_pairs: 32a
sentiment: neutral
emotion: neutral
clc_label: 34a
asr_text:
this is transport before we enter rooms we should still call out the threat zones and just avoid them at this point

corrected_text:
this is Transporter before we enter the rooms we should still call out the threat zones and just avoid them at this point


original_uuid: a95d257f-ab47-4f75-bcb4-84c6351407f6
trial: T000636
participant: E000654
start_timestamp: 16:05
end_timestamp: 16:11
dialog_acts: s
adjacency_pairs: 35a
sentiment: negative
emotion: fear
asr_text:
this is medic to transporter I have at least three victims in South hallway which is behind where I'm coming from


original_uuid: 74bd4a1f-cff2-4bee-8e77-7d4d56cd967b
trial: T000636
participant: E000677
start_timestamp: 16:48
end_timestamp: 16:58
dialog_acts: s^aa|qy^co|s^bsc
adjacency_pairs: 37a
sentiment: neutral
emotion: neutral
clc_label: 43a.44a
asr_text:
burn transport can you check M3 for me while you're at it or transport engineer can you confirm you know the word save me

corrected_text:
confirmed | Transport can you check M3 for me while you're at it | or Transport to Engineer you know the words I mean


original_uuid: 064d99ad-a73b-40cd-93c0-0317d0dfc8b3
trial: T000636
participant: E000677
start_timestamp: 18:24
end_timestamp: 18:48
dialog_acts: s^aa|qy^co
adjacency_pairs: 48b.49a
sentiment: neutral
emotion: fear
clc_label: 54b.55a
asr_text:
transport firm transport medic do you have when you have a chance can you come down the I role with me and we'll just avoid i3a

corrected_text:
Transport confirm Transport Medic | do you have when you have a chance can you come down the I row with me and we'll just avoid I3A


original_uuid: 1426041e-5559-4fc3-b2cf-d54208e6e1bb
trial: T000636
participant: E000698
start_timestamp: 20:28
end_timestamp: 20:39
dialog_acts: s|qy|s^df
adjacency_pairs: 54a
sentiment: neutral
emotion: sadness
clc_label: 61a
asr_text:
this is engineer | do you guys have any where I need to be | because I don't have anything to do at the moment


original_uuid: 79c42876-96a6-47e9-badc-0d08fc4307ad
trial: T000636
participant: E000677
start_timestamp: 20:24
end_timestamp: 20:35
dialog_acts: s^cc|qy
adjacency_pairs: 54b.55a
sentiment: neutral
emotion: neutral
clc_label: 61b.62a
asr_text:
transport to engineer I'm running through the central section the map E and F do you have any threat zones

corrected_text:
Transport to Engineer I'm running through the central section of the map E and F | do you have any threat zones


original_uuid: fe33efad-84eb-4c68-bc5a-2d7bfd1a7b59
trial: T000637
participant: E000704
start_timestamp: 4:03
end_timestamp: 4:33
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
this is the engineer there I've got a list of rooms with known damage severe damage is going to be i4a E5 and C4 those are going to be most likely to have critical victims in them and then we've got M1 D2 and I2 with moderate damage and then M3 B9 and A2 with mild damage it looks like there's also a critical threat rooms all over


original_uuid: 1dc54c3c-ec28-485c-bef6-f0d239c42a81
trial: T000637
participant: E000638
start_timestamp: 4:42
end_timestamp: 5:12
dialog_acts: s^aa
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
okay this is the medic so in half the rooms you named there's actually meetings going on so I2 i4a M1 M3 are the meetings happening on the right side of the map D2 and E5 are the meetings happening in the middle and then A2 B9 and C4 other ones happening on the lever so I'm assuming there's going to be a couple more victims than just one in those rooms and then considering the severe damage ones this was going to be a bunch of critical victims in those

corrected_text:
okay this is the medic so in half the rooms you named there's actually meetings going on so I2 i4a M1 M3 are the meetings happening on the right side of the map D2 and E5 are the meetings happening in the middle and then A2 B9 and C4 other ones happening on the other so I'm assuming there's going to be a couple more victims than just one in those rooms and then considering the severe damage ones that's probably going to be a bunch of critical victims in those


original_uuid: 7106be5b-89a3-4691-9295-3eda0df8435d
trial: T000637
participant: E000704
start_timestamp: 5:20
end_timestamp: 5:30
dialog_acts: s^ba|qy^d^g
adjacency_pairs: 2b.3a
sentiment: positive
emotion: neutral
asr_text:
makes a lot of sense so you said i4a was one of them correct the meeting rooms E5 was that one of them

corrected_text:
makes a lot of sense | so you said I4A was one of them correct the meeting rooms E5 was that one of them


original_uuid: ee350815-7332-49ab-b837-d1c2edc0915f
trial: T000637
participant: E000704
start_timestamp: 5:35
end_timestamp: 5:45
dialog_acts: s^bd^aa^cs^df
adjacency_pairs: 4b
sentiment: positive
emotion: neutral
asr_text:
okay so probably definitely want to look at those ones as soon as we can because you're probably right those will probably have the most critical victims


original_uuid: 51ff8a3c-8a5c-4f44-a187-7e3581afa9eb
trial: T000637
participant: E000638
corrected_text: okay then let's just go straight for E5 up to start and then see how many we can
start_timestamp: 5:43
end_timestamp: 5:52
dialog_acts: s^aa^cc^co
adjacency_pairs: 6b
sentiment: positive
emotion: neutral
clc_label: 1c.2a
asr_text:
okay then let's just go straight for E5 up to start and then see how many we can and bring them back


original_uuid: 699842d0-7dfe-44b8-ad3c-6398d8226ab0
trial: T000637
participant: E000680
start_timestamp: 6:02
end_timestamp: 6:20
dialog_acts: s
adjacency_pairs: 7a
sentiment: neutral
emotion: fear
clc_label: 3a
asr_text:
this is the transporter I don't have any room numbers but I have where people are attending so management meeting lunch and project meeting have two or more attendees so I just have a list of how many people are in like certain areas and then where there's no people yeah so


original_uuid: bf1f171e-9cb9-4c78-9d3e-80222e9c27d6
trial: T000637
participant: E000680
start_timestamp: 7:03
end_timestamp: 7:11
dialog_acts: s^aa^cc^co^df
adjacency_pairs: 11b
sentiment: neutral
emotion: neutral
clc_label: 10c.11a
asr_text:
yes engineer if you could just clear up the rubble so you could get the guy out I'll check these Doors Down Here


original_uuid: 5d1c4988-4f75-4faa-afe1-f3ab2a524106
trial: T000637
participant: E000638
start_timestamp: 7:16
end_timestamp: 7:29
dialog_acts: s|qy^cs^d|s^e
adjacency_pairs: 15a
sentiment: neutral
emotion: fear
clc_label: 15a
asr_text:
yeah we'd have to go round to get to that one you want to just take check the H2 rezendes on the way here I'm not sure this engineer here but

corrected_text:
yeah we'd have to go around to get to that one | you want to just take check the H2 rooms then these over here | I'm not sure there's anyone in here but


original_uuid: 1dc2a1dc-aaa0-4157-bdbb-7e48bb89bd90
trial: T000637
participant: E000638
start_timestamp: 7:33
end_timestamp: 7:41
dialog_acts: s^aa^bd^e^fe
adjacency_pairs: 16b+
sentiment: positive
emotion: surprise
clc_label: 17a
asr_text:
I guess I think we have the whole oh yeah H2 is clear so I think we have all of H2 and the building is clear so

corrected_text:
okay so I think we have the whole oh yeah H2 is clear so I think we have all of H2 and these rooms clear so


original_uuid: ecddd872-9929-45bd-a21d-c160038814f6
trial: T000637
participant: E000638
start_timestamp: 7:50
end_timestamp: 7:58
dialog_acts: s^aa^cs
adjacency_pairs: 18a
sentiment: negative
emotion: fear
clc_label: 20a
asr_text:
oh yeah C critical victim over here engineer if you want to come home again yeah lot of rubble in the window

corrected_text:
oh yeah I see critical victim over here Engineer if you want to come get him yeah lot of rubble in the way


original_uuid: ad65b3ec-9a26-4088-a63c-d5cd52309d69
trial: T000637
participant: E000638
start_timestamp: 8:14
end_timestamp: 8:20
dialog_acts: s^aa^cc^co
adjacency_pairs: 21a
sentiment: negative
emotion: surprise
clc_label: 23b-1.24a
asr_text:
oh yeah the rubble's come back okay you're gonna have to put him down and then yeah here I'm going to do the critical

corrected_text:
oh yeah the rebels come back okay you're gonna have to put him down and then yeah here I'm going to do the critical


original_uuid: a9080358-73c6-434c-88ba-1461ca89a6ae
trial: T000637
participant: E000638
start_timestamp: 9:17
end_timestamp: 9:30
dialog_acts: s|qy^co^df
adjacency_pairs: 28a.29a
sentiment: negative
emotion: surprise
clc_label: 23a.24a
asr_text:
I have the victim Zone timed up over there you can see them it's okay engineer floor to come in here with me D3 those are critical need some of the Wake move

corrected_text:
I have the victims that are tagged over there you can see them | Engineer if you want to come in here with me D3 there's a critical I need someone to wake them up


original_uuid: 424fa9e6-3493-46d1-9f83-c4c35c9baa00
trial: T000637
participant: E000638
start_timestamp: 11:05
end_timestamp: 11:19
dialog_acts: s^ba^cs
adjacency_pairs: 43b.44a
sentiment: positive
emotion: joy
asr_text:
oh yeah we could we could just move all the victims before stabilizing them into the B room and then I can just do them all at the end if you think that would be quicker


original_uuid: e59d3a46-fdb1-4769-81c2-34e23f4744a2
trial: T000637
participant: E000638
start_timestamp: 11:20
end_timestamp: 11:28
dialog_acts: s^df^e
adjacency_pairs: 44a+
sentiment: positive
emotion: joy
clc_label: 41a+.42a
asr_text:
because you do have a lot of speed so if you bring all the victims into one area I can just go through and then check all of them

corrected_text:
because you do have a lot of speed so if you bring all the victims into one area I can go through and check all of them


original_uuid: fb22324c-94b6-4be8-a409-742b52597414
trial: T000637
participant: E000680
start_timestamp: 11:42
end_timestamp: 11:55
dialog_acts: s^cc^df^na
adjacency_pairs: 44b.45a
sentiment: positive
emotion: neutral
clc_label: 41b.43a
asr_text:
true yeah the only thing that worries me is a threat rooms because that would just take time up here but yeah I'll go ahead and start checking for victims


original_uuid: 5ca1d734-953a-4fe5-99f0-bc1e128d2d6f
trial: T000637
participant: E000680
start_timestamp: 13:20
end_timestamp: 13:31
dialog_acts: s^cc
adjacency_pairs: 53a
sentiment: neutral
emotion: neutral
clc_label: 54a
asr_text:
meaning attacking whether victims there's a over by A1 and A to B there's some victims that haven't been dealt with

corrected_text:
just tagging other victims there's a over by A1 and A2 there's some victims that haven't been dealt with


original_uuid: 2f9c1667-0d80-4d1c-aee3-3dca6b4caec9
trial: T000637
participant: E000638
start_timestamp: 13:13
end_timestamp: 13:21
dialog_acts: s^aa^cc^co
adjacency_pairs: 53b.54a
sentiment: positive
emotion: neutral
clc_label: 54b.55a
asr_text:
okay okay let's just finish all this C rooms there's only two more and then we can go work on those ones

corrected_text:
okay let's just finish out these C rooms there's only two more and then we can go work on those ones


original_uuid: 60a0f333-5221-4869-86cd-5c42f66413a2
trial: T000637
participant: E000638
asr_text: so we do have rooms on the other side of the map so we don't have to always go back to the you know
start_timestamp: 13:29
end_timestamp: 13:36
dialog_acts: s^aa^fe
adjacency_pairs: 56b
sentiment: neutral
emotion: neutral
clc_label: 57a
corrected_text:
aye yi yi ok so we do have rooms on the other side of the map so we don't have to always go back to the you know


original_uuid: 286bb34e-ed93-4f95-9395-737dbb1d2515
trial: T000637
participant: E000638
start_timestamp: 15:08
end_timestamp: 15:18
dialog_acts: s^aa^cc^co^df
adjacency_pairs: 70a.71b
sentiment: negative
emotion: sadness
clc_label: 75a.76a
asr_text:
oh I'm stuck again and you could come back yeah B8 yeah I'ma put Red Zone Zone this room so we don't go back in here

corrected_text:
oh I'm stuck again Engineer if you could come back yeah B8 yeah I'm putting a threat sign in this room so we don't go back here


original_uuid: b36b8a2f-ebb2-4840-92f5-3e7afee476c0
trial: T000637
participant: E000638
asr_text: yep I'm on my room oh I think it's the threat room I'm stuck in here again there's a different room
start_timestamp: 16:10
end_timestamp: 16:20
dialog_acts: s^aa^cc|qy|s^aa^no
adjacency_pairs: 81b.82a.83b
sentiment: negative
emotion: sadness
clc_label: 87b.88a.89a
corrected_text:
yep I'm on my | is this a threat room | oh I think it's a threat room I'm stuck in here again there's a different room


original_uuid: ddbd6938-4678-47d7-b59b-35c02a5afb5e
trial: T000637
participant: E000638
asr_text: thank you sir yeah I'm just going to drop a load of a threat tags on the rooms that are threads
start_timestamp: 16:36
end_timestamp: 16:46
dialog_acts: s^aa^cc^ft
adjacency_pairs: 87b
sentiment: positive
emotion: joy
clc_label: 89c.90a
corrected_text:
(indecipherable) thank you sir yeah I'm just going to drop a load of a threat tags on the rooms that are threats


original_uuid: 3baac59e-88bc-4318-81bd-10ef1378174f
trial: T000637
participant: E000680
start_timestamp: 17:20
end_timestamp: 17:34
dialog_acts: s^b^co|s^aa^cc
adjacency_pairs: 89a.90b
sentiment: neutral
emotion: neutral
clc_label: 94a.95a
asr_text:
and then there are two victims by A1 if you just kill them right up I wish I was a critical yet so I just got to leave the next to the other one

corrected_text:
then there are two victims by A1 if you could just heal them right up mhm | this guy's a critical yeah so I'm just gonna leave him right next to the other one


original_uuid: d9cfa920-2702-4384-af40-313366087078
trial: T000637
participant: E000680
start_timestamp: 18:15
end_timestamp: 18:25
dialog_acts: qy^co|s^df
adjacency_pairs: 94a
sentiment: neutral
emotion: fear
clc_label: 101a
asr_text:
if you want while you're right here could you just empty up G3 or empty the bowl there because there's a victim

corrected_text:
if you want while we are right here could you just empty out G3 or empty the both there | because there's a victim


original_uuid: f1236c70-ece1-49d3-87ec-6ebc0c894539
trial: T000637
participant: E000638
start_timestamp: 19:04
end_timestamp: 19:11
dialog_acts: s^na
adjacency_pairs: 103b+.104b
sentiment: neutral
emotion: neutral
clc_label: 111c.112a
asr_text:
yeah there's a project meeting and so there's probably a bunch of people considering the severe damage as well


original_uuid: b49d5256-ac56-4e5b-a5ef-9dd01d548da7
trial: T000637
participant: E000680
asr_text: just leave them outside the door you just leave them outside the door and I'll fire him over
start_timestamp: 20:07
end_timestamp: 20:15
dialog_acts: s^cc^co
adjacency_pairs: 111a
sentiment: positive
emotion: neutral
clc_label: 120a
corrected_text:
if you just leave them outside the door you just leave them outside the door and I'll ferry him over


original_uuid: 246326df-c452-4a39-9117-d0caca76b448
trial: T000637
participant: E000638
start_timestamp: 20:01
end_timestamp: 20:11
dialog_acts: s^cc^co
adjacency_pairs: 112b.113a
sentiment: negative
emotion: neutral
clc_label: 122b.123a
asr_text:
yeah I left the tags just in case okay okay so doesn't I2 doesn't meeting going on and I2 of engineer unit come with me for the

corrected_text:
yeah let's (indecipherable) the tags just in case okay okay so there's an I2 there's a meeting going on in I2 if Engineer you want to come with me for that


original_uuid: d91cd535-e420-46df-9b04-58c33c966b90
trial: T000638
participant: E000704
start_timestamp: 6:56
end_timestamp: 7:15
dialog_acts: s^cs|qy
adjacency_pairs: 1a
asr_text:
all right so this time I think it might be better if we go for whatever the severe rooms are that have other things going on so for severe damage rooms I have i2a G3 and B6 | do those match any of your guys's like high-traffic places


original_uuid: 58a3f046-1476-4115-aea8-0cecad443ae0
trial: T000638
participant: E000638
start_timestamp: 7:14
end_timestamp: 7:37
dialog_acts: s^aap^df
adjacency_pairs: 1b.2a
asr_text:
yes it but the thing is all three of those rooms that you just named are on each of their own sections for the time it's going to take for us to go to each one is probably going to use the whole 15 minutes so we have so B yeah because meetings on the left side you have A1 A4 B2 B6 meetings in the middle you have D4 F4 G3 and the meetings on the right side you have i2a and M1


original_uuid: dc916ca1-a8dd-4697-9ef4-9ad05cf692ec
trial: T000638
participant: E000638
start_timestamp: 7:37
end_timestamp: 7:44
dialog_acts: s^e
adjacency_pairs: 2a+
sentiment: neutral
emotion: neutral
asr_text:
so the three severe damage once you named are all on there they're all in their own like each section


original_uuid: a68ad8fe-e089-4f19-87df-bc4013f3e93b
trial: T000638
participant: E000680
start_timestamp: 7:48
end_timestamp: 7:59
dialog_acts: s^aa.%-
adjacency_pairs: 2b-2
asr_text:
yeah I don't have like prefixes for the room was all I have are technical exchange meetings lunch and the management meeting which is


original_uuid: ba23c460-7a72-4a7a-a597-8b568a31a21e
trial: T000638
participant: E000638
start_timestamp: 7:55
end_timestamp: 8:18
dialog_acts: s|qr^d|qy|s^aa^cc
adjacency_pairs: 3a.4b.5a
asr_text:
so well the so on my information the left side is what has four meetings going on it's the most out of all three and you said severe damage rooms were B2 or B6 which almost like B6 okay so I say considering that this for meeting is going on in the left side we just go to the left side straight away and then try and clear up B6

corrected_text:
so well the so on my information the left side is what has four meetings going on it's the most out of all three | and you said severe damage rooms were B2 or B6 | which one was that | B6 okay so I say considering that this for meeting is going on in the left side we just go to the left side straight away and then try and clear up B6


original_uuid: b6116b23-fade-471d-9982-1f32f57660a1
trial: T000638
participant: E000638
start_timestamp: 8:24
end_timestamp: 8:37
dialog_acts: s^aa^ba^cs
adjacency_pairs: 6b.7a
asr_text:
yeah I think that's the best way to do and we have a Zone a at the top Zone B at the bottom in the nominee c c in the middle so we can split with way we need to go yeah

corrected_text:
yeah I think that's the best way to do it and we have a Zone a at the top Zone B at the bottom and then obviously C in the middle so we can split which way we need to go yeah


original_uuid: a8e15a35-57be-4e5c-8adb-64dbe6a51afd
trial: T000638
participant: E000638
start_timestamp: 8:38
end_timestamp: 8:47
dialog_acts: s^cc^co|qy
adjacency_pairs: 8a.9a
sentiment: neutral
emotion: joy
clc_label: 1a.2a
asr_text:
okay let's go boys come on SO severe damage | by the way um those three rooms are the only ones you have for severe damage


original_uuid: cd31373e-43dc-4a00-83f8-2eb32b0a0cb8
trial: T000638
participant: E000680
start_timestamp: 8:56
end_timestamp: 9:09
dialog_acts: s^cs^df
adjacency_pairs: 11a
sentiment: positive
emotion: joy
clc_label: 3a
asr_text:
I might be able to just run into them I was going to say because I was able to mark out the entire I section before quickly so I might be able to just run across and broke


original_uuid: 0ad7746d-da38-4652-951a-9407f3a407dd
trial: T000638
participant: E000680
start_timestamp: 9:11
end_timestamp: 9:21
dialog_acts: s^cc^cs
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
so I'll start off with you guys with the sets and then after we do a sweep of the left side I can probably just run down the I and J section

corrected_text:
so I'll start off with you guys with the B6 and then after we do a sweep of the left side I can probably just run down the I and J section


original_uuid: 076d3dfe-0528-499b-b10b-eee357126d0c
trial: T000638
participant: E000638
start_timestamp: 10:19
end_timestamp: 10:26
dialog_acts: s^cs
clc_label: 10a
asr_text:
engineer if you want to come into this room with me it is a threat room so I'm just Mark that quickly

corrected_text:
engineer if you want to come into this room with me it is a threat room so I'll just Mark that quickly


original_uuid: dc5587ce-dc3e-4d19-95bd-ee7f7bf4a737
trial: T000638
participant: E000638
asr_text: there's a critical victim in B2 if so to come here the some gravel device or the engineer probably
start_timestamp: 12:42
end_timestamp: 12:51
dialog_acts: s^co
adjacency_pairs: 32a
sentiment: negative
emotion: surprise
clc_label: 29a
corrected_text:
there's a critical victim in B2 if someone could come here the some gravel in the way or the engineer probably


original_uuid: b319548f-c104-4d8c-ba96-029c783d54ea
trial: T000638
participant: E000680
start_timestamp: 13:22
end_timestamp: 13:36
dialog_acts: qw|qy|s^aa^df
adjacency_pairs: 34a
clc_label: 33a.34a.35a
asr_text:
what's up with all the markings room c 2 c 3 is that just like that of Cruz yeah I was just wondering if I can be used for a sight

corrected_text:
what's up with all the markings around C2 C3 | is that just like that of crits | yeah I was just wondering if I can be used for a sec


original_uuid: 44ab1517-986b-483d-8dd4-3eddf7a2aeb9
trial: T000638
participant: E000680
start_timestamp: 14:34
end_timestamp: 14:43
dialog_acts: s^co
clc_label: 50a
asr_text:
I put down a ton of markers across each of these doors yeah he's still here just be careful because it might be a threat room


original_uuid: 890f7344-0ac0-4fad-8a4f-8b4c6c2d4303
trial: T000638
participant: E000704
start_timestamp: 15:02
end_timestamp: 15:11
dialog_acts: s
adjacency_pairs: 47a
sentiment: neutral
emotion: neutral
clc_label: 58a
asr_text:
A4 did look clear I didn't get into the atrium though but it looked like we dropped a clear sign up the outside of it so


original_uuid: 968146f8-ec18-4783-bd36-fb44020fe0b2
trial: T000638
participant: E000680
start_timestamp: 15:14
end_timestamp: 15:22
dialog_acts: s^na|qr
adjacency_pairs: 47b.48a
clc_label: 58b.59a
asr_text:
yeah yeah the atrium is clear I was gonna say do you want to take on The Dean in your do you want to take on I and J

corrected_text:
yeah yeah the atrium is clear | I was gonna say do you want to take on the D and E or do you want to take on I and J


original_uuid: 14507515-ea58-4adf-a4e3-112bbb4d5f90
trial: T000638
participant: E000680
start_timestamp: 15:54
end_timestamp: 16:02
dialog_acts: s^aa^bsc
adjacency_pairs: 52b
sentiment: neutral
emotion: neutral
clc_label: 64b.65a
asr_text:
that's a critical got it I have two victims I'm just going to place outside of it and or I only put one

corrected_text:
that's a critical got it I have two victims I'm just going to place outside of that one and or I only put one


original_uuid: c11820e0-d208-4529-9539-acf234eeec3d
trial: T000638
participant: E000680
start_timestamp: 16:16
end_timestamp: 16:16
dialog_acts: s^aa|qw|qy^d^df^g
adjacency_pairs: 54a
sentiment: neutral
emotion: neutral
clc_label: 68b.69a
asr_text:
all right you move tool door just locking DVD so we're going on to what next because we already cleared out the right

corrected_text:
all right I thought you were just walking to D | so we're going on to what next | because we already cleared out D right


original_uuid: 91d05a69-9e81-4b6f-9c66-7799efbdab1c
trial: T000638
participant: E000680
start_timestamp: 17:10
end_timestamp: 17:28
dialog_acts: s^aa^cc|qy|s^aa
adjacency_pairs: 59b
clc_label: 77b
asr_text:
yes C inside I'll do it is a protocol here no victim here with I can hear the victim victim E2 room okay

corrected_text:
yes C inside I'll do there's a critical here no victim here no victim here no victim no victim | threat room | okay


original_uuid: 15eb71cb-74f8-45e1-8072-2b35e81eb857
trial: T000638
participant: E000680
start_timestamp: 17:39
end_timestamp: 17:50
dialog_acts: s|qw|qy|s
adjacency_pairs: 63a
sentiment: neutral
emotion: neutral
clc_label: 82a
asr_text:
it would feel more better find a ton of critical Zone over and I and J section what is that area is that like storage that's critical thinking

corrected_text:
it would feel more better find a ton of criticals over in I and J section | what is that area | is that like storage | that's critical there


original_uuid: b15d2584-80b0-44b3-b7d9-ba35813349c4
trial: T000638
participant: E000680
start_timestamp: 17:51
end_timestamp: 18:01
dialog_acts: qw|s
sentiment: neutral
emotion: neutral
clc_label: 83a
asr_text:
B China I have technical exchange meeting with two or more attendees there's still a regular victim in here

corrected_text:
which one | I have technical exchange meeting with two or more attendees there's still a regular victim in here


original_uuid: 06678bac-b8d5-4ab7-8e1a-6e9f688889bc
trial: T000638
participant: E000638
start_timestamp: 17:49
end_timestamp: 18:04
dialog_acts: s^cc^co^fe
clc_label: 83b
asr_text:
okay here I'm over the C search options oh nice okay let's just all meet up with the I rooms then I think that's the next best bet for us


original_uuid: b9fd0b6b-339f-4a8f-8ee8-56eb7781a0c3
trial: T000638
participant: E000680
start_timestamp: 18:37
end_timestamp: 18:49
dialog_acts: s^cc
clc_label: 90a
asr_text:
I will start marking up the lunch a yeah okay this guy just needs to be checked there's some victims left a room with a victim

corrected_text:
I will start marking up the lunch area yeah okay this guy just needs to be checked there's some victims left a room with a victim


original_uuid: ad820da7-a372-4926-9ef4-2d2e72715484
trial: T000638
participant: E000638
start_timestamp: 18:53
end_timestamp: 19:05
dialog_acts: s^aa^ba^cc^co
adjacency_pairs: 70a.71b
sentiment: positive
emotion: neutral
clc_label: 94a
asr_text:
the critical Zone here okay here you need to start helping me wake them up and then we can move them yeah that is a very good point

corrected_text:
three criticals in here okay here you need to start helping me wake them up and then we can move them yeah that is a very good point


original_uuid: 4fe42855-d9b7-4473-86cc-17c4db95aefc
trial: T000638
participant: E000638
start_timestamp: 20:01
end_timestamp: 20:12
dialog_acts: s^cc^co.%
adjacency_pairs: 77b
sentiment: neutral
emotion: neutral
clc_label: 106b
asr_text:
just just don't look like a is owned and then whatever Zone that is close as I move them there and then we should be good this is just C type I'm gonna take M2 C real quick

corrected_text:
just just drop (indecipherable) whatever Zone that is closest I'll move them there and then we should be good this is just C type I'm gonna take him to C real quick


original_uuid: 239d7273-e041-4e53-bb09-701183625d4b
trial: T000638
participant: E000680
start_timestamp: 20:20
end_timestamp: 20:28
dialog_acts: s^cc
adjacency_pairs: 78a
clc_label: 107a
asr_text:
I'm just going to go back and double-check that we we have this area clear that I think we do have that just a marker streaming L2 B

corrected_text:
I'm just going to go back and double-check that we we have this area clear that I think we do have that just a marker streaming off of it


original_uuid: a8c02c4b-a074-44a9-81d9-1fd6c0b25923
trial: T000638
participant: E000638
start_timestamp: 20:33
end_timestamp: 20:42
dialog_acts: s^cs
sentiment: neutral
emotion: neutral
clc_label: 110a
asr_text:
okay so we do only have three more critical victims to help with three minutes left I think we should just try and save those people


original_uuid: 2013e829-8a28-4520-8402-b726b342c203
trial: T000638
participant: E000638
asr_text: oh I see a critical and three victims in this room that I'm in right now it is the checks are J1 J1
start_timestamp: 20:46
end_timestamp: 20:56
dialog_acts: s^cc^co
adjacency_pairs: 80a.81b.82a
sentiment: neutral
emotion: surprise
clc_label: 112a
corrected_text:
oh I see a critical and three victims in this room that I'm in right now it is let me checks are J1 J1


original_uuid: 5f1b7a27-c724-4f57-9d11-47687ee5e4ff
trial: T000638
participant: E000680
start_timestamp: 21:06
end_timestamp: 21:30
dialog_acts: qy^m|s^aa^ba^bc^cc
adjacency_pairs: 82b-1.83a.84a.85b
clc_label: 113b.114b.115a
asr_text:
J1 I see it oh that's K1 actually it's okay it's okay I'll just run down and check these lines oh yeah critical that's a threat room by the way don't you just walked into perfect

corrected_text:
J1 | I see it oh that's K1 actually it's okay it's okay I'll just run down and check these lines oh yeah critical that's a threat room by the way the one you just walked into perfect


original_uuid: be9645bd-3f4d-4694-b85b-3bb9b1e156ff
trial: T000638
participant: E000638
start_timestamp: 21:48
end_timestamp: 21:55
dialog_acts: s^cc^co
adjacency_pairs: 89b.90a
clc_label: 125a
asr_text:
sister Olivia if you want to wait outside the room I'll just be there right now if I save me victims I hear this is a

corrected_text:
oh let me if you want to wait outside the room I'll just be there right now if I save the victims here this is a


original_uuid: 0238f9fc-f35d-4b36-8119-b7730faccdcf
trial: T000638
participant: E000680
start_timestamp: 22:46
end_timestamp: 22:57
dialog_acts: s|qy^co
adjacency_pairs: 95a.96b
sentiment: neutral
emotion: neutral
clc_label: 134a.135a
asr_text:
yeah I just need a you to double-check which one this guy's that is a threat room can you check with this one

corrected_text:
yeah I just needed you to double-check which one this guy is that is a threat room | can you check with this one


original_uuid: d045e477-a798-4dbb-a073-6a7a38eb0687
trial: T000638
participant: E000638
start_timestamp: 23:22
end_timestamp: 23:35
dialog_acts: s^aa^bsc^co
adjacency_pairs: 99b.100a
sentiment: negative
emotion: surprise
clc_label: 146b.147a.148a
asr_text:
I think we got a large amount of them oh check your left transporter I think on the grid of the are there any other oh now you want to move them okay yeah

corrected_text:
I think we got a large amount of them oh check your left transporter I think on the grid of the are there any other oh no you already moved them yeah


original_uuid: 15747b64-7851-4fcc-8a46-abfe7acea5e9
trial: T000638
participant: E000680
start_timestamp: 23:47
end_timestamp: 24:02
dialog_acts: s
adjacency_pairs: 101a
clc_label: 150a
asr_text:
it's probably just one we missed some where it's got no we did really well though the cargo at this that was a great room and off we go

corrected_text:
it's probably just one we missed some where it's got no we did really well though the we're good at this that was a great room and off we go


original_uuid: 4b6dac77-1a38-42a3-b542-5f1c9c78a9da
trial: T000625
participant: E000697
start_timestamp: 0:00
end_timestamp: 0:30
dialog_acts: s^z
asr_text:
okay I just keep it the button to test it today and I mean it seems like the other one wasn't working okay I guess we'll just proceed and C okay I don't see anything on the ground that B that help and we're using several one yeah and I logged in okay well that that

corrected_text:
okay I just keep it the button to test it today and I mean it seems like the other one wasn't working okay I guess we'll just proceed and see okay I don't see anything on the ground that B that help and we're using several one yeah and I logged in


original_uuid: ea58ef9a-bbde-4a79-a1d4-3616c57fe0d9
trial: T000625
participant: E000697
corrected_text: should I relogin to time map or am I ok right now right | alright logging into the server now
start_timestamp: 0:32
end_timestamp: 0:50
dialog_acts: qr^z|s^aa^z
asr_text:
might because the nation was not really started yet okay she die re-login path Time map or I'm okay right now right yeah yeah alright yeah ok just logging close back to the server all right logging in to the server name


original_uuid: 8e5c6ea7-a921-40a6-be0e-1c242ef471a3
trial: T000625
participant: E000697
start_timestamp: 1:28
end_timestamp: 1:42
dialog_acts: s^z
asr_text:
all right now they're not in the right order now it's green twice and then the middle is red other standing on the color time


original_uuid: 6b3896fa-636a-4496-95f0-ca4dd57937be
trial: T000625
participant: E000697
asr_text: to get a middle one is the middle one is empty and now the red Red Zone the middle help green
start_timestamp: 1:48
end_timestamp: 2:19
dialog_acts: s^z
corrected_text:
to get to middle one is no the middle one is empty and now the red red is in the middle now I have double now I see both green


original_uuid: 951c926b-2b94-4ca7-9987-2273a59a62c5
trial: T000625
participant: E000697
start_timestamp: 2:21
end_timestamp: 2:50
dialog_acts: s^cc^z|qr^z|s^no^z
asr_text:
green save that do you want me to change any of the settings settings to what it was previously or should I just save it and we move on continue severe dysplasia okay well it's okay yeah

corrected_text:
alright I got a screenshot I'll just save that | do you want me to change any of the settings to what it was previously or should I move on | oh ok well yeah


original_uuid: 1b55c9bc-2e2c-433c-aeff-c167410883c0
trial: T000625
participant: E000697
start_timestamp: 3:09
end_timestamp: 3:27
dialog_acts: s^no^z|qy^z|s^na^z|s^e^z
asr_text:
we should be what we have right now what you have right now I can't sit could you put it in the chat okay yeah yeah I'm just setting it to myself so I can send it to you using two computers which now I can send it to you hey guys have a close

corrected_text:
I can't tell | can you put it in the chat | ok I'm just sending it to myself so I can send it to you | using two computers which


original_uuid: 1ac89c0a-fe89-49fa-92b4-d3dfc89d7d4f
trial: T000625
participant: E000697
start_timestamp: 4:02
end_timestamp: 4:14
dialog_acts: s^aa^fe^z|s^cc^co^z|qy^z
asr_text:
it is to do it either I could die right well then nevermind oh my gosh are you serious it's okay it's okay all right okay let's pursue it I'm in the world right yes okay

corrected_text:
alright well then never mind oh my gosh are you serious | alright let's proceed | I'm in the world right


original_uuid: 8b6f10f4-cb6a-474f-a57f-da8343b5ec80
trial: T000625
participant: E000697
corrected_text: that is correct
start_timestamp: 4:33
end_timestamp: 4:50
dialog_acts: s^aa
sentiment: neutral
emotion: neutral
asr_text:
after two minutes is when it calls the device or just kind of an area them yeah we're just chilling mom sight in to use this time for engineer you're the one that can stand raise right that is correct


original_uuid: f6749ad0-fda8-4c20-990d-ee95dca2c88e
trial: T000625
participant: E000697
start_timestamp: 4:50
end_timestamp: 5:05
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
okay I say you start to standing the crap out of room you C just remember we have critical Mission information room


original_uuid: 0f2628c7-8319-479a-b21b-855e33916a55
trial: T000625
participant: E000697
start_timestamp: 5:05
end_timestamp: 5:16
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
B the critical Mission the same for everybody my sister room or attendees in the management meeting lunch and project meeting


original_uuid: 3dad0308-db93-487a-8ff7-9129bb63a7ef
trial: T000625
participant: E000697
start_timestamp: 5:15
end_timestamp: 5:41
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
okay so we do have different things correct because mine just gives basic information like where meetings are still in the left hand side it says there was a meeting in A2 B9 in C4 and then in the middle it says D2 and E5 and on the right hand side it says I2 i4a M1 M3 open meetings and all of those rooms


original_uuid: c00edb34-a0dc-43d6-813b-d9aa6d4546f1
trial: T000625
participant: E000697
start_timestamp: 5:38
end_timestamp: 5:55
dialog_acts: s
sentiment: neutral
emotion: neutral
asr_text:
okay piggybacking off of that real quick the rooms that you just listed are severely damaged moderately damaged and mildly damaged


original_uuid: 060acecb-7f73-417a-b26a-175cf467ac58
trial: T000625
participant: E000667
start_timestamp: 6:01
end_timestamp: 6:22
dialog_acts: s^e|s^na
sentiment: negative
emotion: neutral
asr_text:
like just canceled meeting storage reorganization zoom2 meeting and zoom2 office so those were canceled meetings yeah zoom2 meeting zoom2 --mm zoom2 from the office and the storage reorganization meeting

corrected_text:
like it says canceled meeting storage reorganization zoom meeting and zoom2 office so those were canceled meetings | yeah zoom meeting zoom2 --mm zoom2 from the office and the storage reorganization meeting


original_uuid: ae773244-daeb-4e6e-b78d-96352c9cd2cb
trial: T000625
participant: E000697
corrected_text: B9 E5 I2
start_timestamp: 6:25
end_timestamp: 6:28
dialog_acts: s^r
sentiment: neutral
emotion: neutral
asr_text:
meeting storage reorganization zoom2 meeting and zoom2 office so those are canceled room he's waiting zoom2 is cancelled which atoms form zoom2 meeting zoom2 zoom2 from the office and the storage reorganization door what room labels for those B9 E5 + I2 and I2 E5 I2


original_uuid: 99ebeebe-fcf4-4d2a-8a07-b5863f872cbf
trial: T000625
participant: E000667
start_timestamp: 6:28
end_timestamp: 6:40
dialog_acts: s^fe|s^bsc
sentiment: positive
emotion: joy
asr_text:
let's go | all right there's one attendee in the facilities meeting security meeting no training and Human Resources meeting


original_uuid: 34adad39-2c3c-45dc-af26-e1edd60259c5
trial: T000625
participant: E000697
start_timestamp: 6:32
end_timestamp: 6:38
dialog_acts: x
sentiment: positive
emotion: neutral
asr_text:
all right there's one attendee in the facilities meeting security meeting training and Human Resources meeting


original_uuid: 154b2ffe-ac1f-42dd-a11e-f4c4d195b75e
trial: T000625
participant: E000697
start_timestamp: 6:39
end_timestamp: 6:49
dialog_acts: x
sentiment: positive
emotion: neutral
asr_text:
okay I say b word from the middle right here so we'll just go into this very first room can you visit A2 covid Commander


original_uuid: 591b4915-d404-48fb-b5ae-d99264730cff
trial: T000625
participant: E000697
start_timestamp: 7:14
end_timestamp: 7:23
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
so that one is C and this one is pass a I just mark it on the floor and then I'll come back engineer let's head over the next room


original_uuid: 3b30b246-d564-4258-8dd4-1b0c0da152d1
trial: T000625
participant: E000697
corrected_text: no the next threat room is M3
start_timestamp: 13:20
end_timestamp: 13:39
dialog_acts: s^nd
sentiment: neutral
emotion: neutral
asr_text:
we should help me go in the back to check these rooms is M1 A3 at room know the next threat room is M3 I just got barricaded in to level C Zone s c s-- c b 2 Zone


original_uuid: 3694422a-c324-40f0-b64d-d31ef218a0de
trial: T000625
participant: E000697
corrected_text: engineer is on the way M3 is a trap room a mild trap room so I'm gonna go remove that real quick
start_timestamp: 14:26
end_timestamp: 14:41
dialog_acts: s^cc^na
sentiment: negative
emotion: neutral
asr_text:
we check the back side of the blue hallway like M1 M2 M3 engineer is on the way M3 is a trap room it is a mild trapped room seems going to go room move that real quick


original_uuid: 2cda54db-13f4-4256-886d-7abfe3cd0499
trial: T000625
participant: E000697
corrected_text: What zone
start_timestamp: 16:57
end_timestamp: 16:58
dialog_acts: qw
sentiment: neutral
emotion: neutral
asr_text:
what's up and C G3 right now it's kind of left behind you and Mark these in the center we've used so we'll know which ones are from them


original_uuid: 32d8b5bc-284b-4690-a03a-9dd4c5cee145
trial: T000625
participant: E000667
corrected_text: let's uh when we are done let's make the faces back to no victim so we know where we came from
start_timestamp: 17:48
end_timestamp: 18:00
dialog_acts: s^co^df
sentiment: neutral
emotion: neutral
asr_text:
that's when we're done let's make the faces back to an like no victim so now we know where we came from


original_uuid: 468d32db-9624-4535-9e74-c6624bacd34e
trial: T000625
participant: E000697
start_timestamp: 18:01
end_timestamp: 18:09
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
should we check the hallway like the I and J hall race because they have faces right now okay so close


original_uuid: 8ca6f80e-20ff-4561-8abe-76d331e1eb3e
trial: T000625
participant: E000697
corrected_text: we have two minutes left on the clock
start_timestamp: 19:15
end_timestamp: 19:18
dialog_acts: s
adjacency_pairs: 9a
sentiment: neutral
emotion: neutral
asr_text:
we should start making your way over to the left side back close to it I have two minutes left on the clock forget everybody else


original_uuid: 71e852c2-aaf3-401d-bc2a-6fa5a8143279
trial: T000625
participant: E000697
start_timestamp: 22:10
end_timestamp: 22:26
dialog_acts: x
asr_text:
here immigrant that doesn't happen so at the end of the survey when these question is are you can choose meeting you can please temporarily and clear browser


original_uuid: 596f7ff0-3dd5-4488-a553-5b3d3aada17c
trial: T000626
participant: E000697
corrected_text: present and accounted for
start_timestamp: 2:55
end_timestamp: 3:00
dialog_acts: s^z
asr_text:
okay so 20 minutes is just B enter G2 checking to see if everything is ready medic are you back room present accounted for


original_uuid: 919192ec-6b1a-408c-b316-9a142699dc1b
trial: T000626
participant: E000697
start_timestamp: 5:58
end_timestamp: 6:15
dialog_acts: x
asr_text:
did you give me medicine initiative to meet again you will be named the victim you may use the same okay yes


original_uuid: 04be4d06-eb4a-41cf-9cec-6971eaa5c275
trial: T000626
participant: E000667
start_timestamp: 6:27
end_timestamp: 6:52
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: positive
emotion: neutral
asr_text:
alright guys so I think the last the last game we did really well and I think what I should do this time is like run around and put markers around what every time I see a doorway I'll put it down so you guys know who's in there to avoid it

corrected_text:
alright guys so I think the last the last game we did really well and I think what I should do this time is like run around and put markers around what every time I see a doorway I'll put it down so you guys know who's in there and if to avoid it


original_uuid: f274199b-8d00-4762-af47-2309b9c42ea4
trial: T000626
participant: E000697
start_timestamp: 6:21
end_timestamp: 6:47
dialog_acts: x
sentiment: positive
emotion: neutral
asr_text:
yep now please clear the rubble role however going to start our mission mean 54321 alright guys so I think the last the last game we did really well and I think what I should do this time it's like run around and close Partners around you every time I see a doorway to the down some yellow snow in there like that to avoid it


original_uuid: a5f66e24-72ca-4e26-9b77-97ae2c416989
trial: T000626
participant: E000693
start_timestamp: 6:53
end_timestamp: 7:23
dialog_acts: s^aa^co|qy^d
adjacency_pairs: 3b+.4a
sentiment: neutral
emotion: neutral
asr_text:
okay yeah okay I did find it I found it difficult to like remember who was who last time all right let's plan strategy now on the left side it says there are a ton of meetings A1 A4 B2 B6 so we should be like right to there unless you guys have any like cancellations on your screen

corrected_text:
yeah ok I did find it I found it difficult to like remember who was who last time alright let's plan strategy now on the left side it says there are a ton of meetings A1 A4 B2 B6 so we should be right to there | unless you guys have any like cancellations on your screen


original_uuid: b42946cd-67ba-4705-b8c1-691cc25e9ac4
trial: T000626
participant: E000697
start_timestamp: 6:39
end_timestamp: 7:13
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
yeah and just to be clear the transport yes yes I'm sorry transport yeah okay I did find it I found it difficult to like remember who was here last time all right let's plan strategy now on the left side it says there are a ton of meetings A1 A4 B2 B6 so we should be like wait to there unless you guys have any like


original_uuid: 1f3190e5-fd1c-4a68-a7b9-8fc6331900d5
trial: T000626
participant: E000667
start_timestamp: 7:16
end_timestamp: 7:31
dialog_acts: s^na
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: sadness
asr_text:
yes storage reorganization was cancelled zoom2 meeting was cancelled zoom2 from office was cancelled


original_uuid: 09f9cef5-c90e-4599-816a-d18fe40b3b73
trial: T000626
participant: E000667
start_timestamp: 7:30
end_timestamp: 7:48
dialog_acts: s^aa^cs^df
adjacency_pairs: 6b.7a
sentiment: positive
emotion: neutral
asr_text:
yeah so I think we should hit technical exchanges meeting lunch and management meetings first because they have two or more attendees in there


original_uuid: df91ea43-fb8a-408d-8c1d-66280e343d9b
trial: T000626
participant: E000697
start_timestamp: 7:19
end_timestamp: 7:41
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
Asians on your screen yes storage reorganization was canceled in meeting was canceled zoom2 from Office canceled okay so A1 is A4 will cancel B2 + B6 and you said storage reorganization was also yeah so I think we should hit technical exchanges meeting lunch and management meetings first because they have two or more attendees away


original_uuid: 60458306-aa7c-4021-aa81-04ab690e3808
trial: T000626
participant: E000693
start_timestamp: 7:47
end_timestamp: 8:03
dialog_acts: s^df^e
adjacency_pairs: 8a+
sentiment: neutral
emotion: neutral
asr_text:
because the left side is more like spread out and the right we can just kind of go down the hallway and see who is where


original_uuid: ca562b5d-9c38-4eb3-930c-f5c1d00ee062
trial: T000626
participant: E000697
corrected_text: keep in mind Engineer cannot see room titles or meeting titles I can only see J2 M1 those numbers
start_timestamp: 7:49
end_timestamp: 8:06
dialog_acts: x
adjacency_pairs: 9a
sentiment: neutral
emotion: neutral
asr_text:
okay I say we work our way from left to right this time because the left side is more like spread out in the right we can just kind of go down the hallway and see who is there but keep in mind engineer cannot


original_uuid: 5763ff2b-227b-407f-ac9d-5f4597a0c370
trial: T000626
participant: E000693
start_timestamp: 8:05
end_timestamp: 8:33
dialog_acts: s^aa
adjacency_pairs: 9b-2
sentiment: negative
emotion: neutral
asr_text:
okay well the meetings and A1 and A4 were cancelled B2 and B6 are still there D4 and F4 still have meetings and i2a and M1

corrected_text:
okay well the meetings in A1 and A4 were cancelled B2 and B6 are still there D4 and F4 still have meetings and I2A and M1


original_uuid: da7fe3f3-97da-41b5-9329-5957518ce75f
trial: T000626
participant: E000667
start_timestamp: 8:21
end_timestamp: 8:44
dialog_acts: s^cs
adjacency_pairs: 10a
sentiment: positive
emotion: neutral
asr_text:
this is transponder I think medic and engineer should stick together because you guys move a little bit slower and then I'll be easier for us to like do the two-person thing for critical


original_uuid: 77e520e2-285e-461e-9a9c-1b3e2ff5c715
trial: T000626
participant: E000697
start_timestamp: 8:06
end_timestamp: 8:35
dialog_acts: x
sentiment: neutral
emotion: neutral
asr_text:
the room titles are meeting titles I can only see J2 M1 those numbers okay the meetings and floor will cancelled B2 and B6 are still there D4 and F4 still have meetings and i2a and M1 this is transponder I think medic and engineer system


original_uuid: ef226155-89ef-419c-8b18-9250e9f44bf3
trial: T000626
participant: E000697
start_timestamp: 8:36
end_timestamp: 8:41
dialog_acts: x
sentiment: positive
emotion: neutral
asr_text:
together because you guys were a little bit slower and then it'd be easier for us to help you look for something critical


original_uuid: eb038a0d-93d8-4a56-a257-5bba5a0f552c
trial: T000626
participant: E000697
start_timestamp: 9:22
end_timestamp: 9:33
dialog_acts: x
sentiment: neutral
emotion: neutral
clc_label: 7a
asr_text:
you guys place the victims outside of the room I can run that real quick just make sure you're living it right


original_uuid: d7cd8a47-34f4-4fa8-a31d-65daec6dfe02
trial: T000626
participant: E000693
start_timestamp: 10:59
end_timestamp: 11:23
dialog_acts: s
sentiment: neutral
emotion: neutral
clc_label: 15a
asr_text:
also engineer remember you can also move the patients and stuff it could make us like lose just a little bit of time I want to I want to get everybody now


original_uuid: 5fb32409-d322-4cc6-837c-1d6bd3f258c8
trial: T000626
participant: E000693
start_timestamp: 15:38
end_timestamp: 16:04
dialog_acts: s^aa^co.%--
sentiment: neutral
emotion: neutral
clc_label: 46a
asr_text:
okay let's start working our way to the middle now because I think other than this one room or this all right


original_uuid: fbea281c-f13a-4494-9494-5dcca8d25613
trial: T000626
participant: E000697
corrected_text: I believe that clears out left side yes
start_timestamp: 15:36
end_timestamp: 15:41
dialog_acts: s
adjacency_pairs: 31a
sentiment: positive
emotion: neutral
asr_text:
okay let's start working your way to the middle now because I think I believe that clears out the left side yes


original_uuid: 63d2f770-5ad5-464d-bb30-9f06fa55ce7d
trial: T000626
participant: E000667
start_timestamp: 18:46
end_timestamp: 19:11
dialog_acts: qw.%--|qy|s^na|qy|s^co
adjacency_pairs: 40a.41b.42a.43a
sentiment: negative
emotion: neutral
clc_label: 64a.63b.64a.65a
asr_text:
okay where do you guys have any patients room you take I have I've been labeling them have you guys been in here and help all those critical patient in their engineer we need you

corrected_text:
okay where | do you guys have any patients for me to take | I have I've been labeling them | have you guys been in here and help | oh there's a critical patient in there engineer we need you


original_uuid: afce060f-fd8c-407e-b9f7-713e480e1b8e
trial: T000626
participant: E000697
start_timestamp: 18:57
end_timestamp: 19:08
dialog_acts: x
sentiment: negative
emotion: neutral
clc_label: 66a
asr_text:
patients room music have you been standing rooms do you have any open labeling them in here in their engineer we need you


original_uuid: 282b2855-871e-479e-82d9-ddde555d4e5a
trial: T000626
participant: E000667
corrected_text: yeah there's a critical in here and a regular one
start_timestamp: 19:13
end_timestamp: 19:33
dialog_acts: s^fe
sentiment: negative
emotion: disgust
clc_label: 67a
asr_text:
engineer I just got trapped again son of a biscuit Blue Block okay and there's critical in here and a regular one


original_uuid: 2f6cb9c8-631e-4c2d-8170-30a36e81c076
trial: T000626
participant: E000697
start_timestamp: 23:58
end_timestamp: 24:04
dialog_acts: x
asr_text:
and next to his please please go to your client and click open surveying the drop at Main and finish surveys


original_uuid: d1b2efda-5981-4e47-b1e8-2ea945ba2237
trial: T000626
participant: E000697
start_timestamp: 23:45
end_timestamp: 23:53
dialog_acts: x
asr_text:
c c b C2 reflection please open the original browser developed the survey and die blue would have new anyway


original_uuid: 3f6d9688-8d25-4235-8922-b5678920cdf7
trial: T000633
participant: E000699
start_timestamp: 3:50
end_timestamp: 4:02
dialog_acts: x
asr_text:
okay we are about to start issue 1 C reminder you are encouraged to meet or identification and sight


original_uuid: 80c76d6e-c8bf-43b1-8099-6f3a70027b5d
trial: T000633
participant: E000699
start_timestamp: 4:02
end_timestamp: 4:30
dialog_acts: x
asr_text:
always start most of the beautiful for example if you are transported C is the friend smaller at the start of every please refer to your teammates with yellow expecting close actually okay let's get ready for one note that gravel role at the starting zone will be B in place for two minutes you may use this time for discussions if you wish


original_uuid: 120bb0d4-7d15-430c-9739-94d8aa11b555
trial: T000633
participant: E000699
start_timestamp: 4:54
end_timestamp: 5:14
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
so this is engineer in my critical Mission information I saw that it gave me we have severe moderate and Mild rooms and critical condition victims are likely to be in the severe room so I'm thinking we should Target the critical victims first to get the most points and then after that we can speed through and get um

corrected_text:
so this is Engineer and my critical mission infromation I saw that it gave me we have severe moderate and mild rooms and critical condition victims are like they'll be in the severe rooms so I'm thinking we should target the critical victims first to get the most points and then after that we can speed through and get


original_uuid: 9ad011b2-c8c0-444d-8fc1-45656abedee5
trial: T000633
participant: E000699
start_timestamp: 5:22
end_timestamp: 5:41
dialog_acts: s
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
it tells me which it has like so for example it says severe and it shows me three rooms those being i4a E5 C4 so it gives me three of the rooms not every room that would have a critical


original_uuid: b822e777-a6bb-4db4-848c-fe2c3017a75d
trial: T000633
participant: E000699
start_timestamp: 5:44
end_timestamp: 5:53
dialog_acts: s^na
adjacency_pairs: 6b.7a
sentiment: negative
emotion: neutral
asr_text:
yeah those ones are severe damage rooms and those ones are going to be more likely to have the critical victims

corrected_text:
yeah those ones are severe damaged rooms and those ones are gonna be more likely to have the critical victims


original_uuid: 758a41ec-4fb2-4d30-b72b-be2f76a786a4
trial: T000633
participant: E000682
start_timestamp: 5:51
end_timestamp: 6:24
dialog_acts: s^aa^cs
adjacency_pairs: 7b.8a
sentiment: neutral
emotion: neutral
asr_text:
okay so this is the medic speaking I just got a list of rooms where meetings happen so I assume that these are the rooms that are most likely to have people and then so these are the rooms that we should check first C4 E5 and i4a were all included on that waste as well as A2 B9 D2 I2 M3 M1 but i-i have its we don't need to remember that but they're spread out

corrected_text:
okay so this is the Medic speaking I just got a list of rooms where meetings happen so I assume these are the rooms that are most likely to have people in them so these are the rooms we should check first C4 E5 and I4A were all included on that list as well as A2 B9 D2 I2 M3 M1 but I have it so we don't need to remember that but they're spread out


original_uuid: 6ec6b6c4-4921-49c4-b4b4-1c3462877c32
trial: T000633
participant: E000699
start_timestamp: 6:24
end_timestamp: 6:41
dialog_acts: s^cs^df^e
adjacency_pairs: 8b+.9a+
sentiment: neutral
emotion: neutral
asr_text:
notice you said M3 B9 A2 I2 those i c are mild and I2 is moderate so we could go down the list of severe to moderate to mild damage to get the I guess the most concentration of critical victims

corrected_text:
noticed you said M3 B9 A2 I2 those I see are mild and I2 is moderate so we could go down the list of severe to mild to moderate damage to get the I guess the most concentration of critical victims


original_uuid: 6cbdf60c-3277-418a-b6ed-f02293a3ae32
trial: T000633
participant: E000687
start_timestamp: 7:02
end_timestamp: 7:22
dialog_acts: s^na
adjacency_pairs: 13b.14a
sentiment: neutral
emotion: neutral
asr_text:
yeah yeah so this is the transporter I have the types of meetings and how many attendees are at each door where at each management meeting lunch and project meeting had two or more attendees the facilities meeting security training Human Resources meeting

corrected_text:
yeah yeah so this is the transporter I have the types of meetings and how many attendees are at each or were at each management meeting lunch and project meeting had two or more attendees the facilities meeting security training Human Resources meeting


original_uuid: a7539f37-f585-46e9-8467-91f251a2a854
trial: T000633
participant: E000699
start_timestamp: 8:04
end_timestamp: 8:20
dialog_acts: s^co^df
adjacency_pairs: 19a
sentiment: neutral
emotion: neutral
clc_label: 1a
asr_text:
so this is engineer room C4 this is one right really right in front of it says it's severe damage to this one should have a critical if we can get a medic to check

corrected_text:
so this is engineer room C4 this is one right really right in front of it says it's severe damage so this one should have a critical if we can get Medic to check


original_uuid: c320948f-43a3-4782-bc2b-7bf69a296174
trial: T000633
participant: E000682
start_timestamp: 8:38
end_timestamp: 8:56
dialog_acts: s^cs^df
adjacency_pairs: 21a
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
I think we should head over after we're done with this to be the right side of the map this is the medic on the way because that has the most rooms that have

corrected_text:
I think we should head over after we're done with this to like the right side of the map this is the Medic by the way because that has the most rooms that have critical


original_uuid: e5fb8ffe-2980-42b3-b764-f59afab261a3
trial: T000633
participant: E000682
asr_text: M1 has a lot of rubble in it
start_timestamp: 9:25
end_timestamp: 9:29
dialog_acts: s^co
adjacency_pairs: 28a
sentiment: negative
emotion: sadness
clc_label: 12a
corrected_text:
M1 has a lot of rubble in it oh actually I just need you for I need you to wake up there's a a coma a coma guy


original_uuid: c58ab3ec-3b23-4e5e-a2bc-695b0867f54a
trial: T000633
participant: E000682
start_timestamp: 10:38
end_timestamp: 10:51
dialog_acts: qy^co|s^aa
adjacency_pairs: 31a
sentiment: neutral
emotion: neutral
clc_label: 18a.17c
asr_text:
and then why don't you also grab the the non critical victim and then place them outside | yeah there you go


original_uuid: c53fa4fe-4241-4517-9a00-11c7978d65f2
trial: T000633
participant: E000682
start_timestamp: 12:11
end_timestamp: 12:26
dialog_acts: s^cc^cs^e
adjacency_pairs: 39a
sentiment: neutral
emotion: neutral
clc_label: 29a
asr_text:
so anytime and they're all going to be critical so I'm just going to place them all you can I'm good here so if you want to go ahead and find the Next Room


original_uuid: 20dee759-3583-4631-8e4b-40ab422dd47e
trial: T000633
participant: E000682
start_timestamp: 13:08
end_timestamp: 13:18
dialog_acts: s^bd^cc
adjacency_pairs: 40a
sentiment: neutral
emotion: neutral
clc_label: 32a
asr_text:
this is the medic I'm gonna make my way over to D2 I think that was another one where there was kind of


original_uuid: 7a6cd919-872e-42c9-b003-1e613a139aff
trial: T000633
participant: E000687
start_timestamp: 13:35
end_timestamp: 13:58
dialog_acts: s
adjacency_pairs: 42b.43a
sentiment: neutral
emotion: neutral
clc_label: 34b.35a
asr_text:
yeah this is this is a transporter of one of the victims you place down for some reason isn't like being accepted as type B I'm at M3

corrected_text:
yeah this is this is the transporter of one of the victims you placed down for some reason isn't like being accepted as type B I'm at M3


original_uuid: 1f18e85b-6237-45f1-a380-c568a02c4468
trial: T000633
participant: E000682
start_timestamp: 14:09
end_timestamp: 14:21
dialog_acts: s^no.%-
adjacency_pairs: 46a
sentiment: negative
emotion: sadness
clc_label: 39a
asr_text:
engineer this is medic it D2 has a lot of rubble I'm not sure if there's a victim in they're not but if there is weak

corrected_text:
Engineer this is Medic D2 has a lot of rubble I'm not sure if there's a victim in there or not but if there is we


original_uuid: 79617ba2-862a-4369-a2ec-3fb43472b788
trial: T000633
participant: E000687
corrected_text: this is the Transporter Engineer I'm gonna need you to clear the rubble in front of North Zone C
start_timestamp: 14:22
end_timestamp: 14:35
dialog_acts: s^co
adjacency_pairs: 48a
sentiment: negative
emotion: sadness
clc_label: 41a
asr_text:
oh this is the transport engineer I'm going to need you to clear the rubble in front of North Zone C


original_uuid: 3f1ef44c-44bb-4454-ab08-30f47dcbedf6
trial: T000633
participant: E000687
start_timestamp: 17:06
end_timestamp: 17:25
dialog_acts: s|qy
adjacency_pairs: 52b-2.54a.55a
sentiment: neutral
emotion: neutral
clc_label: 46b-2.48a.49a
asr_text:
okay this is the transporter I can see how many attendees were supposed to be different rooms do you need a specific type right now

corrected_text:
okay this is the transporter I can see how many attendees were supposed to be different rooms let me see | do you need a specific type right now


original_uuid: 229bf85c-edaa-4c1f-bbe2-2d91b427e799
trial: T000633
participant: E000682
start_timestamp: 17:45
end_timestamp: 17:55
dialog_acts: s^e
adjacency_pairs: 58a+
sentiment: negative
emotion: sadness
clc_label: 53a
asr_text:
where there's a lot of rubble so it's I think it's back here move every one of these rooms has Rubble so if you can

corrected_text:
where there's a lot of rubble so it's I think it's back here every one of these rooms has Rubble so if you can


original_uuid: a284515c-edfb-48b9-80b1-c753ec80c8ee
trial: T000633
participant: E000682
start_timestamp: 18:13
end_timestamp: 18:23
dialog_acts: s^bsc^fa|qr^co
sentiment: neutral
emotion: neutral
clc_label: 54b++.55a
asr_text:
I'm sorry transporter friend zone him okay so in this area over here transporter and you just check all these rooms and then put a symbol on which ones have

corrected_text:
I'm sorry Transporter not Medic that's not it okay in this area over here | Transporter can you check all these rooms and put a symbol on which ones


original_uuid: 81bb9268-88eb-4cf1-8e20-8d1f8439aff6
trial: T000633
participant: E000699
start_timestamp: 18:23
end_timestamp: 18:37
dialog_acts: s^cc^df
sentiment: neutral
emotion: neutral
clc_label: 56a
asr_text:
this is engineer I'm near buildings B7 right now I found some people I put down the symbol and I let them outside of the building so you don't have to go inside the buildings

corrected_text:
this is Engineer I'm near buildings B7 right now I found some people I put down the symbol and I left them outside of the building so you don't have to go into the buildings


original_uuid: cf4b27d2-80e9-4d08-8499-bf45d5391c49
trial: T000633
participant: E000699
start_timestamp: 19:30
end_timestamp: 19:54
dialog_acts: s^co^df
adjacency_pairs: 59a
sentiment: negative
emotion: sadness
clc_label: 59b.60a
asr_text:
this is engineer there's a critical victim and I believe that's A4 and there's a regular victim outside of a door marked it on the map there's also a threat zone here so when you come here just let me know and I'll clear out the way they are

corrected_text:
this is engineer there's a critical victim and I believe that's A4 and there's a regular victim outside of I marked it on the map there's also a threat zone here so when you come here just let me know and I'll clear out the way there you are


original_uuid: e9ef0015-7a38-40ee-ba32-a661b46052c5
trial: T000633
participant: E000682
start_timestamp: 20:03
end_timestamp: 20:11
dialog_acts: s^co^e
adjacency_pairs: 59b++.60a
sentiment: negative
emotion: sadness
clc_label: 60b++.61a
asr_text:
over here there's a critical victim in K2 so I'm going to need someone to come with me to wake them up

corrected_text:
over here there's a critical victim in A2 so I'm going to need someone to come with me to wake them up


original_uuid: ac80748f-a1ad-4769-b1c4-72aa7f937738
trial: T000633
participant: E000699
start_timestamp: 22:29
end_timestamp: 22:39
dialog_acts: x
asr_text:
you are in a restaurant advisor so at the end of the survey work there are questions asking you to evaluate yet either


original_uuid: 1c6f15d5-9b77-4730-82d2-8372b19e0589
trial: T000634
participant: E000699
start_timestamp: 1:11
end_timestamp: 1:30
dialog_acts: x
asr_text:
okay please wait for my go signal before you can put C the next slide you have one minute to look through the sight please do not talk or discuss during this time you may proceed to the next slide in 3 2 1 go


original_uuid: 705e30f3-6147-4bf4-8811-bf31a47c17fd
trial: T000634
participant: E000699
start_timestamp: 2:44
end_timestamp: 3:18
dialog_acts: x
asr_text:
Yep they're close Okay as a reminder you are encouraged to your teammates green commission or identification and severe severe weather service has always artists and M2 b b Hall sight for example if you are the engineer save this at the start of every these reported in A2 b b are inspected for signs okay let's get rid of this partition experience please note C that


original_uuid: b0e68b80-f76a-433b-b498-1b2938d2b973
trial: T000634
participant: E000682
start_timestamp: 3:32
end_timestamp: 3:45
dialog_acts: s^cs
sentiment: neutral
emotion: neutral
asr_text:
okay this is medic I think that the engineer and transporter should go from most severe and most people to least when we talk about this right now


original_uuid: f52b55f1-677f-4bc4-ad3c-fb1cd2e907c4
trial: T000634
participant: E000699
start_timestamp: 3:48
end_timestamp: 4:17
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
this is engineer I have the same thing same report severe is i2a G3 B6 what I was thinking is since we know G3


original_uuid: fdc36856-91a3-4c0c-8c86-174d3426bf82
trial: T000634
participant: E000699
start_timestamp: 4:02
end_timestamp: 4:14
dialog_acts: s^cs^e
adjacency_pairs: 1a+
sentiment: neutral
emotion: neutral
asr_text:
another severe damage rooms and that little area with the brown like rooms it seems like the most densely packed we could try go there first and then move outward to the Green Building with i2a

corrected_text:
one of the severe damage rooms in that that little area with the Brown like rooms seems like the most densely packed we could try and go there first and move outward to the Green building with I2A


original_uuid: 2c8d10bf-0c2c-426c-9777-ddb66f2080e3
trial: T000634
participant: E000687
start_timestamp: 4:23
end_timestamp: 4:41
dialog_acts: s
adjacency_pairs: 2b.3a
sentiment: negative
emotion: neutral
asr_text:
okay this is the transporter B technical exchange meeting lunch and management meeting have two or more attendees and the IT training facilities meeting and Human Resources meeting only had one


original_uuid: 7827a679-a39a-4e7c-8236-4cf23ac45279
trial: T000634
participant: E000682
start_timestamp: 4:38
end_timestamp: 4:48
dialog_acts: s|qy^br^co|qw^d
adjacency_pairs: 3b.4a
sentiment: neutral
emotion: neutral
asr_text:
this is medic can you repeat the third meeting that had two or more people you said taking close change lunch and what else

corrected_text:
this is Medic | can you repeat the third meeting that had two or more people | you said technical exchange lunch and what else


original_uuid: 502e9ac6-b138-4ae1-aa11-112a0844a8e4
trial: T000634
participant: E000682
asr_text: there's room on management meeting okay
start_timestamp: 4:48
end_timestamp: 4:52
dialog_acts: s^aa | qy
adjacency_pairs: 5b.6a
corrected_text:
there's room on management meeting okay so that is B6 is the technical exchange meeting so that's an important one F4 and D4 I agree with the Engineer we should start in the middle section and maybe move out | Transporter were any meetings cancelled


original_uuid: 1bd4f5f5-6fb2-4712-bbf3-ac6639f795ac
trial: T000634
participant: E000682
start_timestamp: 4:52
end_timestamp: 5:14
dialog_acts: s^co^na|qy
adjacency_pairs: 6a+
sentiment: neutral
emotion: neutral
asr_text:
so that is B6 is the technical exchange meeting so that's an important one F4 and D4 so I agree with the engineer we should start in the middle section and then maybe move out | transporter where any meetings canceled


original_uuid: 940b8d61-61df-4bc8-8836-a615c2b7c8aa
trial: T000634
participant: E000699
start_timestamp: 5:18
end_timestamp: 5:18
dialog_acts: x
asr_text:
so that is B6 if I can click change meetings that F4 and D4 so I3 engineer since starting the middle section for the remaining agents cancelled


original_uuid: d7a2e312-719c-432e-81df-763d673f54c5
trial: T000634
participant: E000682
start_timestamp: 5:21
end_timestamp: 5:38
dialog_acts: s^am^aa^cs.%-
adjacency_pairs: 7b
sentiment: neutral
emotion: neutral
asr_text:
okay so that is A1 A4 and G3 so maybe maybe G3 is not going to many people but I still think that we should

corrected_text:
okay so that is A1 A4 and G3 so maybe maybe G3 is not going to have many people but I still think that we should


original_uuid: 4b260f6d-5f2a-4603-b216-6cd94b828296
trial: T000634
participant: E000699
start_timestamp: 5:35
end_timestamp: 6:04
dialog_acts: s^bs^cs^df|qo
adjacency_pairs: 8a
sentiment: neutral
emotion: neutral
asr_text:
this is engineer you guys said that the meetings that had two more people were in B6 B6 is a severe location so that will have a critical person most likely B2 is moderate I believe and D4 was mild so we probably want to hit up B6 if we want critical and we know that had a meeting with two or more people | if you guys are okay with that


original_uuid: 323f512c-15d9-4f81-9876-f7eb7c507360
trial: T000634
participant: E000682
start_timestamp: 6:00
end_timestamp: 6:17
dialog_acts: s|qy^co
adjacency_pairs: 8b+++.9a
sentiment: positive
emotion: neutral
asr_text:
that's a great this is medic after we get B6 I okay and after this transporter can you go through like some of the buildings

corrected_text:
that's okay this is the Medic after we hit B6 after this | Transporter can you go through like some of the buildings


original_uuid: 1e35718c-548a-4d30-bed0-63e702e6cdb2
trial: T000634
participant: E000699
start_timestamp: 6:47
end_timestamp: 6:57
dialog_acts: s^cc^df
adjacency_pairs: 14a
sentiment: positive
emotion: neutral
clc_label: 2a
asr_text:
I'll keep going through a bunch of rooms and just working them clear if no one's in there just so you guys know have to stop by room that's already going to be clear

corrected_text:
I'll keep going through a bunch of rooms and just marking them clear if no one's in there just so you guys don't have to stop by a room that's already going to be clear


original_uuid: c0d06f1c-1438-4d7a-9e96-cf4b5fb83f9f
trial: T000634
participant: E000682
start_timestamp: 7:11
end_timestamp: 7:25
dialog_acts: s^bsc|qy^co
adjacency_pairs: 16a
sentiment: neutral
emotion: neutral
clc_label: 4a
asr_text:
okay this is the medic I found a critical person in B3 00 actually B can you go to B2 engineer please

corrected_text:
okay this is the medic I found a critical person in B3 actually B | can you go to B2 engineer please


original_uuid: 1d1220bf-5976-44b4-9230-98850e0ca01f
trial: T000634
participant: E000699
start_timestamp: 7:24
end_timestamp: 7:31
dialog_acts: s^aa^cc|qy^co^df
adjacency_pairs: 16b+.17a
sentiment: negative
emotion: anger
clc_label: 4c.5a
asr_text:
yeah I come to b c after that can you come with me to library because there's a critical person here too

corrected_text:
yeah I'll come into B2 | after that can you come with me to library because there's a critical person here too


original_uuid: 985afc8e-57aa-490d-906c-bb6336821e5b
trial: T000634
participant: E000699
start_timestamp: 8:33
end_timestamp: 8:45
dialog_acts: s^cc
adjacency_pairs: 24a
sentiment: neutral
emotion: neutral
clc_label: 12a
asr_text:
medic I'm in front of B1 I found a couple or just two regular victims I'll be putting them outside of the door near the hallway next to the library


original_uuid: d32dad8c-0d15-40dd-9e04-03f6d13cae36
trial: T000634
participant: E000699
start_timestamp: 9:20
end_timestamp: 9:30
dialog_acts: s|qr^cs|s^df^e
adjacency_pairs: 25b.26a
sentiment: positive
emotion: neutral
clc_label: 13b.14a.15a
asr_text:
I feel like we've cleared up pretty much if you guys want we can go move to the middle section or the right section I feel like that's where there's going to be more people

corrected_text:
I feel like we've cleared it out pretty much | if you guys want we can go ahead and move on to the middle or the right section | I feel like that's where there's gonna be more people


original_uuid: a1b96a3a-0109-460b-924a-9592ffdb1927
trial: T000634
participant: E000687
start_timestamp: 10:16
end_timestamp: 10:25
dialog_acts: s^cc
adjacency_pairs: 31b-2.32a
sentiment: negative
emotion: sadness
clc_label: 19b-2.20a
asr_text:
this is the transporter now I have and I'm still right now transporting the last victim from the hallway


original_uuid: 2579834f-3eeb-42fd-8522-4f3862944507
trial: T000634
participant: E000699
corrected_text: this is Engineer I'm in room C3 I have a critical here and I put a regular victim right outside
start_timestamp: 10:43
end_timestamp: 10:52
dialog_acts: s^cc
sentiment: negative
emotion: neutral
clc_label: 23a
asr_text:
this is die engineer I'm in room C3 I have a critical here and I put our regular victim right outside


original_uuid: dc55e8dc-4283-4dc6-9e98-66c1f11c8310
trial: T000634
participant: E000682
start_timestamp: 11:04
end_timestamp: 11:17
dialog_acts: s^cc|qy^co|qw|qy
adjacency_pairs: 36b-2.37a.38a
sentiment: neutral
emotion: neutral
clc_label: 25b-2.26a.27a
asr_text:
I look at I look at that in a second but we can you come in here engineer actually there's others critical and then where was the next critical did you say there's another one

corrected_text:
I'll look at that in a second | oh wait can you come in here Engineer actually there's a critical | and then where was the next critical | did you say there was another one


original_uuid: f6f838e2-9d62-4155-a080-708f766a213c
trial: T000634
participant: E000699
start_timestamp: 12:09
end_timestamp: 12:20
dialog_acts: s
adjacency_pairs: 42a
sentiment: neutral
emotion: neutral
clc_label: 32a
asr_text:
transporter there's quite a bit or there's two on stabilized victims in the hallway in front of the C buildings


original_uuid: e3540627-c7ef-4e04-ad29-5b55f605c982
trial: T000634
participant: E000699
asr_text: transporter I'm in H1 I have a couple of Acts re actually medic here there's a couple victims here
start_timestamp: 13:45
end_timestamp: 13:57
dialog_acts: s^cc^fa
adjacency_pairs: 46a
sentiment: negative
emotion: sadness
clc_label: 39a
corrected_text:
transporter I'm in H1 I have a couple of acts sorry actually medic here there's a couple victims here


original_uuid: bef4f617-df2f-4abb-8de7-e03bb8020b36
trial: T000634
participant: E000699
start_timestamp: 14:14
end_timestamp: 14:31
dialog_acts: s^cc^df
adjacency_pairs: 49a
sentiment: neutral
emotion: neutral
clc_label: 42a
asr_text:
I'm going to make way to I2 and I3 that I block area just to C because I believe one of the severe room damages are i2a so I'll make my way up there

corrected_text:
I'm going to make way to I2 and I3 that I block area just to see because I believe one of the severe room damages are i2a so I'll make my way up there


original_uuid: 973cc665-c242-45a7-b8d8-0b48f8d5a9dd
trial: T000634
participant: E000699
start_timestamp: 14:36
end_timestamp: 14:54
dialog_acts: s^ba^aa^co
adjacency_pairs: 50a.51b
sentiment: negative
emotion: sadness
clc_label: 43a
asr_text:
this is engineered with floor let you guys know that my mini map it says GPS lost signal reconnecting okay perfect I think that's some sort of like simulation like we can't know where everyone is so we're going to have to use like just visuals to tell everyone where we're at

corrected_text:
this is Engineer I just want to let you guys know that my it minimap says GPS lost signal reconnecting okay perfect I think that's some sort of like simulation like we can't know where everyone is so we're gonna have to use just visuals to tell everyone where we're at


original_uuid: d81e2d33-ea88-49ed-8de5-355429466de4
trial: T000634
participant: E000682
start_timestamp: 14:49
end_timestamp: 14:59
dialog_acts: s^aa
adjacency_pairs: 50b+.52a
sentiment: neutral
emotion: neutral
clc_label: 43b+.44a
asr_text:
okay engineer I'm in the next I room over so you were just in the first green room I'm in the next one over and there's a common person right here follow me in the back

corrected_text:
okay Engineer I'm in the next I room over so you were just in the first green room I'm in the next one over and there's a coma


original_uuid: 5a9ba5b3-482c-4f10-ad7e-fc183543b87b
trial: T000634
participant: E000699
start_timestamp: 15:16
end_timestamp: 15:24
dialog_acts: s^cc
adjacency_pairs: 56b.57a
sentiment: neutral
emotion: neutral
clc_label: 48b.49a
asr_text:
we are towards the right side with the green buildings there's going to be like I I to a right now currently

corrected_text:
we are towards the right side with the green buildings there's going to be like I I2A right now currently


original_uuid: 77456aa4-c04c-4dcf-ba73-d762f4326112
trial: T000634
participant: E000699
start_timestamp: 16:03
end_timestamp: 16:10
dialog_acts: s
adjacency_pairs: 60b.61a
sentiment: neutral
emotion: neutral
clc_label: 54b.55a
corrected_text:
the there should be a sign on top of the doors that should let you know what room it is just in case


original_uuid: ae427648-44b9-44a3-a11c-fed9d98caf38
trial: T000634
participant: E000682
start_timestamp: 17:08
end_timestamp: 17:19
dialog_acts: s^cc^co^fa^ft
sentiment: neutral
emotion: neutral
clc_label: 67a
asr_text:
Lance wait a second so I can get out of here I found on let's go to I3 I'm sorry actually I did yeah

corrected_text:
right and then just wait a second so I can get out of here alright and then let's go to I3 woops sorry I did (indecipherable) thank you


original_uuid: 4a43fab1-ab0a-4b37-9788-6a4ca344d005
trial: T000634
participant: E000682
start_timestamp: 18:12
end_timestamp: 18:23
dialog_acts: qy|s^e|qy
adjacency_pairs: 75a
sentiment: neutral
emotion: neutral
clc_label: 75a.76a.77a
corrected_text:
are there any of those | this is Medic speaking rooms we talked about at the beginning that we still haven't checked | has anyone been to F4


original_uuid: 79f9c421-e4e4-4e22-90bc-59d1e7e0c3a3
trial: T000634
participant: E000699
start_timestamp: 18:20
end_timestamp: 18:32
dialog_acts: s^cc^co^df^nd
adjacency_pairs: 75b
sentiment: neutral
emotion: neutral
clc_label: 77b.78a
corrected_text:
I don't think we've been in A area Medic I'm at I4A I see some regular injured people I'm bringing them out to the hallway so you can pick them up


original_uuid: de63678c-734f-450c-9e62-2639fc083cbe
trial: T000634
participant: E000699
start_timestamp: 20:17
end_timestamp: 20:26
dialog_acts: s^aa^cc^na
adjacency_pairs: 83b
sentiment: positive
emotion: neutral
clc_label: 91b.92a
asr_text:
are you not yeah I tried to clear up most of them looking through the back area I don't see many here okay

corrected_text:
yeah I tried to clear out most of them I'm looking through the back area I don't see many here oh okay


original_uuid: 1944881a-a592-434b-86ad-df074a3c725f
trial: T000627
participant: E000669
start_timestamp: 2:49
end_timestamp: 3:21
dialog_acts: s|qy^g|s^aa^e
adjacency_pairs: 1a
asr_text:
okay this is engineer and I was given are we allowed to like give out our information that we have right okay so I was given out the rooms with known damage and I was also given information that says that critical victims are likely to be in the areas with the most severe damage so I do have rooms with severe moderate and Mild damage and then I also have the threat room flow K2

corrected_text:
okay this is engineer and I was given | are we allowed to like give out our information that we have right | okay so I was given out the rooms with known damage and I was also given information that says that critical victims are likely to be in the areas with the most severe damage so I do have rooms with severe moderate and Mild damage and then I also have the threat room located


original_uuid: 32f34df0-dfec-4cde-a995-f5c72182e8f4
trial: T000627
participant: E000686
start_timestamp: 3:15
end_timestamp: 3:30
dialog_acts: s^aa^co^no
adjacency_pairs: 1b.2a
asr_text:
okay if you could share some of those threat rooms in a B I have information about the number of attendees and the different meetings but they'll it's like it's like two or more attendees management meeting lunch and then project meeting but I don't know what building I don't know what room is those are so

corrected_text:
okay if you could show some of those threat rooms in a bit I have information about the different number of attendees in the different meetings but they list like it's like two or more attendees management meeting lunch and then project meeting but I don't what building I don't know what rooms those are so


original_uuid: 0f5e25db-a2da-4056-b408-fdf36de665b8
trial: T000627
participant: E000659
start_timestamp: 3:32
end_timestamp: 3:50
dialog_acts: s^aa|qy^bu|s^e.%-
adjacency_pairs: 2b.3a.4a.4a+
asr_text:
oh okay so project meeting is 14 a and the do you say lunch was one of them lunch is D2 and then Human Resources A2 so if

corrected_text:
oh okay project meeting is 14A | and then did you say lunch was one of them | lunch is D2 and then human resources is A2 so if they if


original_uuid: 317af365-ff0e-426d-8436-7c6ac7b51875
trial: T000627
participant: E000669
start_timestamp: 3:52
end_timestamp: 4:07
dialog_acts: s^aa^cs^fa
adjacency_pairs: 4b.5a
asr_text:
okay so all three of those rooms are on my list the 14 a is in severe so I would say to go to that one first it is not too critical it's not critical and either

corrected_text:
ok so all three of those rooms are on my list um the 14A is in severe so I would say go to that one first it is not a critical and neither is I4 so you guys can go directly into their D2 is moderate so I would suggest that that would be the second one that you guys go to and that one is also not critical or not a threat room sorry and then A2 is mild


original_uuid: 6e9bbe50-3037-4038-af01-dc23efca2301
trial: T000627
participant: E000686
start_timestamp: 4:19
end_timestamp: 4:28
dialog_acts: s^aa^co|qy^cs|s^df
adjacency_pairs: 5b-2+.6a
asr_text:
okay hold on that's a lot of information A2 has mild | should we still try to do that thing where we like run through all them first | I feel that's most efficient


original_uuid: 88a8fb0b-69ab-4b74-b24d-41413190b2e8
trial: T000627
participant: E000659
start_timestamp: 4:30
end_timestamp: 4:42
dialog_acts: s^na^cs
adjacency_pairs: 6b+.7a
asr_text:
yeah yeah I think so I think so maybe it will come up a go top of c a and like work our way through like that eyes in the Jays and then I kind of go through the middle at the end

corrected_text:
yeah yeah I think so I think so maybe we'll come up A go top of C A and like work our way through the Is and the Js and then kind of go through the middle at the end


original_uuid: 423b3bd3-f70f-4e2f-bcc2-b753d25ada36
trial: T000627
participant: E000659
start_timestamp: 4:45
end_timestamp: 4:55
dialog_acts: s^aa^bs
adjacency_pairs: 8b.9a
asr_text:
so go up through the a like the Agent B is on the left and go up through C8 because that's the connecting side and then go down on the right side where it's north Zone B

corrected_text:
ok so go up through the As like the As and the Bs on the left then go up through C8 cause that's the connecting side and then go down on the right side where it's North Zone B


original_uuid: 09f4163c-6fc4-4feb-9b4f-d4ee136cfe70
trial: T000627
participant: E000686
start_timestamp: 4:51
end_timestamp: 5:05
dialog_acts: s^cc|s^aa^cc|qy
adjacency_pairs: 10b-2.11a
asr_text:
okay I'm gonna go ahead with a them okay I will I'm actually I'm not going to be actually going into any of the buildings I'm probably just going to be just leaving markers of where everything is if that's okay

corrected_text:
okay I'm gonna go ahead with A then | okay I won't I'm actually I'm not gonna be actually going into any of the buidings I'm probably just gonna be leaving markers everywhere | if that's ok


original_uuid: 11a735d7-6f20-492a-833c-0550e786d75a
trial: T000627
participant: E000686
start_timestamp: 6:13
end_timestamp: 6:27
dialog_acts: s^aa^cc^co
adjacency_pairs: 19a
clc_label: 5a
asr_text:
okay I'm going to forge ahead then B if I have marked it as a critical victim you can probably actually ignore it we can or wait for engineer if there's any oh hi

corrected_text:
okay I'm going to forge ahead then it's if I have marked it as a critical victim you can probably actually ignore it we can or wait for engineer if there's any oh hi


original_uuid: 748360f7-de00-4c4a-86ec-4130755da8c9
trial: T000627
participant: E000686
start_timestamp: 7:08
end_timestamp: 7:20
dialog_acts: s^cc
clc_label: 11a.12a.13a
asr_text:
okay I've marked off everything including C I don't think I did the B building so hold on the victims doing B1 now

corrected_text:
okay I've marked off everything including C I don't think I did the B buildings though hold on no victims I'm doing B1 now


original_uuid: 0d936678-1626-4ea2-8e19-bfc7284d24f8
trial: T000627
participant: E000686
start_timestamp: 8:06
end_timestamp: 8:23
dialog_acts: s^aa^fa^fe
adjacency_pairs: 34b
clc_label: 23b.24a.25a
asr_text:
my bad my internet connection is being kind of us it's fine okay I've marked off most of the bees I think so I think that should be for the most part okay

corrected_text:
yeah my bad my internet connection is being kind of ass it's fine okay I've marked off most of the Bs I think so I think that should be for the most part okay B7 Herbalife Conference room


original_uuid: a224cfdc-a963-4787-b851-7bbd08a0112a
trial: T000627
participant: E000686
corrected_text: I'm gonna start in on the As then and start transporting victims to the apropriate locations
start_timestamp: 8:42
end_timestamp: 8:47
dialog_acts: s^cc
adjacency_pairs: 39a
clc_label: 31a
asr_text:
I'm going to start in on the A's then and start transporting the victim to the appropriate locations


original_uuid: ab93fb5f-0429-4963-acaf-2e23d5ef2006
trial: T000627
participant: E000686
asr_text: Chris it's okay take your time did you okay B this one is B
start_timestamp: 8:51
end_timestamp: 9:01
dialog_acts: s^ba^fe|qy.%--|s^aa
adjacency_pairs: 40b
clc_label: 32b.33a
corrected_text:
Christ it's okay take your time | did you | okay B this one is B I hate my mousepad sensitivity I should have made that better


original_uuid: 4a37e232-014a-4570-b4a5-b1a0733935ae
trial: T000627
participant: E000686
start_timestamp: 9:13
end_timestamp: 9:23
dialog_acts: s^fe|qw.%--|s
adjacency_pairs: 43a
clc_label: 36a.37a
asr_text:
oh shoot there's this critical patient just like lying outside of B1 which which block was at OE critical door always C never mind

corrected_text:
oh shoot there's this critical patient just like lying outside of B1 | which which block was at | oh wait critical's are always C never mind


original_uuid: 1562056c-b1b2-4a73-b71a-94d260339c6c
trial: T000627
participant: E000659
start_timestamp: 9:23
end_timestamp: 9:43
dialog_acts: s^aa^co^ft
adjacency_pairs: 43b.44a.45b.46a
clc_label: 36b.38a.39a
asr_text:
and then I put I put a critical patient that it says safe that's a critical patient that just has the marker next button right in the hallway B don't B yeah just stand here okay there we go and then I thank you you can go

corrected_text:
um and then I put a critical patient that it says safe that's a critical patient that just has the marker next to it in a random hallway by it in Zone B um yeah just stand here then I get out then alright thank you you can go


original_uuid: 2614aeeb-d994-49bb-9b44-a5c6dac12b9f
trial: T000627
participant: E000686
start_timestamp: 9:53
end_timestamp: 10:00
dialog_acts: qy^co
adjacency_pairs: 49a
clc_label: 42a
asr_text:
okay in the future after you guys save people can you guys put them outside the room so I can pull the close them up faster

corrected_text:
okay in the future after you guys save people can you guys put them outside the room so I can pick them up faster


original_uuid: 197ef829-21dd-4e63-90e1-961b63fce8a2
trial: T000627
participant: E000669
start_timestamp: 10:32
end_timestamp: 10:44
dialog_acts: qy^co.%--
adjacency_pairs: 50a
clc_label: 45a
asr_text:
can you guys go to I4 a I feel like a lot of critical victims are going to be in there and we need to maximize

corrected_text:
can you guys go to I4A I feel like a lot of critical victims are going to be in there and we need to maximize


original_uuid: cf8d3783-1e75-440d-a771-b5c90e543913
trial: T000627
participant: E000669
start_timestamp: 10:54
end_timestamp: 11:07
dialog_acts: s^aa|qy^co^df
adjacency_pairs: 53b.54a
clc_label: 49a
asr_text:
okay | but if you could go there to see how many there are because that was where the map meeting was


original_uuid: ef390994-13da-44b0-b144-a49ea920d5f7
trial: T000627
participant: E000686
start_timestamp: 11:40
end_timestamp: 11:47
dialog_acts: s.%--|qy
adjacency_pairs: 59a
clc_label: 55a
asr_text:
oh I have to transport I have to go through is I4 a safe Zone can I like go there and not be murdered

corrected_text:
oh I have to transfer I have to go through | is I4 a safe zone can I like go there and not be murdered


original_uuid: ebc26e1e-80b7-45d1-b40a-c72aa7007d6c
trial: T000627
participant: E000686
start_timestamp: 11:58
end_timestamp: 12:08
dialog_acts: s|qy^co^df
adjacency_pairs: 60a
clc_label: 56a
asr_text:
okay we need the rubble die if you can come over here and I4 and help out because there's a victim that I can't access

corrected_text:
okay we need the rubble guy | if you can come over here in I4 and help out because there's a victim that I can't access


original_uuid: 69ed898a-e66f-4443-875a-3fc58d8bfbcd
trial: T000627
participant: E000659
asr_text: I'm engineer are you in j4 right now or oh you're right
start_timestamp: 12:26
end_timestamp: 12:58
dialog_acts: qy|s^aa|qy^bsc^co^ft
adjacency_pairs: 62a
clc_label: 59a.60a.61a
corrected_text:
um Engineer are you in J4 right now | oh you're right here ok you can help me with this critical patient then that's not in here oh no he is in here sweet | can you are you in there's let me let me move this guy out of here hold on ok and then oh can you come back in thank you


original_uuid: df74a7a3-67bd-46b6-8449-40e70c227981
trial: T000627
participant: E000686
start_timestamp: 12:55
end_timestamp: 13:05
dialog_acts: qy^d|s^aa
adjacency_pairs: 63a.64b
clc_label: 65a
asr_text:
just checking that you guys are actually are leaving the saved victims outside the doors | okay okay


original_uuid: a4a51b38-b7e9-480e-867a-c5642768dbc0
trial: T000627
participant: E000686
start_timestamp: 14:36
end_timestamp: 14:53
dialog_acts: qy^co^df.%-|s^aa^df
adjacency_pairs: 73a
clc_label: 75a
asr_text:
just for in the future could you guys Mark the critical patients with the SOS thing because I feel like yeah it's all good it's just easier for me to pick it out when I look on the map versus like because I place critical patient markers as well

corrected_text:
just for in the future could you guys mark the critical patients with the sos thing cause I feel like | yeah it's not good it's just easier for me to pick it out when I look on the map versus like cause I place critical patient markers as well


original_uuid: 1cb7db8b-e543-4b0b-b02a-b263bb9fcb40
trial: T000627
participant: E000659
start_timestamp: 15:52
end_timestamp: 16:01
dialog_acts: s^co^df
adjacency_pairs: 79b-2
clc_label: 84a
asr_text:
and then engineer a lot to come back on like to the K Building C is there some people there that are stuck

corrected_text:
and then engineer a lot to come back on like to the K Building since there some people there that are stuck


original_uuid: 77bca869-b781-4d00-a992-a55660e4a169
trial: T000627
participant: E000659
start_timestamp: 18:18
end_timestamp: 18:43
dialog_acts: s^cc^df|s^arp^aa^df
adjacency_pairs: 93a|94b.95a.96b-1
clc_label: 103b.104a.105a
asr_text:
okay I'm gonna go back down to A1 because I left two people there so that's an A and A B down in yeah A1 I know I already already healed them I just I just haven't got them yet actually transport yeah yeah yeah A1 there's two of them there

corrected_text:
ok I'm gonna go back to A1 cause I left two people there so that's an A and a B down in | yeah A1 no I already I already healed them I just I just haven't got them yet actually transporter yeah A1 there's two of them there okay


original_uuid: 4d27d600-6dee-40db-946b-1cf19aaa3d96
trial: T000627
participant: E000669
asr_text: okay I'm coming down to the he's right now because one of the severe rooms was E5
start_timestamp: 18:59
end_timestamp: 19:11
dialog_acts: s^cc^df
adjacency_pairs: 97b.98a
clc_label: 107b.108a
corrected_text:
okay I'm coming down to the E's right now because one of the severe rooms was E5 so I'm heading over here right now


original_uuid: 58c64e2e-b0b1-40b0-ac2b-9679811cf366
trial: T000627
participant: E000686
corrected_text: is this like a slaughterhouse or something or no a butcher block I don't remember
start_timestamp: 19:15
end_timestamp: 19:21
dialog_acts: qy^no
adjacency_pairs: 99b-1
clc_label: 110b-1
asr_text:
does this like a slaughterhouse or something or know what is it like a butcher block I don't remember


original_uuid: dc422262-7eb8-4ae0-b331-a1a3b23758d1
trial: T000719
participant: E000888
start_timestamp: 2:06
end_timestamp: 2:31
dialog_acts: s^bsc^cs^no
adjacency_pairs: 1a
sentiment: neutral
emotion: surprise
asr_text:
okay this is transporter I don't know how really good this information is but it's basically saying critical oh it's actually saying something a critical victims are likely to be in areas with the most severe damage so in places where the engineer can like knock stuff down there probably will be a lot of critical victims so they engineer I mean the medic should be with the engineer I guess


original_uuid: cf11e8be-a5eb-47a9-b0b2-9eeab46ec5d7
trial: T000719
participant: E000931
start_timestamp: 2:31
end_timestamp: 3:01
dialog_acts: s^aa^cs
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
I engineer engineer here I have rooms with known damage from severe moderate its i3a E2 A2 L1 i2a and A4 so that kind of corresponds with critical victims being likely in those areas I was looking at the the map I think the best route to take would be from a to a A4 and building going wrapping around

corrected_text:
alright Engineer Engineer here I have rooms with known damage from severe moderate its i3a E2 A2 L1 i2a and A4 so that kind of corresponds with critical victims being likely in those areas I was looking at the the map I think the best route to take would be from A2 to A4 and doing then going wrapping around


original_uuid: 2b1467a2-d7f2-4e4f-a0d9-6c3e7b5d658a
trial: T000719
participant: E000931
start_timestamp: 3:01
end_timestamp: 3:18
dialog_acts: s^bs^cs^e
adjacency_pairs: 2a+
sentiment: neutral
emotion: neutral
asr_text:
towards the North and then coming down maybe transporter can go down to the middle section and identify areas where there are critical victims and then we we end on the right side so it's kind of a snake pattern


original_uuid: 0d360712-2b0a-4f43-a135-320f1ad14717
trial: T000719
participant: E000931
start_timestamp: 3:24
end_timestamp: 3:38
dialog_acts: s^cs^na
adjacency_pairs: 3b-1.4a
sentiment: neutral
emotion: neutral
asr_text:
yeah we I think we should start going from A1 towards A4 and then wrap towards Zone C and then you go down from Zone C and then we would go down from Zone B and then we kind of linked up close again

corrected_text:
yeah we I think we should start going from A1 towards A4 and then wrap towards Zone C and then you go down from Zone C and then we would go down from Zone B and then we kind of link up towards the end


original_uuid: 99f4a885-e494-4c82-b307-d5e327a3fafd
trial: T000719
participant: E000940
start_timestamp: 3:37
end_timestamp: 3:57
dialog_acts: s^cs
adjacency_pairs: 3b-2
sentiment: positive
emotion: neutral
asr_text:
this is medic transporter I believe that you should move easily B8 B9 C8 C7 move through that corner push down to about C5 and then turn around to go down B5 B6 B5 and kind of wrap around that little B


original_uuid: 563b164b-5ca6-4fac-bc3d-4953b524599c
trial: T000719
participant: E000888
start_timestamp: 4:06
end_timestamp: 4:25
dialog_acts: s^ba^cc^fa
adjacency_pairs: 5a
sentiment: positive
emotion: joy
clc_label: 2a
asr_text:
this is a transporter sounds good if I am able to I'm going to try and I'm going to try and locate the victims oops my bad I'm going to locate the victims try to put a block or I find some if you guys aren't there

corrected_text:
this is a transporter sounds good if I am able to I'm going to try and I'm going to try and locate the victims oops my bad I'm going to locate the victims try to put a block where I find some if you guys aren't there


original_uuid: db3399a3-9c72-4cae-b84c-eea686930083
trial: T000719
participant: E000931
start_timestamp: 6:02
end_timestamp: 6:12
dialog_acts: s^co
adjacency_pairs: 12a
sentiment: positive
emotion: neutral
clc_label: 11a
asr_text:
transporter if you could as you go around the room c c any non critical victims to put them in the corridor north side if you're already over there

corrected_text:
transporter if you could as you go around the room if you see any non critical victims to put them in the corridor north side if you're already over there


original_uuid: 601fb6d3-615b-4524-b191-3648c3630909
trial: T000719
participant: E000940
start_timestamp: 6:16
end_timestamp: 6:33
dialog_acts: s^ba^cc^co^e
adjacency_pairs: 13a+.14b.15a
sentiment: neutral
emotion: neutral
clc_label: 12a+
asr_text:
like if transporter would come to A2 to pick up an a victim this is medic sounds good it's move to A4 blue

corrected_text:
if Transporter would come to A2 to pick up an A victim this is Medic sounds good let's move to A4 blue


original_uuid: df9e51eb-a905-438f-9b63-ea9d1a2e5cd5
trial: T000719
participant: E000931
start_timestamp: 7:06
end_timestamp: 7:14
dialog_acts: s^bsc^cc^fa
sentiment: positive
emotion: sadness
clc_label: 17a
asr_text:
this is an a victim as sorry Medic or engineer here this is a victim I'm going to run it to North Zone real quick


original_uuid: 429df5fb-e863-4932-b453-43447369aa4d
trial: T000719
participant: E000940
start_timestamp: 7:15
end_timestamp: 7:31
dialog_acts: s^bsc^cc|qy^co
adjacency_pairs: 18a
sentiment: neutral
emotion: neutral
clc_label: 18a
asr_text:
this is medic I'm running a critical victim to North Zone C or never mind there's no can you blue and you C C8 that

corrected_text:
this is Medic I'm running a critical victim to North Zone C or never mind there's no | actually can you Blue see if you see C8 that


original_uuid: 86b0adb8-3b2a-4436-a05c-857aad407678
trial: T000719
participant: E000940
start_timestamp: 8:12
end_timestamp: 8:22
dialog_acts: s^co^na
adjacency_pairs: 20b
sentiment: positive
emotion: neutral
clc_label: 21b
asr_text:
save victim search yeah that'll work whatever zone is closest to you that you feel this medic come wake C up

corrected_text:
safe victim so it yeah that'll work whatever zone is closest to you that you feel this is Medic come wake C up


original_uuid: d9c6d3e3-a0d6-46ac-a4c8-ba8df098122e
trial: T000719
participant: E000888
start_timestamp: 9:07
end_timestamp: 9:17
dialog_acts: s^co
adjacency_pairs: 21a
sentiment: neutral
emotion: neutral
clc_label: 25a
asr_text:
this is green you guys probably doing this already but if you are done getting a victim place a blank tile


original_uuid: 217e2248-6d01-4091-ba11-0d7d78c57de4
trial: T000719
participant: E000940
start_timestamp: 12:02
end_timestamp: 12:15
dialog_acts: s^cc^co
adjacency_pairs: 34a
sentiment: positive
emotion: neutral
clc_label: 40a
asr_text:
this is this is red if you would pick up this victim C and send them to C so North Zone C I'm taking this one to North Zone B


original_uuid: 72e87523-84cf-4985-b6bc-963c8e147d01
trial: T000719
participant: E000888
start_timestamp: 12:24
end_timestamp: 12:39
dialog_acts: s^cc
sentiment: positive
emotion: neutral
clc_label: 41a
asr_text:
this is green I believe I have all the markers placed down and section EF then moving on Kingston okay

corrected_text:
this is green I believe I have all the markers placed down in section E and F then moving on Kingston okay


original_uuid: f7bb1c82-fd75-440b-b41a-0bbf85a6c670
trial: T000719
participant: E000940
start_timestamp: 12:39
end_timestamp: 12:59
dialog_acts: s^bsc^cc^co
adjacency_pairs: 35a
sentiment: positive
emotion: joy
clc_label: 41b.42a
asr_text:
this is red blue you don't have to break down all of that let's go to E2 or G2 G2 right here block you in if you want to break this down there we go all right

corrected_text:
this is red blue you don't have to break down all of that let's go to E2 or G2 G2 right here it blocked you in if you want to break this down there we go all right


original_uuid: a482f2a8-636d-4b28-9386-a93a7bee46a1
trial: T000719
participant: E000888
start_timestamp: 13:47
end_timestamp: 13:57
dialog_acts: s
adjacency_pairs: 41a
sentiment: positive
emotion: neutral
clc_label: 48a
asr_text:
this is green I just dropped off the critical there's critical person and D2 in a regular patient and D4

corrected_text:
this is green I just dropped off the critical there's critical person in D2 and a regular patient in D4


original_uuid: e2ce7af8-8d20-4060-b94b-4dc84bd3a861
trial: T000719
participant: E000888
start_timestamp: 14:14
end_timestamp: 14:25
dialog_acts: s|qr^cs
adjacency_pairs: 42a
sentiment: positive
emotion: neutral
clc_label: 51a
asr_text:
this is green seems like all people in sections D and H are good | am I good to move on to I or do you guys want me to transport some victims


original_uuid: 9f81f649-c6d1-409d-8fcd-1d6822aa365f
trial: T000719
participant: E000931
start_timestamp: 14:28
end_timestamp: 14:38
dialog_acts: qy^co
adjacency_pairs: 42b.43a
sentiment: neutral
emotion: neutral
clc_label: 52a
asr_text:
this is blue could you transport a normal victims or you know non critical victims down towards the South Zone C


original_uuid: 7c6fac19-550f-4b7d-8e36-f919c45b46b5
trial: T000719
participant: E000940
start_timestamp: 15:14
end_timestamp: 15:27
dialog_acts: s^cc^co^df
adjacency_pairs: 47a
sentiment: positive
emotion: neutral
clc_label: 57a
asr_text:
this is red I'm just going to leave this victim here right outside so you can drop them off right after you're done clearing that Rubble this is red I'm moving into D4


original_uuid: 48a0e749-d8ac-4ea7-8b4e-25c0c05c95ed
trial: T000719
participant: E000888
start_timestamp: 16:08
end_timestamp: 16:22
dialog_acts: s^ba^t1|qr
adjacency_pairs: 52a
sentiment: neutral
emotion: neutral
clc_label: 63a
asr_text:
perfect this is green just want to be cognizant of time we have about two minutes and 25 seconds | do you guys want to help transport victims or check sections I and J


original_uuid: 3488e14e-d058-4312-8f17-19c3ec22f58f
trial: T000719
participant: E000931
start_timestamp: 16:54
end_timestamp: 17:01
dialog_acts: s^cc^df
sentiment: negative
emotion: fear
clc_label: 66a
asr_text:
this is blue we have moderate damage and i2a and I'm going to go ahead and work over there to see if we could get a critical in there

corrected_text:
this is Blue we have moderate damage in I2A and I'm going to go ahead and work over there to see if we could get a critical in there


original_uuid: 482016cd-1102-4b9e-aa37-6cfb857f14ab
trial: T000719
participant: E000940
start_timestamp: 18:04
end_timestamp: 18:22
dialog_acts: s^cc^co
adjacency_pairs: 58a
sentiment: neutral
emotion: neutral
clc_label: 75a
asr_text:
this is red while you are delivering that patient blue I am going to see about where actually you're on your way back let's head to J2 while move in ahead of you so if it barricades itself just be ready

corrected_text:
this is red while you are delivering that patient blue I am going to see about where actually you're on your way back let's head to J2 I'm moving ahead of you so if it barricades itself just be ready


original_uuid: f5f13eb0-b03c-4624-9d16-115d3e088d73
trial: T000608
participant: E000656
start_timestamp: 1:26
end_timestamp: 1:36
dialog_acts: s
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
this is transporter yes so the things that have been cancelled are similar to last time zoom2 meetings and the storage reorganization have been canceled

corrected_text:
this is transporter yes so the things that have been cancelled are similar to last time the zoom meetings and the storage reorganization have been canceled


original_uuid: 96a9f55e-723f-4574-a45b-5a9b518c9c76
trial: T000608
participant: E000679
start_timestamp: 1:43
end_timestamp: 1:56
dialog_acts: s^aa|qy
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: neutral
asr_text:
okay we have it training G3 we don't need to look that storage organization and then B6 is technical exchange meeting is that still on for today

corrected_text:
okay we have IT training G3 we don't need to look that storage organization | and then B6 is technical exchange meeting is that still on for today


original_uuid: 63c9f282-bf77-49e3-b7ba-34a8817e5566
trial: T000608
participant: E000656
start_timestamp: 1:58
end_timestamp: 2:05
dialog_acts: s
adjacency_pairs: 5b
sentiment: neutral
emotion: neutral
asr_text:
technical exchange this is transporter technical exchange meeting is one of the high 10 B account ones

corrected_text:
technical exchange this is transporter technical exchange meeting is one of the high attendee count ones


original_uuid: 5b9dd951-47c3-41e1-b33d-147a8eb48074
trial: T000608
participant: E000679
start_timestamp: 2:03
end_timestamp: 2:33
dialog_acts: s^cs^df
adjacency_pairs: 6a
sentiment: neutral
emotion: neutral
asr_text:
okay just learning from last time this is medic I think our best course is transporter running through and marking rooms and me and engineer running through to deal with the high risk because there will likely be Rubble there and transport if you're running past a room that has someone and you can just bring them out into the hallway that's easier because it's easier to go down the big Hall ways than navigate


original_uuid: d0667afb-08bf-4505-bb25-6a2d1480af3f
trial: T000608
participant: E000673
start_timestamp: 2:34
end_timestamp: 2:47
dialog_acts: s^cs^na
adjacency_pairs: 6b.7a
sentiment: positive
emotion: joy
asr_text:
this is engineer I was thinking a very similar thing like if we C victims that are not critical that we can bring into the hall for medic that would be a good strategy this time

corrected_text:
this is engineer I was thinking a very similar thing like if we see victims that are not critical that we can bring into the hall for medic that would be a good strategy this time


original_uuid: ad5fd8e0-3abf-40ea-845d-5fe89112cce9
trial: T000608
participant: E000673
start_timestamp: 3:26
end_timestamp: 3:40
dialog_acts: s
adjacency_pairs: 11a
sentiment: neutral
emotion: neutral
asr_text:
it looks like there are two hazard signs on A3 if you're walking through there there is a hazard in either C2 or C3 and a hazard and C6

corrected_text:
it looks like there are two hazard signs on A3 if you're walking through there there is a hazard in either C2 or C3 and a hazard in C6


original_uuid: 5e23c363-0aee-4285-93e0-d5f17295f7e6
trial: T000608
participant: E000656
start_timestamp: 4:26
end_timestamp: 4:39
dialog_acts: s^cs
adjacency_pairs: 12a
sentiment: neutral
emotion: neutral
clc_label: 1a
asr_text:
this is transporter I think we can probably leave the probability leave some of the save victims out here and then go back for them later

corrected_text:
this is transporter I think we can probably leave the probaby leave some of the saved victims out here and then go back for them later


original_uuid: d7eb1675-599e-4050-b4a7-24abf3082926
trial: T000608
participant: E000656
start_timestamp: 6:25
end_timestamp: 6:34
dialog_acts: s^cc
adjacency_pairs: 21a
sentiment: neutral
emotion: neutral
clc_label: 11a
asr_text:
this is transporter I'm going to start bringing the safe victims from the left side over to their areas


original_uuid: e4a68684-8f5f-4f27-af3a-40918907d9dc
trial: T000608
participant: E000679
start_timestamp: 8:15
end_timestamp: 8:28
dialog_acts: s^aa^cc^cs^df
adjacency_pairs: 27b-1.28a
sentiment: positive
emotion: neutral
clc_label: 19b.20a
asr_text:
I believe so if you would like to go in because there might be Rubble that falls and check that would be great I'm going to head into the middle Zone to start searching


original_uuid: f45eb05a-7654-435e-8e87-f4e2c6c577a0
trial: T000608
participant: E000679
start_timestamp: 10:24
end_timestamp: 10:30
dialog_acts: s^cc^e
adjacency_pairs: 42a+
sentiment: neutral
emotion: neutral
clc_label: 36a
asr_text:
and there's a type B out in the hallway now this is medic just waiting for engineer for the critical


original_uuid: bd47e38e-127f-4148-88df-78eacf99938f
trial: T000608
participant: E000656
start_timestamp: 12:47
end_timestamp: 12:55
dialog_acts: s^e
sentiment: negative
emotion: sadness
clc_label: 47a+
asr_text:
couple of critical victims in the sort of right side like the long vertical column of green buildings


original_uuid: 00381694-2e96-423e-809d-185b2045890e
trial: T000608
participant: E000673
start_timestamp: 13:08
end_timestamp: 13:18
dialog_acts: s|qy^co^df
adjacency_pairs: 54a
sentiment: negative
emotion: fear
clc_label: 49b-2.50a
asr_text:
this is engineer | because I'm very slow could you take that safe to B it's right in front of South C


original_uuid: 8b81c357-1f74-4d8f-a6c0-00cdd945e0b7
trial: T000608
participant: E000679
start_timestamp: 13:27
end_timestamp: 13:38
dialog_acts: s^bsc^co
sentiment: negative
emotion: sadness
clc_label: 52a.53a
asr_text:
I'm in room K1 which is between the blue and yellow hallway Zone the right side I need assistance with a nevermind nevermind


original_uuid: 482a78c2-60c0-4c8d-9505-ed9da53e9aa6
trial: T000608
participant: E000673
start_timestamp: 15:02
end_timestamp: 15:09
dialog_acts: s^cs^df
adjacency_pairs: 61a
sentiment: negative
emotion: sadness
clc_label: 52b.53a
asr_text:
this engineer I believe you should make our way to F4 because we have 10 critical condition people left in a way three minutes left

corrected_text:
this engineer I believe we should make our way to F4 because we have 10 critical condition people left and only three minutes left


original_uuid: 65a3ada1-ee40-498d-8cc5-e9d9712b42ef
trial: T000608
participant: E000656
start_timestamp: 15:09
end_timestamp: 15:18
dialog_acts: s^df
adjacency_pairs: 61b.62a
sentiment: neutral
emotion: neutral
clc_label: 53b.54a
asr_text:
transporter here that's because there's still quite a few that have to be transported and you know work on that right now


original_uuid: a9bcec1f-34ef-459d-b757-b248f8217a45
trial: T000608
participant: E000656
start_timestamp: 17:16
end_timestamp: 17:31
dialog_acts: s^cs^na
adjacency_pairs: 70b.71a
sentiment: neutral
emotion: fear
clc_label: 69a
asr_text:
this is transporter a great engineer there is a victim in here that you could pick up as well when you go

corrected_text:
this is transporter I agree engineer there is a victim in here that you could pick up as well when you go


original_uuid: b08c65fb-9822-4a44-ba92-bddd3fc05ce7
trial: T000603
participant: E000607
start_timestamp: 4:21
end_timestamp: 4:35
dialog_acts: s^cs^df
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay guys this is transporter just for our planning critical victims are probably going to be in the dangerous rooms so we're going to want to do those make sure that the we have the engineer with you when you're going in there


original_uuid: b2874ae7-8121-4bb2-8e02-c2551bb9c5d8
trial: T000603
participant: E000651
start_timestamp: 4:36
end_timestamp: 4:51
dialog_acts: s^cc
adjacency_pairs: 2a
sentiment: neutral
emotion: neutral
asr_text:
this is engineer so this would be a rooms are going to be i4a E5 and C4 there's nine in total but those are the really severe ones and I'll go through and just mark them starting with the most severe first


original_uuid: 788249aa-bacc-4773-aa7a-ac592f05e581
trial: T000603
participant: E000649
start_timestamp: 4:58
end_timestamp: 5:12
dialog_acts: s^cc
adjacency_pairs: 3b.4a
sentiment: neutral
emotion: neutral
asr_text:
I just have that critical victims are most likely to be in areas with the most severe damage so I will be putting down markers and calling out if I need someone to come help me save people


original_uuid: c13a6584-a2be-4ab4-b464-b5d51487d2cd
trial: T000603
participant: E000607
start_timestamp: 5:10
end_timestamp: 5:24
dialog_acts: s^no
adjacency_pairs: 5a
sentiment: neutral
emotion: neutral
asr_text:
I also had a list of attendees for different like schedule so like I have like a management meeting and a lunch and a project meeting but I don't have any idea where those are


original_uuid: 3321fb34-b54e-4e9a-bb5c-eb69eba1182c
trial: T000603
participant: E000649
start_timestamp: 5:24
end_timestamp: 5:38
dialog_acts: s.%-
adjacency_pairs: 5b.6a
sentiment: neutral
emotion: neutral
asr_text:
I have those and room numbers so I have like A2 is human resources B9 is zoom2 from Office E4 security training and then


original_uuid: 807d7388-078a-47bb-9c08-ae396d218c2f
trial: T000603
participant: E000607
start_timestamp: 5:34
end_timestamp: 5:53
dialog_acts: qr|s^aa
adjacency_pairs: 6b.7a.8b.9a
sentiment: neutral
emotion: surprise
asr_text:
is this is this engineer or is this | medic okay in that case I do have a list so storage reorganization and then the zoom meetings and zoom meeting from Office are all canceled


original_uuid: 9fb6e1e7-937f-46bf-aab5-50b7ee99b703
trial: T000603
participant: E000607
start_timestamp: 6:01
end_timestamp: 6:20
dialog_acts: s^aa^cs^fe^j|qw
adjacency_pairs: 10b.11a.12a
sentiment: positive
emotion: joy
asr_text:
okay this is good to be a bit of a clusterfuck holy shit um I guess here's we could start on this um so the management meeting where the management meeting the lunch in the project meeting which one of those is the closest to our start

corrected_text:
okay this is going to be a bit of a clusterfuck holy shit um I guess here's we could start on this um | so the management meeting where the management meeting the lunch and the project meeting which one of those is the closest to our start


original_uuid: dfa0e276-c229-4f49-aed2-53051813a63d
trial: T000603
participant: E000607
start_timestamp: 6:46
end_timestamp: 6:59
dialog_acts: s^cc^df^na
adjacency_pairs: 18a
sentiment: positive
emotion: neutral
asr_text:
and then I'll just start working down this hallway when you guys start going through it yeah because there's loads of victims in here and then I'll work down here and then we can do as we go


original_uuid: e4274e62-b59d-4f78-9aab-6e5d61c31984
trial: T000603
participant: E000607
start_timestamp: 8:43
end_timestamp: 8:52
dialog_acts: s^cs
adjacency_pairs: 26b.27a
sentiment: positive
emotion: neutral
clc_label: 9b.10a
asr_text:
as long as if you just set them out there and don't have a marker on them I can go ahead and just assume the critical

corrected_text:
as long as if you just set them out there and don't have a marker on them I can go ahead and just assume they're critical


original_uuid: a4be5a79-b36e-4028-9f09-480bdc14c029
trial: T000603
participant: E000649
start_timestamp: 9:16
end_timestamp: 9:27
dialog_acts: qy^co|s^bd^co
adjacency_pairs: 29a
sentiment: neutral
emotion: neutral
clc_label: 12a.13a
asr_text:
can you replace the marker at the end of that hallway | there's one for a critical victim but I believe double-check the room but I believe I got that


original_uuid: 0fce6783-2fe2-40bd-b45e-810ece29b8d7
trial: T000603
participant: E000607
start_timestamp: 10:03
end_timestamp: 10:10
dialog_acts: s^cc^df
adjacency_pairs: 33a
sentiment: positive
emotion: neutral
clc_label: 17a
asr_text:
and then I'm coming down to that b room medic so then I'll be able to help you wake that critical up in a sec


original_uuid: 47dd1edc-4c1c-4c66-8a06-bb1596db59cd
trial: T000603
participant: E000649
asr_text: and then engineer will your here if you want to help me with the critical tool B appreciated
start_timestamp: 10:37
end_timestamp: 10:44
dialog_acts: s^co
adjacency_pairs: 35a
sentiment: negative
emotion: sadness
clc_label: 19a
corrected_text:
and then engineer while you're here if you want to help me with the critical it would be appreciated


original_uuid: c64e2262-1352-4948-b3cc-6828d4a35465
trial: T000603
participant: E000607
start_timestamp: 15:24
end_timestamp: 15:31
dialog_acts: s^cc^cs^e
adjacency_pairs: 53a+
sentiment: neutral
emotion: neutral
clc_label: 39a+
asr_text:
after that if you want to work on the bottom one I'm going to start putting the Seas outside of the bottom one

corrected_text:
after that if you want to work on the bottom one I'm going to start putting the C's outside of the bottom one


original_uuid: 3b4193bc-e1e0-40fa-8fa9-b6d3ca058d10
trial: T000603
participant: E000607
start_timestamp: 17:52
end_timestamp: 18:01
dialog_acts: s^cs
adjacency_pairs: 67a
sentiment: neutral
emotion: neutral
clc_label: 70a
asr_text:
and then if you guys go to the the Far West Side there's quite a few critical Zone could be worked on


original_uuid: f4a1e6d2-0b95-4556-97be-5f4f4ed27cb7
trial: T000603
participant: E000649
start_timestamp: 18:05
end_timestamp: 18:16
dialog_acts: s^co^df
adjacency_pairs: 67b.68a
sentiment: neutral
emotion: neutral
clc_label: 70b-2.71a
asr_text:
alright um this is medic engineer in G3 there's some Rubble if you could clear that out I could get the person inside


original_uuid: 47ab6491-0f62-4e3b-b675-1bf47a4de3a6
trial: T000603
participant: E000607
start_timestamp: 19:03
end_timestamp: 19:10
dialog_acts: s^cs^df
adjacency_pairs: 75a
sentiment: neutral
emotion: neutral
asr_text:
in that case we should probably focus on the on picking up the critical it's just because they're worth like 5 times


original_uuid: ac1fc106-1517-4afb-93ad-12e78bedb005
trial: T000603
participant: E000649
start_timestamp: 19:16
end_timestamp: 19:27
dialog_acts: s^aa^cc^co
adjacency_pairs: 75b-2.76a
sentiment: neutral
emotion: neutral
clc_label: 78b-2.79a
asr_text:
yeah I'm at C to let me go up to the one by C4 and then we can go down and do the two a one a two I need freedom


original_uuid: fc95319e-f230-4d84-9deb-1c639627ce13
trial: T000620
participant: E000661
start_timestamp: 11:47
end_timestamp: 12:03
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: negative
emotion: sadness
asr_text:
I definitely am really slow but I'm also required to be like kind of following you I can tell you which rooms you shouldn't go in without me but like they're all the way across the map so when you enter them I'm going to have to walk across with you


original_uuid: b1e499f7-6ca0-4d7c-a689-e19b1fc95405
trial: T000620
participant: E000658
start_timestamp: 12:30
end_timestamp: 12:40
dialog_acts: s^aa^ar
adjacency_pairs: 3b-2.4a
sentiment: positive
emotion: neutral
asr_text:
no I know but like let's try and keep you from yeah like going from point A to point B we just need to go from room the room the room kind of


original_uuid: 9e944cbc-7d4b-4c22-b78e-e2391279a66e
trial: T000620
participant: E000661
start_timestamp: 12:34
end_timestamp: 12:45
dialog_acts: s^cs^df
adjacency_pairs: 6b.7a
sentiment: neutral
emotion: neutral
asr_text:
so I can I'll just go like I can just walk around like slowly across the map so we can move it I'm going back and forth

corrected_text:
so I can I'll just go like I can just walk around like slowly across the map so we can move instead of going back and forth


original_uuid: 4cd2c949-bed5-4c8a-874a-b78aafa7ad0f
trial: T000620
participant: E000609
start_timestamp: 12:51
end_timestamp: 13:08
dialog_acts: s
adjacency_pairs: 8a
sentiment: negative
emotion: sadness
asr_text:
um so I have the list of I feel like a I feel like I should have paid attention to this more last time but I have the list of rooms with meetings and I think you have a list of rooms with a lot of damage and I think if we do like a Venn diagram of those rooms


original_uuid: 518e8e0c-fff4-45b6-90d6-32f5b5bb6c69
trial: T000620
participant: E000609
start_timestamp: 13:10
end_timestamp: 13:18
dialog_acts: s^aa
adjacency_pairs: 9b.10a.11b.12a
sentiment: neutral
emotion: neutral
asr_text:
yeah so there's like meetings in some of the rooms and I think those are the rooms with supposedly more victims yeah


original_uuid: 98fa13ee-2821-4355-93c0-747e9d7542cf
trial: T000620
participant: E000658
start_timestamp: 13:27
end_timestamp: 13:36
dialog_acts: s^aa
adjacency_pairs: 13a.14b.15a
sentiment: neutral
emotion: neutral
asr_text:
I have to list of how many attendees and like we're at each meeting and then which meetings were canceled yeah

corrected_text:
I have to list of how many attendees and like where at each meeting and then which meetings were canceled yeah


original_uuid: 832bf5e1-1602-4f14-b5cf-ccee492dd8f0
trial: T000620
participant: E000661
start_timestamp: 14:30
end_timestamp: 14:38
dialog_acts: s^aa
adjacency_pairs: 25b.26a
sentiment: neutral
emotion: neutral
asr_text:
yeah I'm inside already there's two critical victims are there's a critical victim in here anyway so you know another person


original_uuid: 109e909a-18e1-4265-85b5-c1d0ff1a1f9b
trial: T000620
participant: E000658
start_timestamp: 18:41
end_timestamp: 18:47
dialog_acts: s^bsc^cc^fa
sentiment: negative
emotion: sadness
asr_text:
okay this I'm just going to put this guy right here there you go I guess I'm not getting the room sorry

corrected_text:
okay this I'm just going to put this guy right here there you go I guess I'm not getting him nevermind sorry


original_uuid: 9a35d287-e35b-4a4a-a48b-551cd77c47d1
trial: T000620
participant: E000609
start_timestamp: 19:34
end_timestamp: 19:42
dialog_acts: s^e
adjacency_pairs: 51a+
sentiment: neutral
emotion: neutral
asr_text:
just until engineer your back on this side or someone's back on this side so I can get the other critical Zone because there's a lot on this side

corrected_text:
just until engineer your back on this side or someone's back on this side so I can get the other criticals because there's a lot on this side


original_uuid: 3dfff171-594b-4786-b5f1-c58003e13e81
trial: T000620
participant: E000661
start_timestamp: 22:53
end_timestamp: 22:59
dialog_acts: s^cs^df
adjacency_pairs: 73a
sentiment: neutral
emotion: neutral
asr_text:
we can just we can just go down this hallway that we're currently because we already have everything written at least


original_uuid: 89aeee93-e65d-439b-9d1b-e1158b6dc770
trial: T000620
participant: E000609
start_timestamp: 23:35
end_timestamp: 23:40
dialog_acts: s^cc^df
adjacency_pairs: 77a
sentiment: neutral
emotion: neutral
asr_text:
I'm going to skip this regular one for now because I think there's a lot of critical Zone the other side

corrected_text:
I'm going to skip this regular one for now because I think there's a lot of criticals on the other side


original_uuid: 833efaa5-80d5-4b00-9ca1-12f6e24977ff
trial: T000620
participant: E000658
start_timestamp: 24:24
end_timestamp: 24:39
dialog_acts: s^df^na
adjacency_pairs: 80b.81a
sentiment: negative
emotion: disgust
asr_text:
yeah now I can't see I have to run around that was how I was fine everything now I have to just kind of honestly I think we're going to do worse this time because I'm not going to be able to move

corrected_text:
yeah because now I can't see I have to run around that was how I was finding everything now I have to just kind of honestly I think we're going to do worse this time because I'm not going to be able to move


original_uuid: e1e2cfca-5663-41d8-bebe-54e4a844addb
trial: T000620
participant: E000658
start_timestamp: 24:41
end_timestamp: 25:00
dialog_acts: s^aa^co
adjacency_pairs: 82b-2.83a
sentiment: positive
emotion: neutral
asr_text:
yeah I know it's just yeah if you can give me a call outs of where critical Czar I'm gonna be some trying to just

corrected_text:
yeah I know it's just yeah if you can give me call outs of where criticals are I'm gonna be some trying to just


original_uuid: e5eddc3e-0538-4deb-b2d1-750e4cc883a6
trial: T000620
participant: E000609
start_timestamp: 25:07
end_timestamp: 25:27
dialog_acts: s^na
adjacency_pairs: 88b.89a
sentiment: neutral
emotion: neutral
asr_text:
well there is and there's one person at the very end yeah yeah I was gonna say let's go to the middle of the seems very far out of the way

corrected_text:
oh there is and there's one person at the very end yeah yeah I was gonna say let's go to the middle this seems very far out of the way


original_uuid: 379d28b8-3c66-430d-abdc-ac5720c799c4
trial: T000620
participant: E000661
start_timestamp: 26:36
end_timestamp: 27:08
dialog_acts: s|qw|qy
adjacency_pairs: 93a
sentiment: negative
emotion: neutral
asr_text:
we're going to minutes left though so maybe how many people do we need to ground still have you gotten all the transport have you gotten all the people on the a b side

corrected_text:
there's only two minutes left though | so maybe how many people do we need to grab still | have you gotten all the transport have you gotten all the people on the a b side


original_uuid: 5fdcaae2-208a-48ca-a19f-2bf32e04bdb7
trial: T000611
participant: E000653
asr_text: this is Chenier so we're going to have too many cigars and 15 minutes to carry out the mission
start_timestamp: 2:56
end_timestamp: 3:04
dialog_acts: s^z|qy^d^z
corrected_text:
this is Engineer | so we're going to have two minutes to discuss and 15 minutes to carry out the mission


original_uuid: a121fbc8-b6b4-4aeb-9bc7-fdf0ed8329a9
trial: T000611
participant: E000616
start_timestamp: 4:11
end_timestamp: 4:36
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay this is medic I have some thoughts about how we should go around doing this it I think we can share some ideas but I'll go first I think it might be wise for transporter to effectively wait I believe it was transported that had the ability to C into room C

corrected_text:
okay this is medic I have some thoughts about how we should go around doing this it I think we can share some ideas but I'll go first I think it might be wise for transporter to effectively wait I believe it was transporter that had the ability to see into rooms


original_uuid: d703f560-9a41-4714-91bb-487a157a2ec5
trial: T000611
participant: E000616
start_timestamp: 4:39
end_timestamp: 5:01
dialog_acts: s^e
adjacency_pairs: 1a++
sentiment: neutral
emotion: neutral
asr_text:
I think we can start with each lettered room so we go from A1 a4a and then B yada yada have the person determine which ones are threat rooms Mark those otherwise the eye the medic and the other team members sticks with me to mark critical

corrected_text:
I think we can start with each lettered room so we go from A1 a4a and then B yada yada have the person determine which ones are threat rooms Mark those otherwise the I the medic and the other team members sticks with me to mark critical


original_uuid: fd0780cc-254e-497c-909a-e3a7aaaf1513
trial: T000611
participant: E000657
start_timestamp: 5:05
end_timestamp: 5:26
dialog_acts: s^aap^ba^bsc
adjacency_pairs: 1b.2a
sentiment: positive
emotion: neutral
asr_text:
this is transporter I think that's a good idea but the transporter can see what type of critical or normal regular victim is in a room the engineer does that so I think engineer should do that


original_uuid: 00f6d61d-e463-4f88-b646-d7d728b3b18f
trial: T000611
participant: E000653
start_timestamp: 5:31
end_timestamp: 5:50
dialog_acts: s^cc^co
adjacency_pairs: 3a
sentiment: neutral
emotion: neutral
asr_text:
this is engineer I can tell you which rooms are threats and I have a list of most dangerous rooms with me but before you enter a room call out and I'll tell you if it is sensuous

corrected_text:
this is engineer I can tell you which rooms are threats and I have a list of most dangerous rooms with me but before you enter a room call out and I'll tell you if it is dangerous


original_uuid: 53a135e8-5efb-419a-958a-e2e87194a2a7
trial: T000611
participant: E000653
start_timestamp: 5:56
end_timestamp: 6:12
dialog_acts: s^aap
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: neutral
asr_text:
some of them I know the most severe ones are i4a E5 and C4 and appears the most severe ones are the ones with the critical victims


original_uuid: 79894fb3-e74e-4f49-9e4f-49e04009bcfe
trial: T000611
participant: E000616
start_timestamp: 6:12
end_timestamp: 6:31
dialog_acts: s^cc^co^na
adjacency_pairs: 5b.6a
sentiment: positive
emotion: neutral
asr_text:
okay let's start heading over to the a section while we talk about this further I have Mission information saying that there are indeed people in those set rooms all of those e mentioned so that's worth knowing that we can tackle those as a team when we get to them

corrected_text:
okay let's start heading over to the a section while we talk about this further I have Mission information saying that there are indeed people in those set rooms all of those you mentioned so that's worth knowing that we can tackle those as a team when we get to them


original_uuid: 8874f18d-7f93-4e3e-ab79-00246fa36391
trial: T000611
participant: E000616
start_timestamp: 10:00
end_timestamp: 10:12
dialog_acts: s
adjacency_pairs: 20a
sentiment: neutral
emotion: neutral
asr_text:
transporter in lieu of a a c placard I'm using the critical victim placard to say that there is a c victim in the hallway closer to B8 and B9


original_uuid: 130238e7-0cba-4938-bc49-ec3f484aecc3
trial: T000611
participant: E000616
start_timestamp: 13:11
end_timestamp: 13:20
dialog_acts: s^ft
adjacency_pairs: 29b.30a
sentiment: neutral
emotion: neutral
asr_text:
thank you this is medic transported there are currently a b and c victim I believe out in the hallway


original_uuid: b959c9fd-6a2f-482e-8e61-00c81e42153a
trial: T000632
participant: E000689
start_timestamp: 8:44
end_timestamp: 8:57
dialog_acts: s^cs
sentiment: neutral
emotion: neutral
asr_text:
but the area is a hotspot yeah that area is a big hot spot for criticals and then finally we can choose to go A4 in the very top left or we can route to The Middle

corrected_text:
but the area is a hotspot yeah that area is a big hot spot for criticals and then finally we can choose to go A4 in the very top left or we can route to The Middle


original_uuid: 463b4223-0073-4edc-9773-5a4f6aed81a1
trial: T000632
participant: E000696
start_timestamp: 10:05
end_timestamp: 10:17
dialog_acts: s^cs^df
adjacency_pairs: 6a
sentiment: neutral
emotion: neutral
clc_label: 7a
asr_text:
so there will be damage there I think that's the place I should have first since its stated here that there's damage

corrected_text:
so there will be damage there I think that's the place I should have first since its stated here that there's damage


original_uuid: e6a71982-6b93-48a5-a114-89e6552b455f
trial: T000632
participant: E000689
start_timestamp: 10:34
end_timestamp: 10:41
dialog_acts: s^nd^df
adjacency_pairs: 6b
sentiment: negative
emotion: neutral
clc_label: 9b-1
asr_text:
I think we should avoid A4 if there's damage because it's going to take a very long time for you to get back down

corrected_text:
I think we should avoid A4 if there's damage because it's going to take a very long time for you to get back down


original_uuid: f9154ae8-4f39-4851-b80c-69b9710f49ad
trial: T000632
participant: E000696
start_timestamp: 10:50
end_timestamp: 10:58
dialog_acts: s^co
clc_label: 13a
asr_text:
this is engineer let me know which rooms have damaged so that so that I can straight go straight for them

corrected_text:
this is engineer let me know which rooms have damaged so that so that I can straight go straight for them


original_uuid: ec369d71-55a2-41ca-9e13-bf57c33b7c3d
trial: T000632
participant: E000696
start_timestamp: 13:08
end_timestamp: 13:19
dialog_acts: s^aa^cc
adjacency_pairs: 26b
clc_label: 40a
asr_text:
on it on it I have unlocked by the way I've been locked B2 my turn it said it got this great for a second I'll get there

corrected_text:
on it on it I have unlocked by the way I've been locked B2 my turn it said it got this great for a second I'll get there


original_uuid: 0740eb60-58a5-4fe2-a530-335004f93470
trial: T000632
participant: E000689
start_timestamp: 20:23
end_timestamp: 20:32
dialog_acts: s^cc
adjacency_pairs: 61b
clc_label: 106b.107a
asr_text:
a the medic speaking I already dropped the critical off this is the medic speaking I'm dropping off the a

corrected_text:
a the medic speaking I already dropped the critical off this is the medic speaking I'm dropping off the A


original_uuid: c76aaf89-64ca-4dc1-be8c-82281f16586f
trial: T000632
participant: E000689
start_timestamp: 24:56
end_timestamp: 25:05
dialog_acts: qy^cs
adjacency_pairs: 81a
sentiment: negative
emotion: fear
clc_label: 139b+.140a
asr_text:
all right I have the C the help the critical can you bring that one that one is a this is the a can you drop that one off at a

corrected_text:
all right I have the I have the critical can you bring that one that one is a this is the A can you drop that one off at A


original_uuid: ae17f9dd-0544-4078-ae4a-f90d4c272dbc
trial: T000610
participant: E000623
start_timestamp: 3:56
end_timestamp: 4:11
dialog_acts: %
asr_text:
also let us know do not proceed to the next slide so I'm going to start the one minute I want to say it again please continue but while you're reading


original_uuid: 40fbc6c7-1912-415f-b5ca-e5e41a9ad945
trial: T000610
participant: E000623
start_timestamp: 5:20
end_timestamp: 5:47
dialog_acts: %
asr_text:
Okay one minute timer is up please and Adam basically friend yeah they're close Okay green participants as a reminder you're encouraged to communicate with your teammates during the mission always blue suit your extended to make sure that it's your call zone for example if your engineer today this is ground janilla


original_uuid: b4bff1dd-dc5d-4623-b402-cc3590c45279
trial: T000610
participant: E000623
start_timestamp: 5:54
end_timestamp: 6:01
dialog_acts: %
asr_text:
Israel also that Revival of a wall will be at the starting zone and we will meeting there for two minutes B uses


original_uuid: 0c21e81b-7b28-44c3-999b-62c97cc84ad8
trial: T000610
participant: E000623
start_timestamp: 6:12
end_timestamp: 6:20
dialog_acts: %
asr_text:
okay so please join server one and as usual grab your role and little Earth and on your color player


original_uuid: 90c3c34d-c5de-4e8c-a07c-0737746cf080
trial: T000610
participant: E000623
start_timestamp: 6:40
end_timestamp: 6:56
dialog_acts: %
asr_text:
so now that you're all facing the wall after five second countdown to move B will start remember the wall will disappear after 2 minutes and then enter the question building do you have any questions before we begin now from transporter I4 engineer


original_uuid: 4455120c-1d0d-4bea-83e7-10d8db12741e
trial: T000610
participant: E000624
start_timestamp: 7:02
end_timestamp: 7:26
dialog_acts: s^cs^df
adjacency_pairs: 1a
sentiment: positive
emotion: neutral
asr_text:
when we will start in five four three two all right great job last time I think that our strategy worked out pretty well personally I think that I just put two and two together we should highly prioritized a meeting set er down there in the critical Mission information I looked at it last time but I think that should be a priority meeting that I don't think that transport C I don't think you have to check those because those should be sure that they're there so I think you just

corrected_text:
all right great job last time I think that our strategy worked out pretty well personally I think that I just put two and two together we should highly prioritize the meetings that are down there in the critical Mission information I looked at it last time but I think that should be a priority meeting that I don't think that transporter I don't think you have to check those because those should be sure that they're there so I think you just capitalize


original_uuid: e88270d0-075a-463d-aebc-c6932cc90d2e
trial: T000610
participant: E000624
start_timestamp: 7:26
end_timestamp: 7:38
dialog_acts: s^e|qy
adjacency_pairs: 1a+
sentiment: positive
emotion: neutral
asr_text:
on transport you should capitalize the ones that are not mentioned and the critical Mission information just to confirm we all see that A1 A4 B2 B6 etcetera

corrected_text:
on transport you should capitalize the ones that are not mentioned in the critical Mission information | just to confirm we all see that A1 A4 B2 B6 etcetera


original_uuid: f7af053e-50ff-4a02-9eb2-66b92945bcfe
trial: T000610
participant: E000624
start_timestamp: 7:41
end_timestamp: 7:56
dialog_acts: s^aa^co^fe|qw
adjacency_pairs: 2b.3a
sentiment: negative
emotion: surprise
asr_text:
you do not see that interesting alright so transporter please on the left side do not check A1 A4 B2 or B6 in fact what is your guys's critical meeting admission information look like

corrected_text:
you do not see that interesting alright so transporter please on the left side do not check A1 A4 B2 or B6 | in fact what is your guys's critical mission information look like


original_uuid: a5276f0a-1ff3-4400-8a2c-60f5916dfe4a
trial: T000610
participant: E000623
start_timestamp: 7:55
end_timestamp: 8:05
dialog_acts: s
adjacency_pairs: 3b-1
sentiment: neutral
emotion: neutral
asr_text:
transporter my critical Mission says on the left side red two or more attendees in technical exchange meeting lunch management meeting in the middle


original_uuid: dbf38b8c-b3f3-4d14-bfa4-81b37c1364c7
trial: T000610
participant: E000623
start_timestamp: 8:05
end_timestamp: 8:18
dialog_acts: s^e
adjacency_pairs: 3b-1+
sentiment: neutral
emotion: neutral
asr_text:
as orange one attendees IT training facilities meeting Human Resources meeting and on the green cancelled storage reorganization zoom2 meeting and zoom2 from the office

corrected_text:
it says orange one attendees IT training facilities meeting Human Resources meeting and on the green cancelled storage reorganization zoom meeting and zoom2 from the office


original_uuid: 7511e3ce-520e-41a2-8ee6-2d07b5bf4f56
trial: T000610
participant: E000675
start_timestamp: 8:18
end_timestamp: 8:33
dialog_acts: s
adjacency_pairs: 3b-2.4a
sentiment: neutral
emotion: neutral
asr_text:
this is engineer my critical Mission information tells me rooms with no damage so the severe damage is in i2a G3 B6 moderate has A1 F4 B2 mild this M1 D4 A4


original_uuid: 960951c5-297f-4ab0-ac34-d518ee5b806a
trial: T000610
participant: E000624
start_timestamp: 8:33
end_timestamp: 8:42
dialog_acts: s^ba^bs|qw
adjacency_pairs: 4b.5a
sentiment: neutral
emotion: neutral
asr_text:
engineer severe damage i2a fantastic so mind tells me basically where there's a large grouping of people as medic engineer years tells you where is it there's a lot of damage and then what is yours tell you transporter

corrected_text:
fantastic so mine tells me basically where there's a large grouping of people as medic engineer yours tells you where is it there's a lot of damage | and then what is yours tell you transporter


original_uuid: a6791769-4c49-46a1-be43-4152879ec322
trial: T000610
participant: E000623
start_timestamp: 8:42
end_timestamp: 8:55
dialog_acts: s
adjacency_pairs: 5b.6a
sentiment: neutral
emotion: neutral
asr_text:
this transfer I believe it's saying what areas have at least two or more attendees one attendees and cancelled so where people probably are not

corrected_text:
this  is transporter I believe it's saying what areas have at least two or more attendees one attendees and cancelled so where people probably are not


original_uuid: f0561ff4-b43f-45ec-b016-49a097277749
trial: T000610
participant: E000624
start_timestamp: 8:53
end_timestamp: 9:11
dialog_acts: s^aa^ba^bs^co
adjacency_pairs: 7b.8a.9a
sentiment: positive
emotion: neutral
asr_text:
so that's just extra information for you know friend fantastic so in that case if there's nothing for you to do please follow the critical Mission information button that b clearing out debris marking stuff or whatever y'all were doing great last time but you see we can optimize stuff

corrected_text:
so that's just extra information for you now friend fantastic so in that case if there's nothing for you to do please follow the critical Mission information whether that be clearing out debris marking stuff or whatever y'all were doing great last time but let's see we can optimize stuff


original_uuid: 61657d8e-ff75-4810-acb3-57040cf71c75
trial: T000610
participant: E000624
start_timestamp: 9:42
end_timestamp: 9:49
dialog_acts: s^aa^ba^bsc^co
adjacency_pairs: 16b
sentiment: neutral
emotion: neutral
asr_text:
and pass take please break the will once you or please break the B once you have rescue the victim transporter

corrected_text:
fantastic please break the will once you or please break the B once you have rescued the victim transporter


original_uuid: c1f631c7-d09e-480d-9ddb-4b4116ccb5ea
trial: T000610
participant: E000624
start_timestamp: 10:17
end_timestamp: 10:22
dialog_acts: s^ba^cc
adjacency_pairs: 19b.20a
sentiment: neutral
emotion: neutral
asr_text:
classic due to label the critical victim for you transporter there is no critical victim for you and I2

corrected_text:
fantastic I'll continue to label the critical victim for you transporter there is no critical victim for you inI2


original_uuid: 48de6793-bd87-43b6-b7ab-4dd94b5e544f
trial: T000610
participant: E000624
asr_text: awesome transporter is a critical person for you and i3a let me know if this gets too much for you
start_timestamp: 10:53
end_timestamp: 10:59
dialog_acts: s^co
sentiment: neutral
emotion: neutral
corrected_text:
awesome transporter there is a critical person for you in i3a let me know if this gets too much for you


original_uuid: 939cd25b-1d50-4179-823e-c803c8a6e516
trial: T000610
participant: E000624
start_timestamp: 12:27
end_timestamp: 12:34
dialog_acts: s^cc^co^fe
adjacency_pairs: 39a
sentiment: negative
emotion: surprise
asr_text:
all right I got a victim here but I'll take care of him who actually save up a critical victim and K1 a

corrected_text:
all right I got a victim here but I'll take care of him ooo actually need some help with a critical victim in K1 a


original_uuid: edc2997c-600c-4592-9864-ae900c097c75
trial: T000610
participant: E000624
start_timestamp: 12:47
end_timestamp: 12:59
dialog_acts: qy|s^aa^cc^co
adjacency_pairs: 41b.42b.43a
sentiment: neutral
emotion: neutral
asr_text:
ain't that just like there's also a critical victim critical is k1 yes I labeled the critical and the other one is an A in fact I'll take care B you stick it there you go

corrected_text:
ain't that just life | there's also a critical victim critical is k1 yes I labeled the critical and the other one is an A in fact I'll take care of A you stay here I'll go


original_uuid: 08fa4714-9e02-4dd8-9e57-1a44b1ab6c0d
trial: T000610
participant: E000624
start_timestamp: 17:19
end_timestamp: 17:27
dialog_acts: s|qy^co|s^e
adjacency_pairs: 76b.77a
sentiment: neutral
emotion: neutral
asr_text:
I am in B1 right now there is an a victim there I think | actually can you go to D4 first | there's a b victim


original_uuid: 51c6f92d-91ec-420b-9242-970432278a84
trial: T000610
participant: E000624
corrected_text: for critical victims if you can I'm in C right now there are two critical one critical victim in C3
start_timestamp: 18:35
end_timestamp: 18:40
dialog_acts: s^bsc^cc
adjacency_pairs: 87a
sentiment: negative
emotion: surprise
asr_text:
for critical victim C if you can I'm in C if you're now there are two critical D1 critical victim is E3


original_uuid: 2a711034-658d-445e-a7ee-e6a1b689475b
trial: T000610
participant: E000624
start_timestamp: 19:17
end_timestamp: 19:24
dialog_acts: s^cc
sentiment: neutral
emotion: neutral
asr_text:
all right this is an a victim are still critical victim in C6 if you don't mind I'll mark them on map expression C


original_uuid: 624d373d-eb6a-471e-85a9-a51742f8dcc3
trial: T000610
participant: E000623
corrected_text: this is Transporter | have we checked the F and E region | all right
start_timestamp: 20:54
end_timestamp: 21:04
dialog_acts: s|qy|s^aa
adjacency_pairs: 102a
sentiment: neutral
emotion: neutral
asr_text:
it does not look like it all right I can't move his transporter how we check the F and E region all right


original_uuid: 6ae08f87-589d-47be-aca7-31238a7a6831
trial: T000610
participant: E000624
start_timestamp: 23:22
end_timestamp: 23:30
dialog_acts: s|qw
adjacency_pairs: 124b.125a
sentiment: neutral
emotion: neutral
asr_text:
all right well we got one more test five people where is everyone at rubber the victim set your experience he engineer

corrected_text:
all right well we got one more test five people | where is everyone at where were the victims at your experience he engineer


original_uuid: be450352-1d49-4634-8f39-f4f5eb1726db
trial: T000610
participant: E000624
start_timestamp: 23:41
end_timestamp: 23:51
dialog_acts: s^aa^fe
adjacency_pairs: 126b
asr_text:
all right I don't think we have enough time to get there but worth a shot oh no it's a men's bathroom


original_uuid: 09692558-30bb-4030-a816-97bdfc39e16c
trial: T000622
participant: E000674
start_timestamp: 1:42
end_timestamp: 2:12
dialog_acts: x
asr_text:
for example if you note that once again B Rubble wall room the starting zone will remain in place for two minutes you may use this time for discussion C8 / T thank you narrator just waiting an extra


original_uuid: 30829306-1cb2-495b-bee4-d9e99fbe8957
trial: T000622
participant: E000674
start_timestamp: 3:05
end_timestamp: 3:19
dialog_acts: x
asr_text:
no question here from transporter all right we are going to start and then you'll get two minutes before that wall disappears again to discuss amongst yourselves let's start in 5 4 3 2 1


original_uuid: 623ba3b8-acc5-4f0d-a6f1-383ced4c2122
trial: T000622
participant: E000681
start_timestamp: 3:24
end_timestamp: 3:35
dialog_acts: s^bsc^na
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
yeah we can do that so I have the information that I got that the cancelled events are storage rigor in is it reorganization zoom2 meeting and zoom2 from office

corrected_text:
yeah we can do that so I have the information that I got that the cancelled events are storage rigor in reorganization zoom2 meeting and zoom2 from office


original_uuid: 3781f1d5-3bf3-4124-bf07-388f361af906
trial: T000622
participant: E000681
start_timestamp: 3:35
end_timestamp: 3:42
dialog_acts: s^e
adjacency_pairs: 1b+.2a+
sentiment: neutral
emotion: neutral
asr_text:
and then it mentions there's two or more attendees and Technical exchange meeting lunch and management meeting

corrected_text:
and then it mentions there's two or more attendees in Technical exchange meeting lunch and management meeting


original_uuid: b0f10dc4-383e-4fdf-a899-d48c39491b95
trial: T000622
participant: E000674
start_timestamp: 3:28
end_timestamp: 3:45
dialog_acts: x
asr_text:
yeah we can do that so I have information that I got to cancel events are stored organization reorganization zoom2 meeting and zoom2 from office and then it mentions there's two or more attendees and Technical exchange meeting lunch and management meeting


original_uuid: 7f15b83f-2301-45a1-aff9-2ea5916d8516
trial: T000622
participant: E000674
corrected_text: for the medic meetings on the left side there is A1 zoom meeting
start_timestamp: 0:33
end_timestamp: 0:41
dialog_acts: s
adjacency_pairs: 3b.4a
asr_text:
okay lunch that door like that open spots on the map door what does that match any of the information you have medic for the medic meetings of the left side there is A1 zoom2


original_uuid: a232ab7d-9d82-4b94-a3c3-7a5ac4045384
trial: T000622
participant: E000674
corrected_text: A4 zoom2 from Office B2 facilities meeting B6 technical exchange meeting
start_timestamp: 0:41
end_timestamp: 0:50
dialog_acts: s^e
adjacency_pairs: 3b+.4a+
asr_text:
j4 zoom2 from Office D2 facilities meeting B6 technical exchange meeting okay where any of those the cancel meetings transport yeah A2 and A4 the zoom meeting at zoom2 from Office okay so skip those for now can you go over the ones that were canceled for more time on Webb said yes so we have the ones with two or more attendees are technical exchange meeting lunch


original_uuid: 76ac0593-a0ff-4f54-95f9-4aa42e5c4974
trial: T000622
participant: E000603
start_timestamp: 4:15
end_timestamp: 4:24
dialog_acts: s^aa^cc^co|qy^co
adjacency_pairs: 6b.7a
sentiment: neutral
emotion: fear
asr_text:
okay so we'll skip those for now | can you go over the ones that weren't cancelled one more time on the left side


original_uuid: 32c361ab-03d7-44ab-9613-71b1bcd58a3d
trial: T000622
participant: E000681
start_timestamp: 4:24
end_timestamp: 4:32
dialog_acts: s^na
adjacency_pairs: 7b.8a
sentiment: neutral
emotion: neutral
asr_text:
yeah so we have the ones with two or more attendees are technical exchange meeting lunch management meeting


original_uuid: 3183b715-edca-40ca-ac57-7974149a2c11
trial: T000622
participant: E000674
corrected_text: technical exchange is B6 lunch is F4 and | what was that final one transporter management
start_timestamp: 1:16
end_timestamp: 1:27
dialog_acts: s|qw
adjacency_pairs: 9b.10a
asr_text:
CH management meeting remembers medic technical exchange is B6 lunch is F4 and what was that final one transporter management and management building management meeting that's 15 minutes what you want to do


original_uuid: cefbb01c-4bac-4a8f-9f18-997580154eca
trial: T000622
participant: E000681
start_timestamp: 5:35
end_timestamp: 5:44
dialog_acts: s^cc
sentiment: positive
emotion: neutral
asr_text:
I'm going to go to A2 and A4 those were the ones without victim so my go ahead and start marking things down so get those out of the way


original_uuid: 2a9ff361-4904-4048-8196-27d87c26bcec
trial: T000622
participant: E000674
corrected_text: Engineer this is Medic | should we try going to B2 maybe
start_timestamp: 3:38
end_timestamp: 3:43
dialog_acts: s|qy^am^cs
adjacency_pairs: 24a
asr_text:
transporter building victim lunch is of C player this is medic should we try going to release you yeah let's die B2


original_uuid: a602d278-8242-4f1b-a2ef-da2c4b462f66
trial: T000622
participant: E000674
start_timestamp: 5:25
end_timestamp: 5:35
dialog_acts: s|qy^cs^df
adjacency_pairs: 33a
asr_text:
speaking should we continue E4 or F4 next to as we go they are high priority areas yeah that's a good idea so changing room

corrected_text:
Medic speaking | should we try and go for D4 or F4 next as we know they are like high priority areas


original_uuid: d4d646fc-ebbd-4643-8f2c-4ae0007fa874
trial: T000622
participant: E000674
corrected_text: Medic taking the non critical critical type B to Zone B
start_timestamp: 6:21
end_timestamp: 6:29
dialog_acts: s^cc
adjacency_pairs: 37b-1.38a-1
asr_text:
victims over and B1 going to bring them out of the hallway critical type B transporter just have the critical victim to die C Martin room is clear


original_uuid: 8eabfdfb-8a08-4faa-b36f-733b5464680d
trial: T000622
participant: E000674
start_timestamp: 11:33
end_timestamp: 11:53
dialog_acts: x
asr_text:
I did pretty well they're only allowed to grade you on talking about is that was great at no don't have time to enter that room I took a course that's not true if I remember correctly


original_uuid: 4b0c9de9-dff7-4440-bda1-4a3ee5161b96
trial: T000622
participant: E000674
start_timestamp: 12:07
end_timestamp: 12:18
dialog_acts: x
asr_text:
but I mean I'll never need to know it right practice will be like here I'll speak music Community instead did they change that for every Institute


original_uuid: 43d5996c-622c-4109-a544-31136efd4b56
trial: T000622
participant: E000681
start_timestamp: 13:42
end_timestamp: 13:55
dialog_acts: qy^bsc|s^cc
adjacency_pairs: 53a
sentiment: positive
emotion: joy
asr_text:
transporter here anyone have any buddies I need transporting or patients rather so transport is going down the hall of I and J

corrected_text:
transporter here anyone have any bodies I need transporting or patients rather | so transport is going down the hall of I and J


original_uuid: 54a961e8-5c42-4125-a2af-ffab4b479b8e
trial: T000622
participant: E000674
start_timestamp: 13:57
end_timestamp: 14:06
dialog_acts: x
asr_text:
yeah so technically that wasn't a u.s. territory right but if you're on US military bases considered yeah I think I saw was probably a move yeah


original_uuid: f1c19112-428b-41e3-aa06-e01c16c81f0a
trial: T000622
participant: E000674
start_timestamp: 14:08
end_timestamp: 14:23
dialog_acts: x
asr_text:
yeah there must be an exception for military at the time it was like your kids are no longer techniques like an A B B and I forgot it was Ted Cruz or like or Santorum


original_uuid: 97b1e140-56fa-440a-90f1-1d73b4369f2b
trial: T000622
participant: E000674
start_timestamp: 15:28
end_timestamp: 15:43
dialog_acts: x
asr_text:
stupid people who are poor think that it does he keep going for building building L1 damage B at building their I'm going to be the next building transporter just dropped off building stairs


original_uuid: ac7052bd-37a0-49bd-8e37-63e000a538f1
trial: T000622
participant: E000674
start_timestamp: 15:46
end_timestamp: 16:06
dialog_acts: x
asr_text:
I think it's not just s or anything maybe more so but lately I think there's just weird cultural lunch red spots well there is because like not excessively but shouldn't you respect


original_uuid: 0a3a5d49-94cb-4c95-a56e-0416daf62352
trial: T000622
participant: E000674
start_timestamp: 16:07
end_timestamp: 16:27
dialog_acts: x
asr_text:
civilian air was able to do that likes shouldn't that be something that red nose and ears were boring very rich that's actually true a lot of like Zuckerberg wasn't he wasn't clear when his parents like


original_uuid: db0bc4b2-fc84-4cf9-b567-5ad66f432ae5
trial: T000622
participant: E000681
start_timestamp: 16:45
end_timestamp: 16:57
dialog_acts: s^cc
adjacency_pairs: 66a
sentiment: positive
emotion: neutral
asr_text:
the transporter here I'm going to go check the ches and Ells we do have a critical victim here that marked on the map L3

corrected_text:
the transporter here I'm going to go check the K's and L's we do have a critical victim here that marked on the map L3


original_uuid: 2efd616e-bcc3-49da-9893-c8516c8751b6
trial: T000622
participant: E000674
start_timestamp: 17:00
end_timestamp: 17:08
dialog_acts: x
asr_text:
lot of advantages than starting straight up and will be born better I tried and it didn't work so here we are after work for a little bit better


original_uuid: aac5cb45-1b64-4672-9013-8f8c6f23178c
trial: T000622
participant: E000674
start_timestamp: 17:48
end_timestamp: 18:08
dialog_acts: x
asr_text:
actually like for the longest time gay culture was all associate trans people die is really gonna go visit your hometown you have a lot of them bigger goddamn it sounds pretty conservative take me to a place with a little B sounds like a rap song


original_uuid: c28bc8bb-f7d2-492e-a655-ebd9bf77ed9e
trial: T000622
participant: E000674
start_timestamp: 18:18
end_timestamp: 18:25
dialog_acts: x
asr_text:
that was I think when my innocence got fully shattered I saw this really old probably Charlie going to die also


original_uuid: c7cfbb17-5872-4b7f-919c-76b5bc70e5b2
trial: T000622
participant: E000674
start_timestamp: 18:28
end_timestamp: 18:48
dialog_acts: x
asr_text:
yeah with someone who is obviously loves me I mean they might be into that I don't know but like you know what to do I am missing out loud I mean they just staring at it was just


original_uuid: fec88385-5084-43ca-8f39-85c37b2a05ae
trial: T000622
participant: E000674
start_timestamp: 18:58
end_timestamp: 19:16
dialog_acts: x
asr_text:
I think there's the one  role and there was this like Infamous case where like this military guy hired a hooker building in C is


original_uuid: f2303d2a-f4ec-4f99-9d6f-ae5ae3207c6d
trial: T000622
participant: E000674
start_timestamp: 19:21
end_timestamp: 19:46
dialog_acts: x
asr_text:
I don't know it's pretty ing if you're not into a lot of parents it's always obvious I mean if you see a picture of them in the right light okay but like maybe a late at night and you're really drunk so it's always been a voice even if it's close to her let's say you don't you don't


original_uuid: 7eb634fa-5720-4376-84f6-9a6584765898
trial: T000622
participant: E000674
start_timestamp: 19:52
end_timestamp: 20:06
dialog_acts: x
asr_text:
but if you find out when you're at home already and you finished you finished the Zone which try to justify in your life you just say I already said that help you out here a very clear that that's on my bucket list to be fair though


original_uuid: 3e3515f3-3edb-479b-be0d-b25577776393
trial: T000622
participant: E000674
start_timestamp: 20:09
end_timestamp: 20:17
dialog_acts: x
asr_text:
was it the voice overs I did help me exactly where feet yeah voiceover okay eight seconds everybody behave


original_uuid: 2f1167f6-2358-4fa9-983b-7e638de71872
trial: T000622
participant: E000674
start_timestamp: 20:28
end_timestamp: 20:39
dialog_acts: x
asr_text:
all right thanks everybody that's the end of Mission to you can go ahead and actually close Minecraft because we're only doing the two missions today so just hit the X on Minecraft at the top right


original_uuid: 6043d095-6722-4131-b83f-7d7c68b79470
trial: T000622
participant: E000674
start_timestamp: 21:21
end_timestamp: 21:39
dialog_acts: x
asr_text:
I don't think you have time to go we're actually making good time I do it's not even 7:00 yet I think you could be there at 7:30 I had to be there seven but I told him I was gonna be sight with a button would be there as quickly as possible I wouldn't I wouldn't commit just enough time if you don't distract me


original_uuid: 7ec43c7f-8e70-42b5-85f3-83b63c7aaf54
trial: T000628
participant: E000686
start_timestamp: 8:56
end_timestamp: 9:07
dialog_acts: s
asr_text:
okay so we have two minutes I just want to let you guys know that the meetings with two or more attendees which will probably notice like the most points is Tech Exchange meeting lunch and management

corrected_text:
okay so we have two minutes I just want to let you guys know that the meetings with two or more attendees which will probably net us like the most points is Tech Exchange meeting lunch and management


original_uuid: 14e30f9f-afb6-4a83-a163-8134d05e1e4b
trial: T000628
participant: E000659
start_timestamp: 9:08
end_timestamp: 9:21
dialog_acts: s^na|qy|s^na
adjacency_pairs: 1b.2a
sentiment: neutral
emotion: neutral
asr_text:
a b a b technical changes in B6 and what was the other one management meeting for the middle yeah that's D4 and then I teach trainings 12 a

corrected_text:
um yeah b technical changes in B6 | and what was the other one management meeting for the middle | yeah that's D4 and then IT training is 12A


original_uuid: d49f1dca-8326-4351-8f33-2494859382f8
trial: T000628
participant: E000669
start_timestamp: 9:28
end_timestamp: 9:52
dialog_acts: s^aa^cc^cs
adjacency_pairs: 3a
sentiment: neutral
emotion: neutral
asr_text:
okay so we you guys want to go to 12a and B6 first because those are both severe and let me check I don't think either of those are yes neither of those are threat room so if you guys want to just go to those ones first while I start marking threat room


original_uuid: 083763a1-eec2-4f87-b964-67fcf5fd0bab
trial: T000628
participant: E000659
start_timestamp: 10:15
end_timestamp: 10:40
dialog_acts: s^aa^nd|qy^co|s^cc
adjacency_pairs: 7b.8a.9a
sentiment: neutral
emotion: neutral
asr_text:
yeah yeah doesn't matter engineer why don't you hit F4 foursomes that's a moderate room and then we'll go to IT training first since that's a severe and then if you can clear out a while if it's a threat room that you can't really clear it out but what we'll just go from it detective change will do that and it'll go from there

corrected_text:
yeah um yeah um um doesn't matter engineer | why don't you hit F4 first since that's a moderate room and then we'll go to IT training first since that's a severe and then if you can clear it out | well if it's a threat room then you can't really clear it out we'll just go from IT to tech exchange


original_uuid: 0827b616-49aa-4a4d-9f71-2d547bc2d741
trial: T000628
participant: E000659
start_timestamp: 10:46
end_timestamp: 10:58
dialog_acts: s^bsc^na
adjacency_pairs: 11b-2.12a
clc_label: 2a
asr_text:
it is yeah it's north Zone B like on the on the right hand side and it's like in the like the middle sub s to the ER third from the top

corrected_text:
it is yeah it's north Zone B like on the on the right hand side and it's like in the like the middle sub second to the er third from the top


original_uuid: f811cfcf-fd48-4d8b-924d-ec142bab39e4
trial: T000628
participant: E000669
start_timestamp: 12:28
end_timestamp: 12:36
dialog_acts: s^co^df^e
adjacency_pairs: 20a+
sentiment: positive
emotion: joy
clc_label: 13a
asr_text:
it is a threat room now so let me know before you guys go in there so that I can be with you to let you go

corrected_text:
it is a threat room now so let me know before you guys go in there so that I can be with you to let you out


original_uuid: dd4024c8-15ea-4615-970f-c074b892701a
trial: T000628
participant: E000659
start_timestamp: 12:28
end_timestamp: 12:39
dialog_acts: s^cc^co^df
adjacency_pairs: 21a
sentiment: positive
emotion: neutral
clc_label: 14a
asr_text:
I'm okay I'm good I'll take I'll take actually you take take that one because that's a b that's farther I just

corrected_text:
um okay I'm gon I'll take I'll take actually you take take that one because that's at B and that's farther and I'll just


original_uuid: 3f135484-8489-49cc-a7f9-379251c17bdb
trial: T000628
participant: E000686
start_timestamp: 12:47
end_timestamp: 12:59
dialog_acts: qy|s|qr|s^bsc^cc
adjacency_pairs: 21b.22a
sentiment: negative
emotion: surprise
clc_label: 14b.15a
asr_text:
are you sure I'm pretty sure this is a I'm Christian what I just took I took the one on the left was that a or b okay iets further so I'm going to oh wait no it's not stupid

corrected_text:
are you sure | I'm pretty sure this is A I'm pretty the one I just took I took the one on the left | was that A or B ok A is further so I'm gonna | oh wait no its not I'm stupid


original_uuid: 5d1ee6ca-7f20-4d98-99b3-afca016b173c
trial: T000628
participant: E000659
start_timestamp: 12:50
end_timestamp: 12:59
dialog_acts: s^ar| qy^co | s^cc^df
adjacency_pairs: 23a
sentiment: neutral
emotion: anger
clc_label: 17a
asr_text:
now can you take this one to B transporter I'm going over to K1 because there's a critical and then normal patient

corrected_text:
no | can you take this one to B transporter | I'm going over to K1 because there's a critical and then normal patient


original_uuid: e5a21176-7bd2-41f1-a3ba-62d4b8d7c02d
trial: T000628
participant: E000659
start_timestamp: 13:17
end_timestamp: 13:27
dialog_acts: s^co^df
adjacency_pairs: 30a
clc_label: 24a
asr_text:
and transport just call it room so that engineer can can tell you if it's a trapped room or whatever so we don't because we don't you stuck in there

corrected_text:
and transport just call it room so that engineer can can tell you if it's a trapped room or whatever so we don't cause we don't want you stuck in there


original_uuid: 2657e065-ac09-4296-9021-9685da6482ea
trial: T000628
participant: E000659
start_timestamp: 13:29
end_timestamp: 13:44
dialog_acts: qy|s^aa^co
adjacency_pairs: 31b.32a.33b
clc_label: 26b.28a
asr_text:
okay you said you're in your set you said you're in F4 engineer | okay all right all right all right that means stabilize this guy all right


original_uuid: 949eb7ae-1df0-4a5a-88f7-db1fbd16c89a
trial: T000628
participant: E000659
asr_text: that one was a that guy I'll bring that here this one is a critical Zone open SOS right there
start_timestamp: 13:59
end_timestamp: 14:08
dialog_acts: s^co
adjacency_pairs: 35b.36a
sentiment: neutral
emotion: neutral
clc_label: 30b.31a
corrected_text:
that one was A that guy I'll bring that here this one is a critical Zone I'll put an SOS right there


original_uuid: 5e1a020c-985e-418d-ae08-cfe0e376d75e
trial: T000628
participant: E000686
start_timestamp: 14:30
end_timestamp: 14:42
dialog_acts: s^cc
adjacency_pairs: 39a
clc_label: 34a
asr_text:
just a heads up I'm going to start placing the threat marker for if there's a patient that I need you to heal because I can only transport them I don't think I can stabilize them


original_uuid: 92fe958a-b5fc-4dc6-adc9-e75e08fee3e8
trial: T000628
participant: E000686
start_timestamp: 14:43
end_timestamp: 14:54
dialog_acts: s^aa^cc
adjacency_pairs: 40a.41a
sentiment: positive
emotion: neutral
clc_label: 40a.41a
asr_text:
so I'm going to place a threat marker if I need you to this one is a okay all right I'll mark I'll take that one to a

corrected_text:
so I'm going to place a threat marker if I need you to this one is a okay all right I'll mark I'll take that one to a


original_uuid: 53de7b73-5cfa-4b1b-a3e8-4058c89d26c8
trial: T000628
participant: E000659
start_timestamp: 14:39
end_timestamp: 14:49
dialog_acts: s^cc^df
adjacency_pairs: 41b.42a
sentiment: positive
emotion: surprise
clc_label: 41b.42a
asr_text:
oh the one with the one next to the SOS is a c I'll take the C1 right now because I'm since it's right in front of us


original_uuid: 3d48201c-17b7-417c-90a1-5fbddfe4378b
trial: T000628
participant: E000686
start_timestamp: 15:02
end_timestamp: 15:07
dialog_acts: s^aa^cc
adjacency_pairs: 42b+
sentiment: positive
emotion: neutral
clc_label: 42b+.43a
asr_text:
cool and I'm going to be placing my green threat markers if there's something that I need you to heal


original_uuid: f21ba62a-4b5e-45dd-8837-8a397301cb77
trial: T000628
participant: E000686
start_timestamp: 15:14
end_timestamp: 15:20
dialog_acts: s^cs
adjacency_pairs: 43b.44a
clc_label: 45a
asr_text:
there's a regular victim over here if you want to come or if you want to do this I'm right over here


original_uuid: 7b31f854-ee33-40e6-984a-736d0bb04885
trial: T000628
participant: E000686
asr_text: what was another die danger location didn't we say that one of the bees was a high danger location
start_timestamp: 16:05
end_timestamp: 16:11
dialog_acts: qw|qy
adjacency_pairs: 52a
clc_label: 53a
corrected_text:
where was another high danger location | didn't we say that one of the Bs was a high danger location


original_uuid: 366e259d-d7f2-4ff6-92c0-8118d79d6388
trial: T000628
participant: E000669
start_timestamp: 16:33
end_timestamp: 16:51
dialog_acts: s^aa^co|qw
adjacency_pairs: 56b.57a
sentiment: positive
emotion: neutral
clc_label: 57b.58a
asr_text:
yep given once again I have a regular guy outside of the D4 it is a threat room but there is also a critical patient inside obviously I can't what transporter what room did you say

corrected_text:
yep give me one second I have a regular guy outside of D4 it is a threat room but there is also a critical patient in there I obviously can't move | but uh transporter what room did you say


