# utterance

original_uuid: 0129a65d-e8ab-444b-89ed-1872368e4169
trial: T000628
participant: E000686
start_timestamp: 16:52
end_timestamp: 17:04
dialog_acts: qy^cs|s^cs.%-
adjacency_pairs: 57b.58a.59a
clc_label: 58b.59a
asr_text:
can you come with me to B6 | there's also a critical patient in a B6 and I remember this is one of the high volume location so if medic could make your way over here as well so you can heal the


original_uuid: fc035b20-20f7-4d1e-ba02-55ef606d5027
trial: T000628
participant: E000659
start_timestamp: 17:47
end_timestamp: 17:54
dialog_acts: qy^co^df
adjacency_pairs: 68a
clc_label: 66a
asr_text:
and then transport it can you come with me over to I think that there's another critical over in C6 I just want to take


original_uuid: b05643b9-5dfe-4163-8d38-c6d7e5333ba1
trial: T000628
participant: E000686
start_timestamp: 18:25
end_timestamp: 18:35
dialog_acts: s^aa^co|qy^co.%--|s^cc
adjacency_pairs: 71.b+.72a
clc_label: 69a
asr_text:
okay Mark it off with an SOS remember to come back to it later oh engineer this is one of the trapped room | can you come over to | I'll place an SOS marker


original_uuid: 343f5df5-983e-4163-a2b2-3b557143f6fc
trial: T000628
participant: E000659
start_timestamp: 18:05
end_timestamp: 18:25
dialog_acts: s^aa^cc
adjacency_pairs: 70b.71a
sentiment: positive
emotion: neutral
clc_label: 69b-1
asr_text:
sounds good and then just take this one while you are from C the save one and I'll tool this patient C you c yeah and pretty good C6

corrected_text:
sounds good and then just take this one while you're out from C the safe one and I'll deal with this patient C you c yeah and pretty good C6


original_uuid: 6c4e76fc-3b14-46d7-86a5-e5cec5df2490
trial: T000628
participant: E000686
start_timestamp: 19:45
end_timestamp: 19:54
dialog_acts: s^fa^fe|qy^bsc|s
adjacency_pairs: 83a
clc_label: 79a.80a
asr_text:
this thing feels back in sorry is anybody near a B6 again fucking nevermind C6 I forgot this thing fills back in

corrected_text:
shit thing fills back in sorry | is anybody near B6 again fucking nevermind C6 | I forgot that this thing fills in


original_uuid: 4c976780-79d6-47b9-800d-991b8c340f29
trial: T000628
participant: E000669
start_timestamp: 20:06
end_timestamp: 20:17
dialog_acts: s^co^fe
adjacency_pairs: 88a.89a
sentiment: positive
emotion: joy
clc_label: 86a.87a
asr_text:
to oh no guys I don't know the threat room anymore okay dunno A3 though medic teaching but over here come on okay

corrected_text:
oh no guys I don't know the threat room anymore okay I do know A3 though medic reach me right over here come on okay


original_uuid: 81afb17d-3f61-402f-a9b8-5224540afbf8
trial: T000628
participant: E000686
start_timestamp: 20:18
end_timestamp: 20:25
dialog_acts: s^cc^co
adjacency_pairs: 90a
clc_label: 88a
asr_text:
I'm gonna place I'm gonna place an SOS a B6 I remember where it is but don't be too like crazy like worried

corrected_text:
yeah I'm gonna place I'm gonna place an SOS at B6 where I remember where it is but don't be like too craze like worried


original_uuid: b2079f0d-cabc-4a26-b901-e56657f1cf29
trial: T000628
participant: E000686
start_timestamp: 21:20
end_timestamp: 21:28
dialog_acts: s^cc
adjacency_pairs: 94a.95a
clc_label: 95a
asr_text:
okay I'm going to deal with there was a B1 that I needed to deal with there was like a bunch of victims in the green it's okay I got it


original_uuid: 67a78b40-8d97-492a-b6c6-035faaa33d80
trial: T000628
participant: E000669
start_timestamp: 21:40
end_timestamp: 21:51
dialog_acts: s^e
adjacency_pairs: 96a+
sentiment: neutral
emotion: neutral
clc_label: 96a
asr_text:
transporter when you were looking at if you're able to tell like who exactly is in what room was it on the map or is it when you look at a door


original_uuid: c1f3c7a7-2ac7-4d2e-a9c0-84cf3d37a273
trial: T000628
participant: E000686
start_timestamp: 21:53
end_timestamp: 22:02
dialog_acts: s|qy.%-|s^fe
adjacency_pairs: 96b+
sentiment: neutral
emotion: neutral
clc_label: 96b.98a
asr_text:
when I go in front of a door like there's like an indicator like you know those little like oh okay it's okay yeah

corrected_text:
when I go in front of a door like there's like an indicator | like you know those little like oh okay it's | fuck yeah


original_uuid: 28b48558-5c09-48d3-b056-9812a774a498
trial: T000628
participant: E000669
start_timestamp: 22:04
end_timestamp: 22:25
dialog_acts: s.%--|qy|s^cc^co^df
adjacency_pairs: 97b.98a.99a
sentiment: positive
emotion: joy
clc_label: 99b.99a
asr_text:
I mean we're college student B like okay have we been into G I'm going to head into G3 just to see if there's anyone in there because that was the last severe room keep trying with the critical as much as possible so that we get more points

corrected_text:
I mean we're college students so I feel like | okay have we been into G | I'm going to head into G3 just to see if there's anyone in there because that was the last severe room keep trying with the critical as much as possible so that we get more points


original_uuid: 8f764181-1848-4d9c-8625-1a9c34cb26fb
trial: T000628
participant: E000659
start_timestamp: 22:21
end_timestamp: 22:32
dialog_acts: qy|s^aa^cc|qy
adjacency_pairs: 102a
clc_label: 104a
asr_text:
did we clear a B6 by the way okay I'm gonna loop around and check out L the do we have any information Elders any

corrected_text:
did we clear out B6 by the way | okay I'm gonna loop around and check out L | the do we have any information on L there's any


original_uuid: a7e63b51-b4eb-4023-bcef-53adb5cff706
trial: T000628
participant: E000686
start_timestamp: 22:44
end_timestamp: 22:53
dialog_acts: s^bsc
adjacency_pairs: 103a
sentiment: neutral
emotion: anger
clc_label: 105a
asr_text:
there's a bunch of critical patients and like the will not bunch there's like in C3 in the C3 Zone C3 and B1 both have a critical victims

corrected_text:
there's a bunch of critical patients in like the well not a bunch in like C3 in the C3 Zone C3 and B1 both have a critical victims


original_uuid: b92cdccf-1461-44f6-abb4-ece4e3fa9dc5
trial: T000628
participant: E000686
start_timestamp: 23:35
end_timestamp: 23:45
dialog_acts: qy|s^cs.%--|qy|s^cs
adjacency_pairs: 110b.111a.112a.113a
clc_label: 112b.113a.114a
asr_text:
13 a okay we can go there after you're on your way to C3 right no medic right okay after that we can both head over and I can transport the victim

corrected_text:
13A | okay we can go there after | you're on your way to C3 right now medic | okay after that we can both head over and I can transport the victim


original_uuid: f35bdc6e-61ea-4c7b-bc1b-0ffb1b22c7a0
trial: T000628
participant: E000686
start_timestamp: 24:17
end_timestamp: 24:27
dialog_acts: s^co
adjacency_pairs: 119b.120a
clc_label: 120b.121a
asr_text:
okay if you're over at II as soon as you possibly can make your way over to C3 and rescue the medic I'm placing an SOS there help placing like 7 SOS is

corrected_text:
okay if you're over at I as soon as you possibly can make your way over to C3 and rescue the medic I'm placing an SOS there help placing like 7 SOS's


original_uuid: 1539fcb0-df67-4dff-8b7b-ab86e9a28a51
trial: T000609
participant: E000624
start_timestamp: 2:18
end_timestamp: 2:33
dialog_acts: s^aa|qo|qr
adjacency_pairs: 2b.3a
sentiment: neutral
emotion: neutral
asr_text:
yes but let's see I think more importantly | what do you guys think about starting on the right side now | should we still do the left side start because we rubbed it really well or should we go right side because it seems pretty linear


original_uuid: 4a3e234d-0428-4ccc-b2d0-defbf6cbbc59
trial: T000609
participant: E000675
start_timestamp: 2:55
end_timestamp: 3:06
dialog_acts: s^aa|qy^bsc
adjacency_pairs: 4b-2+++.5a
sentiment: positive
emotion: neutral
asr_text:
okay | and we're still going with the game plan where transporter goes ahead and like marks the rooms and then me and medic engineer and medic work room to room


original_uuid: edeb0364-a287-4134-9e51-0396c37711f6
trial: T000609
participant: E000624
start_timestamp: 3:12
end_timestamp: 3:27
dialog_acts: s^cs^e
adjacency_pairs: 7a+
sentiment: positive
emotion: joy
asr_text:
and I think I made like I think we should do the same thing engineer last time we're like you just went ahead and got there and got stuff while I stabilize other people I had that was a very good use of our time

corrected_text:
and I think I may like I think we should do the same thing engineer last time where like you just went ahead and got there and got stuff while I stabilize other people I thought that was a very good use of our time


original_uuid: 3ecd710e-11a9-4584-b4ab-67e2568abe85
trial: T000609
participant: E000675
start_timestamp: 3:37
end_timestamp: 3:51
dialog_acts: s^aap
adjacency_pairs: 8b.9a
sentiment: positive
emotion: fear
asr_text:
yeah it's a little intimidating but I think we'll be fine especially because like sexually like it's all in like that one like little hallway space so we'll be able to hit them like you know pretty quickly

corrected_text:
yeah it's a little intimidating but I think we'll be fine especially because like section E like it's all in like that one like little hallway space so we'll be able to hit them like you know pretty quickly


original_uuid: fe4adbb5-1c91-40ef-b70e-c9a60347a747
trial: T000609
participant: E000623
start_timestamp: 3:49
end_timestamp: 4:04
dialog_acts: s^cc
adjacency_pairs: 9b-2.10a
sentiment: negative
emotion: sadness
asr_text:
like that one little hallway space so we'll be with them like you know pretty quickly this is transporter when I went in there however many times ago it was kind of confusing but I will do my best to Mark each of them last time there wasn't very much

corrected_text:
this is transporter when I went in there however many times ago it was kind of confusing but I will do my best to Mark each of them last time there wasn't very much


original_uuid: 0e203c78-a89c-4110-b945-88ab9f3a697e
trial: T000609
participant: E000624
start_timestamp: 4:11
end_timestamp: 4:21
dialog_acts: s^aa^cc
adjacency_pairs: 11b.12a
sentiment: positive
emotion: neutral
asr_text:
yeah you got it as medic I'll definitely try to be more on top of that I'll be placing the critical A and B as well near people a bit more to make it easy


original_uuid: dbc1b5c9-9548-4d64-9512-9e28e2772ca9
trial: T000609
participant: E000624
start_timestamp: 8:43
end_timestamp: 8:53
dialog_acts: s^bsc^co^fa
adjacency_pairs: 51a
sentiment: negative
emotion: sadness
asr_text:
this is medic transport I'll need your help in sorry J2 no K2 part of me there is a critical person in K2

corrected_text:
this is medic transport I'll need your help in K sorry J2 no K2 pardon me there is a critical person in K2


original_uuid: 84186a5b-90cd-4ffa-b905-24dc57e8d073
trial: T000609
participant: E000624
asr_text: make your way over to critical transporter
start_timestamp: 10:52
end_timestamp: 11:02
dialog_acts: s^ba^co^ft | qy^co
adjacency_pairs: 73b.74a.75b.76a
sentiment: neutral
emotion: neutral
corrected_text:
fantastic needs some help alright make your way to M3 if you don't mind thank you engineer critical | would you mind taking it over transporter


original_uuid: 133d1104-6c94-4a67-816c-b7c99c3442d6
trial: T000609
participant: E000624
asr_text: all right I will take this B victim engineer to want to take the C victim up to the North Sea unit
start_timestamp: 11:35
end_timestamp: 11:41
dialog_acts: s^cc^co
adjacency_pairs: 82a
sentiment: positive
emotion: neutral
corrected_text:
all right I will take this B victim engineer if you want to take the C victim up to the North C unit


original_uuid: c8fbf3d9-7694-473d-b6f0-98c5c6c18060
trial: T000609
participant: E000624
start_timestamp: 13:12
end_timestamp: 13:36
dialog_acts: s^cc|qy^co|s^aa^bsc^co^fa
adjacency_pairs: 97b.98a
sentiment: negative
emotion: fear
asr_text:
I got it I'll deliver him could we please have would you mind making your way over to the east section medic sorry no that's me engineer who actually engineer I2 help and C priests the the C part of me the South Zone C my mistake yeah it's blocked off

corrected_text:
I got it I'll deliver him | could we please have would you mind making your way over to the east section medic | sorry no that's me engineer who actually engineer I need help in C please the the C part of me the South Zone C my mistake yeah it's blocked off


original_uuid: 581dbcb2-4591-4cc2-87d5-457fccd4c432
trial: T000609
participant: E000624
start_timestamp: 15:39
end_timestamp: 15:44
dialog_acts: s^cc^co^na
adjacency_pairs: 111b.112a
sentiment: positive
emotion: neutral
asr_text:
I believe we stabilize them but we needed your help over there in fact I will take the one in E3 if you can go check M1

corrected_text:
I believe we stabilized them but we need your help over there in fact I will take the one in E3 if you can go check M1


original_uuid: cc9367f6-ff44-48aa-8354-7abeaf09a204
trial: T000609
participant: E000624
start_timestamp: 17:03
end_timestamp: 17:11
dialog_acts: s^cc|qy|s^ba^bsc^co
adjacency_pairs: 123a.124b.125a
sentiment: positive
emotion: joy
asr_text:
on my way hold on a second are you A2 still engineer fantastic make your way over to Aid if you don't mind actually A4

corrected_text:
on my way | hold on a second are you at A2 still engineer | fantastic make your way over to A8 if you don't mind actually A4


original_uuid: deed0303-870f-494f-8142-6fa97ced5ad6
trial: T000624
participant: E000664
start_timestamp: 5:45
end_timestamp: 6:07
dialog_acts: s
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay so in more two or more attendees there there's a technical change exchange meeting and lunch and management meeting with why not attendee we have it training facilities meeting and Human Resources meeting and for the canceled meetings we have the storage reorganization the zoom meeting and zoom2 from office

corrected_text:
okay so in more two or more attendees there there's a technical change exchange meeting and lunch and management meeting with one at attendee we have it training facilities meeting and Human Resources meeting and for the canceled meetings we have the storage reorganization the zoom meeting and zoom2 from office


original_uuid: 6ebf9579-4c73-4eaa-8271-cfb6503d7583
trial: T000624
participant: E000664
start_timestamp: 7:08
end_timestamp: 7:16
dialog_acts: s
adjacency_pairs: 5b.6a
sentiment: neutral
emotion: neutral
asr_text:
so for the meetings I have two more attendees we have the technical change meeting the lunch and management meeting

corrected_text:
so for the meetings I have two more attendees we have the technical exchange meeting the lunch and management meeting


original_uuid: 3e8bcc1c-98b6-44c5-90db-2fa240f1cde8
trial: T000624
participant: E000611
start_timestamp: 7:27
end_timestamp: 7:34
dialog_acts: s^cs|qy
sentiment: positive
emotion: neutral
asr_text:
let's do it we did last time was the left to right I think that worked out really well do you guys agree

corrected_text:
let's do what we did last time was the left to right I think that worked out really well | do you guys agree


original_uuid: 66f67f71-0aab-49f6-9b99-290c2b8187ab
trial: T000624
participant: E000611
start_timestamp: 8:28
end_timestamp: 8:36
dialog_acts: s|qy|s
sentiment: positive
emotion: neutral
asr_text:
you just put them on the C | is there was a critical in the back one in G | looks like the kitchen is clear


original_uuid: 8804d77a-59d1-4f6c-8555-d46e58163299
trial: T000624
participant: E000611
start_timestamp: 9:43
end_timestamp: 9:53
dialog_acts: s^bsc^co
sentiment: neutral
emotion: neutral
asr_text:
I do have a critical in a non critical I've moved the non critical out so it's just move let's I mean since you're here let's stabilize the critical

corrected_text:
I do have a critical and a non critical I've moved the non critical out so it's just move let's I mean since you're here let's stabilize the critical


original_uuid: c19c1e08-9090-4800-ab3f-6919a929394f
trial: T000624
participant: E000664
start_timestamp: 9:57
end_timestamp: 10:07
dialog_acts: s
sentiment: negative
emotion: neutral
asr_text:
all right this is transporter and the entire of the left wing is scouted and I placed corresponding markers


original_uuid: 14d8e8e7-9a37-4265-98ad-c9ccc3ab40e2
trial: T000624
participant: E000664
start_timestamp: 12:25
end_timestamp: 12:36
dialog_acts: s^co
adjacency_pairs: 10a
sentiment: neutral
emotion: neutral
asr_text:
this is transporter just for General organization try to if you remove a victim room move the markers


original_uuid: 71409424-92ff-4773-bbf5-e4feb71bc5e7
trial: T000624
participant: E000611
start_timestamp: 17:28
end_timestamp: 17:36
dialog_acts: qy^co|s^cc
sentiment: neutral
emotion: neutral
asr_text:
what will you to clear these out I'm going to take the two victims that came from that white area to their proper spot

corrected_text:
what will you two clear these out | I'm going to take the two victims that came from that white area to their proper spot


original_uuid: 1a6003e7-115e-4c77-8dc8-aee8b0e9535c
trial: T000624
participant: E000611
start_timestamp: 17:39
end_timestamp: 17:52
dialog_acts: s^ba
sentiment: neutral
emotion: neutral
asr_text:
he needs yeah he needs to clear out the so good if you guys are able to get all the non-criticals into one spot


original_uuid: f00b17cf-6f21-4177-94db-a1712bdc704f
trial: T000624
participant: E000664
corrected_text: so there uh there is a critical a victim in the cubicles and in F2 another critical victim in F4
start_timestamp: 18:01
end_timestamp: 18:12
dialog_acts: s
sentiment: negative
emotion: sadness
asr_text:
so they're out there is a critical a victim in the cubicles and the F2 another critical victim in F4


original_uuid: aee5b4c2-2bdd-4083-b4c3-7cb93865e359
trial: T000624
participant: E000611
start_timestamp: 20:13
end_timestamp: 20:22
dialog_acts: s
adjacency_pairs: 15a
sentiment: neutral
emotion: neutral
asr_text:
we just have to yeah we've got two in transporter we have two bodies outside of G1 they're both critical

corrected_text:
we just have two yeah we've got two in transporter we have two bodies outside of G1 they're both critical


original_uuid: 2d3ac71b-858e-4054-a7b3-dd641d0bed4a
trial: T000624
participant: E000611
start_timestamp: 20:48
end_timestamp: 20:56
dialog_acts: s
sentiment: positive
emotion: neutral
asr_text:
stabilize if you want to place yeah you want to move that one out to the hall they critical to the hallway Angie

corrected_text:
stabilized if you want to place yeah you want to move that one out to the hall the critical to the hallway Engineer


original_uuid: 494f0f7c-3e9e-451e-86e1-9f249a436c03
trial: T000612
participant: E000653
start_timestamp: 2:57
end_timestamp: 3:14
dialog_acts: s^am^cs
adjacency_pairs: 1b-2.2a
sentiment: neutral
emotion: neutral
asr_text:
this is my room what we could do is start on a and then work all the way around the perimeter through Shea and L and then finish through dnf

corrected_text:
this is engineer maybe what we could do is start on a and then work all the way around the perimeter through J and L and then finish through D and F


original_uuid: d9bd5e70-5daa-4876-9913-b30060ea0db2
trial: T000612
participant: E000616
start_timestamp: 3:25
end_timestamp: 3:35
dialog_acts: s^na
adjacency_pairs: 2b+.3a+
sentiment: neutral
emotion: neutral
asr_text:
you could be on to something there because I realized a lot of the inefficiencies were in like getting in and out of D and E and F


original_uuid: 0f111f7c-8f62-49c1-ba31-69f2d9d91369
trial: T000612
participant: E000616
start_timestamp: 4:12
end_timestamp: 4:37
dialog_acts: s^aa^cs^df
adjacency_pairs: 4b.5a
sentiment: positive
emotion: neutral
asr_text:
okay this is medic I think it might be an interesting idea if we decide to put the collect the victims in the hallway and after we're done with the section put them into the zones because I feel as if a lot of the time that we wasted was just moving back and forth between like putting victims in each place


original_uuid: 07b73f4a-990d-4fc3-bda5-5f807318da06
trial: T000612
participant: E000653
start_timestamp: 4:39
end_timestamp: 4:47
dialog_acts: s^aa|qy^cs^d
adjacency_pairs: 5b.6a
sentiment: neutral
emotion: neutral
asr_text:
all right this is engineer | so have the transporter Mark every room first and then begin transporting the victims


original_uuid: 05b83f44-01a8-45d4-81b6-95dbb8583909
trial: T000612
participant: E000616
start_timestamp: 4:46
end_timestamp: 5:05
dialog_acts: s^cs^na
adjacency_pairs: 6b.7a
sentiment: positive
emotion: neutral
asr_text:
yeah this is medic I think it might be a might be a good idea for a while engineer and I go through a b c have transported her head over to IJ k m and L and Mark those

corrected_text:
yeah this is medic I think it might be a might be a good idea for a while engineer and I go through a b c have transporter head over to I J k m and L and Mark those


original_uuid: b9296fb1-1735-4dcb-8717-8670bc9e84d7
trial: T000612
participant: E000616
start_timestamp: 5:10
end_timestamp: 5:19
dialog_acts: s^ba^na
adjacency_pairs: 8b
sentiment: neutral
emotion: neutral
asr_text:
yes it would be nice to this is medic if you could continue through A B C 0 if you could continue through a b c

corrected_text:
yes it would be nice to this is medic if you could continue through A B C oh if you could continue through a b c


original_uuid: fdd32e4d-d93f-4193-9f43-dde84dc5b109
trial: T000612
participant: E000616
start_timestamp: 5:55
end_timestamp: 6:20
dialog_acts: s^aa^cc^df^ft
adjacency_pairs: 9b
sentiment: negative
emotion: sadness
asr_text:
this is medic there are some people in the hallway already also A3 is currently blocked because of a threat so I'm going to move on to B2 really quickly which also needs an engineer help

corrected_text:
thank you this is medic there are some people in the hallway already also A3 is currently blocked because of a threat so I'm going to move on to B2 really quickly which also needs an engineer help


original_uuid: e3ba3cdc-545c-4674-baaf-778415ec20e3
trial: T000612
participant: E000616
start_timestamp: 6:50
end_timestamp: 7:00
dialog_acts: s^cc
sentiment: neutral
emotion: neutral
asr_text:
this is medic again I'm going to Mark the victims in the hallway instead of using a c placard using a critical victim placard


original_uuid: a7500100-38d7-4508-a548-8872068515d5
trial: T000612
participant: E000616
start_timestamp: 7:05
end_timestamp: 7:17
dialog_acts: s
adjacency_pairs: 13b.14a
sentiment: negative
emotion: surprise
asr_text:
it's medic I was saying A3 I didn't realize that there are multiple entrances and so I think we're good in A3 yes oh I spoke too soon and got locked in

corrected_text:
this is medic I was saying A3 I didn't realize that there are multiple entrances and so I think we're good in A3 yes oh I spoke too soon and got locked in


original_uuid: d2af4932-7186-4af8-9e9d-18f7391eaecd
trial: T000612
participant: E000616
start_timestamp: 10:52
end_timestamp: 11:04
dialog_acts: s^co
adjacency_pairs: 23a
sentiment: neutral
emotion: neutral
asr_text:
this is medic and transport if you'd be so kind as to break the signs for a and b victims as you pick them up


original_uuid: 49f19d71-a5a1-4175-987d-c886ef021d91
trial: T000612
participant: E000616
start_timestamp: 11:29
end_timestamp: 11:39
dialog_acts: s^cc^co
adjacency_pairs: 25a
sentiment: positive
emotion: neutral
asr_text:
this is medic I believe a B and C are complete so with engineer we are going to head to I and J hallway


original_uuid: 37a7ee8c-47af-4c6a-ab85-8456d477682a
trial: T000612
participant: E000653
start_timestamp: 12:04
end_timestamp: 12:13
dialog_acts: s^cs^df
adjacency_pairs: 27a
sentiment: neutral
emotion: neutral
asr_text:
medic I think we should begin well we should go to I2 C the threat room so they're more critical big things here

corrected_text:
medic I think we should begin well we should go to I2 the threat room so they're more critical victims here


original_uuid: a1a400f1-53ba-4232-a1c6-2000421adc57
trial: T000612
participant: E000616
start_timestamp: 13:59
end_timestamp: 14:23
dialog_acts: s^cc^df|qy^d^g
adjacency_pairs: 33a
sentiment: positive
emotion: neutral
asr_text:
so currently engineer and I are in the IJ hallway we're going to continue with the strategy that we've been doing in putting victims in the hallway but we are going to check every room this time because engineer can still see threats | correct


original_uuid: 58b82451-8b65-47c8-a104-ed2ee1bf89fb
trial: T000612
participant: E000653
start_timestamp: 16:49
end_timestamp: 17:00
dialog_acts: s^cc|qy
adjacency_pairs: 45a
sentiment: positive
emotion: neutral
asr_text:
this is your I'm going to be taking the critical in the meantime is there a pig Tim right between H1 and one a one

corrected_text:
this is Engineer I'm going to be taking the critical in the meantime | is there a victim right between H1 and one A1


original_uuid: 6900e60d-4cee-4dd6-891a-721ea402702d
trial: T000612
participant: E000616
asr_text: it's good engineer let's get this critical and then I think we should start ringing
start_timestamp: 18:07
end_timestamp: 18:19
dialog_acts: s^cc^co
adjacency_pairs: 52a
sentiment: neutral
emotion: neutral
corrected_text:
this good good good good okay ngineer let's get this critical and then I think we should start ringing


original_uuid: 638209c0-6165-433d-963c-80dee2b18256
trial: T000704
participant: E000909
start_timestamp: 3:59
end_timestamp: 4:06
dialog_acts: s
adjacency_pairs: 4b
asr_text:
- is critical mission in vo and like meetings on left middle and right it's like three rooms and you section

corrected_text:
mine just says critical mission info and like meetings on left middle and right it's like three rooms and you section


original_uuid: 598b5920-0183-4541-a166-8d2145a8dccc
trial: T000704
participant: E000883
start_timestamp: 4:08
end_timestamp: 4:20
dialog_acts: s^aa^cs
adjacency_pairs: 5a
asr_text:
Okay um yeah so E3 and F2 are very close to each other so if we could maybe start at their we can do the critical room stocked up quickly

corrected_text:
Okay um yeah so E3 and F2 are very close to each other so if we could maybe start at there we can do the critical room stocked up quickly


original_uuid: b3f51976-142a-4871-9fa1-4e7611e00393
trial: T000704
participant: E000883
start_timestamp: 4:21
end_timestamp: 4:30
dialog_acts: s^cc^cs
asr_text:
and then if I'm going to guess the same block search for blocking Zone C so if you guys run they're giving the victims all open the doors to the critical Zone

corrected_text:
and then if I'm going to guess the same blocks are blocking Zone C so if you guys run there and get the victims I'll open the doors to the criticals


original_uuid: 8752c0a2-d960-4428-99ad-b37e57f02618
trial: T000704
participant: E000884
start_timestamp: 4:20
end_timestamp: 4:35
dialog_acts: s^cs
adjacency_pairs: 6a
asr_text:
I like it I will be more better about laying down like identifiers outside of each room so if the engineer is always with the Medics and I can leave to go do that and then if an engineer has to go clear room I can stay with the medic

corrected_text:
I'll I will be more better about laying down like identifiers outside of each room so if the engineer is always with the Medics and I can leave to go do that and then if the engineer has to go clear room I can stay with the medic


original_uuid: 2ef59d94-286e-4f7d-889b-6a028ec78978
trial: T000704
participant: E000909
start_timestamp: 4:46
end_timestamp: 4:55
dialog_acts: s^cs
adjacency_pairs: 7a
asr_text:
yeah we should remember to once we like pick up the patients to get rid of any like patient markings or whatever so we don't think there's still people left


original_uuid: 185aa4b4-55a8-4e9b-a19f-773625792896
trial: T000704
participant: E000884
start_timestamp: 4:47
end_timestamp: 4:49
dialog_acts: s
adjacency_pairs: 10a
asr_text:
you literally can just yep yeah also if you're unsure about a room in a marker and I'm D1 always step on it too and it's just the scanner will tell me right away there's anyone in there or not

corrected_text:
you literally can just yep yeah also if you're unsure about a room in a marker and I can always step on it too and it just the scanner will tell me right away there's anyone in there or not


original_uuid: 8205af8b-1bbd-42fe-b454-ea9df65559e9
trial: T000704
participant: E000883
start_timestamp: 5:48
end_timestamp: 6:05
dialog_acts: s^cc
asr_text:
and then we're coming in from the South Side it looks like so okay we've got actually Zone C is open on the South Side so I'll just come up with you guys and then let me look around open the other ones so Zone a on the south side is open in zone B is 10

corrected_text:
and then we're coming in from the South Side it looks like so okay we've got actually Zone C is open on the South Side so I'll just come up with you guys and then let me look around open the other ones so Zone a on the south side is open in zone B is too


original_uuid: 42520080-f9e0-445b-9ab4-1e3269433914
trial: T000704
participant: E000884
start_timestamp: 7:43
end_timestamp: 7:50
dialog_acts: s
clc_label: 16a
asr_text:
I marked a bunch of victims down towards the side doors on the side 30 regular victims but just in case anyone wants

corrected_text:
I marked a bunch of victims down towards the side doors on this side regular victims but just in case anyone wants


original_uuid: ece27e50-12d9-4e82-9b92-522914448a2a
trial: T000704
participant: E000884
start_timestamp: 15:44
end_timestamp: 15:53
dialog_acts: s^na|qy
adjacency_pairs: 66b|67a
clc_label: 88c-2.89a
asr_text:
yeah he got put down so he's critical hell yeah | all right down to do you guys want to come towards D3


original_uuid: 82f933cb-037b-4d7e-b1d3-9a2c2e66ca4a
trial: T000704
participant: E000884
start_timestamp: 19:27
end_timestamp: 19:47
dialog_acts: s^am^cs^df
clc_label: 126b-2.129a
asr_text:
this is a yeah I actually can't tell but I'm pretty sure the last thing you guys communicate it was a yep all right so let's head towards the D area though because I don't know if we can do it but maybe we can and if we can't but it does make a difference does it huh oh wait


original_uuid: 63883041-2d4c-4502-bd85-9de912742e95
trial: T000704
participant: E000884
start_timestamp: 20:00
end_timestamp: 20:12
dialog_acts: s^z
asr_text:
all right we're definitely whatever whoo hey look at that good score guys I'm proud of us incrementally improving


original_uuid: b2ba72a9-ba13-4ae3-8a75-c295b1f905d5
trial: T000672
participant: E000853
start_timestamp: 6:19
end_timestamp: 6:32
dialog_acts: s^df
adjacency_pairs: 4a
sentiment: negative
emotion: neutral
asr_text:
and it felt a little bit disorganized yeah but I think yeah given help few there are on the left there's not too many so I think we could probably do those kind of quick hopefully

corrected_text:
and it felt a little bit disorganized yeah but I think yeah given how few there are on the left there's not too many so I think we could probably do those kind of quick hopefully


original_uuid: b4149da9-d4d0-4ba0-9b0e-8568200f6dff
trial: T000672
participant: E000858
start_timestamp: 6:37
end_timestamp: 6:44
dialog_acts: s^aa^df
adjacency_pairs: 4b
sentiment: neutral
emotion: neutral
asr_text:
yeah yeah cuz I was thinking if he did if we started middle then it could like it's just narrative as you know but

corrected_text:
yeah yeah cuz I was thinking if he did if we started in the middle then it could like it's just nearer as you know but


original_uuid: 04994eba-4968-4e9f-aafa-01882b688108
trial: T000672
participant: E000853
start_timestamp: 6:37
end_timestamp: 6:52
dialog_acts: qy|s^aa|qw^d
adjacency_pairs: 5a||6a
sentiment: neutral
emotion: neutral
asr_text:
is the information you guys got the same like the same type not the same exact thing right okay all right well I know if there's any rooms like are there any on the ASA we should be looking out for

corrected_text:
is the information you guys got the same like the same type not the same exact thing | right okay all right well | I know if there's any rooms like are there any on the A side we should be looking out for


original_uuid: d3619288-9a84-48a5-8779-2ecc6588e3df
trial: T000672
participant: E000853
start_timestamp: 7:21
end_timestamp: 7:34
dialog_acts: s^na|qw|qy^d
adjacency_pairs: 10b.11a|12a|12a+
sentiment: positive
emotion: joy
asr_text:
okay yeah both of those had at least one person in attendance the security training had the two or more attendees it says so which richer was that one B5

corrected_text:
okay yeah both of those had at least one person in attendance the security training had the two or more attendees it says | so which room was that one | B5


original_uuid: f7ec3b7e-3666-477c-9583-b30db44a35de
trial: T000672
participant: E000853
start_timestamp: 7:53
end_timestamp: 7:59
dialog_acts: s^aa^cc
adjacency_pairs: 16b.17a
sentiment: neutral
emotion: neutral
asr_text:
alright I'll start running up and up the a side just to make sure that the if there's anyone on the A's


original_uuid: e62cab7f-6956-4f97-a9e5-14fcb3f03ff3
trial: T000672
participant: E000853
asr_text: all right there's a critical victim at the entrance A3 dummy to take the this victim here
start_timestamp: 8:29
end_timestamp: 8:37
dialog_acts: s|qy
adjacency_pairs: |19a
sentiment: neutral
emotion: neutral
corrected_text:
all right there's a critical victim at the entrance to A3 | do you want me to take the this victim here


original_uuid: 1b9d005f-2f3a-493d-8bdc-75611279c030
trial: T000672
participant: E000853
asr_text: 8:57
start_timestamp: 9:09
end_timestamp: 9:27
dialog_acts: s^cc^cs^df|qy^d^g
adjacency_pairs: 25a|26a
sentiment: neutral
emotion: neutral
corrected_text:
ah they are all C okay I can get there next then cause that's gonna be more points I guess there's one more victim here yeah B okay I'm just going to take care of this one B victim and then I'll head straight to the B5 you guys are in | right


original_uuid: 844320ed-a75a-4266-998a-8d674dbd5e2d
trial: T000672
participant: E000853
start_timestamp: 11:56
end_timestamp: 12:02
dialog_acts: qy^d|qrr
adjacency_pairs: 45a|45a+
sentiment: neutral
emotion: neutral
asr_text:
all right and if there's still victims in A2 or where there's already taken care of I see there's the labels in there

corrected_text:
all right and if there's still victims in A2 | or were those already taken care of I see there's still labels in there


original_uuid: 1856aa8e-ccd7-441b-87a2-3ae4f671b146
trial: T000672
participant: E000853
start_timestamp: 13:03
end_timestamp: 13:09
dialog_acts: s
adjacency_pairs: 55a
sentiment: neutral
emotion: neutral
asr_text:
there I have another critical thing outside of the door for E3 but that doesn't matter it's the same room

corrected_text:
there I have another critical thing outside of the door for A3 but that doesn't matter it's the same room


original_uuid: 6770bb88-4c18-4deb-a678-683a7f9b2902
trial: T000672
participant: E000853
start_timestamp: 13:14
end_timestamp: 13:23
dialog_acts: s^cc
sentiment: neutral
emotion: neutral
asr_text:
I'm going to go drop this patient this one off this victim off and I'm going to start labeling other doors


original_uuid: 8bc4664a-d987-488f-ab78-e5f4d4dcd024
trial: T000672
participant: E000858
start_timestamp: 13:57
end_timestamp: 14:06
dialog_acts: s^cc^cs^df
adjacency_pairs: 58a
sentiment: positive
emotion: neutral
asr_text:
okay oh how about this I'm going to move my Victim outside and label them just outside the room so we can yeah


original_uuid: 33986df0-8dd0-47ce-8f4c-3cb846acee8a
trial: T000672
participant: E000853
start_timestamp: 13:51
end_timestamp: 13:59
dialog_acts: qy|s^df
adjacency_pairs: 59a|59a+
sentiment: positive
emotion: joy
asr_text:
yeah so can we ignore the SOS has an A3 | just because I don't want to get in there and try and get trapped again okay ignore those


original_uuid: 98c9e2d7-d650-468e-a534-39a9ca1a9625
trial: T000672
participant: E000853
start_timestamp: 14:13
end_timestamp: 14:24
dialog_acts: qy|s^fe|qy^bu
adjacency_pairs: ||63a
sentiment: neutral
emotion: neutral
asr_text:
do you want me to run in the Run by their B and C | oh my God this thing keeps telling me to ask my help all right um | where D4 you said


original_uuid: 8dfa4f43-ed9b-46e7-9792-9d1ed46c26aa
trial: T000672
participant: E000853
start_timestamp: 14:25
end_timestamp: 14:35
dialog_acts: s^cc^df
adjacency_pairs: 64a
sentiment: neutral
emotion: neutral
asr_text:
on my way and I'm just going to run by there and see if there's any victims in sight at all if it's there's any point you know know know victims by D4

corrected_text:
on my way and I'm just going to run by there and see if there's any victims in sight at all if it's there's any point you know no no victims by D4


original_uuid: 04cfc1b3-411d-44a4-869d-e5a12c8f62bb
trial: T000672
participant: E000853
start_timestamp: 15:32
end_timestamp: 15:38
dialog_acts: s^bsc^e|qy^d
adjacency_pairs: |74a
sentiment: positive
emotion: surprise
asr_text:
wait that's not critical oh there's two victims here yeah alright so you guys see the marker sight place

corrected_text:
wait that's not critical oh there's two victims here yeah alright | so you guys see the marker at place


original_uuid: e34f71fc-4e04-497d-a054-92c163200051
trial: T000672
participant: E000858
start_timestamp: 17:02
end_timestamp: 17:11
dialog_acts: s^cc^df
adjacency_pairs: 80a
sentiment: neutral
emotion: neutral
asr_text:
okay I thought yeah I saw some IE yeah I'll be I'll be I'll be going out to eat together I found some of the map

corrected_text:
okay I thought yeah I saw some at E yeah I'll be I'll be I'll be going out to E together I found some on the map


original_uuid: 902653c2-1ca8-4562-b117-23120322c933
trial: T000672
participant: E000853
start_timestamp: 16:57
end_timestamp: 17:05
dialog_acts: s^cc|qh|s
adjacency_pairs: 80b||81a
sentiment: positive
emotion: surprise
asr_text:
yeah I'll run up there with you wait | what am I doing here | oh I can label these actually well there's a critical victim in here


original_uuid: 7fafa901-5e1b-4886-ac6a-2efda86b7343
trial: T000672
participant: E000853
start_timestamp: 17:17
end_timestamp: 17:32
dialog_acts: qy|qrr|s
adjacency_pairs: 84a.85a
sentiment: neutral
emotion: neutral
asr_text:
these are none do you guys have your GPS things up | or no | all right all right well there's a in the d section there's a critical and a regular victim at least two different doors


original_uuid: dd93c45c-6d28-4ddd-80bc-e30ba81f3c3d
trial: T000672
participant: E000853
start_timestamp: 18:44
end_timestamp: 18:54
dialog_acts: qy
adjacency_pairs: 100a
sentiment: neutral
emotion: neutral
asr_text:
all right after you guys finish in the dissection do you want to take care of the ones that were in the E and F section there was a couple over here I believe

corrected_text:
all right after you guys finish in the D section do you want to take care of the ones that were in the E and F section there was a couple over here I believe


original_uuid: 01b829ed-0947-43c4-aeee-1d19d82b1e61
trial: T000672
participant: E000853
start_timestamp: 19:21
end_timestamp: 19:32
dialog_acts: s^aa^cc|qy^bu^d|s^aa
adjacency_pairs: 104b+.105a|106a|
sentiment: positive
emotion: neutral
asr_text:
B right there there's some I'm just asking other doors I'll be in the d section you said right yeah oh I see em yeah a okay

corrected_text:
be right there there's some I'm just checking other doors I'll be in the D section | you said right | yeah oh I see em yeah A okay


original_uuid: 1daff5cf-64a6-4b32-b2e3-603395fc512a
trial: T000672
participant: E000853
start_timestamp: 20:26
end_timestamp: 20:36
dialog_acts: s^cc|qy^d|s^cc
adjacency_pairs: 114b.115a|116a|117a
sentiment: neutral
emotion: neutral
asr_text:
I can take let me take the critical ones | this is a critical | all right let me just get rid of the yeah alright critical condition


original_uuid: dfbadab4-9b5c-4316-b8c4-80978263e06f
trial: T000672
participant: E000853
start_timestamp: 20:37
end_timestamp: 20:45
dialog_acts: s^cs^df
adjacency_pairs: 118a
sentiment: neutral
emotion: neutral
asr_text:
actually I think the critical condition is closer than the A C so if you want to just dump the a in front of the Seas that's fine I'll take it over

corrected_text:
actually I think the critical condition is closer than the As so if you want to just dump the A in front of the Cs that's fine I'll take it over


trial: T000672
participant: E000858
start_timestamp: 21:33
end_timestamp: 21:41
dialog_acts: s^bsc^cs|qy|s^aa
adjacency_pairs: 120a|121a
asr_text:
yeah in the A section again if you wanna check that or no F or G | do you see em on the map | yeah okay cool


original_uuid: b31f768f-bd82-408b-a019-cf8a6708d1bc
trial: T000672
participant: E000853
start_timestamp: 21:28
end_timestamp: 21:36
dialog_acts: s
adjacency_pairs: 122a
sentiment: neutral
emotion: neutral
asr_text:
alright um I do think I'm slacking on the marking things let me see if this was a this was a b or something right yeah


original_uuid: 4d32bbc0-debc-4d72-9d4d-4bcc7041fa9f
trial: T000703
participant: E000884
start_timestamp: 1:19
end_timestamp: 1:48
dialog_acts: qy^bu^m|s^cs^df^fe
adjacency_pairs: 2b
asr_text:
Jabra locate cool same so the thing I got briefed on was like there's one attendee and security to move resources and I think it was facilities so any room that like resemble I guess that we should check out because we'll probably for sure have someone in there and we also think it was a lunch the zoom meeting and then also a oh god oh no no no human resources

corrected_text:
job role | cool same so the thing I got briefed on was like there's one attendee in security in resources and I think it was facilities so any room that like resemble I guess that we should check out because we'll probably for sure have someone in there and we also think it was a lunch the zoom meeting and then also a oh god oh no no no human resources


original_uuid: 66cb5e21-4dd5-4b1a-bdd4-b7cd37b2439f
trial: T000703
participant: E000883
start_timestamp: 2:04
end_timestamp: 2:21
dialog_acts: s
adjacency_pairs: 5b-2.7a
asr_text:
okay my list is I think different it says rooms with no damage so I severe moderate in mild and then the severe damage room there's three are going to have a probability of critical victims being there so it's like room get the most points

corrected_text:
okay my list is I think different it says rooms with known damage so I have severe moderate in mild and then the severe damage room there's three are going to have high probability of critical victims being there so it's like room get the most points


original_uuid: 6360951d-4580-4ad0-8c47-4c8f293c12b9
trial: T000703
participant: E000883
start_timestamp: 2:47
end_timestamp: 2:59
dialog_acts: s^cs
adjacency_pairs: 13a
asr_text:
I think we could maybe try doing what we did previously we're just going to go left you know left right or whatever order and clear clear the rooms and then C we can finish it like then

corrected_text:
I think we could maybe try doing what we did previously where we're just going to go left you know left right or whatever order and clear clear the rooms and then see if we can finish like then


original_uuid: 21be846f-e79d-48c5-a83b-329b7113f5be
trial: T000703
participant: E000884
start_timestamp: 3:12
end_timestamp: 3:17
dialog_acts: s^aa^fe
adjacency_pairs: 15b
asr_text:
I know I know I was like oh we should remember to do that and then I didn't do it the beginning of the sentence


original_uuid: 59a66e92-7a6d-4cc0-bd38-4351c814d857
trial: T000703
participant: E000884
asr_text: I'll wait if the engineer wants to check out maybe we the room next to us and C there's any Rubble
start_timestamp: 4:52
end_timestamp: 5:00
dialog_acts: s^cc
adjacency_pairs: 26a
clc_label: 14a.15a
corrected_text:
I'll wait if the engineer wants to check out maybe we the room next to us and see if there's any Rubble


original_uuid: a2f3ad99-a0ff-42f4-b944-ecad8c03e151
trial: T000703
participant: E000884
start_timestamp: 9:59
end_timestamp: 10:09
dialog_acts: s^co
adjacency_pairs: 62a
clc_label: 55a
asr_text:
oh c has been blocked off okay you got to go farther C now engineer if you end up near C at any point let me know if you clear that


original_uuid: 5f843740-ed77-42cc-945c-af712529acba
trial: T000703
participant: E000884
start_timestamp: 10:45
end_timestamp: 10:54
dialog_acts: s^cs^bd^df
clc_label: 60a.61a
asr_text:
I think if we use this main Corridor because the sign will probably help us so we don't have to be engineers and have to you know dig as much OU and

corrected_text:
I think if we use this main Corridor because the sign will probably help us so we don't have to the engineer doesn't have to you know dig as much I guess and


original_uuid: c0fb6eea-aa38-4cc0-b8f1-3f209143c234
trial: T000703
participant: E000884
start_timestamp: 12:20
end_timestamp: 12:27
dialog_acts: s^cs
adjacency_pairs: 75a
clc_label: 74a
asr_text:
okay engineer I do know there is Rubble in that room if you want to stay in there for one of our victims


original_uuid: f36f7671-be19-49ae-8da9-600387b93e39
trial: T000703
participant: E000884
start_timestamp: 15:44
end_timestamp: 15:54
dialog_acts: s^ba^bsc^fa
adjacency_pairs: 94a
clc_label: 103a
asr_text:
engineer if you're in I3 you need to be dug up again as well i1 I2 sorry JK JK you're all good don't worry about it


original_uuid: 87f2974e-be6a-4f1c-8ae2-7716889c0776
trial: T000703
participant: E000884
start_timestamp: 15:57
end_timestamp: 16:05
dialog_acts: s^cc^co^fa
clc_label: 103c.104a
asr_text:
okay whoa wait in here for yeah we'll wait for the medic we have like two minutes left so we can try to get these three out


original_uuid: acc51818-7f5e-4b08-b16f-b2aec6c9fff3
trial: T000613
participant: E000627
start_timestamp: 3:31
end_timestamp: 3:45
dialog_acts: s^cs
adjacency_pairs: 1a
sentiment: neutral
emotion: neutral
asr_text:
okay this is so so from what we saw earlier i4a there were three critical victims it look like so I guess we should we would need three people search quickly so we can transport all three of them I guess

corrected_text:
okay so so from what we saw earlier i4a there were three critical victims it look like so I guess we should we would need three people quickly so we can transport all three of them I guess


original_uuid: 43cbb84b-d440-4b0a-8fd8-0d6fa9fb3de6
trial: T000613
participant: E000604
start_timestamp: 3:46
end_timestamp: 4:06
dialog_acts: fg|s|s^cs
adjacency_pairs: 1b-2.2a
sentiment: neutral
emotion: neutral
asr_text:
okay so you want to do the same like style where we start in that top right corner I think the best way to go about is like even if it takes a little bit of time at the beginning for you two to get victims out yourselves if I'm running around and just marking doors I think we can save a lot of time not looking into rooms

corrected_text:
okay | so you want to do the same like style where we start in that top right corner | I think the best way to go about is like even if it takes a little bit of time at the beginning for you two to get victims out yourselves if I'm running around and just marking doors I think we can save a lot of time not looking into rooms


original_uuid: 2f35495e-f09f-4558-bd41-612345ab32e6
trial: T000613
participant: E000627
start_timestamp: 4:06
end_timestamp: 4:26
dialog_acts: s^na|s^am^df
adjacency_pairs: 2b-1+.3a
sentiment: neutral
emotion: neutral
asr_text:
yeah so so the medic and I will work on trying to get as much as many victims rescue as we can | and you mark off the doors and then I guess after that it wherever I see Rubble or or if you are trapped room room ceiling I'll fix that if you get stuck I will also come in help


original_uuid: 6ad75c5f-bc60-471c-a5b2-52f9b9135060
trial: T000613
participant: E000601
start_timestamp: 4:29
end_timestamp: 4:49
dialog_acts: s|fh|s
sentiment: neutral
emotion: neutral
asr_text:
so on the right side you mean like on the map yeah on the right side there were I2 that i4a then M1 and M3 D4 yeah in the middle they were D2 and E5

corrected_text:
so on the right side you mean like on the map yeah on the right side there were I2 that i4a then M1 and M3 D4 | yeah | in the middle there were D2 and E5


original_uuid: df67a925-7466-4246-88a7-ff7da0545edb
trial: T000613
participant: E000604
start_timestamp: 4:57
end_timestamp: 5:05
dialog_acts: s^co
adjacency_pairs: 5a
sentiment: positive
emotion: neutral
clc_label: 1a
asr_text:
okay you have that information available later correct okay we'll just we'll start on the right and work our way left

corrected_text:
okay you have that information available later correct? okay we'll just we'll start on the right and work our way left


original_uuid: aa52567d-eda7-4860-a303-6b415ba89c3a
trial: T000613
participant: E000604
start_timestamp: 6:06
end_timestamp: 6:12
dialog_acts: s^df
adjacency_pairs: 12b+.13a
sentiment: negative
emotion: disgust
clc_label: 10a
asr_text:
looking through empty room so I don't want you guys to have to waste time looking through empty rooms this most of them are empty

corrected_text:
looking through empty room so I don't want you guys to have to waste time looking through empty rooms because most of them are empty


original_uuid: 2fb32ece-9a2e-4232-88bf-434d0c355499
trial: T000613
participant: E000604
start_timestamp: 9:19
end_timestamp: 9:27
dialog_acts: s
adjacency_pairs: 25a
sentiment: positive
emotion: neutral
clc_label: 36c.37a
asr_text:
okay there is nothing and in the meeting room and E3 like you said but there's a critical and E3 just next door

corrected_text:
okay there is nothing in the meeting room and E3 like you said but there's a critical in E3 just next door


original_uuid: a366f535-f7fb-4cd7-a0ef-588708a1607b
trial: T000613
participant: E000627
start_timestamp: 9:35
end_timestamp: 9:44
dialog_acts: s^cc
adjacency_pairs: 26b
sentiment: positive
emotion: surprise
clc_label: 39b.40a
asr_text:
oh yeah M1 I'm I'll head towards M1 so it also seems like there's somebody in L1 let's see what we're dealing with here


original_uuid: d01a3eed-0931-47a5-b6c7-078bd9117a90
trial: T000613
participant: E000601
start_timestamp: 10:20
end_timestamp: 10:32
dialog_acts: s^na
adjacency_pairs: 29b.30a
sentiment: negative
emotion: anger
clc_label: 46b-1
asr_text:
the one with the grid critical the one on North yeah the em on the North like rightmost yeah yeah yeah not one I'm in the north one

corrected_text:
the one with the grid critical the one on North yeah the M on the North like rightmost yeah yeah yeah not one I'm in the north one


original_uuid: 08d50553-7c36-44fa-9452-7bf900639370
trial: T000613
participant: E000601
start_timestamp: 10:39
end_timestamp: 10:51
dialog_acts: s^cs^df
adjacency_pairs: 31a
sentiment: positive
emotion: neutral
clc_label: 47a
asr_text:
okay first let's fix this and you can carry this guy because this goes to C and I'll pick up the other one and put it okay you can take this one


original_uuid: c41b9157-c41d-4b63-923b-12c43d926103
trial: T000613
participant: E000627
start_timestamp: 11:12
end_timestamp: 11:26
dialog_acts: s^na
adjacency_pairs: 33b.34a
sentiment: positive
emotion: neutral
clc_label: 49b
asr_text:
yeah we can do that let me just hurry and get to see real quick and yeah so I guess you start heading to the south side


original_uuid: da5bb678-1493-469a-8f7b-09ac7bcda987
trial: T000613
participant: E000604
start_timestamp: 11:38
end_timestamp: 11:48
dialog_acts: s^co
adjacency_pairs: 37a
sentiment: neutral
emotion: neutral
clc_label: 52a
asr_text:
okay I have most marked now you guys should just tell me what to do like guide me where you need me to run victims


original_uuid: 5bfb4d76-046e-47c1-a9c5-8a7a9cba7279
trial: T000613
participant: E000627
start_timestamp: 11:46
end_timestamp: 11:53
dialog_acts: qw^df
adjacency_pairs: 37b.38a
sentiment: neutral
emotion: neutral
clc_label: 53a
asr_text:
let's see here what's what what should be the next critical we go after because that's worth the most points


original_uuid: 047162c3-2d8f-4ae7-bfc6-a1df0bd3f4c6
trial: T000613
participant: E000627
start_timestamp: 12:12
end_timestamp: 12:24
dialog_acts: s^cc^df
adjacency_pairs: 40a
sentiment: negative
emotion: surprise
clc_label: 59a.60a
asr_text:
okay nothing nothing else in any of the other he's okay and anything in C4 there's a critical in C4 I will start heading that way because that room also has Rubble

corrected_text:
okay nothing nothing else in any of the other Es okay and anything in C4 there's a critical in C4 I will start heading that way because that room also has Rubble


original_uuid: ff5c7287-4b24-423d-a718-a80905d51b65
trial: T000613
participant: E000627
start_timestamp: 12:27
end_timestamp: 12:34
dialog_acts: s^df
adjacency_pairs: 41b-2
sentiment: positive
emotion: neutral
clc_label: 60c.62a
asr_text:
yep you'll probably get the victim put in there and make it to C4 all before I can even get them help yep


original_uuid: f0af1f16-fc58-4484-ab92-cbb07c89844d
trial: T000613
participant: E000627
start_timestamp: 13:07
end_timestamp: 13:17
dialog_acts: s^cc|qw
adjacency_pairs: 46a
sentiment: positive
emotion: joy
clc_label: 70a.71a
asr_text:
okay let's see here and I'm heading this way |this is the engineer which room did you say you needed help with


original_uuid: de0e09f7-7609-4327-8eb5-3dd082ddd34c
trial: T000613
participant: E000604
start_timestamp: 14:23
end_timestamp: 14:35
dialog_acts: s^cs
sentiment: positive
emotion: joy
clc_label: 83b
asr_text:
you can get through this way engineer or whichever way you're going you're good both ways will get you there I can point you in the right direction

corrected_text:
you can get through this way engineer or whichever way you're going you're good both ways will get you there. I can point you in the right direction


original_uuid: 66ecadd3-272a-47cf-87f5-65d082652d1d
trial: T000613
participant: E000601
start_timestamp: 16:03
end_timestamp: 16:13
dialog_acts: s^co^df
sentiment: neutral
emotion: fear
clc_label: 99b.100a
asr_text:
engineer I need you at South Zone C because there's Rubble again room should I try at the North one like if that's better okay

corrected_text:
engineer I need you at South Zone C because there's Rubble again. hmm should I try at the North one like if that's better okay


original_uuid: 8afa366f-5f36-49bd-b4f9-d7e34b78b935
trial: T000613
participant: E000627
start_timestamp: 16:24
end_timestamp: 16:31
dialog_acts: s^df
sentiment: neutral
emotion: neutral
clc_label: 103a
asr_text:
I guess the lie I guess we get it just keeps getting placed here so I guess the goal is to just clear out the middle part which is just what we need


original_uuid: eec4d2e9-0e68-4c31-bf22-7a348a851939
trial: T000613
participant: E000627
start_timestamp: 17:01
end_timestamp: 17:08
dialog_acts: s^df
sentiment: neutral
emotion: neutral
clc_label: 109a
asr_text:
I currently I was I currently went to check D1 so I was close to put sincere you can transport fast button

corrected_text:
I currently I was I currently went to check D1 so I was close to put this here so you can transport faster


original_uuid: 97b0bd57-d750-42ca-a6d5-964cbe6c3da0
trial: T000613
participant: E000627
start_timestamp: 17:24
end_timestamp: 17:33
dialog_acts: s^na
sentiment: negative
emotion: sadness
clc_label: 112b
asr_text:
yet there are victims in here and you don't edit it looks like there's Rubble at you but there's a path to get to them so

corrected_text:
yep there are victims in here and you don't edit it looks like there's Rubble and you but there's a path to get to them so


original_uuid: 5c5382dc-5838-43f4-b0dd-31bc832fe7d5
trial: T000613
participant: E000627
start_timestamp: 18:49
end_timestamp: 18:55
dialog_acts: s^nd
sentiment: negative
emotion: anger
clc_label: 123b+
asr_text:
there is there is Rubble but it's not really any sort of problem there are two victims in here though


original_uuid: 8174f490-369a-42db-a827-c2aebb5f6a29
trial: T000613
participant: E000627
start_timestamp: 20:01
end_timestamp: 20:13
dialog_acts: s^cs^df
sentiment: negative
emotion: surprise
clc_label: 140a
asr_text:
okay let's see here oh God this room gets blocked okay so I will stand here and wait for the for for y'all to get through here and let you out again


original_uuid: 17dd72bc-7c19-46f9-b9a4-bc96575967cd
trial: T000602
participant: E000622
start_timestamp: 6:34
end_timestamp: 6:42
sentiment: neutral
emotion: neutral
asr_text:
okay this is the medic so I think do you want to try more of like a scouting type plan like b b do all the scouting initially


original_uuid: bbb725c1-ed76-4583-b191-f73dac97b673
trial: T000602
participant: E000622
start_timestamp: 7:08
end_timestamp: 7:19
sentiment: positive
emotion: neutral
asr_text:
yeah always so I think this is the medic I think like it's saying like where the meetings are so I think that's probably where like people are more likely going to be so we probably would have prioritized checking those first


original_uuid: 160f8245-afc5-4fdf-8693-f882eee0cccb
trial: T000602
participant: E000622
start_timestamp: 7:39
end_timestamp: 7:45
sentiment: neutral
emotion: neutral
asr_text:
it might actually be best to start in the middle and then work our way either left or right because the middle is where we spawn


original_uuid: f0c361c9-3040-4636-a87d-873e6dcf19b7
trial: T000602
participant: E000622
start_timestamp: 8:31
end_timestamp: 8:47
sentiment: positive
emotion: neutral
asr_text:
Yeah I'm dead what actually this is the medic yeah I guess I'll talk about it no more walking me and the engineer can probably carry the victims outside of the places that have like Rubble inside them or dangers so then you can pick them up without having to go inside again


original_uuid: d552fec2-d916-46d4-8fa9-489457125500
trial: T000602
participant: E000622
start_timestamp: 11:12
end_timestamp: 11:22
sentiment: positive
emotion: surprise
asr_text:
other that sorry that's the one you know it's not okay so we got that b there's two critical Zone here speak out that one but


original_uuid: 78d4f7a4-5776-424d-bf2a-ac326e9e5e48
trial: T000602
participant: E000622
start_timestamp: 13:25
end_timestamp: 13:36
sentiment: negative
emotion: sadness
asr_text:
we're gonna destroy the label I'm sorry okay those are critical in this one and sight said there was


original_uuid: 1dde83f7-9d1c-4e5a-abae-7d3de8fd3ccd
trial: T000602
participant: E000622
start_timestamp: 16:57
end_timestamp: 17:02
sentiment: neutral
emotion: neutral
asr_text:
leave lots of others a couple in the hallway or try this is medic transport transport Tater take okay


original_uuid: df448473-1e84-4f30-8ba1-d7ab70070441
trial: T000602
participant: E000622
start_timestamp: 17:05
end_timestamp: 17:25
sentiment: neutral
emotion: neutral
asr_text:
looks like we got older we want to list it says medic engineer D1 a kind of thing over to the left side of the map so it looks like they have less stuff I've gotten so far over there and then transport area just get those last ones and then put a bit of silver in the left side


original_uuid: 24395645-2a76-4db2-a83e-30114e61238e
trial: T000602
participant: E000622
start_timestamp: 17:36
end_timestamp: 18:01
sentiment: negative
emotion: sadness
asr_text:
yes it has GPS signal loss I think that's part of the thing okay I'm inside A1 it looks like there was nothing all right there is two in sight gear engineer if you want to help me grab one of them


original_uuid: 5b1ce41c-7c85-436f-9dbe-b7467912a5a0
trial: T000602
participant: E000622
start_timestamp: 18:20
end_timestamp: 18:29
sentiment: neutral
emotion: neutral
asr_text:
so we'll be leaving just the unlabeled ones outside all the doors okay all right that's a critical medic button here


original_uuid: c65f6050-ac39-46d6-ad9d-8f11114eb913
trial: T000602
participant: E000622
start_timestamp: 19:12
end_timestamp: 19:21
sentiment: neutral
emotion: neutral
asr_text:
I Engineer about to go look at this one looks like there is all right I am going to leave a type B here for you to pick up and bring outside


original_uuid: 4bc1b305-2cf1-4e18-89c9-b2bea8140bf5
trial: T000602
participant: E000622
start_timestamp: 19:53
end_timestamp: 20:04
sentiment: neutral
emotion: neutral
asr_text:
okay I'm not sure this is medic and friend zone 7 I can't see if you want to break your little bit of that


original_uuid: b74704f4-1830-4c61-adb9-95285406fae8
trial: T000602
participant: E000622
start_timestamp: 20:06
end_timestamp: 20:23
sentiment: negative
emotion: anger
asr_text:
I think all right this is my like engineer I'm going into C6 all right there's a critical in here adorable


original_uuid: 489ad8ef-81f7-4e1a-8f7b-1a87ddfab7eb
trial: T000602
participant: E000622
start_timestamp: 22:18
end_timestamp: 22:30
sentiment: neutral
emotion: neutral
asr_text:
I don't know I don't think it'll get you to come over to B6 into New York's going to break these two blocks as medic


original_uuid: c9382376-06ec-4dc5-ab6f-03e64122b865
trial: T000602
participant: E000622
start_timestamp: 22:45
end_timestamp: 23:00
sentiment: neutral
emotion: neutral
asr_text:
engineer takes out and since we have less this is medic things we don't have much time left let's just all take them down engineer if you want C here is C is the closest down to the South Zone C


original_uuid: 597e6e8b-ef34-469c-a8a7-dfa22fb91f24
trial: T000602
participant: E000622
start_timestamp: 23:45
end_timestamp: 23:50
asr_text:
I think during that the first half we were still like working on that new strategy but by the second half of sorry going like super quickly


original_uuid: 19f244de-7f40-4f3b-959b-479da36a4e5f
trial: T000621
participant: E000674
start_timestamp: 1:14
end_timestamp: 1:39
asr_text:
 please refer to your teammates with their respective Hall sight sight okay let's get ready formation one is the amount that the gravel will remain in Play Enter sight Zone building a database for two minutes you may use this time for discussions and then you can do yep all right over to you alright perfect so everybody can connect to server one again


original_uuid: 77776ee5-3ccb-4273-b20e-63c55943662f
trial: T000621
participant: E000674
start_timestamp: 2:24
end_timestamp: 2:39
asr_text:
 okay so I have just been informed in response that question earlier about using things in chat in Minecraft we would like you to refrain from that if you okay so just just verbal communication and B marker blocks


original_uuid: 1a5f0181-f8e2-4c32-a26b-f78f29575e47
trial: T000621
participant: E000674
start_timestamp: 2:50
end_timestamp: 3:01
asr_text:
 okay it's transporter tool question great so just keep looking at that Rubble wall we're going to go ahead and start mission 1 in 5 4 3 2 1


original_uuid: 1a6f7fd7-63fc-4932-8565-cf84d6078770
trial: T000621
participant: E000603
start_timestamp: 3:09
end_timestamp: 3:37
sentiment: negative
emotion: fear
asr_text:
okay so I dunno room engineer knows rooms with known damage and i4a E5 and C4 are most likely to have critical victims we also know M1 D2 and I2 are dangerous and likely to have critical victims and then possibly M3 B9 and a two


original_uuid: 406d0bdc-230d-4254-b4e4-743a896e1950
trial: T000621
participant: E000674
start_timestamp: 3:09
end_timestamp: 3:32
asr_text:
 okay so I dunno room engineer knows rooms with no damage i4a E5 C4 are most likely have critical victims we also know M1 E2 I2 are dangerous and like develop critical victims and then possibly M3 B9 agent


original_uuid: 71e8e7a6-e17a-4e95-a81f-3a9ffb35c880
trial: T000621
participant: E000674
start_timestamp: 3:41
end_timestamp: 3:58
sentiment: neutral
emotion: neutral
asr_text:
 so as medic I can see which meetings were meant to be happening today so which room is are being utilized by people and so I saw some overlap A2 C4 M3


original_uuid: d066eacc-2246-403f-a97d-b6c5d0d18ec5
trial: T000621
participant: E000674
start_timestamp: 4:01
end_timestamp: 4:16
sentiment: neutral
emotion: neutral
asr_text:
are all the ones that I heard overlaps but on the left side there's a K2 B9 and C4 in the middle there's D2 and E5 and on the right side there's I2 i4a and 1 M2 M3


original_uuid: 9970319a-13d8-4fc2-93fc-73734a8da032
trial: T000621
participant: E000681
start_timestamp: 4:22
end_timestamp: 4:41
sentiment: neutral
emotion: neutral
asr_text:
I'm not sure I might show me the same information I notice is that there's critical victims are likely to be an area the most severe damage we have like events so we have two or more attendees at a management meeting lunch a project meeting is it's just information that I'm getting are you guys seeing that to you


original_uuid: 2ccaf34c-6ea3-4700-9d00-b20f2a7ceed7
trial: T000621
participant: E000674
start_timestamp: 4:23
end_timestamp: 4:51
sentiment: neutral
emotion: neutral
asr_text:
 I'm not sure it will show me the same information I noticed that there's critical victims are likely to be there yet the most severe damage we have like event so we have two or more attendees at management meetings lunch project as it's just information I'm getting are you guys saying that to you it looks like just you actually yes I'm not sure what room is correlated with what if it seems like a makes up our information so


original_uuid: 1d901a83-c123-41f1-85af-12d0d724eeef
trial: T000621
participant: E000674
start_timestamp: 4:52
end_timestamp: 5:03
asr_text:
 you should start on the left hand side probably push through C2 when deleted my color overlay from wherever it was and drive or we shall probably move


original_uuid: 6c0e91ba-2414-46ab-90f2-81d3ba01cd70
trial: T000621
participant: E000603
start_timestamp: 4:47
end_timestamp: 5:05
sentiment: neutral
emotion: neutral
asr_text:
 it seems like a mix of our information so I think we should start on the left hand side probably push through C2 and a tour C4 and a two and then move through the other rooms that you have marked as meeting rooms


original_uuid: c85110d8-0ea8-4742-bed2-9dc00be478d5
trial: T000621
participant: E000603
start_timestamp: 5:10
end_timestamp: 5:19
sentiment: positive
emotion: neutral
asr_text:
 yep so let's start with that I think it might be worthwhile for transport to just to run across all the rooms and mark them and I'll follow medic


original_uuid: b055b1f9-9866-4cd4-aae4-4bc6c3ddf81b
trial: T000621
participant: E000674
start_timestamp: 5:59
end_timestamp: 6:20
asr_text:
 because I have to find the ing link and I'm going to over I'm going to be like close out of them watching the whole thing while I'm doing that let's go I just put the audio innocuous they're going to need the discussion during the first 2 minutes anyways so I've got to add that audio later anyways why isn't my people


original_uuid: 49fc9dc0-6f9e-4222-a872-b2c6e8560876
trial: T000621
participant: E000681
start_timestamp: 6:20
end_timestamp: 6:32
sentiment: positive
emotion: neutral
asr_text:
 the transporter here just go on down the row of C is all the open the doors for the rooms that have victims and I'll leave markers so the close doors with the no victim marker is obviously no victim


original_uuid: 7e0a8abf-2d6c-403a-a2f5-1c3eaba46987
trial: T000621
participant: E000681
start_timestamp: 6:41
end_timestamp: 6:51
sentiment: positive
emotion: neutral
asr_text:
 all right so I went down this whole row transporter here went down the whole row of C6 and got B9 over here at the edges well I'll clear


original_uuid: 866e7865-5307-451b-9196-4360e77d5f6a
trial: T000621
participant: E000681
start_timestamp: 7:20
end_timestamp: 7:31
sentiment: positive
emotion: neutral
asr_text:
 transporter here just making my way around the loop here I'm at A1 to A4 there's a few critical victims I just pass that I marked and a single regular victim


original_uuid: 8bec2869-23a0-486d-907c-a41373089f3f
trial: T000621
participant: E000674
start_timestamp: 8:02
end_timestamp: 8:15
asr_text:
C is going to take yeah Toni Marie has open b as well as the color overlay yeah you mad so mad illusion we found


original_uuid: 0db0ee0c-2899-43b4-9dd3-9c2142d3a009
trial: T000621
participant: E000674
start_timestamp: 8:55
end_timestamp: 9:21
asr_text:
 but if you want to book a karaoke room we gotta get a headcount soon and B tomorrow oh this Friday you C we do B you wow so you're not rearranging my schedule so I can hang out this weekend and what fun would that be


original_uuid: 0a49ad60-bf61-44f1-805e-8977f848c0b6
trial: T000621
participant: E000681
start_timestamp: 9:26
end_timestamp: 9:33
sentiment: neutral
emotion: neutral
asr_text:
 actually I'm going to transport here I'm going to take these two victim critical victims back to the save zones that are in the hallway


original_uuid: fe04933d-3003-49d9-9cf3-62ed67752f6a
trial: T000621
participant: E000674
start_timestamp: 9:24
end_timestamp: 9:40
asr_text:
 I'm going to go down and hang out with instead it's my birthday week dishes push you do some push ups I don't feel like we finished


original_uuid: 42d94585-631f-4455-8383-430dffb1928c
trial: T000621
participant: E000681
start_timestamp: 9:58
end_timestamp: 10:04
sentiment: neutral
emotion: neutral
asr_text:
 transporter just finished taking the two victims to the critical area where are you guys located at the moment


original_uuid: 64f88580-9fc7-49ca-bc29-16220b8ee394
trial: T000621
participant: E000674
start_timestamp: 10:54
end_timestamp: 11:13
asr_text:
 transporter here I got trapped in the room you upload the j4 between mission to do that in three minutes is clear video files here B button getting that man die


original_uuid: f02a3627-946f-49bf-be6f-68675444ae7f
trial: T000621
participant: E000681
start_timestamp: 12:16
end_timestamp: 12:23
sentiment: neutral
emotion: neutral
asr_text:
 if you have and then are we C are we did we get everyone on the right North or South Zone actually now that I'm thinking about it


original_uuid: be512e06-e263-4184-8310-2f69fb52880c
trial: T000621
participant: E000674
start_timestamp: 13:43
end_timestamp: 14:02
asr_text:
 transporter here we have a critical victim H2 C Detroit achieved here and open it doesn't make sense because it costs more than us kilowatt taking price per kilowatt hours double X and B button 15 days we only managed to spend $20


original_uuid: f1b9e8d3-146e-453c-9a2a-cf77a9fd0df9
trial: T000621
participant: E000681
start_timestamp: 15:09
end_timestamp: 15:17
sentiment: neutral
emotion: neutral
asr_text:
 so yeah they're an h1a hear the sub room we have a regular victim and a critical victim in this room


original_uuid: 193f7238-85c9-41f3-80bf-c0d26a7c31c4
trial: T000621
participant: E000674
start_timestamp: 15:01
end_timestamp: 15:12
asr_text:
 we're just wondering if you okay have you could I just had to like I needed to get my laptop my conferred upon my car and then I forgot my keys I had to go back with that door doesn't like shut


original_uuid: 18a6deb7-941a-4349-b80e-72df94ad3464
trial: T000621
participant: E000674
start_timestamp: 16:40
end_timestamp: 16:50
asr_text:
 said he doesn't want to hang out with us this weekend so Friday is our only chance no Friday I want to hang out yeah but you don't want to hang out with this Saturday Sunday that's just a map to find out


original_uuid: 471ef22d-6b62-4e50-906a-c9817d3ce70f
trial: T000621
participant: E000674
start_timestamp: 16:56
end_timestamp: 17:01
asr_text:
 I didn't know you guys were two peas in a pod on the weekends help you don't stay in the weekend otherwise you could B


original_uuid: 07ee8a51-5bc7-4ca9-a84a-ee26fc865e6f
trial: T000621
participant: E000674
start_timestamp: 17:28
end_timestamp: 17:53
asr_text:
 against his you know they cut taxes for the rich that they do a lot of things sure Ukraine and Russia yeah right nothing to do with it was also his friend


original_uuid: 043d8b9f-295c-4f1c-94a1-a2fd263dc162
trial: T000621
participant: E000674
start_timestamp: 18:06
end_timestamp: 18:33
asr_text:
 in terms of like tool over gas basically gas prices are too low in this is bad for America it's what you want so who close the Excel pipeline the only thing that would have made us like you know around opinion Pipeline and the natives close that down because they got upset we tell when B help close that like his first we can do as president yeah so you didn't want it in the first place we did I think everybody wanted so there are tall woman destroy i1a B the first Keystone Pipeline was the one


original_uuid: 08ffeb28-63b5-4811-b69c-a159d77c7a44
trial: T000621
participant: E000674
start_timestamp: 18:36
end_timestamp: 19:02
asr_text:
 my client A1 B close Excel is the one gonna ground elapsed middle no that one's going from Canada to somewhere in Texas to get shipped outside move has so none of that and if none of that would have liked alleviated the crisis we have now no no question just because they die yeah like the u.s. is actually one of the very few like


original_uuid: d3a63627-b918-408e-9e4b-001d5e2ea971
trial: T000621
participant: E000674
start_timestamp: 19:04
end_timestamp: 19:33
asr_text:
 oil and open c as independent countries in the world but because gas prices are such a globally yeah yeah yeah 50 seconds left clear we are magnets like as soon as I get out of here because I have cooling tonight so I've got to get there like chicly so if I finish


original_uuid: 003dc0e8-20c4-4fc7-9e5f-6b2cb73433a9
trial: T000621
participant: E000674
start_timestamp: 19:34
end_timestamp: 19:54
asr_text:
 going to be i4a we can hang like we always help C you're not gonna go with meat and veggies and we're going no you and I are going right as I finish here but you won't be done because we're ahead of us I like 10 minutes we're finishing mission 1 he doesn't need to be there okay 12 seconds


original_uuid: 95d1af23-d342-4fd9-8a5c-59006487eda5
trial: T000621
participant: E000681
start_timestamp: 19:55
end_timestamp: 20:03
asr_text:
 transporter here do you guys want me to go ahead and go around the loop here and mark the rest of the room zoom2


original_uuid: e9daf30d-43b6-4b7d-8ec5-fd9ea762bd03
trial: T000621
participant: E000674
start_timestamp: 20:10
end_timestamp: 20:18
asr_text:
okay mission one is done thank you guys very much go ahead and disconnect from the server and they're either they're ready to continue


original_uuid: 2235d76a-9b6b-4620-9ff8-86ac46a50ce2
trial: T000621
participant: E000674
start_timestamp: 20:41
end_timestamp: 20:55
asr_text:
 I don't want your browser has to be building on the survey when you are done it's probably that has no and a tin can you be sure that your browser's are inauguration


original_uuid: dbc11192-516c-424a-bceb-5b0af4faec9c
trial: T000621
participant: E000674
start_timestamp: 21:15
end_timestamp: 21:25
asr_text:
 yeah how far back are you guys decide OK button you can wait five minutes I'll be eating my cheese I'll see you guys there


original_uuid: bdddc9e1-6805-4323-9cff-ac5b9b6e280c
trial: T000621
participant: E000674
start_timestamp: 21:35
end_timestamp: 21:42
asr_text:
 yeah I mean I'm not going to make it by seven but I need to get there as soon as I can then she's wow


original_uuid: 6f1edd31-f1d2-4a27-b10a-0458c5984d75
trial: T000621
participant: E000674
start_timestamp: 21:48
end_timestamp: 22:04
asr_text:
 I still have to go home and get my car and everything and so we'll be there at the same time maybe maybe if you go straight with ya but I need you I need you 's buying he said so


original_uuid: d4ecf972-ec9f-4184-b5dc-6a4228a2bd00
trial: T000621
participant: E000674
start_timestamp: 22:05
end_timestamp: 22:20
asr_text:
 this time I know I'm not listening open that go make you bring in food during that session and I'll be  about it yeah I'm very glad about the complain about that and that's true yeah I think wow


original_uuid: 949e7e7b-892c-4104-94e2-feeccc4c9ad6
trial: T000614
participant: E000604
start_timestamp: 6:32
end_timestamp: 6:58
sentiment: neutral
emotion: neutral
asr_text:
okay I think we should start out with the I rooms because you guys need to go into those to search through all of them I think by the time you guys are done with those eight rooms I can Mark almost every single one of the rooms here medic I think the best plan would be to drop the victims outside the door or if they're in the safe place just mark them and leave them and then run on to the next one just keep getting everybody safe and I will be moving them as fast as possible


original_uuid: a7f10b41-e7dc-4030-b48a-3f892eb07b84
trial: T000614
participant: E000604
start_timestamp: 7:34
end_timestamp: 8:03
sentiment: negative
emotion: sadness
asr_text:
 okay those are likely to more attendees so I will remember those but I'll mark them that's going to B after we'd clear that first third yeah I guess like I think last time I spend a lot of time just like walking around and standing around definitely use me to run victims especially long distances versus you doing them yourself yes so call for me and then say like victim and I3 red E2 move


original_uuid: d2e2220b-db85-45ff-bbd4-edb590b4ace2
trial: T000614
participant: E000604
start_timestamp: 11:42
end_timestamp: 11:46
sentiment: neutral
emotion: neutral
asr_text:
 there was a regular victim and H1 that you guys just walked by or that you guys are walking by the way there


original_uuid: 48c78914-731b-4771-96cd-491d4de10b6d
trial: T000614
participant: E000601
start_timestamp: 11:48
end_timestamp: 11:55
sentiment: positive
emotion: neutral
asr_text:
 so yeah I was I'm privatizing like critical ones because they get like 50 points and five times regular one zone


original_uuid: 6a5d1fc3-ad76-4f9f-946d-269067642718
trial: T000614
participant: E000601
start_timestamp: 13:08
end_timestamp: 13:19
sentiment: negative
emotion: fear
asr_text:
 we could go to E2 it's like close and I see some critical sight enter E2 open oh also it has Rubble so I need you


original_uuid: 6c0a1cc2-8ec1-4ac2-b5a4-7163db6d68fb
trial: T000614
participant: E000601
start_timestamp: 17:14
end_timestamp: 17:22
sentiment: neutral
emotion: joy
asr_text:
 yeah oh I think it's like intentional approach thing is is this like in C in the second picture you know


original_uuid: 920a9a36-fae5-439b-ab04-080f3dcf5617
trial: T000614
participant: E000604
start_timestamp: 19:28
end_timestamp: 19:34
sentiment: neutral
emotion: neutral
asr_text:
 there is a no it's a long stretch but at the very top right there's a critical that hasn't been done yet have we clear


original_uuid: 44d1e531-5e75-4aea-808c-dbf3a9a0c60b
trial: T000614
participant: E000604
start_timestamp: 22:11
end_timestamp: 22:20
sentiment: negative
emotion: sadness
asr_text:
 oh that one was broken or not broken but C this one to this one is critical and it's not giving me points


original_uuid: a71af745-00fe-45f4-905f-3bebaeaa9284
trial: T000619
participant: E000609
start_timestamp: 3:00
end_timestamp: 3:11
sentiment: neutral
emotion: neutral
asr_text:
so transported you want or do you all of you guys want to do is sweep like left-to-right basically transporter if you can just scan the rooms beforehand I think


original_uuid: d3907c6b-9cef-4f36-ac24-bf54c1511b43
trial: T000619
participant: E000661
start_timestamp: 3:14
end_timestamp: 3:28
sentiment: neutral
emotion: neutral
asr_text:
I will say I don't think we're going to get to all of them and that's the point but I was given rooms with the most known damage which is more likely to have critical victims so the ones with the most damage or 1485 and C floor and


original_uuid: 239d8439-a903-44de-9618-e61d8465e538
trial: T000619
participant: E000661
start_timestamp: 3:35
end_timestamp: 3:43
sentiment: positive
emotion: neutral
asr_text:
yeah so I think I should walk over to that area first to clear so I'm just going to go around clearing the known damage rooms


original_uuid: 4e8170f7-2626-498b-a3c4-8879cdb9b9ff
trial: T000619
participant: E000661
start_timestamp: 4:16
end_timestamp: 4:26
sentiment: neutral
emotion: neutral
asr_text:
maybe Whoever has like medic whenever he kill someone who can put them outside of the room just so it's easier for you to not have to navigate lunch of walls


original_uuid: 3655067f-f21a-4616-bda6-9f260800bdbc
trial: T000619
participant: E000609
start_timestamp: 5:03
end_timestamp: 5:15
sentiment: positive
emotion: neutral
asr_text:
A1 up down up to okay sounds good I will follow you then and I'll mostly focus on regular victims until you get some are until we find some more critical ones


original_uuid: 65ea342d-1879-40ed-a65c-56a41ca314ee
trial: T000619
participant: E000609
start_timestamp: 6:20
end_timestamp: 6:26
sentiment: positive
emotion: neutral
asr_text:
brilliant do you want to take them now or do you want me to move them okay perfect and I'll change the sign


original_uuid: 75b17c46-91b0-4c7b-8b86-5eef22b6f481
trial: T000619
participant: E000609
start_timestamp: 8:13
end_timestamp: 8:21
sentiment: negative
emotion: neutral
asr_text:
and then this was the critical victim clear C type there's also another critical victim right here engineer if you could


original_uuid: 133348ef-a9df-44cb-90e3-44eec010e0a9
trial: T000619
participant: E000609
start_timestamp: 11:02
end_timestamp: 11:10
sentiment: neutral
emotion: neutral
asr_text:
I'm not quite there yet but I will probably start on the I actually can't read what letter that is below M1


original_uuid: e1079a15-caab-40b4-8aaa-0be8b81616f9
trial: T000619
participant: E000661
start_timestamp: 12:10
end_timestamp: 12:20
sentiment: positive
emotion: neutral
asr_text:
okay okay A2 has is going to block you in so I can walk to that one with you so then I can get you okay


original_uuid: 4e2b05e3-7eaf-44d9-a763-593e62172890
trial: T000619
participant: E000609
start_timestamp: 12:50
end_timestamp: 13:01
sentiment: positive
emotion: neutral
asr_text:
okay sounds good yeah if you want to run the critical victims may be first oops and then we'll just keep


original_uuid: 0246a4e3-f283-49ae-a6db-cab6e82c75a9
trial: T000619
participant: E000609
start_timestamp: 13:10
end_timestamp: 13:18
sentiment: positive
emotion: neutral
asr_text:
yeah SOS and then the ones in the top left outside of B8 are ready to be picked up as well transporter


original_uuid: 25f830c3-64d3-4c66-9346-d652c3ef3e89
trial: T000619
participant: E000661
start_timestamp: 15:06
end_timestamp: 15:20
sentiment: positive
emotion: joy
asr_text:
okay I'm going to go to the other side does it j4 have two critical victim Zone we have four minutes left by the way so I think


original_uuid: c0ee6de6-fccc-4c55-86fc-54c5dc6e5892
trial: T000619
participant: E000609
start_timestamp: 18:45
end_timestamp: 18:54
sentiment: neutral
emotion: neutral
asr_text:
okay after the engineered finishes a help them move the stuff inside I think there's you pick up all the ones that were sitting outside


# entrainment

original_uuid: 0d360712-2b0a-4f43-a135-320f1ad14717
trial: T000719
speaker: E000931
addressee: all
start_timestamp: 204.8165729
end_timestamp: 215.886375
transcript:
yeah we I think we should start going from A1 towards A4 and then wrap towards Zone C and then you go down from Zone C and then we would go down from Zone B and then we kind of linked up


original_uuid: 4d069e03-2c2d-4410-8fbe-a29eefc59d69
trial: T000605
speaker: E000683
addressee: all
start_timestamp: 258.441684869076
end_timestamp: 269.151276317374
transcript:
meetings going on at the time of the disaster and most meetings were being held on the right on the East right side of the map okay


original_uuid: dc422262-7eb8-4ae0-b331-a1a3b23758d1
trial: T000719
speaker: E000888
addressee: all
start_timestamp: 133.5477812
end_timestamp: 150.3219479
transcript:
critical oh it's actually saying something a critical victims are likely to be in areas with the most severe damage so in places where the engineer can like knock stuff down there probably will be a lot of critical victims so they engineer I mean the medic should be with the engineer I guess


original_uuid: 563b164b-5ca6-4fac-bc3d-4953b524599c
trial: T000719
speaker: E000888
addressee: all
start_timestamp: 254.7345104
end_timestamp: 264.0155938
transcript:
going to try and locate the victims oops my bad I'm going to locate the victims try to put a block or I find some if you guys aren't there


original_uuid: d9c6d3e3-a0d6-46ac-a4c8-ba8df098122e
trial: T000719
speaker: E000888
addressee: all
start_timestamp: 547.8611563
end_timestamp: 554.4089003
transcript:
this is green you guys probably doing this already but if you are done getting a victim place a blank


original_uuid: e2ce7af8-8d20-4060-b94b-4dc84bd3a861
trial: T000719
speaker: E000888
addressee: all
start_timestamp: 855.1686354
end_timestamp: 864.7384896
transcript:
this is green seems like all people in sections D and H are good am I good to move on to I or do you guys want me to transport some victims


original_uuid: 62746d01-b18d-4417-baa5-234ce0ab9a77
trial: T000605
speaker: E000665
addressee: all
start_timestamp: 197.200682836792
end_timestamp: 202.492885725067
transcript:
I can try and mark it do you want me to go and Mark those or do you want me to like help and clear rubble and stuff


original_uuid: f4a1e6d2-0b95-4556-97be-5f4f4ed27cb7
trial: T000603
speaker: E000649
addressee: E000651
start_timestamp: 1087.67003125
end_timestamp: 1093.83073958333
transcript:
this is medic engineer in G3 there's some Rubble if you could clear that out I could get the person inside


original_uuid: fd72515a-4907-4520-8202-26675220e88e
trial: T000605
speaker: E000646
addressee: all
start_timestamp: 201.523581974478
end_timestamp: 210.95933336316
transcript:
no I transporter here I think we should start along the a section and go all the way to D and E and F and whatnot but


original_uuid: fd72515a-4907-4520-8202-26675220e88e
trial: T000605
speaker: E000646
addressee: E000683
start_timestamp: 221.246428428588
end_timestamp: 227.964241860888
transcript:
so if you see Rubble don't enter that room unless the engineer's already because I won't enter into that room but I will label


original_uuid: 208367c8-2d34-4a93-942a-f335b0bd672e
trial: T000605
speaker: E000646
addressee: all
start_timestamp: 741.289195173083
end_timestamp: 749.140427872712
transcript:
yeah you don't need you don't need you don't need a free South Zone C oh yeah whichever one you're closest to C North Zone C or South Zone C come to either


original_uuid: 5c60ce4a-d387-4106-a55c-36c001e5e695
trial: T000724
speaker: E000954
addressee: E000947
start_timestamp: 341.3226667
end_timestamp: 346.9318285
transcript:
 green copy that I have information on the number of attendees for a specific trainings or meetings do you guys have description of rooms that


original_uuid: 8b3a071b-3f76-4f9a-9299-ce549cf5d872
trial: T000724
speaker: E000954
addressee: E000955
start_timestamp: 385.6266667
end_timestamp: 389.7584239
transcript:
 green two or more I'll save one attendee and canceled rooms but I don't know if all type of information


original_uuid: d9dc70cc-7b70-4c8a-80db-1aef69400bd4
trial: T000724
speaker: E000954
addressee: all
start_timestamp: 610.6426667
end_timestamp: 614.4266667
transcript:
 green I just picked up two victims in that middle ground there that were not marked  I'm assuming they're critical


original_uuid: 807d7388-078a-47bb-9c08-ae396d218c2f
trial: T000603
speaker: E000607
addressee: all
start_timestamp: 333.737927083333
end_timestamp: 355.299760416667
transcript:
is this is this engineer or is this | medic okay in that case I do have a list so storage reorganization and then the zoom meetings and zoom meeting from Office are all canceled I don't know if you're seeing that


original_uuid: dfa0e276-c229-4f49-aed2-53051813a63d
trial: T000603
speaker: E000607
addressee: all
start_timestamp: 403.59165625
end_timestamp: 418.147739583333
transcript:
okay and then I'll just start working down this hallway when you guys start going through it yeah because there's loads of victims in here and then I'll work down here and then we can do as we go


original_uuid: f4347244-cf8a-4f65-9b96-bbf9eae74306
trial: T000603
speaker: E000607
addressee: all
start_timestamp: 478.101604166667
end_timestamp: 486.75290625
transcript:
okay I'm going to go on that um the far right side I'm going to go down that hallway and mark the green rooms so the caves


original_uuid: f7b15ca1-d7aa-4b57-a8b7-b2180f8d1083
trial: T000603
speaker: E000607
addressee: all
start_timestamp: 494.03146875
end_timestamp: 500.897927083333
transcript:
do you want to put that one of those markers so that he knows for sure on the map I don't know how he yeah


original_uuid: 9edeaac4-a0fb-409d-aff0-2d843018a5f1
trial: T000603
speaker: E000607
addressee: all
start_timestamp: 636.133635416667
end_timestamp: 646.296135416667
transcript:
I'm going to start working on that middle Brown B for marking room for victims this is the | what's it called | The Transporter


original_uuid: a2ba976a-2ac7-4ddd-b182-ff69e688a117
trial: T000603
speaker: E000607
addressee: E000651
start_timestamp: 917.227072916667
end_timestamp: 929.130991431452
transcript:
so since you're going to be engineer since you're heading to K2 after that if you want to work on the bottom one I'm going to start putting the Seas outside of the bottom one


original_uuid: cdaf9934-04bf-4fd8-a4ac-afce17ab7aa8
trial: T000720
speaker: E000931
addressee: E000888
start_timestamp: 425.5218698
end_timestamp: 435.3779062
transcript:
green you can run through the building marking identifying each critical and you know victim in each room as red and I go around


original_uuid: cdaf9934-04bf-4fd8-a4ac-afce17ab7aa8
trial: T000720
speaker: E000931
addressee: E000888
start_timestamp: 436.5543646
end_timestamp: 442.4604937
transcript:
you can start once you've already identified everything the building you can start bringing non critical victims towards the closest zones


original_uuid: dc8bc475-d58c-478c-997e-8c90803c3499
trial: T000720
speaker: E000931
addressee: all
start_timestamp: 558.3827396
end_timestamp: 564.383599
transcript:
I'm going to put the critical victim in the hallway and Dino that way the transporter can grab them and put them in there


original_uuid: 8c06e5b8-21db-4d21-9899-3a31f391c0fb
trial: T000724
speaker: E000947
addressee: E000955
start_timestamp: 888.830985
end_timestamp: 894.356
transcript:
there's an end there's a critical in here as well let me know when you go in that room and I'm just going to double-check this next room


original_uuid: 997fd1bb-af4d-41c2-b1dc-8396771e4d4b
trial: T000724
speaker: E000947
addressee: all
start_timestamp: 941.9
end_timestamp: 946.8424483
transcript:
there's critical in this next hallway over and on the far left side of the map we've got five minutes so we got to we got to start moving


original_uuid: fb882973-a8f8-4a31-b66a-5a4e24af7226
trial: T000724
speaker: E000947
addressee: E000954
start_timestamp: 1057.78
end_timestamp: 1061.116
transcript:
 yeah there's a lot of stabilize victims that need transport is there anything we can do to help you transporter


original_uuid: 08db3c2a-e630-44c9-be23-b67513b583c8
trial: T000724
speaker: E000947
addressee: E000955
start_timestamp: 1224.972
end_timestamp: 1229.366203
transcript:
don't worry about that one right now we need to get these three critical Focus these critical this is 150 points right here just


original_uuid: 8d2b7276-89a3-4592-873e-b2af12b5c002
trial: T000724
speaker: E000947
addressee: E000954
start_timestamp: 1235.25153
end_timestamp: 1238.636
transcript:
 just clear the next one go get them transported there in the hall I'm as soon as he clears I'm putting a little


original_uuid: f65dbb0d-a667-4601-968b-500b1c29abe7
trial: T000724
speaker: E000947
addressee: all
start_timestamp: 1266.988
end_timestamp: 1272.588
transcript:
we can try to get that last one L1 you guys are gonna have to do it I'm way too slow there's one there's another one more still near L1


original_uuid: a5777411-5be8-4ff3-a069-bd348729e272
trial: T000723
speaker: E000947
addressee: E000954
start_timestamp: 420.7962825
end_timestamp: 426.1675937
transcript:
will mark an SOS down here C it's a little bit easier C on the map there's two victims that have already been


original_uuid: 83650023-c5ae-4e87-a855-f43de34441f2
trial: T000719
speaker: E000940
addressee: E000931
start_timestamp: 898.9879479
end_timestamp: 907.3496563
transcript:
that was B I was just about to tell you but they want to talk over this is red could you break down the C barricade engineer


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trial: T000719
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transcript:
this is red I'm just going to leave this victim here right outside so you can drop them off right after you're done clearing that Rubble


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trial: T000719
speaker: E000940
addressee: E000931
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transcript:
this is red while you are delivering that patient blue I am going to see about where actually you're on your way back let's head to J2


original_uuid: 32e4275e-94b3-40f6-8b47-b790eba73716
trial: T000606
speaker: E000665
addressee: E000646
start_timestamp: 181.8709418
end_timestamp: 198.0726884
transcript:
I suggest we go straight down the middle get the DH and then the E F G sections you scan those and while you're scanning we're going to be like going through the area I'm going to stick with the medic


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speaker: E000665
addressee: E000646
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transcript:
and then after that you come back you help us transport victims and then we move on to the west side | was it the west side is where they victims were | yes then we go on to the west side


original_uuid: 56f0aa7c-b477-493f-b99b-c23b4ed5b83e
trial: T000723
speaker: E000954
addressee: all
start_timestamp: 462.9570748
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transcript:
green after I finish with the middle section you want me to move to the Eastern section or join you guys


original_uuid: 1ccaa859-d7a9-4ff2-9d73-636905a9d7cd
trial: T000720
speaker: E000888
addressee: all
start_timestamp: 349.2570729
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transcript:
this is green same thing critical victims are likely be in the areas with most severe damage it's just saying that there's going to be like


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trial: T000720
speaker: E000888
addressee: all
start_timestamp: 359.5629271
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transcript:
two or more intend he's for like Security Training Facility meetings manager meetings one of these for zoom2 meetings project meetings human resource meetings and canceled meetings are storage reorganization lunch and zoom from office but I'm not really sure how to tell that


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trial: T000720
speaker: E000888
addressee: all
start_timestamp: 800.3249271
end_timestamp: 807.2823438
transcript:
oh critical oh I see sorry this is green I was always thinking that there should be a c marker by looking


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transcript:
this is green we got this we are capable we were very loved logic minded folks I'm going to start putting markers down every


